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View Full Version : My proposal for Raiding guilds and GMs of P1999


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rioisk
06-18-2010, 10:57 PM
The mechanics and rules of this game and P1999 don't match the reality of the playerbase, the internet, etc. It's actually very interesting to see how every modern MMORPG moved towards instances...probably as a result of this bullshit.

Alawen Everywhere
06-18-2010, 11:07 PM
I think the only way to handle a non-instanced world for a modern MMO is to have an insanely huge, non-sequential environment that's too big for any one person to ever fully explore or even think about. I think it's also important to keep transportation slow--no high speed vehicles, no teleportation.

Instances seem like the easy way out because the right way to do it takes a lot of designers for a long time and no one likes to make that kind of investment.

Starklen
06-18-2010, 11:15 PM
You can see the evidence of that this week. DA is working in its second draco. They killed Inny. CT. Maestro. They can potentially get even another draco before Naggy even spawns. You guys are in a rotation of your own making already, you just haven't realized it.

Never has deleting another six note blade been so relevant and important to the power dynamics on the server.

Gwence
06-18-2010, 11:38 PM
Didn't want that seven stringed loot, anyway

Oh man I'm clever.

I have one.

rioisk
06-18-2010, 11:55 PM
I think the only way to handle a non-instanced world for a modern MMO is to have an insanely huge, non-sequential environment that's too big for any one person to ever fully explore or even think about. I think it's also important to keep transportation slow--no high speed vehicles, no teleportation.

Instances seem like the easy way out because the right way to do it takes a lot of designers for a long time and no one likes to make that kind of investment.

I agree. Make every zone the size of West Karana and remove all forms of teleports. Then when a boss mob spawns you have to travel like an hour to reach it. That's true mobilization.

Alawen Everywhere
06-19-2010, 12:02 AM
I agree. Make every zone the size of West Karana and remove all forms of teleports. Then when a boss mob spawns you have to travel like an hour to reach it. That's true mobilization.

I'd envision something more like a guild moves together to a new area. Travel time to the new area might be several hours or a big migration could even be days or weeks fighting and on the move. Travel would be hard--lost supplies, heavy fighting. No running past masses of mobs to the zone line. If you want to move through enemy territory, you have to fight.

When they set up camp in a new location, they explore the area in groups, establishing supplies for necessary resources and searching until they find something raid-worthy. Learning that particular boss might take them many attempts over days or weeks and even learning to supply themselves in their new area will be new discovery.

After the boss dies, they have no idea what else he could have dropped or when he might appear again, if ever. They might stick around and establish some kind of stronghold in that area, or load up their wagons (maybe literal?) and move on again.

whitebandit
06-19-2010, 12:03 AM
did you play vanguard, thats kind of how that was. you should go try that alawen. or wow.

Alawen Everywhere
06-19-2010, 12:04 AM
Players (farmers, traders) could also choose to gain wealth and power by supplying the travelling guilds with the things they need--horses, wagon wheels, cabbages, magic wands, sword sharpening, whatever.

Erasong
06-19-2010, 12:29 AM
Players (farmers, traders) could also choose to gain wealth and power by supplying the travelling guilds with the things they need--horses, wagon wheels, cabbages, magic wands, sword sharpening, whatever.

this sounds like a game they should be working on

Wrei
06-19-2010, 02:56 AM
To say the least, <3 you wrei. No hard feelings, please. Was sorta a tad of a bad night for me and I somewhat funneled my anger through you. I do that some times. But lets get back to the bitching, shall we? <3

Yeah seriously, no hard feelings. I was joking for the most part trying to alleviate some of the tension here... I prob posted more in the last 2 days than I did for the entire time I was here. Posting on R&F is serious business nowadays ;)

It's a bit late but my Magic Card > all previous cards in posted here before.

PS: Derek says to play nice and get back on topic of finding a solution zomg.

http://i47.tinypic.com/r8tj09.jpg

Aadill
06-19-2010, 03:23 AM
I have one.

You missed the joke :(

girth
06-19-2010, 03:27 AM
Yeah seriously, no hard feelings. I was joking for the most part trying to alleviate some of the tension here... I prob posted more in the last 2 days than I did for the entire time I was here. Posting on R&F is serious business nowadays ;)

It's a bit late but my Magic Card > all previous cards in posted here before.

PS: Derek says to play nice and get back on topic of finding a solution zomg.

http://i47.tinypic.com/r8tj09.jpg

i cannot stop laughing

Abacabb
06-19-2010, 04:09 AM
http://memegenerator.net/Fat-Guy-at-Computer/ImageMacro/1362156/Fat-Guy-at-Computer-Im-camping-nagafen-AFKin-til-Wednesday.jpg

Ronas
01-16-2011, 07:53 PM
http://www.freewebs.com/cortlesteeze/pix/ThreadNecro.jpg

O thought we bring up random pointless threads.

teganyavo
01-16-2011, 08:30 PM
lolirl @ divinity cant kill dracoliche in 2 hours

teganyavo
01-16-2011, 08:36 PM
Note to self: read timestamps

Gibcarver
01-16-2011, 10:38 PM
Kunark going live will fix everything!

but seriously, my server have dragon council for naggy and vox and that was cool.

john_savage1982
01-17-2011, 07:56 AM
I don't take proud in killing raid targets from an emulated EQ classic server. In fact, I think it's sad that this thread has lasted 52 pages. You are all quite pathetic. Sorry.

Omnimorph
01-17-2011, 08:20 AM
I don't take proud in killing raid targets from an emulated EQ classic server. In fact, I think it's sad that this thread has lasted 52 pages. You are all quite pathetic. Sorry.

Thanks John... Thon.