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-   -   Spells: Particle effects not showing up in first-person view (/forums/showthread.php?t=160208)

Netravik 08-03-2014 12:57 PM

Particle effects not showing up in first-person view
 
I tried doing a search to see if something akin to/about this was posted, but didn't find anything. So, here I go.

I am not seeing any particle effects from my own spells when I cast in first-person view, nor am I seeing any particle animations from my own buffs or from any nukes when they land on me immediately after casting is complete. However, I can see all of my spell particles (both casting and landing) just fine in third-person views.

I can also see the spell particle effects from others' spells while in first-person view (such as if they are buffing themselves or nuking an NPC). However, if they buff me, I cannot see the "landing" particles surround my character if I am in first-person view.

This leads me to believe there's something wrong with seeing spell particles in first-person view as they relate to/affect my character (whether it be a self-casted buff, a buff received by another player, or a nuke from an NPC). I remember on live being able to see the particles emit from my "hands" in first-person view while casting and also being able to see the "landing" particles surround my character from a first-person perspective.

I tried tweaking around with the particle options and with /showspelleffects, but nothing seems to correct the issue. I'm hoping someone could look into this or offer insight on the issue. Thanks for your time.

Vega 08-03-2014 01:40 PM

Quote:

Originally Posted by Telin (Post 1516861)
Spell particles on your character will not show up in first person because that was removed from the client during luclin. So it's not a bug, it's just a limitation of the titanium client. People including myself have looked into it, but no luck so far.


Netravik 08-03-2014 02:09 PM

Thanks for the insight, Vega (and Telin, since it's technically his post :p). I had a gut-feeling I might have overlooked something. I had no idea it was purposely removed, but hopefully the devs can figure it out in the future.

I guess that means this topic is done for. Thanks again!


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