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![]() I tried doing a search to see if something akin to/about this was posted, but didn't find anything. So, here I go.
I am not seeing any particle effects from my own spells when I cast in first-person view, nor am I seeing any particle animations from my own buffs or from any nukes when they land on me immediately after casting is complete. However, I can see all of my spell particles (both casting and landing) just fine in third-person views. I can also see the spell particle effects from others' spells while in first-person view (such as if they are buffing themselves or nuking an NPC). However, if they buff me, I cannot see the "landing" particles surround my character if I am in first-person view. This leads me to believe there's something wrong with seeing spell particles in first-person view as they relate to/affect my character (whether it be a self-casted buff, a buff received by another player, or a nuke from an NPC). I remember on live being able to see the particles emit from my "hands" in first-person view while casting and also being able to see the "landing" particles surround my character from a first-person perspective. I tried tweaking around with the particle options and with /showspelleffects, but nothing seems to correct the issue. I'm hoping someone could look into this or offer insight on the issue. Thanks for your time.
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P99: Netravik - 20 High Elven Enchanter
R99: Netravek - High Elven Enchanter | ||
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