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#1
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![]() After casting snare on my naked self 7 times to get it to stick. Snare only held for 18 seconds.
I remember snare lasting full duration when it landed in pvp? This was classic wasn't it? Can anyone tell me how long ensnare lasts on beta? I remember it lasting 7+ minutes. These spells lasting only 18 seconds is a HUGE nerf to druids and rangers and pretty much all casters in general. If we are going to have a "classic resist rate" can we have classic cc duration? Or are casters just expected to get shit on once melee get 3 pieces of mr gear and a resist buff? | ||
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#2
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![]() Oh please, make snare rape me for 3minutes, and ensnare the fuck 3hrs.
No clue how long it lasted on live... but its a giant dildo in barbed wire to have either land on you as it rapes your movement buff. | ||
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#3
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![]() Since we arent keeping it classic, can we have vz/tz resist system?
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#4
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![]() You "remember" it lasting full duration?
Nobody even knows if you played classic. Post this in bugs, with some substantial proof that it was full duration. Or, if you have no proof, which it seems you dont... sit and continue to wait for someone to collaborate in this thread. | ||
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#5
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![]() if a snare or root actually landed then yes it stayed on for the full duration if the target didn't pumice it, ive noticed a lot of emulators have it last only a few ticks so i assume there is a generic source code most of them use.
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#6
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![]() Did root have a chance to break on dmg in classic?
I kept 2 accounts worth of mules with full bags in bank and on person of Egg shaped pumice... so, I had insta dispel until I quit in Velious. Hence, I dont remember the duration of that crap. Pumice, then Jboots, and never stopped. /shrug | ||
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#7
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![]() Quote:
These changes came in way late, and should not be in if pvp is going to be considered classic at all. http://everquest.allakhazam.com/hist...es-2004-2.html August 11, 2004 - Player spells now have a separate duration field for PvP. Individual spells will continue to be tuned during beta. - Player spells now have a PvP specific resist mod. Spell lines with resist mods differing from their normal adjusts initially include: Movement Rate Root Enthrall Mana Drain Stuns Direct Damage Damage over Time Pet procs/innates - Lowered the duration of most snare, Enthrall, and Root spells and abilities. | |||
Last edited by dogbarf; 10-11-2011 at 04:23 AM..
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#8
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![]() Add in a link and toss it in bug forums.
Let Rogean sort it out. | ||
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#9
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#10
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