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Metallikus
11-23-2012, 11:06 PM
Still you don't deny your matra, or borg directive...you just make excuses for it. Excuses that are so far in the past, that it could matter less. No one playing now really cares about how IB dominated the end game raiding with shadyness. Maybe we can agree to fix things that are fixable now? Which is how we are handling the end game raid scene presently.

India
11-23-2012, 11:39 PM
Still you don't deny your matra, or borg directive...you just make excuses for it. Excuses that are so far in the past, that it could matter less. No one playing now really cares about how IB dominated the end game raiding with shadyness. Maybe we can agree to fix things that are fixable now? Which is how we are handling the end game raid scene presently.

Jesus fucking christ,, it's MANTRA you idiot. At first I attributed your idiocy to typo's,,, but you can only typo the same word wrong so many times

If you want to TRY to sound intelligent at least get the fucking words right -- not like it's going to help

and seriously,, you're saying "borg directive"?? How old are you again?
I'm guessing your age is about the same as your IQ given your tunnel vision and narrow mindedness.

Loly Taa
11-23-2012, 11:41 PM
Still you don't deny your matra, or borg directive...you just make excuses for it. Excuses that are so far in the past, that it could matter less. No one playing now really cares about how IB dominated the end game raiding with shadyness. Maybe we can agree to fix things that are fixable now? Which is how we are handling the end game raid scene presently.

I'm sorry but the only things that are "fixable" in relation to the raid scene at the moment is FTE shouts and the release of Velious.

I actually prepared a document the other day to explain why the raid scene is more stagnated by lack of development than player interaction. In addition to FTE shouts, here's what the release of Velious would entail;

Classic/Kunark

Mini:
Phinigel
Master Yael
2 Minis

Demi:
Maestro
Draco
2 Demis

Semi:
Venril Sathir
King
Queen
3 Semis

Raids:
Vox
Naggy
Cazic
Inny
Trakanon
Talendor
Sev
Gore
Fay
9 Raids

Exclusive:
Silverwing
Hosh
Druushk
Nexona
Phara
Xygoz
6 Exclusives

22 raidmobs in Classic+Kunark

Now for Velious alone

Minis:
Lodizal
Kelorek`Dar
Lord Bob
Everything in West Wastes
Mini count 3

Demi:
Velketor
Vindi
Woushi
Demi count 3

Semi:
StatueO
Flurry Drakes
Semi count 2

Raids:
Zlandicar
Klandicar
Dozekar
Tormax
Sontalak
Lenindara
Aaryonar
Dagarn
Feshlak
Nevederia
Jorlleag
Zlexak
Sevelak
Vyemm
Vulak
Koi`Doken
Tunare
Eashan of the Sky
Ikitiar the Venom
Lady Mirinella
Avatar of War
Coldain King
Yelinak
New CT
New Inny
Count: 25 raid mobs

Exclusives:
All four warders including...
Master of the Guard
Final Arbiter
Count: 6 exclusives

At least 40 mobs added in Velious that are worthwhile. Kunark and Classic have 22. I would guess that we would only want VS, Phara, Fay, Trak, and when we need scales- What dragons drop them, plus the gods themselves. (CT/Inny) (Due to the planes revamps)

Velious release would put the number of mobs we care about to 48, out of 62, or 24 mobs on which we give 0 fucks regularly, and most of Kunark mobs would be only relevant to us for a short period of time and we certainly wouldn't be camping alt forces at them.

Now lets think of what we'll actually get. I'll say well..... out of the ones we want, we'll get about 85%, or 40-41 mobs out of each 62 cycle, or 2/3rds or so of all mobs.

The problem isn't us working together, the problem is them releasing Velious. This server has become so incredibly stagnant that plenty of unskilled level 60's want to enter the raid scene but don't have the leadership or the dedication to do so.

This is intended to be a "Classic" EQ experience, but it cannot be if the timelines are stretched so far beyond their normal timelines that there just ends up with too much player inflation in the endgame.


I came to this server with three friends and started TMO, made good choices, passed leadership to Zeelot and now they are even better than I had hoped they could be. It was a long hard fight to get here, every hour of the day, every day of the week for months and months on end.

Do you honestly think any one would be willing to give up things they worked so hard for just to, "Make things better!".

I'm sorry, this isn't real-life, you aren't starving Ethiopians or the animals on the sad commercials on TV. This is a game we play to have fun, in games- you have fun winning. I don't see any reason to be charitable to people wanting to win without them giving the same effort we did, as no one would ever have done the same for us.

If you're not having fun? Don't fucking play, if your "fun" is bitching about how you could have more fun if we had less- Go fuck a tree.

If you want my/TMO's primary concern to be your enjoyment of the game, then you'll have to join TMO. I'm sorry, but I can't in good conscience make "everyone else's" enjoyment of the server take priority over the people who have been with me this whole time, whom without- we might be under the same retarded tyranny we were when IB ran the server.

Metallikus
11-23-2012, 11:56 PM
nothing to argue against there. and for the record i don't preach about rotations, but rather respect and fair play. But when it comes down to guilds poopsocking or racing for god while accidentally training each other...emotions are fueled and the worst comes out. What other options are there?

Loly Taa
11-24-2012, 12:02 AM
nothing to argue against there. and for the record i don't preach about rotations, but rather respect and fair play. But when it comes down to guilds poopsocking or racing for god while accidentally training each other...emotions are fueled and the worst comes out. What other options are there?

Accidents happen, that much is assured. As to poopsocking? Refer to my above post with source code so that whomever gets FTE in a giant poopsock is instantly recognized. When they are recognized, any smart or attentive individual would immediately bail out and give the other side their shot at the mob. Otherwise, pure FTE- Which if we can all agree would be dictated by the above shout, and if the code works properly, When you can next engage be dictated by the mob no longer being aggroed.

I can't see any better way to solve our current problems.

Even if the shouts don't correspond with FTE logs- if they give us this ability we can police ourselves, and I am sure we can do this civilly if it were implemented, sans the instances of kiting or training.

In fact, this would not only lessen people sitting on spawn- because if you do, you know people are gonna bail if you get FTE and it's all on you (instead of Trak/VS vaporization)

Alarti0001
11-24-2012, 12:10 AM
I'm sorry but the only things that are "fixable" in relation to the raid scene at the moment is FTE shouts and the release of Velious.

I actually prepared a document the other day to explain why the raid scene is more stagnated by lack of development than player interaction. In addition to FTE shouts, here's what the release of Velious would entail;

Classic/Kunark

Mini:
Phinigel
Master Yael
2 Minis

Demi:
Maestro
Draco
2 Demis

Semi:
Venril Sathir
King
Queen
3 Semis

Raids:
Vox
Naggy
Cazic
Inny
Trakanon
Talendor
Sev
Gore
Fay
9 Raids

Exclusive:
Silverwing
Hosh
Druushk
Nexona
Phara
Xygoz
6 Exclusives

22 raidmobs in Classic+Kunark

Now for Velious alone

Minis:
Lodizal
Kelorek`Dar
Lord Bob
Everything in West Wastes
Mini count 3

Demi:
Velketor
Vindi
Woushi
Demi count 3

Semi:
StatueO
Flurry Drakes
Semi count 2

Raids:
Zlandicar
Klandicar
Dozekar
Tormax
Sontalak
Lenindara
Aaryonar
Dagarn
Feshlak
Nevederia
Jorlleag
Zlexak
Sevelak
Vyemm
Vulak
Koi`Doken
Tunare
Eashan of the Sky
Ikitiar the Venom
Lady Mirinella
Avatar of War
Coldain King
Yelinak
New CT
New Inny
Count: 25 raid mobs

Exclusives:
All four warders including...
Master of the Guard
Final Arbiter
Count: 6 exclusives

At least 40 mobs added in Velious that are worthwhile. Kunark and Classic have 22. I would guess that we would only want VS, Phara, Fay, Trak, and when we need scales- What dragons drop them, plus the gods themselves. (CT/Inny) (Due to the planes revamps)

Velious release would put the number of mobs we care about to 48, out of 62, or 24 mobs on which we give 0 fucks regularly, and most of Kunark mobs would be only relevant to us for a short period of time and we certainly wouldn't be camping alt forces at them.

Now lets think of what we'll actually get. I'll say well..... out of the ones we want, we'll get about 85%, or 40-41 mobs out of each 62 cycle, or 2/3rds or so of all mobs.

The problem isn't us working together, the problem is them releasing Velious. This server has become so incredibly stagnant that plenty of unskilled level 60's want to enter the raid scene but don't have the leadership or the dedication to do so.

This is intended to be a "Classic" EQ experience, but it cannot be if the timelines are stretched so far beyond their normal timelines that there just ends up with too much player inflation in the endgame.


I came to this server with three friends and started TMO, made good choices, passed leadership to Zeelot and now they are even better than I had hoped they could be. It was a long hard fight to get here, every hour of the day, every day of the week for months and months on end.

Do you honestly think any one would be willing to give up things they worked so hard for just to, "Make things better!".

I'm sorry, this isn't real-life, you aren't starving Ethiopians or the animals on the sad commercials on TV. This is a game we play to have fun, in games- you have fun winning. I don't see any reason to be charitable to people wanting to win without them giving the same effort we did, as no one would ever have done the same for us.

If you're not having fun? Don't fucking play, if your "fun" is bitching about how you could have more fun if we had less- Go fuck a tree.

If you want my/TMO's primary concern to be your enjoyment of the game, then you'll have to join TMO. I'm sorry, but I can't in good conscience make "everyone else's" enjoyment of the server take priority over the people who have been with me this whole time, whom without- we might be under the same retarded tyranny we were when IB ran the server.

Loly this style of post is so unexpected ! I love it ! You seemed to have tamed the savage beast too.



@ metallikus.... if you let your emotions control you that is no one else's fault. I suggest you reign them in. Its EQ shit happens

Loly Taa
11-24-2012, 12:14 AM
I would also personally take the time to figure out average path time for mobs to camp and add additional shouts to specific mob quest code so they can alert the zone themselves when they have taken lets say 30% longer than normal to path to an average pull spot. This could even alleviate problems related to kiting or training of a raidmob.

Splorf22
11-24-2012, 01:27 AM
We all want to compete honorably- Lets say FTE shouts were put in; All of us on Trak spawn, Trak spawns- aggros BDA first, shouts the name of whom he aggroed first. TMO (and assumably FE if they're smart) would simply run out of the room and relog as quickly as they could.

Or on Faydedar, there would be no question who pulled him once the shout goes off- once it goes off once via this code it does not go off again until it de-aggros, so if you tag something and it doesn't say your name- it's already aggroed.

If anyone really wants to help the raid scene, get Rogean or nilbog to implement this code (or something similar) as part of the quest scripts for each raid mob.

sub EVENT_AGGRO { # Triggered when a player aggros a mob
if(!$thisFirstAggro) { # Checks if this person is the first person to aggro this mob
quest::shout(“$name was the first to engage me.”); # Shout name of first person to activate this event
$thisFirstAggro++; # Increment this variable so we don't do multiple shouts.
}
}

sub EVENT_COMBAT { # Triggered when a mob enters or exits combat
if(!$combat_state) { # If we are leaving combat (state 0)
$thisFirstAggro = 0; We reset $thisFirstAggro as the NPC leaves aggroed state so it can shout again.
quest::shout(“My attackers have failed!”); # No more, "can we tag it yet!?" questions.
}
}


perl . . . /cry

Loly Taa
11-24-2012, 01:29 AM
perl . . . /cry

Perl is what EQEmu mobs and quests are scripted in, and it just happens to be my favorite language of all.

theguyy
11-24-2012, 01:56 AM
"We worked hard" does not equal entitlement for dominating an entire server. As if EQ raids are even remotely challenging anyways lol. When Velious releases, the army of alts will just camp the whole of Velious instead of Kunark/Classic anyways, which is far from a healthy raid scene for an entire server.

With that said TMO are just players working within the rules of the server and they can't be faulted even if they dominate every camp of every spawn in every zone because it's how a completely non instanced game works. But because there are no other servers for people to raid on I believe this forces the devs hand into making a semi healthy raid scene because all evidence points to the contrary come Velious.

Loly Taa
11-24-2012, 02:04 AM
"We worked hard" does not equal entitlement for dominating an entire server. As if EQ raids are even remotely challenging anyways lol. When Velious releases, the army of alts will just camp the whole of Velious instead of Kunark/Classic anyways, which is far from a healthy raid scene for an entire server.

With that said TMO are just players working within the rules of the server and they can't be faulted even if they dominate every camp of every spawn in every zone because it's how a completely non instanced game works. But because there are no other servers for people to raid on I believe this forces the devs hand into making a semi healthy raid scene because I can assure you it will be far from that come Velious.

I don't understand your logic on this. TMO is already not getting 100% of the mobs each week. Taken was able to kill Innoruuk the other day and that isn't the only recent instance of someone other than TMO killing a raid mob.

If Velious were released, there would be nearly 100% more raid mobs for the entire server, including ones on factions which we may or may not go after in the beginning.

Not to mention, if Velious were released I promise you we'd release our grip on VP and no longer defend that zone the way we do now.

Things will change if Velious comes, I challenge you to explain to me how it would not. If there's anyone who knows the strengths and weaknesses of TMO- it's me, and not only that- I can tell you we'd just say fuck the Classic and Kunark shit unless we had nothing left to do in Velious. Which in the beginning.. With the 3 entirely new armor sets that have to be farmed? I mean, did you ever even play Velious? Do you even know how much timesink it adds?

It's insane, it's massive. You can basically count me out of bothering to track things because I'll be gleefully running through the Plane of Mischief and zoning to Cobalt Scar when raids are called, which 90% of the time? Will be Velious raids.

Splorf22
11-24-2012, 02:10 AM
"Perl is a great solution to a terrible problem" - Random usenix poster

Anyway I don't resent TMO for taking all the raid mobs they can; yall are the ones willing to batphone/poopsock and I'm not. What I resent is the system where batphoning/poopsocking is what decides who gets raid mobs.

theguyy
11-24-2012, 02:18 AM
I don't understand your logic on this. TMO is already not getting 100% of the mobs each week. Taken was able to kill Innoruuk the other day and that isn't the only recent instance of someone other than TMO killing a raid mob.

If Velious were released, there would be nearly 100% more raid mobs for the entire server, including ones on factions which we may or may not go after in the beginning.

Not to mention, if Velious were released I promise you we'd release our grip on VP and no longer defend that zone the way we do now.

Things will change if Velious comes, I challenge you to explain to me how it would not. If there's anyone who knows the strengths and weaknesses of TMO- it's me, and not only that- I can tell you we'd just say fuck the Classic and Kunark shit unless we had nothing left to do in Velious. Which in the beginning.. With the 3 entirely new armor sets that have to be farmed? I mean, did you ever even play Velious? Do you even know how much timesink it adds?

It's insane, it's massive. You can basically count me out of bothering to track things because I'll be gleefully running through the Plane of Mischief and zoning to Cobalt Scar when raids are called, which 90% of the time? Will be Velious raids.

You don't have to get 100% of the mobs to be dominant.... The fact that infinite accounts can be made, PL'd/bought and instantly raid geared only makes matters worse and is completely unclassic. Something must be done, the question is what.

Loly Taa
11-24-2012, 02:22 AM
You don't have to get 100% of the mobs to be dominant.... The fact that infinite accounts can be made, PL'd/bought and instantly raid geared only makes matters worse and is completely unclassic. Something must be done, the question is what.

From the things I've heard this question has already been pondered by nilbog himself and it's simply a matter of time until that problem is solved.

To be honest, I'd rather see more content for all of us to play. If TMO wanted Velious and no competition- we'd roll over to EQMac and roflstomp IB all over again.

JerSar
11-24-2012, 02:57 AM
I've read most of what this thread has to offer, and I wanted to start off by saying this:

Relive the classic Everquest MMORPG Gaming Experience as it was in 1999 and onward. Project 1999 is a free to play Emulated Everquest Server giving Players the opportunity to experience Classic EQ Once again, starting with the original 3 continents and a max level of 50, with the look and feel of the old interface and several modifications making game mechanics similar to how the game used to be. Project 1999 is the best and most popular classic Everquest experience.

FTE 'code' is not CLASSIC. Poop-socking, guild wars, rage against a dominant raiding guild IS COMPLETELY CLASSIC!

I cannot tell you how many times I logged in to an OLD TIME BATPHONE (a phone call) and learned that Guild_Better_Best got to the monster first, and we were PISSED! But that kind of shit happened.

Should Velious have been released earlier? Sure! But the developers are perfecting it, and making it true to the era. That takes TIME.

You forum trolls, and forum crawlers both good and bad keep shouting for a resolution, FUCK OFF oh my god, if you hate it then leave or join the god damned top guild and raid WITH THEM.

'oh lawdy I'm not having fun bcuz I can't have my epics' - to you I say shut your shitter hole and learn to enjoy a games content.

'Aregh I hate FTE' - THEN PETITION THE DAMNED RULE

You people and your god damned rantings over shit, offering very non-classic solutions is just GROUP THINKING, it's retarded, KEEP IT 100% CLASSIC!!!

Good chat.

EDITED---

I also want to add this:

I think that people who are severely QQing about anything in this game that's not a bug should fuck off, there's a RNF section, or a petition section, use it dipshits.

I like my CLASSIC EVERQUEST.

McMuffins
11-24-2012, 03:18 AM
I've read most of what this thread has to offer, and I wanted to start off by saying this:

Relive the classic Everquest MMORPG Gaming Experience as it was in 1999 and onward. Project 1999 is a free to play Emulated Everquest Server giving Players the opportunity to experience Classic EQ Once again, starting with the original 3 continents and a max level of 50, with the look and feel of the old interface and several modifications making game mechanics similar to how the game used to be. Project 1999 is the best and most popular classic Everquest experience.

FTE 'code' is not CLASSIC. Poop-socking, guild wars, rage against a dominant raiding guild IS COMPLETELY CLASSIC!

I cannot tell you how many times I logged in to an OLD TIME BATPHONE (a phone call) and learned that Guild_Better_Best got to the monster first, and we were PISSED! But that kind of shit happened.

Should Velious have been released earlier? Sure! But the developers are perfecting it, and making it true to the era. That takes TIME.

You forum trolls, and forum crawlers both good and bad keep shouting for a resolution, FUCK OFF oh my god, if you hate it then leave or join the god damned top guild and raid WITH THEM.

'oh lawdy I'm not having fun bcuz I can't have my epics' - to you I say shut your shitter hole and learn to enjoy a games content.

'Aregh I hate FTE' - THEN PETITION THE DAMNED RULE

You people and your god damned rantings over shit, offering very non-classic solutions is just GROUP THINKING, it's retarded, KEEP IT 100% CLASSIC!!!

Good chat.

EDITED---

I also want to add this:

I think that people who are severely QQing about anything in this game that's not a bug should fuck off, there's a RNF section, or a petition section, use it dipshits.

I like my CLASSIC EVERQUEST.

HIYO
11-24-2012, 03:22 AM
Keep it classic? It's not classic now and that's the problem. Mad and clueless lol.

McMuffins
11-24-2012, 03:27 AM
Keep it classic? It's not classic now and that's the problem. Mad and clueless lol.

Still the solution isn't to keep making it less classic (if that's the case)

Metallikus
11-24-2012, 10:47 AM
I'm definitely not on the FTE shout bandwagon. The only problem it solves is the abuse of the FTE rule. Abuse that could be solved by either better rules of engagement from the top or player agreed upon play nice policies.
Maybe an example would be if there are more than 1 guild competing for raid mob, then an opportunity that can be measured would be given. If a mob pops, guild are filtering into the zone...lets say Vox and permafrost. The first guild to have 15 in zone would shout "15 rule on Vox" and starting then that guild would have an uncontested 15 minutes to engage Vox. If they fail to engage in 15 min or wipe then they cannot attempt that mob again until it pops the next week because they invoked the rule. So it is risky to invoke the rule because you only get one shot and a time constraint but it gives you breathing room from trains and FTE snipe attempts durign your time period.

Loly Taa
11-24-2012, 10:58 AM
I'm definitely not on the FTE shout bandwagon. The only problem it solves is the abuse of the FTE rule. Abuse that could be solved by either better rules of engagement from the top or player agreed upon play nice policies.
Maybe an example would be if there are more than 1 guild competing for raid mob, then an opportunity that can be measured would be given. If a mob pops, guild are filtering into the zone...lets say Vox and permafrost. The first guild to have 15 in zone would shout "15 rule on Vox" and starting then that guild would have an uncontested 15 minutes to engage Vox. If they fail to engage in 15 min or wipe then they cannot attempt that mob again until it pops the next week because they invoked the rule. So it is risky to invoke the rule because you only get one shot and a time constraint but it gives you breathing room from trains and FTE snipe attempts durign your time period.

We're not going to be doing any more negotiations about "playing nice", and we're definitely not interested in going back to first 15 on spawn.

TMO went into that guild summit and were the only ones initially to agree to "no one sits on spawn point".

The leaders of BDA and FE would have none of that because by their own admission "It's more likely we'll get loot if we sit on spawn and play FTE lottery"

Okay, if you're more likely to get loot socking and playing the FTE lottery- then there is no reason for us to discuss "play nice policies" because it's obvious from the negotiations that this isn't about playing nice or making the raid scene better. It's about designing rules that give those two guilds an advantage they wouldn't normally have and I'm sorry but- We're not stupid enough to do that.

This weeks silly ass ruleset was designed so you'd get a legitimate attempt with no interference if VS or Trak was very late in window- but the hassles it caused us with some of our members simply is not worth trying to bend over for you two. (Which is silly as fuck because if you can't kill an uncontested VS you shouldn't be allowed to call yourselves a raiding guild)

If you'd like later I can fire up Audacity and edit up some of the summit and convey to you some of the choice bits of it, including the leaders of both opposing guilds decrying not sitting on spawn point as a rule because they realize it's the only way they're going to get Trak loots semi-frequently.

So please, lets stop trying to pretend like this is about "playing nice", "getting legitimate attempts at mobs for fun", or not watching "Trak vaporize instantly"

The leaders of BDA and FE made it very clear during the summit what they wanted, and it was simply more loot- if they had to sit on a spawn point and pray for an FTE they were more than willing to do that, and if that is how you want to play? That's great, I can't wait till next time.

Alarti0001
11-24-2012, 11:09 AM
Actually, on LIVE it was a rule called the "Play-nice policy" which prohibited shit like this. But for some reasons, the admins here have ignored that rule completely.

Oh ya?

Alarti0001
11-24-2012, 11:27 AM
Yup=) Go read it up if you wish!
On live GM's wouldn't recognize camps, and go by FTE rule on everything.
But the play-nice policy was there, so if someone moved into your camp and an issue occurred, the GM's would tell you both to share or get removed from zone.

Oh that is how it worked? So basically it was up to GM discretion? How is that different than what happened here? This also sounds like 1 camp content and not raid content.

Ele
11-24-2012, 11:27 AM
Yup=) Go read it up if you wish!
On live GM's wouldn't recognize camps, and go by FTE rule on everything.
But the play-nice policy was there, so if someone moved into your camp and an issue occurred, the GM's would tell you both to share or get removed from zone.

For every server, there was a different level of enforcement of the Play Nice Policy, and as many different raid scene scenarios, which is part of the issue people have to come to grips with when when playing on a single server having representatives and memories from so many different versions of "Live" raiding.

Xadion
11-24-2012, 11:42 AM
the only official enforcement of a camp claim (group level content) that there ever was on veeshan was 2 parties roll for first kill of the camps named and then alternate. And that was only in rare instances where the gm could tell both of them arrived to the unclaimed camp around the same time... 90 percent of the other time they would tell the person that most recently got there to get out.

raids.... First in force and to engage...

the play nice stuff was in a patch note wasn't it? And it mostly was about group level content.... Raid scene was never ever play nice lol...at least on veeshan... Some of your other rotation or lottery servers look like a hippy community charity organization...lol

Alarti0001
11-24-2012, 11:47 AM
No, you're talking about the play-nice ethic policy created by the masses (players).
There was a play-nice policy which counted on every server (except pvp servers to a degree)

The play-nice policy you're thinking of varied from server to server.
Some servers allowed leapfrogging, some didnt.

This however, didn't go under the Everquest Play-nice policy, since the gm's do not recognize camps (which mentioned in a post above).

The everquest Play-nice policy was to not to be rude, KS an already agro'ed mob, training, monopolizing a zone or camps (cause the gms want you to share everything)
Breaking the play-nice policy would end in a suspension and maybe even ban, if the actions commited were serious enough.
They somehow want(ed) everyone to participate in giving everyone a nice time online making friends and progressing.

Gap in gear between raiders and non raiders have always been their concern. On this server it's even a bigger gap, and it will be 10x bigger once velious is released, and when 70% of the server is running around in planar armor, and the other 30% (tmo ofc) will be in full Ntov/kael armor it won't be so much fun for the other 70% causal players if they keep getting trained and KSed, or even harassed.

This should obviously put in action on this server, if the Admins here care the slightest of the servers health. Because I certainly don't like to be trained intentionally when trying to solo King Tranix by a zergforce of 30 people from TMO, who apparently didn't even care for Tranix anyways, and were just after RF.

Klubba you trained me many times.

Alarti0001
11-24-2012, 11:54 AM
This is a copy paste:

1.1 Play Nice Policies - Activity within EverQuest

In addition to the general guidelines listed in section 1.0, players are also subject to these supplementary rules while playing EverQuest. While by no means an all-inclusive list of the do's and don'ts in EverQuest, it provides a suitable foundation by which the player can determine what activities are appropriate:

1. You may not steal kills.

Kill Stealing is defined as the killing of an NPC for any reason that is already fighting or pursuing another player or group that is prepared to engage that same NPC without that group's specific permission.

The intent of this rule is discourage and make note of habitual Kill Stealers, not to punish those who honestly try to work together or those who make an honest mistake. Its enforcement by the EverQuest Customer Service Staff will reflect this philosophy.

2. You may not ninjaloot.

Ninjalooting is defined as taking special equipment from a fallen creature without the express permission of those who killed the creature if they are in attendance.

The purpose of this rule is to stop those who stand near creatures that carry special items and attempt loot that equipment prior to it being looted by the rightful owner.

3. You must comply with arbitration for contested spawns.

There are cases where two or more groups wish to kill the same NPC or hunt in the same area. In these cases, the groups are required to compromise.

If an equitable compromise cannot be reached between the players prior to EverQuest Customer Service Staff involvement, the EQCSR will mandate a compromise. Any such compromise is final and not open to debate. Refusing to abide by these terms will be considered disruption and may result in disciplinary action.

It is therefore strongly suggested that the groups make every attempt to reach a compromise that they can live with prior to involving an EQCSR, who may mandate a compromise that does not suit you to the extent that a player-devised compromise would.

Note: A "group" in this case is defined as a party of one or more characters that are united in a common belief or goal and are capable of completing that goal.

4. Foul language is not permitted, in any language.

Excessive use of foul language in an inappropriate context, including swear words, real-world racial slurs, and other language that is not consistent with the fantasy environment and designed to hurt, will be considered a disruption. The existence of the filter (/filter) is not a license to be profane.

5. You may not harass others.

Harassment is defined as specifically targeting another player or group of players to harm or inconvenience them. As harassment can take many forms, the EQCSR involved will make a determination as to whether or not a "reasonable person" would feel harassed and act accordingly.

6. You may not disrupt the normal playability of a zone or area.

Zone/Area Disruption is defined as any activity designed to harm or inconvenience a number of groups rather than a specific player or group of players. This includes, but is not limited to::

o Monopolizing most or all of the kills in an area.

o Deliberately blocking a doorway or narrow area so other players cannot get past.

o Refusing to cooperate with the other parties at a contested spawn site after having been instructed to do so by an EQCSR.

o Making excessive and inappropriate use of public channels of communications (/shout, /ooc, etc.).

o Intentionally causing excessive zone latency (creating excessive corpses, abusing spell effects, etc.).

o Causing intentional experience loss to other players (deliberately impeding fleeing players by blocking their escape route, intentionally training NPCs on other players, etc.).



7. You may not defraud other players.

Fraud is defined as falsely representing one's intentions to make a gain at another's expense. Examples of this activity include, but are not limited to, using deception to deprive another player of items, slandering another player or impersonating them with the intention of causing harm to that player's reputation, or falsely representing one's identity in order to gain access to another player's account or account information.

Fraud in all transactions between players may result in disciplinary action when confirmed by an EQCSR.



8. You may not abuse other players or Customer Service Representatives.

The following actions would be considered abuse:

o Hate Mongering - participation in or propagation of Hate literature, behavior, or propaganda related to real -world characteristics.

o Sexual Abuse or Harassment - untoward and/or unwelcome advances of a graphic and sexual nature. This includes, but is not limited to, virtual rape, overt sexual overtures, and stalking of a sexual nature.

o Attempting to Defraud a CS Representative - Petitioning with false information with the intent of receiving benefits as a result. This includes reporting bug deaths, experience or item loss, or accusing other players of wrongdoing without basis for it.

o Impersonating a Customer Service Representative - falsely representing yourself to another player as a Guide or a Verant Interactive employee.

o CS Personnel Abuse - This includes, but is not limited to, sending excessive /petitions (as an individual or group), sending excessive /tells to a CS Representative, excessively using say or other channels to communicate to a CS Representative, making physical threats, or using abusive language against a CS Representative.

o Implying Favoritism by EQCSRs - Stating that employees of SOE or members of the Guide program will show favor towards one or more parties involved in any given situation. This includes, but is not limited to, using threats of retribution or inferring that you will not be held accountable for your actions due to special consideration.

Note: This list is not all-inclusive. Other actions may be determined as abuse at the discretion of the EQCSR.



9. "Role-playing" does not grant license to violate these rules.

Though EverQuest is a Role-playing game, the claim of "Role-play" will not be accepted in defense of any of the anti-social behaviors mentioned above. We strongly encourage role-playing, but cannot allow it to be done at the expense of others.

10. You may not operate a guild that habitually violates these rules.

Disciplinary issues involving guilds may be addressed with the entire guild. Guilds whose members habitually violate these rules may be issued guild warnings, and can even be permanently disbanded.

Guild Leaders and/or officers may be held accountable for any actions of their guild members, in addition to any other actions that may be taken. It is therefore the responsibility of the guild leadership to ensure that all guild members abide by these rules.




You want GM's to do this for employment you better start paying their salary.

Slave
11-24-2012, 11:54 AM
Oh that is how it worked? So basically it was up to GM discretion? How is that different than what happened here? This also sounds like 1 camp content and not raid content.

It is extremely shocking to me that Alarti didn't have a clue what Live was like. Extremely shocking.

McMuffins
11-24-2012, 12:13 PM
This is a copy paste:

1.1 Play Nice Policies - Activity within EverQuest

In addition to the general guidelines listed in section 1.0, players are also subject to these supplementary rules while playing EverQuest. While by no means an all-inclusive list of the do's and don'ts in EverQuest, it provides a suitable foundation by which the player can determine what activities are appropriate:

1. You may not steal kills.

Kill Stealing is defined as the killing of an NPC for any reason that is already fighting or pursuing another player or group that is prepared to engage that same NPC without that group's specific permission.

The intent of this rule is discourage and make note of habitual Kill Stealers, not to punish those who honestly try to work together or those who make an honest mistake. Its enforcement by the EverQuest Customer Service Staff will reflect this philosophy.

2. You may not ninjaloot.

Ninjalooting is defined as taking special equipment from a fallen creature without the express permission of those who killed the creature if they are in attendance.

The purpose of this rule is to stop those who stand near creatures that carry special items and attempt loot that equipment prior to it being looted by the rightful owner.

3. You must comply with arbitration for contested spawns.

There are cases where two or more groups wish to kill the same NPC or hunt in the same area. In these cases, the groups are required to compromise.

If an equitable compromise cannot be reached between the players prior to EverQuest Customer Service Staff involvement, the EQCSR will mandate a compromise. Any such compromise is final and not open to debate. Refusing to abide by these terms will be considered disruption and may result in disciplinary action.

It is therefore strongly suggested that the groups make every attempt to reach a compromise that they can live with prior to involving an EQCSR, who may mandate a compromise that does not suit you to the extent that a player-devised compromise would.

Note: A "group" in this case is defined as a party of one or more characters that are united in a common belief or goal and are capable of completing that goal.

4. Foul language is not permitted, in any language.

Excessive use of foul language in an inappropriate context, including swear words, real-world racial slurs, and other language that is not consistent with the fantasy environment and designed to hurt, will be considered a disruption. The existence of the filter (/filter) is not a license to be profane.

5. You may not harass others.

Harassment is defined as specifically targeting another player or group of players to harm or inconvenience them. As harassment can take many forms, the EQCSR involved will make a determination as to whether or not a "reasonable person" would feel harassed and act accordingly.

6. You may not disrupt the normal playability of a zone or area.

Zone/Area Disruption is defined as any activity designed to harm or inconvenience a number of groups rather than a specific player or group of players. This includes, but is not limited to::

o Monopolizing most or all of the kills in an area.

o Deliberately blocking a doorway or narrow area so other players cannot get past.

o Refusing to cooperate with the other parties at a contested spawn site after having been instructed to do so by an EQCSR.

o Making excessive and inappropriate use of public channels of communications (/shout, /ooc, etc.).

o Intentionally causing excessive zone latency (creating excessive corpses, abusing spell effects, etc.).

o Causing intentional experience loss to other players (deliberately impeding fleeing players by blocking their escape route, intentionally training NPCs on other players, etc.).



7. You may not defraud other players.

Fraud is defined as falsely representing one's intentions to make a gain at another's expense. Examples of this activity include, but are not limited to, using deception to deprive another player of items, slandering another player or impersonating them with the intention of causing harm to that player's reputation, or falsely representing one's identity in order to gain access to another player's account or account information.

Fraud in all transactions between players may result in disciplinary action when confirmed by an EQCSR.



8. You may not abuse other players or Customer Service Representatives.

The following actions would be considered abuse:

o Hate Mongering - participation in or propagation of Hate literature, behavior, or propaganda related to real -world characteristics.

o Sexual Abuse or Harassment - untoward and/or unwelcome advances of a graphic and sexual nature. This includes, but is not limited to, virtual rape, overt sexual overtures, and stalking of a sexual nature.

o Attempting to Defraud a CS Representative - Petitioning with false information with the intent of receiving benefits as a result. This includes reporting bug deaths, experience or item loss, or accusing other players of wrongdoing without basis for it.

o Impersonating a Customer Service Representative - falsely representing yourself to another player as a Guide or a Verant Interactive employee.

o CS Personnel Abuse - This includes, but is not limited to, sending excessive /petitions (as an individual or group), sending excessive /tells to a CS Representative, excessively using say or other channels to communicate to a CS Representative, making physical threats, or using abusive language against a CS Representative.

o Implying Favoritism by EQCSRs - Stating that employees of SOE or members of the Guide program will show favor towards one or more parties involved in any given situation. This includes, but is not limited to, using threats of retribution or inferring that you will not be held accountable for your actions due to special consideration.

Note: This list is not all-inclusive. Other actions may be determined as abuse at the discretion of the EQCSR.



9. "Role-playing" does not grant license to violate these rules.

Though EverQuest is a Role-playing game, the claim of "Role-play" will not be accepted in defense of any of the anti-social behaviors mentioned above. We strongly encourage role-playing, but cannot allow it to be done at the expense of others.

10. You may not operate a guild that habitually violates these rules.

Disciplinary issues involving guilds may be addressed with the entire guild. Guilds whose members habitually violate these rules may be issued guild warnings, and can even be permanently disbanded.

Guild Leaders and/or officers may be held accountable for any actions of their guild members, in addition to any other actions that may be taken. It is therefore the responsibility of the guild leadership to ensure that all guild members abide by these rules.

This.

Loly Taa
11-24-2012, 01:02 PM
Actually, on LIVE it was a rule called the "Play-nice policy" which prohibited shit like this. But for some reasons, the admins here have ignored that rule completely.

Actually on "live" GM's rarely if ever did anything except force groups fighting over The Ghoul Lord to roll for the spawn, and that was if you could get a GM to even reply to your petition.

CSR here is leaps and bounds above live. Verant/Sony did not have the sort of tools back then that Sirken and Ephi have now.

I remember on live, people got trained all the fucking time. I never once heard of a GM disbanding any top guild, hell. On live you could cheat like crazy and get away with it- you still can to this day. You could get away with training all day every day unless you were doing it so often the GMs were bombed with petitions and decided to follow you around GM-invis and catch you in the act.

There's a reason there's no play nice policy here, because it was only enforced on live on petty camp disputes. If people got banned for training on live, Ikikgud would've been booted from Fennin LONG before he was training us regularly (and blatantly) in Vex Thal.

You do realize the bad blood between TMO and their rivals on Fennin is exactly why Vulak was turned into a ring event, don't you? In one instance on Fennin Ro, the solution to a dispute over who got North Temple of Veeshan one night was solved by a GM-forced guildwar.

Lets not talk about who knows what about live, you're bound to look really fucking dumb eventually.

JerSar
11-24-2012, 01:02 PM
This is a copy paste:

1.1 Play Nice Policies - Activity within EverQuest

In addition to the general guidelines listed in section 1.0, players are also subject to these supplementary rules while playing EverQuest. While by no means an all-inclusive list of the do's and don'ts in EverQuest, it provides a suitable foundation by which the player can determine what activities are appropriate:

1. You may not steal kills.

Kill Stealing is defined as the killing of an NPC for any reason that is already fighting or pursuing another player or group that is prepared to engage that same NPC without that group's specific permission.

The intent of this rule is discourage and make note of habitual Kill Stealers, not to punish those who honestly try to work together or those who make an honest mistake. Its enforcement by the EverQuest Customer Service Staff will reflect this philosophy.

2. You may not ninjaloot.

Ninjalooting is defined as taking special equipment from a fallen creature without the express permission of those who killed the creature if they are in attendance.

The purpose of this rule is to stop those who stand near creatures that carry special items and attempt loot that equipment prior to it being looted by the rightful owner.

3. You must comply with arbitration for contested spawns.

There are cases where two or more groups wish to kill the same NPC or hunt in the same area. In these cases, the groups are required to compromise.

If an equitable compromise cannot be reached between the players prior to EverQuest Customer Service Staff involvement, the EQCSR will mandate a compromise. Any such compromise is final and not open to debate. Refusing to abide by these terms will be considered disruption and may result in disciplinary action.

It is therefore strongly suggested that the groups make every attempt to reach a compromise that they can live with prior to involving an EQCSR, who may mandate a compromise that does not suit you to the extent that a player-devised compromise would.

Note: A "group" in this case is defined as a party of one or more characters that are united in a common belief or goal and are capable of completing that goal.

4. Foul language is not permitted, in any language.

Excessive use of foul language in an inappropriate context, including swear words, real-world racial slurs, and other language that is not consistent with the fantasy environment and designed to hurt, will be considered a disruption. The existence of the filter (/filter) is not a license to be profane.

5. You may not harass others.

Harassment is defined as specifically targeting another player or group of players to harm or inconvenience them. As harassment can take many forms, the EQCSR involved will make a determination as to whether or not a "reasonable person" would feel harassed and act accordingly.

6. You may not disrupt the normal playability of a zone or area.

Zone/Area Disruption is defined as any activity designed to harm or inconvenience a number of groups rather than a specific player or group of players. This includes, but is not limited to::

o Monopolizing most or all of the kills in an area.

o Deliberately blocking a doorway or narrow area so other players cannot get past.

o Refusing to cooperate with the other parties at a contested spawn site after having been instructed to do so by an EQCSR.

o Making excessive and inappropriate use of public channels of communications (/shout, /ooc, etc.).

o Intentionally causing excessive zone latency (creating excessive corpses, abusing spell effects, etc.).

o Causing intentional experience loss to other players (deliberately impeding fleeing players by blocking their escape route, intentionally training NPCs on other players, etc.).



7. You may not defraud other players.

Fraud is defined as falsely representing one's intentions to make a gain at another's expense. Examples of this activity include, but are not limited to, using deception to deprive another player of items, slandering another player or impersonating them with the intention of causing harm to that player's reputation, or falsely representing one's identity in order to gain access to another player's account or account information.

Fraud in all transactions between players may result in disciplinary action when confirmed by an EQCSR.



8. You may not abuse other players or Customer Service Representatives.

The following actions would be considered abuse:

o Hate Mongering - participation in or propagation of Hate literature, behavior, or propaganda related to real -world characteristics.

o Sexual Abuse or Harassment - untoward and/or unwelcome advances of a graphic and sexual nature. This includes, but is not limited to, virtual rape, overt sexual overtures, and stalking of a sexual nature.

o Attempting to Defraud a CS Representative - Petitioning with false information with the intent of receiving benefits as a result. This includes reporting bug deaths, experience or item loss, or accusing other players of wrongdoing without basis for it.

o Impersonating a Customer Service Representative - falsely representing yourself to another player as a Guide or a Verant Interactive employee.

o CS Personnel Abuse - This includes, but is not limited to, sending excessive /petitions (as an individual or group), sending excessive /tells to a CS Representative, excessively using say or other channels to communicate to a CS Representative, making physical threats, or using abusive language against a CS Representative.

o Implying Favoritism by EQCSRs - Stating that employees of SOE or members of the Guide program will show favor towards one or more parties involved in any given situation. This includes, but is not limited to, using threats of retribution or inferring that you will not be held accountable for your actions due to special consideration.

Note: This list is not all-inclusive. Other actions may be determined as abuse at the discretion of the EQCSR.



9. "Role-playing" does not grant license to violate these rules.

Though EverQuest is a Role-playing game, the claim of "Role-play" will not be accepted in defense of any of the anti-social behaviors mentioned above. We strongly encourage role-playing, but cannot allow it to be done at the expense of others.

10. You may not operate a guild that habitually violates these rules.

Disciplinary issues involving guilds may be addressed with the entire guild. Guilds whose members habitually violate these rules may be issued guild warnings, and can even be permanently disbanded.

Guild Leaders and/or officers may be held accountable for any actions of their guild members, in addition to any other actions that may be taken. It is therefore the responsibility of the guild leadership to ensure that all guild members abide by these rules.

I think that this should be the way it is.

JerSar
11-24-2012, 01:07 PM
Actually on "live" GM's rarely if ever did anything except force groups fighting over The Ghoul Lord to roll for the spawn, and that was if you could get a GM to even reply to your petition.

CSR here is leaps and bounds above live. Verant/Sony did not have the sort of tools back then that Sirken and Ephi have now.

I remember on live, people got trained all the fucking time. I never once heard of a GM disbanding any top guild, hell. On live you could cheat like crazy and get away with it- you still can to this day. You could get away with training all day every day unless you were

There's a reason there's no play nice policy here, because it was only enforced on live on petty camp disputes. If people got banned for training on live, Ikikgud would've been booted from Fennin LONG before he was training us regularly (and blatantly) in Vex Thal.

You do realize the bad blood between TMO and their rivals on Fennin is exactly why Vulak was turned into a ring event, don't you? In one instance on Fennin Ro, the solution to a dispute over who got North Temple of Veeshan one night was solved by a GM-forced guildwar.

Lets not talk about who knows what about live, you're bound to look really fucking dumb eventually.

Let's just summarize everything. This isn't Live.

This is an emulation of EverQuest Classic, and it's up to us I would like to think, to make sure that we want it to remain like Live in all possible situations.

TMO should keep trucking along, raiders should either join or fight TMO in an honorable way such as challenging them for monsters.

The more that WE keep making up solutions for problems that are retarded the less this becomes like the classic.

I very readily remember fighting other guilds for monsters, I very readily remember my guild being disbanded for training another guild's raid target.

Stop this declassicification!

Phatso
11-24-2012, 01:32 PM
We're not going to be doing any more negotiations about "playing nice", and we're definitely not interested in going back to first 15 on spawn.

TMO went into that guild summit and were the only ones initially to agree to "no one sits on spawn point".

The leaders of BDA and FE would have none of that because by their own admission "It's more likely we'll get loot if we sit on spawn and play FTE lottery"

Okay, if you're more likely to get loot socking and playing the FTE lottery- then there is no reason for us to discuss "play nice policies" because it's obvious from the negotiations that this isn't about playing nice or making the raid scene better. It's about designing rules that give those two guilds an advantage they wouldn't normally have and I'm sorry but- We're not stupid enough to do that.

This weeks silly ass ruleset was designed so you'd get a legitimate attempt with no interference if VS or Trak was very late in window- but the hassles it caused us with some of our members simply is not worth trying to bend over for you two. (Which is silly as fuck because if you can't kill an uncontested VS you shouldn't be allowed to call yourselves a raiding guild)

If you'd like later I can fire up Audacity and edit up some of the summit and convey to you some of the choice bits of it, including the leaders of both opposing guilds decrying not sitting on spawn point as a rule because they realize it's the only way they're going to get Trak loots semi-frequently.

So please, lets stop trying to pretend like this is about "playing nice", "getting legitimate attempts at mobs for fun", or not watching "Trak vaporize instantly"

The leaders of BDA and FE made it very clear during the summit what they wanted, and it was simply more loot- if they had to sit on a spawn point and pray for an FTE they were more than willing to do that, and if that is how you want to play? That's great, I can't wait till next time.

You have like 200 fucking members, get over yourself.

Ele
11-24-2012, 01:38 PM
You have like 200 fucking members, get over yourself.

No, we don't.

Metallikus
11-24-2012, 01:40 PM
I remember on live, people got trained all the fucking time. I never once heard of a GM disbanding any top guild, hell.

Lets not talk about who knows what about live, you're bound to look really fucking dumb eventually.

a top guild:
The guild Blood of the Spider on The Rathe server was the first guild system-wide to kill Ventani (the fourth warder) on July 28, 2001, and therefore wake the sleeper. The event caused a stir on the server when Kerafyrm went into multiple zones, including Skyshrine, killing everyone and everything in his path.

I remember when BoTS was disbanded by GMs. So much schadenfreude that day.



It was Blood of the Spider after we were disbanded because of drama in Plane of Fear.
Years later, during Gates of Discord I believe, a dev reverted us back to our old name, Brotherhood.

Alarti0001
11-24-2012, 01:46 PM
Happens here too, and will still happen even if they put the SoE Play-nice Policy up as one of the server rules.

GM's have always been slow and have problems gathering enough evidence of the the "crime".
This is no excuse you can make not to put this "rule" into action (except you can't continue acting like the stereotypical TMO asshole).

Why are you arguing a group camp policy?
Also, why are you constantly training TMO camps?

Autotune
11-24-2012, 01:46 PM
a top guild:
The guild Blood of the Spider on The Rathe server was the first guild system-wide to kill Ventani (the fourth warder) on July 28, 2001, and therefore wake the sleeper. The event caused a stir on the server when Kerafyrm went into multiple zones, including Skyshrine, killing everyone and everything in his path.

after the first guild woke the sleeper and servers knew what would happen, every guild that woke him should have been reprimanded for zone disruption.

Tarathiel
11-24-2012, 02:39 PM
BOOOOOM GOES THE DYNAMITE

Nneave
11-24-2012, 02:48 PM
Well, I think the fact this is now in RNF tells us exactly where the devs stand on this discussion.

Alarti0001
11-24-2012, 03:04 PM
I have never trained TMO camps. It's TMO that trained me while I was camping tranix.
As tortue stated; we dont care about tranix.
But ya'll had to train me and grab him anyways, and then run off bridge/over lava towards RF (not even going up stairs to Tranix's room).

Defend it or try twist and spin it around. You will look like a fool nonetheless!

You train us all the time. Consistently and constantly.

Autotune
11-24-2012, 03:20 PM
How do you get trained by a shitty shaman?

Autotune
11-24-2012, 03:34 PM
Says the one who doesn't ever dare to put his non-existing skills to test?
I beat all you VP geared shamans in way worse gear. Who the fuck are you to call me shitty?

If I am shitty, then what the hell is Jeremy and Zagum? I'd accomplish twice as much as I do now in their gear.

I'm Stealin and I can call you shitty all day.

Sup, shitty shaman.

Autotune
11-24-2012, 03:43 PM
I don't care about your character name. It has no accomplishments to it, nor have you in your eq carrier. So why do you still come back and post here like if you once were a big-shot? Cause you've never been anything but an annoying little kid who can't shut up.

and you are nothing more than a shitty shaman.

Ele
11-24-2012, 03:47 PM
A shame this is in RnF now, but it should be more fun for those that like it.

Autotune
11-24-2012, 03:56 PM
A shitty shaman who tears your puny little VP geared character to shreds.

sorry, my fantasy character doesn't interact with shitty shamans. Keep dreaming kid.

Alarti0001
11-24-2012, 03:56 PM
How do you get trained by a shitty shaman?

OMG shaddup! He has never trained me, just like I find it hard to believe anyone trained him. Its a cry to post proof.

Autotune
11-24-2012, 03:57 PM
OMG shaddup! He has never trained me, just like I find it hard to believe anyone trained him. Its a cry to post proof.

Oh, Ha. You got me.

Autotune
11-24-2012, 04:07 PM
I like how you guys train and admit to RMT'ing.

Are you providing proof of bigfoot? I can't read anything in those pictures.

Autotune
11-24-2012, 04:20 PM
If I only was geek enough as you, to figure out how to post them in full size :)

You'll have to tell me who Ephin is, cause I have no clue. Also, the RMT joking thing is kinda old news. It's almost as bad as the "bout 30k" pricechecking lol.

Autotune
11-24-2012, 04:34 PM
Proof enough? If not you're mentally retarded and should be given a quick threatment of Euthanasia to relieve your family and friends of the pain.

Don't know who Taelurga is either lol.

Looks like Tortue was pretty straight forward with you tho. He's usually one that makes it painfully obvious when he trains you and has no problems rubbing it in your face lol. He's pretty OG.

Also, Fountree wasn't raging at you, so you lose credibility with that too.

So you have one random person telling you grats (I'm guessing TMO, but still random)

and two normal TMO people, one says he didn't see you and the other says they don't know what was going on.

And you say, "OMFG TMO PURPOSELY TRAINED ME BECAUSE FUCK ME!" lol

You don't play anymore, you have no idea on what's going on, or what the issue is. You even admit not to knowing who Ephin in your Ex guild is. Time to leave the forums and get a life?

Or start playing a new game you actually have a chance at being good at?

I only knew a handful of people when I did play lol. For all I know that's an alt or a new comer or someone who has been around since I have.

Autotune
11-24-2012, 04:44 PM
You don't know what the fuck you are talking about. I actually thanked Foundtree for being nice and all, offering to rebuff me after he heard what happened.

Yet again you approach and issue like a knight in shining armor, except its filled with shit and you don't have a clue of the issue at hand. Shut up please and go away.

You're making a fool of yourself yet AGAIN.

My point was that Fountree wasn't pissed at you, meaning TMO had no guild chat talking about you, meaning they didn't train you on purpose, meaning no one gave 0 fucks about you, meaning what the fuck is a clubba, meaning you aren't worth TMOs time to give ducks about, meaning you're a shitty shaman.

deneauth
11-24-2012, 04:54 PM
Nice to see that things are getting accomplished here fellows. Bravo.

Eccezan
11-24-2012, 04:57 PM
Just because the others cant see what a puller is doing 100 meters from the raid, behind 2 walls up some stairs and around a corner, doesn't it mean it never happened.

You should shut the fuck up and stop assuming things. You're still making a fool of yourself and show that you are totally clueless here. FUCK OFF:)

TMO guild chat after Klubba was trained:
http://www.drake-online.com/wp-content/uploads/2011/12/tumblr_lu3su8SrU91qmg50io1_500.gif

quido
11-24-2012, 05:01 PM
Won't be the last time.

Autotune
11-24-2012, 05:03 PM
TMO guild chat after Klubba was trained:
http://www.drake-online.com/wp-content/uploads/2011/12/tumblr_lu3su8SrU91qmg50io1_500.gif

Yeah, definitely after.

Autotune
11-24-2012, 05:10 PM
Funny how Tortue was screaming "FTEFTEFTE!!!" in tells as he tried to pull him as I was attempting to pull? And then bringing another fire giant as I obviously out agroed him and brought Tormax to safehall.

He claimed after "oh didn't see you" as you see in the screenshots. But why yelling "FTEFTEFTE!!!" on a group mob (where FTE doesn't count by today's rules)
if he didn't know I was there?

I know there were a handfull of TMO's watching me play around with the FG's rooting and relogging to get into position to single tranix.

Deny that, and I KNOW TMO are lying faggots whom got too much self-conflicts that they're even slightly capable of seperating right from wrong, or lie from truth.

If you log out, you lose your camp. Stop being a derp.

Eccezan
11-24-2012, 05:16 PM
Funny how Tortue was screaming "FTEFTEFTE!!!" in tells as he tried to pull him as I was attempting to pull? And then bringing another fire giant as I obviously out agroed him and brought Tormax to safehall.

He claimed after "oh didn't see you" as you see in the screenshots. But why yelling "FTEFTEFTE!!!" on a group mob (where FTE doesn't count by today's rules)
if he didn't know I was there?

I know there were a handfull of TMO's watching me play around with the FG's rooting and relogging to get into position to single tranix.

Deny that, and I KNOW TMO are lying faggots whom got too much self-conflicts that they're even slightly capable of seperating right from wrong, or lie from truth.

http://24.media.tumblr.com/tumblr_mdqfasZTnK1rj88wro1_500.jpg

Autotune
11-24-2012, 05:38 PM
Too bad I was in and back before they even agroed an FG :)

So you were logging in and out claiming/losing your camp repeatedly and were upset that someone pulled the mob and then FD'd and "trained you on purpose".

Your story is full of holes.

I can't imagine why someone wasn't aware of you being there with you logging in and out.

Autotune
11-24-2012, 05:54 PM
Relogging agro like I said. When was that illegal? I guess you should loose your camp if you FD too then? TMO was after RF, they didn't care for Tranix as you see in the screenshots. You may stop defending them now. It's pointless. You're too dumb to defend anything at all.

FDing causes you to lose aggro. Relogging causes you to lose presence at a camp.

Stop being an idiot.

Autotune
11-24-2012, 06:03 PM
But what if you log on and no one has claimed your camp, and they're only after RF?

Stop trying to run in circles, your argument is going no where.

You were repeatedly logging in and out and you ultimately got trained by someone who stated they didn't see you.

You aren't arguing that they stole your camp, your argument was about them training you purposely.

Even if you were arguing that they stole your camp, you said yourself that you were repeatedly logging in and out, which means that the chance that they weren't aware you were camping it is quite high, so it seems possible that if 2 people arrive at a mob at the same time (or appear to one person as that might be the case) FTE would hold up.

IF TMO had a timestamp of a /who list with you not in the zone and you had a /who timestamp of you in the zone at an earlier time, the mob would go to TMO. If you had one after TMOs the mob would go to you.

If no proof was provided, it would be hard to tell who had actual claim to the camp because you were LOGGING IN AND OUT LOSING YOUR CLAIM TO A CAMP.

Many times on p99 have people logged out and lost their camps to someone. Your situation isn't special.

Jarnauga
11-24-2012, 06:06 PM
^ and these are the guys we have to talk to about the future of the server.

Autotune
11-24-2012, 06:08 PM
You weren't there, you don't know shit. Just by saying i was repeatedly logging in and out. Shut up and stop interfering in matters that does not concern you.

Do that in a bar and watch what happens. Maybe you'll learn a lesson you've never been taught before.

Some people just need a real good punch in the face before they come down to earth.



I know there were a handfull of TMO's watching me play around with the FG's rooting and relogging to get into position to single tranix.



I'm sorry you wrote what you wrote.

Alarti0001
11-24-2012, 06:17 PM
^ and these are the guys we have to talk to about the future of the server.

The future of the server is velious.... so you need to talk to the devs about that.

Eccezan
11-24-2012, 06:30 PM
Jay: All you motherfuckers are gonna pay. You are the ones who are the ball-lickers. We're gonna fuck your mothers while you watch and cry like little,whiny bitches. Once we get to Hollywood and find those Miramaxfucks who is makin' the movie... we're gonna make them eat our shit,then shit out our shit,and then eat their shit that's made up of our shit that we made 'em eat. Then you're all you motherfucks are next. Love- Klubba the Oracle

Fixt.

Autotune
11-24-2012, 06:33 PM
I'm sorry you failed completely to illustrate or recreate the training incident. You're no longer in TMO, you're not obligated to defend them anymore. Why do you make yourself look like a fool just trying to defend a cause TMO themselves aren't even capable of defending?

I'm not defending them. The fact that you think I am is pretty ignorant. Change your post to illustrate any guild and any character, then change my responses to any guild with their players and what I said would be just as true.

You're the one sitting on a guild tags nuts, not me.

knix
11-24-2012, 06:46 PM
Klubba is just mean to OP who is nice person who had questions and refused to respond to the crap that her original query turned in to.

You should shut the fuck up and stop open your shit filled cock-hole until you finally know what's going on.


But when I get trained when trying to engage and solo a group-able/solo-able mob such as king Tranix,
Thanks to the kind cleric in TMO who rezzed me tho!
I am in dept.

I know there were a handfull of TMO's watching me play around with the FG's rooting and relogging to get into position to single tranix.


After admitting to logging in and out trying to park mobs so that they do not agro when he attempts to solo pull King Tranix. I was in Vent, and in the zone, someone said, Klubba is here, and then they said, No he isnt he logged. then the pulls started to clear our way. I think Tort (in tells)was trying to say we didn't come down here as a raid force to kill King Tranix, (but what raid force wouldn't kill him if he was up?) We were told in vent that Klubba had logged. When he logged his claim to the camp was DONE. imo. In all probablility he logged on as Tort was trying to split to bring back to our camp, and tried to KS king off of Tort.

Your tears will be delicious too. I will lick them off your newly corpsed character sometime soon!
Now 10 more innocent TMO members MIGHT get trained atleast twice each character. :)
Better watch what you say Mr. TMO Officer!

Klubba has in game started training afk TMO's. Has confirmed kills.
What a nice guy this is.

Autotune
11-24-2012, 06:49 PM
After admitting to logging in and out trying to park mobs so that they do not agro when he attempts to solo pull King Tranix. I was in Vent, and in the zone, someone said, Klubba is here, and then they said, No he isnt he logged. then the pulls started to clear our way. I think Tort (in tells)was trying to say we didn't come down here as a raid force to kill King Tranix, (but what raid force wouldn't kill him if he was up?) We were told in vent that Klubba had logged. When he logged his claim to the camp was DONE. imo. In all probablility he logged on as Tort was trying to split to bring back to our camp, and tried to KS king off of Tort.


Hmm, I wasn't there yet somehow I managed to grasp what was most likely to happen and post something very similar to it earlier.

Hurley
11-24-2012, 06:53 PM
It's ironic TMO blames lack of new content for people losing interest when more than 50% of the server hasnt even killed Kunark content because of them.

Alarti0001
11-24-2012, 07:36 PM
It's ironic TMO blames lack of new content for people losing interest when more than 50% of the server hasnt even killed Kunark content because of them.

Show me where you get these statistics! Did you also know that a large part of this server is non-raiding and that velious adds alot of non-raiding target.



Ya you are just a cute little moron, aren't you?

Hurley
11-24-2012, 08:19 PM
Alarti questioning anyones intelligence makes me tingle inside.

Loly Taa
11-24-2012, 08:36 PM
Alarti questioning anyones intelligence makes me tingle inside.

He's actually along the same career path as yourself... sooooo. You questioning his intelligence makes me tingle inside.

Alarti0001
11-24-2012, 09:19 PM
Alarti questioning anyones intelligence makes me tingle inside.

Lets have a "smart off" I bet I win!

Hurley
11-25-2012, 01:19 PM
He's in the custodial engineer field huh?

Hurley
11-25-2012, 01:20 PM
And I doubt it. If he was there wouldn't be so many XSS exploits in TMO's website.

Frieza_Prexus
11-25-2012, 03:26 PM
And I doubt it. If he was there wouldn't be so many XSS exploits in TMO's website.

Dropping thinly veiled threats about doing something to our website again. How quaint. Are you going to "fight us IRL" next?

Hurley
11-25-2012, 07:34 PM
Again? watch out for my left hook bro.

Aunt Bedelia
11-25-2012, 11:55 PM
hay guise

quido
11-25-2012, 11:58 PM
sup slut

Aunt Bedelia
11-26-2012, 12:39 AM
stuff

Alarti0001
11-26-2012, 02:18 AM
And I doubt it. If he was there wouldn't be so many XSS exploits in TMO's website.

Yes, because my day job gives me somehow factors into TMO's website. I have 0 interest in securing TMO's website.

Jacquouille
11-26-2012, 05:11 AM
come on guys, less QQ more luv.

French lifestyle for yall

http://www.lefigaro.fr/medias/2012/02/27/99b1bce4-6106-11e1-b7ad-a711bc3d9b8e-493x328.jpg

Alarti0001
11-26-2012, 02:57 PM
Go read up the guild "Conquest" after they released sleeper. Guild disband :)

You're looking so dumb already!

Klubba don't ever get back on your meds, you are too damn amusing. Never Leave!

Alarti0001
11-26-2012, 03:03 PM
No I wont leave, somebody gotta teach you nooblets how the EQ story really is. "no guild has ever been disbanded blahblah" you sound so fucking stupid, please atleast do some research before you go around spitting out shit that's not true at all. :D

Who said that?

Alarti0001
11-26-2012, 03:10 PM
Read three posts above, and stop autoresponding like a fucking computer just because you'd like to think you're TMO's faggot knight in pink armor.

I quoted your post 3 posts up on my last post. Lol who said that no guild was ever disbanded?

Alarti0001
11-26-2012, 03:21 PM
can you see it now? Or still to deaf, dumb and blind?

Lesson in english. I never heard of does not mean is not the same as NO GM ever did this.

McMuffins
11-26-2012, 03:24 PM
Lesson in english. I never heard of does not mean is not the same as NO GM ever did this.

1st attempt:

I need lessons in English, 'I never heard of' does not mean something

Something sometime

Damn dude really??

McMuffins
11-26-2012, 03:25 PM
Lesson in english. I never heard of does not mean is not the same as NO GM ever did this.

Yeah well you are need of lesson in english stupid type you make.

Alarti0001
11-26-2012, 03:27 PM
Yeah well you are need of lesson in english stupid type you make.

^^^^

JerSar
11-26-2012, 03:36 PM
^^^^

Wow. This guy is serious.

Alarti0001
11-26-2012, 03:58 PM
A gm didn't do it. Brad McQuaid logged in himself after a gm called him up on the phone, and then made the decision to split the whole fucking guild, due to the strategy they used on the Warders with 25 people, which they figured was an exploit and a whole guilld with over 50+ members.

Explain to me how that relates to this server and what happens here?

Doors
11-26-2012, 06:05 PM
Everytime I read threads about the raid scene on blue and see everyone crying I laugh. The best part is the majority of the people complaining are the same people that bash the red server.

There's literally nothing you can do on blue except sit back and take it in the ass from TMO. There will never be a raid rotation here. On red you could trounce these kids and grief them out of the raid scene, but people still continue to not give that server a chance.