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#1
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![]() If red99 goes with the 66% spell damage penalty that's commonly seen in PvP and also keeps the 66% penalty for dots on moving targets, will they stack and render dots largely ineffective in PvP?
It just struck me. Take something like Winged Death, a druid PvP staple, which ticks for 143. At 66% effectiveness (from the PvP spell penalty), that's 94 damage. If the moving penalty then applies, that's 62 damage, not exactly a threat at those levels. If that's the case, dots will be largely useless in PvP. At the same time, I can't imagine that the devs will want 100% spell damage, nor would they remove the dot penalty since they presumably want to adhere to the classic mechanics. The only solution I can see is that they won't both apply at the same time. | ||
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#2
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![]() Probably not.
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#3
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![]() Might be pulling this out over my ass but I think the moving dots reduction didmt apply to pvp, it just doesn't ring a bell
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#4
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![]() Never even heard of this moving penalty. Doubt that will be in. I would not mind seeing the dot 66% though. Especially since melee do less damage.
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#5
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![]() moving penalty was a late addition. Wasn't in day 1.
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#6
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![]() npc dot reduction was like within 3 months, pvp dmg nerf was within 5-6 months.. both are classic patches so should be in.
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Last edited by fistses; 09-11-2011 at 12:30 PM..
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#7
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![]() Fist has a vast knowledge of everquest. Trast me.
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#8
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![]() Quote:
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#9
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![]() Quote:
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#10
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![]() omfg, I just remembered Necro Splurt. Hopefully that already has the pvp nerfbat. Pre-patch, people would just scream "omfg I'm splurted" followed by some taunts and the lack of skill involved.
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