|  | 
| 
			 
			#1  
			
			
			
			
			
		 | |||
| 
 |  Best Anti-Aliasing settings? Any way to set high levels of anti aliasing and not make all your text incredibly blurry?  I run an ATI card with the 10.8 drivers, and I can really only use AA at 2x in "box" mode.  I also run it using super-sample, not multi-sample.  Some other textures look fairly blurry, but otherwise the character models look spectacular at 8xAA. On a side note, I run 16x Anistropic Filtering without any issues. Any help would be much appreciated, thank you. 
				__________________ Thulghor Skullgrinder (Blue Server) Ogre Champion Soldier of Rallos Zek <The Second Sons> (former member of <Vesica Dei>, <Evoluxa>) Green Server: Khargulkaronarr - Troll Shadowknight of Cazic Thule - <Venerate>, Mordwin Trueheart - Human Paladin of Erollisi Marr - <Venerate>, Konquest Unrivaled - Barbarian Warrior of Rallos Zek - <Venerate> (Once Upon a Time: Alarik of the Brell Serilis server) | ||
| 
			 
			#2  
			
			
			
			
			
		 | |||
| 
 |   If you are using a fairly high desktop resolution, then you don't need more than 2x AA with EQ. | ||
| 
			 
			#3  
			
			
			
			
			
		 | ||||
| 
 |   Quote: 
 Also, ive noticed SSAA like you mentioned can make certain textures a little blurry but im not sure why, so ive stuck to MSAA. Again, in this game its not any kind of real difference... 
				__________________ I have to many alts... | |||
| 
			 
			#4  
			
			
			
			
			
		 | |||
| 
 |   I actually found a good balance at 4x AA Adaptive Multisample, in Box Mode.  Contrary to resolution thing, I actually do see a slight difference.   Also, turning AA and AF up has the artificial effect of having my graphics card stop throttling down due to "lack of load" which is another problem entirely. :-P Thanks for the help though. Now if only shadows didn't suck really bad... | ||
|  | 
| 
 | 
 |