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  #1  
Old 11-13-2013, 02:29 PM
Lowlife Lowlife is offline
Fire Giant


Join Date: Jun 2010
Posts: 842
Default Personal time-locked progression limits

I would greatly appreciate some perspective from the Blue player base on a possible mechanic to be implemented on the upcoming Teams 99 server.

The idea is that personal time-locked progression limits would be imposed on the server from launch. While the specifics have yet to be outlined, for the sake of this poll one could assume a level progression cap could be something along the lines of ...

WEEK 1: Level 10
WEEK 2: Level 20
etc

If you would please visit the following link and voice your opinion on the poll, and add your commentary to the thread, hopefully we can create a server that will be enjoyable for a myriad of players and play types.

http://www.project1999.org/forums/sh...d.php?t=127939

Thanks
  #2  
Old 11-13-2013, 02:49 PM
fadetree fadetree is offline
Planar Protector


Join Date: Mar 2012
Posts: 1,958
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I think any attempt to make sure 'neckbeards don't race ahead' is doomed to fail in one way or another. Since there is a progression, someone will dominate it. If you get rid of the progression, its not the same game. In this proposal, you are just replacing the ultimate cap with a series of smaller caps.

Since you say the intent is to foster pvp and not pve, why don't you just reduce exp gain from pve and increase it from pvp?
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  #3  
Old 11-13-2013, 02:53 PM
Weekapaug Weekapaug is offline
Fire Giant


Join Date: Apr 2010
Location: Gamehendge
Posts: 776
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If you artificially cap advancement people will get bored and go find something else to do. Everytime someone does that there is a chance that they will just do the other thing entirely and not return to the first thing.

bad idea jeans
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  #4  
Old 11-13-2013, 02:54 PM
Lowlife Lowlife is offline
Fire Giant


Join Date: Jun 2010
Posts: 842
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Quote:
Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]
If you artificially cap advancement people will get bored and go find something else to do. Everytime someone does that there is a chance that they will just do the other thing entirely and not return to the first thing.

bad idea jeans
pvp, farm low level resist gear, etc
  #5  
Old 11-13-2013, 02:55 PM
Lowlife Lowlife is offline
Fire Giant


Join Date: Jun 2010
Posts: 842
Default

Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
I think any attempt to make sure 'neckbeards don't race ahead' is doomed to fail in one way or another. Since there is a progression, someone will dominate it. If you get rid of the progression, its not the same game. In this proposal, you are just replacing the ultimate cap with a series of smaller caps.

Since you say the intent is to foster pvp and not pve, why don't you just reduce exp gain from pve and increase it from pvp?
do you think exp gain from pvp *might* be exploitable?
  #6  
Old 11-13-2013, 02:57 PM
Andervin Andervin is offline
Kobold


Join Date: Oct 2013
Posts: 139
Default

Quote:
Originally Posted by Lowlife [You must be logged in to view images. Log in or Register.]
do you think exp gain from pvp *might* be exploitable?
Sure, but less likely with teams I'd think. I'd love a server where I could level solely thru PvP.
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  #7  
Old 11-13-2013, 03:06 PM
fadetree fadetree is offline
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Join Date: Mar 2012
Posts: 1,958
Default

Quote:
Originally Posted by Lowlife [You must be logged in to view images. Log in or Register.]
do you think exp gain from pvp *might* be exploitable?
I don't understand...why would it be more exploitable than any other kind of exp...if you mean bind camping and griefing, isn't that part of the deal? and isn't there other mechanisms in place to prevent that kind of stuff..really not sure what you mean here. You either get exp from pvp or you don't.

or are you suggesting a pvp server where you DON'T get exp from pvp? I haven't been following the discussions and I'm not familiar with eq pvp but i've played a lot of pvp on other games and pvp without exp seems kind of silly.
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Last edited by fadetree; 11-13-2013 at 03:08 PM..
  #8  
Old 11-13-2013, 03:18 PM
Weekapaug Weekapaug is offline
Fire Giant


Join Date: Apr 2010
Location: Gamehendge
Posts: 776
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Quote:
Originally Posted by Lowlife [You must be logged in to view images. Log in or Register.]
pvp, farm low level resist gear, etc
It will never work the way you think it will.
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  #9  
Old 11-13-2013, 03:35 PM
Lowlife Lowlife is offline
Fire Giant


Join Date: Jun 2010
Posts: 842
Default

Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
I don't understand...why would it be more exploitable than any other kind of exp...if you mean bind camping and griefing, isn't that part of the deal? and isn't there other mechanisms in place to prevent that kind of stuff..really not sure what you mean here. You either get exp from pvp or you don't.

or are you suggesting a pvp server where you DON'T get exp from pvp? I haven't been following the discussions and I'm not familiar with eq pvp but i've played a lot of pvp on other games and pvp without exp seems kind of silly.
there has never been a server where one gains XP from pvp.
  #10  
Old 11-13-2013, 04:33 PM
justin2090 justin2090 is offline
Sarnak


Join Date: Dec 2012
Posts: 422
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LVL 10 Rogue Rogue LF Mistmoore raid
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