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SearyxTZ
12-19-2011, 05:45 PM
I should preface with a few things: I'm not complaining, the server is going to be fine even if this thread goes completely ignored, there isn't going to be a wipe, I'm not telling anyone how to run their free server (that costs them money), and I love all of you.



Cool? Cul. All that being said, I do have some constructive feedback. Take it however you like, because this is just one nerd's opinion.

I'm coming with the perspective of a player, but also someone who staffed VZTZ for a while. I know.... "LOL SEARYX WORST GM OF 2009 AWARD FAGGOT WAT DO U KNOW", right? Well, I wasn't a good GM, but I have always known how to get people playing (http://tallonzektimes.org/bb/index.php/topic,44734.0.html). My failures (notably, releasing content too soon and caving in to the most-hardcore contingent of players) served as learning experiences.

I'll quit beating around the bush now. Here's what I think would make Red99 a better server than it already is:


THE EXP GRIND

http://kimkardashian.hotactresses.in/files/2011/05/kim-kardashian-grinding-reggie-bush.jpg

Oh, the exp rate. The grind. The epic journey (tm Rexx). The current exp rate is a 200 hour minimum grind from 1 to 50. Not all that crazy by Korean MMO standards, FFXI, or even WoW.

There are two major problems.

One, the early grind is simply too slow. You mean level three takes me more than an hour to get through? Yes, it does! And yes, I'm wearing a raincoat, Paul! I've seen many potential players check out of the server after hitting that level 3 sweet spot. My haul of TZT players this go-around was substantially less because so many people hit that level 3-5 wall and refused to play. MMORPGs in general are designed around hooking players and attaching them to their character. When you slow things down that much before they even any armor, spells, abilities, pvp hitlist, guild, or anything else - it's a lot easier for a player to just say "no thanks" and never log in again. Because you haven't hooked them yet, and you scared them off.

Two, the average player level range will trend upwards the longer the server exists. What I'm saying here is that if right now there's a fairly even distribution of players across the level 1 to level 50 spectrum, it's not going to stay that way. Eventually, most of the players on the server will be 50. This goes along with the first point I outlined in that the early leveling experience will suffer because of it. You can get a blackburrow group now, but new players may not have that luxury in a few months.

So what is the solution? MAEK EXP RAET FASTER? No. I realize that won't work. There would be a collective whine from much of the current playerbase, who would cry out that it isn't fair that newer players get an easier ride to endgame.

This is my solution: Substantially increase the exp rate from 1-25'ish, but keep the total amount of exp required to go from 1 to 50 as is by dumping the excess experience across 26-50. In short: make the early game faster, and make the late game slightly slower to compensate. Give several weeks advance notice of when this adjusted exp curve will take effect.

The primary goal is that new players would have a much easier introduction to the server, and a higher chance of becoming invested and thus actually staying to play here. Instead of having to endure 70+ hours of auto attacking orcs/gnolls to get to "the fun part" of the game. If I'm someone that's trying to market or sell this server, this is what I want to see happen - because it's a lot easier to convince someone to try a server when they don't have to spend 8 hours in the North Qeynos newbie area.



edit: trimmed to narrow focus / curb stupid ideas for item loot

Nixus
12-19-2011, 05:51 PM
My internets go to Searyx

Slave
12-19-2011, 05:51 PM
Item Loot: I love it, but not everyone does. From what I've seen in past pvp servers (live servers included), it will eventually drop the population rather than increase it. I would consider a less-punishing item loot option (random or restricted) if this ever gets put on the table for discussion.

PvP EXP Loss: Ultimately I feel like it's too minor / low priority to be worth arguing about. I don't think it will curb bind rushing at 50.

Kunark: I'd hope that it's a long ways off.

Item Loot: this is because of the extremely strange mechanics that heavily influence Item Loot. Traditionally, on item loot servers, the main focus began to revolve around No Drop equipment. This limits the game to less than half the items that could be earned. If we removed No Drop tags, as Fironia Vie did... how exciting would that be?! The main consensus around the PvP circles in modern gaming is for item loot. Look at the immense, nearly unfathomable hype surrounding the Darkfall release.

Kunark: I agree.

gloinz
12-19-2011, 05:53 PM
somethin needs to b done box is dying fast classic everquest is simply to hard for folks these days for a pvp server. 20% experience bonus sullon zek style

Truth
12-19-2011, 05:54 PM
exxperience bonus sullon zek style

I agree sz was the only server where you lost exp on ir pvp kill so server had exp bonus

Lazortag
12-19-2011, 05:56 PM
I was in all the popular zones like Qeynos Catacombs, Gorge of King Xorbb, Kerra Island, and Runnyeye today, and NO ONE WAS THERE! Population is plummeting, guys.

Albane
12-19-2011, 05:57 PM
Look at the immense, nearly unfathomable hype surrounding the Darkfall release.


I looked for something to clearly mark this as sarcasm, but it was, right?


Item loot HEAVILY favors casters over melee. Casters, especially pet classes, lose very little by going naked in PvP. A naked melee stands 0 chance against a caster.

Truth
12-19-2011, 05:58 PM
casters also have like 400hp naked at level 50 aka a flying kick and a half

Smedy
12-19-2011, 05:59 PM
If there's one mistake i'm willing to admit to it's the fact that i supported this incredible slow exp.

I can deal with it, i'll be 50 eventually, but after seeing how the pop is dropping i think increasing the experience would have a good impact on the server.

It's very delicate though, it can't be to fast, no one want's to see "class of the month" just a little faster then it is right now.

I'd say 25% faster then now would suffice.

I hate to bitch so i never talked about this on the forum, but since you brought up the issue Searyx.

Lazortag
12-19-2011, 06:06 PM
How about we keep the exp the same as classic, just like blue99 did. Agreed? Good.

Albane
12-19-2011, 06:10 PM
casters also have like 400hp naked at level 50 aka a flying kick and a half

And how much health and AC do they have in their cloth gear? Casters do not stack sta, and even if they did, it doesn't do for them what it does for melee. Int helps their mana pool, but their mana is plenty naked to kill someone.

Truth
12-19-2011, 06:10 PM
Sullon Zek. Due to the difficulty of the server and the lack of people playing, players will recieve a 20% experience bonus on all kills and a 50% cut to experience lost on all deaths. Hopefully, this will give the server a boost in players as it is not so difficult to advance.

Nirgon
12-19-2011, 06:14 PM
What crack was smoked here

Potus
12-19-2011, 06:16 PM
Exp rate needs to go up bad. No one wants to grind 6 hours per level on a pvp server, especially one that causes exp loss.

Lazortag
12-19-2011, 06:22 PM
Exp rate needs to go up bad. No one wants to grind 6 hours per level on a pvp server, especially one that causes exp loss.

I think 6 hours a level sounds great. Sign me up.

omnigol
12-19-2011, 06:28 PM
"omg guys the economy has ups and downs, lets create the federal reserve or else the great depression might happen"

Vile
12-19-2011, 06:30 PM
My char is only lvl 16 because I had 8 days off from work during the Thanksgiving break.. otherwise exp is ridiculous for a casual player who doesn't play a solo class.

I am basically forced to give up on my troll SK (mega xp penalty) and play some faggot caster because of XP rates..

In the next few weeks or months, any new untwinked melee is going to be totally fucked. This isn't blue where you can find friendly people to group with and grind for hours...

/end of my QQ

SearyxTZ
12-19-2011, 06:32 PM
To reiterate: I am not proposing an overall increased exp rate from 1 to 50 (although I'd love it personally). Total exp required would be the exact same.


My solution was to modify the curve so that the early levels are much faster, and compensate by making the later levels slower. This will keep players in a tighter level range and allow for most of the "grind" part to be spent during levels where the game is actually interesting and there is more active PvP (very important on a low-pop server, IMO).

Vile
12-19-2011, 06:33 PM
Also.. I've contemplated buying Skyrim because of my unwillingness to LFG for an hour or so with no luck and soloing .003% a blue every 15 min and then rage logging because I wasted the minimal play time I had..

Is Skyrim worth it?

Daefuin
12-19-2011, 06:38 PM
I would be down for a SZ style 20% or so exp boost. I think it's enough to hrlp boost thr population without being detrimental to the server.

What say you

SanlavenTZ
12-19-2011, 06:38 PM
Also.. I've contemplated buying Skyrim because of my unwillingness to LFG for an hour or so with no luck and soloing .003% a blue every 15 min and then rage logging because I wasted the minimal play time I had..

Is Skyrim worth it?

http://www.youtube.com/watch?v=wOXDb-xWEQY&feature=player_embedded

Lulz Sect
12-19-2011, 06:39 PM
GFAY is where it's at bros.

oldfish
12-19-2011, 06:46 PM
Personally faster xp (not a different curve like Searyx is proposing) is the only thing that will get me back to playing (beside dropping the xp loss mechanic, which ive given up on).

This is only because i like to pvp for hours on end (AKA bindrushing) and that my guildmates arent always available, hence its often me vs 3+ guys.

Ive done the grind already on blue and its tedious. Im not willing to be penalized because i like pvping on a pvp server. If there was no xp loss on pvp death i would not care about the current xp rate. But add xp deaths on top of that, and i do care. Upping the xp rate would solve this.

This might sound like a QQ but right now the time invested > fun im getting out of the server.

Boosting the xp rate while leaving the pvp xp loss penalty like it is might make me take more than a casual glance once in a while at the server.

Potus
12-19-2011, 06:47 PM
GFAY is where it's at bros.

Gfay had 6 people in it on Saturday. One was a hacker that's been reported god knows how many times.

Not_Kazowi
12-19-2011, 06:49 PM
up the exp rate and more will play

Hammertime
12-19-2011, 07:00 PM
I don't always play EQ, but when I do i prefer to get some kind of exp..


up the exp rate

Doors
12-19-2011, 07:08 PM
Searyx is actually right, the grind for levels 2-10 is beyond awful. I'm talking less than 1% a kill, at level 3, for a dark blue mob.

And this is at the time whenever you have no armor, weapons, fun things to kill, a guild, friends usually, or money.

Transferring some of that terrible grind during the most boring levels to later levels is not a bad idea.

Lazortag
12-19-2011, 07:17 PM
Searyx is actually right, the grind for levels 2-10 is beyond awful. I'm talking less than 1% a kill, at level 3, for a dark blue mob.

And this is at the time whenever you have no armor, weapons, fun things to kill, a guild, friends usually, or money.

Transferring some of that terrible grind during the most boring levels to later levels is not a bad idea.

Noob alert. The reason it takes so long is because at level 3 you're killing level 1 mobs, which are a third of your level. This is normal; compare this to level 35 (your level now) where you could never gain experience from something 1/3 of your level. If people can't figure this out then what hope is there for them at higher levels?

oldfish
12-19-2011, 07:21 PM
Noob alert. The reason it takes so long is because at level 3 you're killing level 1 mobs, which are a third of your level. This is normal; compare this to level 35 (your level now) where you could never gain experience from something 1/3 of your level. If people can't figure this out then what hope is there for them at higher levels?

Yes, im sure your math will make people who find the grind boring go:

"Oh shit, i didnt get how the math on xp worked, suddenly, this isnt boring anymore!"

MrSparkle001
12-19-2011, 07:21 PM
Also.. I've contemplated buying Skyrim because of my unwillingness to LFG for an hour or so with no luck and soloing .003% a blue every 15 min and then rage logging because I wasted the minimal play time I had..

Is Skyrim worth it?

I don't even have EQ installed on this new computer which I recently built. I pretty much play Skyrim and Battlefield 3. It's better than I expected, so much so I have zero desire to play EQ.

Yes it's worth it...on PC.

http://www.youtube.com/watch?v=uhBiNx749Zw

damn how do you embed youtube videos on this forum?

gloinz
12-19-2011, 07:22 PM
Noob alert. The reason it takes so long is because at level 3 you're killing level 1 mobs, which are a third of your level. This is normal; compare this to level 35 (your level now) where you could never gain experience from something 1/3 of your level. If people can't figure this out then what hope is there for them at higher levels?

WE MUST HAVE HOPE OR THE SERVER WILL FALL

Albane
12-19-2011, 07:22 PM
Noob alert. The reason it takes so long is because at level 3 you're killing level 1 mobs, which are a third of your level. This is normal; compare this to level 35 (your level now) where you could never gain experience from something 1/3 of your level. If people can't figure this out then what hope is there for them at higher levels?

Noob alert, the reason it takes so long is because you miss 80% of the time and your spells do jack * shit.

I would love to see an xp bonus for players level 1-10, if not all the way to 30. Perhaps 50% from 1-10, then a 25% bonus from 11-30.

Lazortag
12-19-2011, 07:25 PM
Yes, im sure your math will make people who find the grind boring go:

"Oh shit, i didnt get how the math on xp worked, suddenly, this isnt boring anymore!"

Um, their problem is that they are attacking level 1 mobs at level 4 instead of attacking level 4 mobs at level 4, and asking why the exp is not going faster. I can't think of any other level in this game where you get *any* exp for killing a mob a quarter of your level. This game wasn't made for people who can't do basic math.

Noob alert, the reason it takes so long is because you miss 80% of the time and your spells do jack * shit.

Well now this is just factually untrue. I missed way less than that and my spells were quite effective. Sir I believe you are mistaken.

Bkab
12-19-2011, 07:25 PM
I love the suggestions Searyx, especially the increase the xp modifier for 1-25 and then redistribute it over the next 25 levels, but that might by difficult to code in (the latter part at least). I do agree that 1-20 is just completely too brutal and any new player or player who hasn't played eq in a while would immediately be turned off and go back to whatever else they were playing. I would have definitely quit had I not had a good guild to level up with early on for sure. I can't imagine how brutal it is without a guild. A lot of my lower lvl friends are begging me to power level them because they have been LFG for 4 hours with no luck, and very few if any new players will not have a guild or a lot of friends to play with.

When they had the 50% bonus xp modifier turned on at launch, i honestly thought that was the perfect exp rate. It was not too fast at all by any means, yet I didn't want to stab myself in the eyes after watching my xp bar after every kill.

Amuk
12-19-2011, 07:33 PM
Honestly the exp rate makes me want to kill myself. I swear I'm starting to feel depressed by the amount of time I've invested into this shit and I'm only lvl 42 - it's crazyness and will most likely be my last classic exp rate server.

I can completely understand why people wouldn't come anywhere near this, and it's crazy that I am not even in the hardcore playtime crowd like some people are. 16-20 hours a day and shit.

fiegi
12-19-2011, 07:35 PM
The XP rate is pretty bad yes........ but if you completely switch it now - it's a slap in the face to everyone thats been putting in the work.

Simple solution is adding in those "XP BONUS" days like there was the first week on launch.

Nirgon
12-19-2011, 07:54 PM
XP weekends announced in advance I think I can see being good or for certain level ranges on weekends, preferably lower ones.

swedex0r
12-19-2011, 08:01 PM
I love the suggestions Searyx, especially the increase the xp modifier for 1-25 and then redistribute it over the next 25 levels, but that might by difficult to code in (the latter part at least). I do agree that 1-20 is just completely too brutal and any new player or player who hasn't played eq in a while would immediately be turned off and go back to whatever else they were playing. I would have definitely quit had I not had a good guild to level up with early on for sure. I can't imagine how brutal it is without a guild. A lot of my lower lvl friends are begging me to power level them because they have been LFG for 4 hours with no luck, and very few if any new players will not have a guild or a lot of friends to play with.

When they had the 50% bonus xp modifier turned on at launch, i honestly thought that was the perfect exp rate. It was not too fast at all by any means, yet I didn't want to stab myself in the eyes after watching my xp bar after every kill.

Will suck for everyone thats gotten past that tho and then need even more exp to gt 50.

MethodSZ
12-19-2011, 08:03 PM
I would be down for a SZ style 20% or so exp boost. I think it's enough to hrlp boost thr population without being detrimental to the server.

What say you

glad to see ur finally coming around to what most people have been saying from the start, but until now uve been raging hard against: its ok to fix things that are broken even though its not "classic".

Daefuin
12-19-2011, 08:14 PM
glad to see ur finally coming around to what most people have been saying from the start, but until now uve been raging hard against: its ok to fix things that are broken even though its not "classic".

Only things I'm raging against are people trolling the forums about exploits, wipes, and lulz that lower the population - most of which are non-existant or insignificant.

I'm for:

-A higher exp rate either through SZ style bonus or bonus days. I would prefer a flat bonus though because it encourages daily playing as opposed to people only logging in on days that have bonuses.
-No mana on PvP death respawn
-Increased exp loss on PvP death to 75-100% of a PvE death.
-a completely self-governing environment where GM/Guides only become involved in server based issues, bug fixes, hack prevention, etc
-the removal of ice comet, blue crystal staff, and other non-classic era items
-whirl til you hurl to be gone or fixed

Daefuin 2012

Snukie
12-19-2011, 08:16 PM
The XP rate is pretty bad yes........ but if you completely switch it now - it's a slap in the face to everyone thats been putting in the work.



It is not like it is huge accomplishment. It wouldnt be the slap in the face if it helps the server to stay enjoyable. Lets face it, alot of ppl who are 50s used methods that arent aviable anymore.

Dose XP Days wont work, at least not for me who can only play 2-3 hrs max per day. Its hard enough to log on it would be out of question to schedule my play to match those days especially since communication between staff and players on the forums is quite low. There are a handfull of players who know the staff and get info before its even released. Witch is fine for a private project but the same information is not given to the general public.

I would like to see an xp bonus from lvl 1-25 maybe even 30.

Hard to program or even unfair?

Here a sugestion how to do it.

To reach lvl 50 you need a certain amount of xp. I guess that number is fix. So you basically reduce the amount of xp you need to reach lvl 30 but keep the total amount for 50. That way nobody gets slaped in the face and everybody had to grind the same amount for 50.

The advantages for this solution are that new players get off the newbie grind much faster. You get a better chance to get arround, have access to quite some dungeons and items and you have better chance to socialise and get into a guild. Lets face it as it now it is very hard to join any guild simply because there is no one near to invite you and guilds have no intrest in inviting someone under lvl 20 who might quit the next day.


This server as much as i liked it made actually one mistake at the very start. It targeted players from blue or that emulation VZ/TZ. Those people on blue already play EQ and alot of them left because the xp grind is harsh and PvP without a guild is much harder. This server must start targeting those really old RZ VZ/Tz player who have played PvP and never had any intrest play on EQ Blue. Take in consideration thought that these people have familys, jobs and arent in college and highschool anymore. Not one of them will play for long just to grind 2-3 hrs to get half a bubble. Especially in the most boring part which is Low lvl EQ. If you tell me thought 1-30 goes faster but 30-50 is slower they will come cuz with 30+ EQ classic starts to make fun and you have way more options.

Bkab
12-19-2011, 08:28 PM
Yea maybe leave out the distributing over 25-50 part, but for the most part I am all for giving 1-20 an exp boost of some sort. I don't think it would be a slap in the face to be honest even tho I have grinded up to 43 the hard way. Mage swords were also used by most players 20-50 when they procced every other hit, and no new players will be able to do that, so I dunno it kinda evens it out I guess. I'm not even talking about making it exponentially faster. a 25-50% bonus is perfect in my opinion. I'm just all for doing whatever it takes to increase and maintain the population.

SearyxTZ
12-19-2011, 08:36 PM
The redistribution would hurt players that are currently 30'ish, but that's why there would be major advance notice before it was actually implemented - to give those players a chance to finish off the grind (or most of it) at the current rate.

But yeah I agree Bkab - I'd be happy with just a bonus to the early level exp.

This is coming from someone who has already blown 30'ish hours leveling a toon to 10.5 and another to 9. Even just doubling or tripling the level 1-15 grind would probably go a long way.

You gotta figure once people are 20'ish and finally getting into the meat and bones of the game (and their classes), they're gonna stick around.

Snukie
12-19-2011, 08:40 PM
The redistribution would hurt players that are currently 30'ish, but that's why there would be major advance notice before it was actually implemented - to give those players a chance to finish off the grind (or most of it) at the current rate.

But yeah I agree Bkab - I'd be happy with just a bonus to the early level exp.

This is coming from someone who has already blown 30'ish hours leveling a toon to 10.5 and another to 9. Even just doubling or tripling the level 1-15 grind would probably go a long way.

You gotta figure once people are 20'ish and finally getting into the meat and bones of the game (and their classes), they're gonna stick around.

Yes that should be the aim. People will play for nostalgia reasons. They will start off with one class and then think " Hey I never figured out that class back then" or " why not try this class" ...right now this is not possible. You grind yourself to 12 want to check out something different and suddenly you remember " oh wait there is 12-20 hrs grind to get there...naaah not doing that again"

Knuckle
12-19-2011, 08:41 PM
If there's one mistake i'm willing to admit to it's the fact that i supported this incredible slow exp.

I can deal with it, i'll be 50 eventually, but after seeing how the pop is dropping i think increasing the experience would have a good impact on the server.

It's very delicate though, it can't be to fast, no one want's to see "class of the month" just a little faster then it is right now.

I'd say 25% faster then now would suffice.

I hate to bitch so i never talked about this on the forum, but since you brought up the issue Searyx.

im level 27 going on 28. I logged in sunday and kited some fucking dwarf mobs that were dark blue, it was fast xp, it was about a yellow and a half an hour, and it was utterly fucking boring and pointless.

However, after enduring that grind, and continuing that grind to 50, I'd hate to accelerate it now that we are this far into the server. Exp would be nice with a 10% boost not much more. If I can get to level 50 in 9 instead of 10(days) that seems reasonable and im sure its still an unpleasant experience we will be glad not to repeat.

MethodSZ
12-19-2011, 08:43 PM
im level 27 going on 28. I logged in sunday and kited some fucking dwarf mobs that were dark blue, it was fast xp, it was about a yellow and a half an hour, and it was utterly fucking boring and pointless.

However, after enduring that grind, and continuing that grind to 50, I'd hate to accelerate it now that we are this far into the server. Exp would be nice with a 10% boost not much more. If I can get to level 50 in 9 instead of 10(days) that seems reasonable and im sure its still an unpleasant experience we will be glad not to repeat.

Not all classes can kite guards

Boost the xp 20%

Snukie
12-19-2011, 08:45 PM
im level 27 going on 28. I logged in sunday and kited some fucking dwarf mobs that were dark blue, it was fast xp, it was about a yellow and a half an hour, and it was utterly fucking boring and pointless.

However, after enduring that grind, and continuing that grind to 50, I'd hate to accelerate it now that we are this far into the server. Exp would be nice with a 10% boost not much more. If I can get to level 50 in 9 instead of 10(days) that seems reasonable and im sure its still an unpleasant experience we will be glad not to repeat.

The reason it was boring is because there is basically no one anymore in this areas. I play on euros time and till last week even during euro times there were ppl in gfay, BB, steam...on sunday 15 pm GMT there were NO players in Gfay, BB, lfay , CB for at least 3-5 hrs. Sometimes someone would show up on local and disappear a few minutes later. Grinding was so boring i felt asleep for a couple of minutes.

Lulz Sect
12-19-2011, 08:48 PM
son im grown too with a full time job with the hardest hit xp penalty class 168% xp troll sk

you n****z are crying moar? - O RLY - please

TALK IS CHEAP MOTHERF*****

Kraz
12-19-2011, 08:59 PM
Ok just my 2 cents, but I played over 20 to 30 chars over the years of red boxes to max level. This exp stopped me at level 8. I have a real life a great job and think about everquest every other day. I would be playing if this exp was not simply a waste of my time. I get groups in guk with exp bonus, chain pulling and it takes 3 hours to level wtf, I'm level 8...? I know This is supposed to be classic-ish but as was mentioned its not classic so please fix this exp before its too late!

Vile
12-19-2011, 09:03 PM
Pizza PL plz

Vile
12-19-2011, 09:03 PM
Pras xp bonus

MethodSZ
12-19-2011, 09:09 PM
an xp bonus might be the only way to retain the casual playerbase that is otherwise about to quit over the fact that the top 10% of the server were able to benefit from leveling tricks that have since been nerfed.

SearyxTZ
12-19-2011, 09:24 PM
^ I agree.


On that note, I'd suggest moving the "hypocrisy and favoritism" thread especially since the OP is apparently banned. I rarely push for any sort of forum moderation, but that cannot be the first thread you want new players to be reading when they start playing here.

Lovely Icecomet
12-19-2011, 09:27 PM
not classic

Vile
12-19-2011, 09:30 PM
Zzzzz

Slave
12-19-2011, 09:32 PM
Remember, guys:

Sullon Zek experience was increased and exp death penalty vs mobs was decreased because there weren't enough people playing and it was hard to level (ie getting caused massive mob-style exp death intentionally, this should be in the realm of Play Nice Policy, period). After this change, Sullon Zek had the largest PvP server population until the bitter end.

I suggest PvP Teams. Teams put the casual player in a great guild-like entity right away, and fosters more PvP action. You see someone not on your team? You KILL THEM!

Casual players often don't join guilds, nor want to. But throw them on a team and suddenly they have a huge sense of camaraderie, a purpose, and friendly help to level. Things become much more fair and balanced.

So I propose:

-Teams:
Ogre/Wood Elf/High Elves VS
Humans/Barbarians/Erudites/Dwarves VS
Trolls/Gnomes/Halflings/Half-Elves

Here we see every team has a 'large' tank type, a good int caster, a good shaman and priest chassis. And we'll see some more interesting combos in race/class. The major problems with teams, ie all large races and necromancers on one side, for example, can be averted this way.

-No more Play Nice policy. This will both eliminate most GM interactions and it will make player interactions fair across the board.
-Enable all-range PvP. This is just fun and logical. It removes the totally retarded mechanic of out-of-range casters. Eliminate exp loss and loot rights from characters who are more than 4 levels above you.
-Remove all No Drop tags in the game. I feel this is critical on such a low-population sever. Especially if we include:
-1 item loot taken from all possessions including bags and banks, except for melee-only style weapons. No more caster favoritism in item loot.

We Sullon Zekkers were mighty disappointed when they chose to not include ANY mechanic that made SZ the most interesting PvP server ever introduced; instead we have this player-hemorrhaging monstrosity that is nothing like any of us from any server remember.

Potus
12-19-2011, 09:42 PM
The XP rate is pretty bad yes........ but if you completely switch it now - it's a slap in the face to everyone thats been putting in the work.


Not at all. A lot of people are re-rolling twinks, and they'll have a huge advantage over people starting from scratch.

I'm guessing most current level 50s want more people up around their range to destroy in pvp, especially now that they've had a nice advantage in farming gear.

Lulz Sect
12-19-2011, 09:43 PM
-Teams:
Ogre/Wood Elf/High Elves VS
Humans/Barbarians/Erudites/Dwarves VS
Trolls/Gnomes/Halflings


http://i.imgur.com/ldwr2.jpg

Truth
12-19-2011, 09:50 PM
like, reallistcially

p99 vs r99 a different audcience

its amazing this has to be pointed out, literally, for itt but bare with me, I'll try to break it down


no emu server, and i played guildwars I - III (emu pvp not 3rd party shit company bs), empires II, cohpvp1.0 etc

no emu PVPVPVPP server has had 1x, classic, no bonus, at all, exp... even Sullon Zek, THE eqpvp meter, had bonus

ON ITS OWN LINE: pvpers have 0 interest in exping beyond 3 day max 50dru PL, for obvious reasons

\The POINT: having an exp bonus FOR AT LEAST, GROUPS,, ETC,,,,, would not negatively effect the server, only the opposite, as-is pvp, SZ got xp bonus cuz only server lost xp ..on ir pvp death... RZ HAD ITEM LOOT IN RANGE BUT NOT XP LOSSye...VZ/TZ COIN LOOT.... this server has coin+XP so ?????????????????????????????

an xp bonus for grouping is reccomened... less chance of PL, make firAnds, share xp detriments aka troll sk

Pezy
12-19-2011, 09:50 PM
Increase exp rate all around. Crybaby 50's will cry about it, but half the shit they used to get to level 50 has been or is in the process of being nerfed anyways, so why should I care? Have fun playing with the few dozen people who have 16 hours a day to commit to getting up to max level within a reasonable time frame while everyone else gets bored and quits.

Tombom
12-19-2011, 09:53 PM
Tough balance to find but the fact remains, you are losing your casuals. And eventually you will be left with a distilled version of vztz full of no lifes. Vztz for all its faults allowed you to break in fairly quick with boxing and increased xp. Im playing a dorf paladin and have been putting in some long nights. Without bard gifts or a full group in a good camp with dung bonus, i literally want to cut off my fingers to stop me from playing this faggot game. Do somthing pretty quick or rename server to VZTZ- druel cup edition imo.

Vile
12-19-2011, 09:54 PM
Tough balance to find but the fact remains, you are losing your casuals. And eventually you will be left with a distilled version of vztz full of no lifes. Vztz for all its faults allowed you to break in fairly quick with boxing and increased xp. Im playing a dorf paladin and have been putting in some long nights. Without bard gifts or a full group in a good camp with dung bonus, i literally want to cut off my fingers to stop me from playing this faggot game. Do somthing pretty quick or rename server to VZTZ- druel cup edition imo.

^^^^^^^^^

Tombom
12-19-2011, 09:55 PM
Noob alert. The reason it takes so long is because at level 3 you're killing level 1 mobs, which are a third of your level. This is normal; compare this to level 35 (your level now) where you could never gain experience from something 1/3 of your level. If people can't figure this out then what hope is there for them at higher levels?

noob alert i was killin whites at lvl 3, do the math, 3=3 and the xp still sucked giant black dick. you are the biggest and most elaborate troll on these Rogean Forsaken forums, please just stop.

Lulz Sect
12-19-2011, 09:58 PM
kids are spoild these days

Tombom
12-19-2011, 10:01 PM
kids grew up and aren't blessed by the government and our parents these days


PS its the holidays man go spend some time away from pixels.

Potus
12-19-2011, 10:02 PM
Trolls/Gnomes/Halflings


No Paladins, no Rangers, no Bards. This is evil team all over again.

Vile
12-19-2011, 10:03 PM
OCCUPY EC

http://4.bp.blogspot.com/-0rnc_2gaHfY/Tq-XXaBdb1I/AAAAAAAAApo/xPXPLMf83ik/s1600/occupy-protest-99percent-99-social-media-8-20111011.jpg

Slave
12-19-2011, 10:04 PM
No Paladins, no Rangers, no Bards. This is evil team all over again.

Aha... AND Half-Elves. I believe that fixes all that. I'll just go edit my post now, thanks.

Potus
12-19-2011, 10:07 PM
OCCUPY EC

http://4.bp.blogspot.com/-0rnc_2gaHfY/Tq-XXaBdb1I/AAAAAAAAApo/xPXPLMf83ik/s1600/occupy-protest-99percent-99-social-media-8-20111011.jpg

Lovely will train the demonstrators with some exploit, and after successfully wiping the zone he'll petition to have the bug fixed.

Truth
12-19-2011, 10:20 PM
like, reallistcially

p99 vs r99 a different audcience

its amazing this has to be pointed out, literally, for itt but bare with me, I'll try to break it down


no emu server, and i played guildwars I - III (emu pvp not 3rd party shit company bs), empires II, cohpvp1.0 etc

no emu PVPVPVPP server has had 1x, classic, no bonus, at all, exp... even Sullon Zek, THE eqpvp meter, had bonus

ON ITS OWN LINE: pvpers have 0 interest in exping beyond 3 day max 50dru PL, for obvious reasons

\The POINT: having an exp bonus FOR AT LEAST, GROUPS,, ETC,,,,, would not negatively effect the server, only the opposite, as-is pvp, SZ got xp bonus cuz only server lost xp ..on ir pvp death... RZ HAD ITEM LOOT IN RANGE BUT NOT XP LOSSye...VZ/TZ COIN LOOT.... this server has coin+XP so ?????????????????????????????

an xp bonus for grouping is reccomened... less chance of PL, make firAnds, share xp detriments aka troll sk


Bros, I could quote all of you. From Vile, to Darwoth, to Tombom. We aren't here, to shit on mobs.

Softcore PK
12-19-2011, 10:23 PM
Those of you wanting an exp increase: why don't you enjoy the game at the lower levels? It's only been a month so far, anyone 20+ has made a lot of progress already. Taking 5-6 months to reach max level is not a bad thing, that's EQ!

And EQ does not start at level 50, it starts at level 1.

Tombom
12-19-2011, 10:29 PM
Those of you wanting an exp increase: why don't you enjoy the game at the lower levels? It's only been a month so far, anyone 20+ has made a lot of progress already. Taking 5-6 months to reach max level is not a bad thing, that's EQ!

And EQ does not start at level 50, it starts at level 1.

I tried but everyone says i am kos after trying to have fun at lower lvls. I dont get it, just trying to have fun and pvp on a pvp server. Everyone so sensitive.

Softcore PK
12-19-2011, 10:30 PM
I tried but everyone says i am kos after trying to have fun at lower lvls. I dont get it, just trying to have fun and pvp on a pvp server. Everyone so sensitive.

EQ is for making friends, not killing each other :(

you did it wrong, better reroll again imo.

gloinz
12-19-2011, 10:32 PM
I tried but everyone says i am kos after trying to have fun at lower lvls. I dont get it, just trying to have fun and pvp on a pvp server. Everyone so sensitive.

hard knock life of a shadow paladin knight -100% exp modifer

Tombom
12-19-2011, 10:34 PM
EQ is for making friends, not killing each other :(

you did it wrong, better reroll again imo.

sick burn =/

better try to call me out for guild hopping next, thats what the HATERZ usually try.

Idk i usually make friends with anyone who kills me, just return the favor play this god awful game that we all adore so much.

Vile
12-19-2011, 10:36 PM
Those of you wanting an exp increase: why don't you enjoy the game at the lower levels? It's only been a month so far, anyone 20+ has made a lot of progress already. Taking 5-6 months to reach max level is not a bad thing, that's EQ!

And EQ does not start at level 50, it starts at level 1.


I can't enjoy the game as the class I want to play. With limited play time I am forced to LFG with about 1-2 hours to play per night and some extra time on the weekends. If I am lucky I will find a group in Upper Guk. 4/5 of these groups will wipe, no doubt, uber retards playing here. If I choose to solo, I get about .04% XP per kill (maybe less), killing blues and light blues, as anything higher rapers me... and I have to wait about 5min to med/regen in between kills. During all of this, I have to battle retard PvP at lvl 16 where I can't resist shit and get stomped on by a casters. Gloinz has tried to slay me in Oasis, but he sux, so that didn't happen. Only casters are taking me down at this level...

With the current XP rate the only way I could possibly level efficiently would be to play some solo class that I would hate. I rather wait another month for a PL from some buds. Not all people have friends in high places and I feel bad for any new melee/hybrid that roll in the next month or so...

Vile
12-19-2011, 10:37 PM
EQ is for making friends, not killing each other :(

wrong server faggot

Rushmore
12-19-2011, 10:41 PM
So what is the solution? MAEK EXP RAET FASTER? No. I realize that won't work. There would be a collective whine from much of the current playerbase, who would cry out that it isn't fair that newer players get an easier ride to endgame.

This is my solution: Substantially increase the exp rate from 1-25'ish, but keep the total amount of exp required to go from 1 to 50 as is by dumping the excess experience across 26-50. In short: make the early game faster, and make the late game slightly slower to compensate. Give several weeks advance notice of when this adjusted exp curve will take effect.

The primary goal is that new players would have a much easier introduction to the server, and a higher chance of becoming invested and thus actually staying to play here. Instead of having to endure 70+ hours of auto attacking orcs/gnolls to get to "the fun part" of the game. If I'm someone that's trying to market or sell this server, this is what I want to see happen - because it's a lot easier to convince someone to try a server when they don't have to spend 8 hours in the North Qeynos newbie area.



He didn't say change the xp he just said make it easier to 25. Then dump all that xp back onto the last 25 levels. I say make it easier to 35. New players can group with 50's!

I support this message!

Snukie
12-19-2011, 10:57 PM
He didn't say change the xp he just said make it easier to 25. Then dump all that xp back onto the last 25 levels. I say make it easier to 35. New players can group with 50's!

I support this message!

Thats excatly what i meant. Dont shorten the general xp for 50 only the xp needed to 30 or so and dumb the "saved" xp on lvl 30-50

Tombom
12-19-2011, 10:57 PM
He didn't say change the xp he just said make it easier to 25. Then dump all that xp back onto the last 25 levels. I say make it easier to 35. New players can group with 50's!

I support this message!

rushmore's always been a smart guy.

veto
12-19-2011, 11:24 PM
We should have made a poll! with how people are saying server is dying fast, makes you not want to grind 200 hours to see it die the next day

inimegalg
12-19-2011, 11:27 PM
I don't see how its a slap in the face for the people that grinded, sure in some ways it devalues their time, but.. if it promotes server pop and server health, they would be for it right? or is being the almighty hardcore but only person on the server really THAT worth it?

Rushmore
12-19-2011, 11:34 PM
why is everyone so down about the population?

Currently 268 people online still grinding there asses off. VZTZ never hit 268 "oh yeah Rushmore you don't know what the fuck you talkin bout boy"

That was 2 boxing. Max population ever was 150ish and that's borderline lying.

Never change the overall xp it takes to get to 50. Just maybe look at the possibility of throwing it harder on the back end.

We only need around 150 level 50's that consistently play. I figure half of that would always be logged on to PVP.

I play this game for the 30 vs 30 raid pvp for raid mobs mostly. And 30 + 30 is 60. Keep lvling pals!

Goobles
12-19-2011, 11:48 PM
Well now that we've learned a lot from this failed experiment (BETA 2.0)

Solution: Wipe, raise exp rate, and fix all the shits that were exploited.

Kastro
12-19-2011, 11:52 PM
I would be down for a SZ style 20% or so exp boost. I think it's enough to hrlp boost thr population without being detrimental to the server.

What say you

I Second this Motion.

This feels slower than live ever felt for me but no telling I knew nothing about the game and was exploring a new world....

hotstud
12-20-2011, 12:34 AM
Here's the sad reality guys...

Almost everyone who played EQ before, currently has a life. Jobs, children, relationships, and so on. That doesn't leave much room for MMORPGs.

There's no adjustments that can be made to exp or anything about the servers that will increase population.

The only way to increase population is proper advertising and marketing of Project 1999. There are literally millions of people out there looking for free video games and MMOs specifically. Stop trying to draw EQ players, that has already been tapped, instead focusing on gamers in general who may have never even heard of EQ but want free games to play.

There is one major problem between this huge market of potential players and Project 1999.

Project 1999 does not have the rights to distribute the client, they have to tell you to go find it yourself. The average person is not going to think, "Hmm.. maybe I'll try this game out.. Oh, it says I need to buy it? I'll go download it instead..."

The average person is going to think, "Hmm.. maybe I'll try this game out.. Oh, it says I need to buy it? *clicks back button and goes to the other 10,000,000,000 free games available where you can click play and it just works*"

I've said this before and I'll say it again...

The only way to increase population is if someone not associated with P99 creates a website where you can download the client or at least link directly to a torrent, preferably a custom created torrent for an EQ install that already has the required changes and launcher preinstalled, and then advertises that website instead of project1999.org. This creates a legal buffer between Project 1999 and the customer which allows the "one click" option to get people started here.

No one who hasn't heard of EQ wants to download a torrent, download two patches, extract them into the install directory after completing the install, create an EQEmu forum account, create an EQEmu login account, edit the host file, and then create a shortcut with a -patchme option in it. Are you fucking kidding me?

Resolving this down to clicking a download link and extracting an EverQuest folder that has all required changes and the P99 launcher that automatically updates the required files and then a SINGLE account signup process and then doing some basic advertising like posting a link on gaming forums would cause the population to skyrocket.

Snukie
12-20-2011, 12:35 AM
why is everyone so down about the population?

Currently 268 people online still grinding there asses off. VZTZ never hit 268 "oh yeah Rushmore you don't know what the fuck you talkin bout boy"

That was 2 boxing. Max population ever was 150ish and that's borderline lying.

Never change the overall xp it takes to get to 50. Just maybe look at the possibility of throwing it harder on the back end.

We only need around 150 level 50's that consistently play. I figure half of that would always be logged on to PVP.

I play this game for the 30 vs 30 raid pvp for raid mobs mostly. And 30 + 30 is 60. Keep lvling pals!


Rofl i find it funny how 2 weeks ago on the population pummeling thread someone brought up the same argument....but with different numbers. I think the person said " everything over 300 non boxing players is very good. I dont know why you guys are bitching" wasnt that you maybe? Ill have to dig it out.

Danger
12-20-2011, 12:36 AM
Here's the sad reality guys...

Almost everyone who played EQ before, currently has a life. Jobs, children, relationships, and so on. That doesn't leave much room for MMORPGs.

There's no adjustments that can be made to exp or anything about the servers that will increase population.

The only way to increase population is proper advertising and marketing of Project 1999. There are literally millions of people out there looking for free video games and MMOs specifically. Stop trying to draw EQ players, that has already been tapped, instead focusing on gamers in general who may have never even heard of EQ but want free games to play.

There is one major problem between this huge market of potential players and Project 1999.

Project 1999 does not have the rights to distribute the client, they have to tell you to go find it yourself. The average person is not going to think, "Hmm.. maybe I'll try this game out.. Oh, it says I need to buy it? I'll go download it instead..."

The average person is going to think, "Hmm.. maybe I'll try this game out.. Oh, it says I need to buy it? *clicks back button and goes to the other 10,000,000,000 free games available where you can click play and it just works*"

I've said this before and I'll say it again...

The only way to increase population is if someone not associated with P99 creates a website where you can download the client or at least link directly to a torrent, preferably a custom created torrent for an EQ install that already has the required changes and launcher preinstalled, and then advertises that website instead of project1999.org. This creates a legal buffer between Project 1999 and the customer which allows the "one click" option to get people started here.

No one who hasn't heard of EQ wants to download a torrent, download two patches, extract them into the install directory after completing the install, create an EQEmu forum account, create an EQEmu login account, edit the host file, and then create a shortcut with a -patchme option in it. Are you fucking kidding me?

Resolving this down to clicking a download link and extracting an EverQuest folder that has all required changes and the P99 launcher that automatically updates the required files and then a SINGLE account signup process and then doing some basic advertising like posting a link on gaming forums would cause the population to skyrocket.

inimegalg
12-20-2011, 12:44 AM
Here's the sad reality guys...

Almost everyone who played EQ before, currently has a life. Jobs, children, relationships, and so on. That doesn't leave much room for MMORPGs.




Lol I would have never guessed that with some of the play time I seen on the server

georgie
12-20-2011, 12:47 AM
1

Potus
12-20-2011, 12:56 AM
There's no adjustments that can be made to exp or anything about the servers that will increase population.


Have you read the thread? It's literally full of people saying they'd be able to play if the server reduced grinding/upped the exp rate.

Giovanni
12-20-2011, 01:09 AM
Institute a rested exp system where you accumulate an exp bonus over the course of the week for hours spent offline. This allows both the player that logs on for 2 hours a night and the weekend warrior that can only login on weekends to keep up with the rest.

Players who utilize their rested exp bonus while online will still level slower than players on food stamps grinding 16 hours a day. However, the players with limited time will at least feel like they making steady progress towards their goal.

Side note: Melees grinding on lightblue mobs solo with bandaids is fucking depressing. I am sure forcing prisoners to solo a melee was proposed as a method of torture in Gitmo, but water boarding was found to be more humane.

hotstud
12-20-2011, 01:24 AM
Have you read the thread? It's literally full of people saying they'd be able to play if the server reduced grinding/upped the exp rate.

Oh you mean this thread that has all of 91 posts in it with the majority of those by the same people? Yeah, I don't think increasing the population by even 100 people would make much of a difference. People don't play 24 hours a day. I'm guessing there is something like 10,000 accounts for R99 which gives us our average 300 pop size.

I want to see an online population of 1,000+ like EQ is supposed to have. Changing server rules is never going to get us there.

In fact, I would guess that increasing exp rate would actually harm population in the longterm. People who play all the time will leave because casuals will be clogging up all their camps and raid mobs, people who play casually will leave when they reach 50 quickly and realize there is nothing left to do now but fight over raid content which requires hours on end to actually accomplish anything, and everyone else won't be as attached to their character when it takes so little effort to hit 50. If people aren't having enough fun before hitting 50 to keep playing the solution isn't to make it easier to hit 50.

Server population is going down specifically because server population is too low. It's a vicious cycle that is going to leave this server with less than 20 people playing on it within the next 3-6 months. I haven't played in the last week after grinding to 35 because it is clear to me that this server is dying and it's not worth putting in the time.

All you have to do is ask yourself why there isn't even an auction zone that provides a central hub of activity on this server and you have your answer why the server is dying. The population is too low for it to be worth it. PvP at the bank in the auction zone and so on were always hallmarks of EQ PvP and they are 100% absent here.

Like I said, the only way to increase population is making the game more accessible to people who want to play a free MMO and then doing some basic advertising. Anything else is rearranging deck chairs on the titanic. It doesn't matter if some change you make results in 50, 100, or even 200 more people being on at any given time. PvP servers need closer to 1,000 online at a time for them to be enjoyable.

I for one have quit playing because I'm fucking sick of seeing the same fucking people every time I login and everywhere I go. I mean honestly I probably know more than half the people online at a time. I don't want to login and see the same fucking people at the same camps every single time. There is nothing happening on this "PvP" server except a bunch of people grinding experience thinking that getting to 50 is going to somehow make the PvP fun and a bunch of people complaining that the experience grind is too slow and needs to be increased to save the population. There is no auction zone to go hang out in, there is no guild battles going on, not a fucking thing is happening on this server except people grinding experience with blinders on to the reality that this is a blue server with PvP enabled due to the low population which will only be increased by making the server accessible and advertising it.

veto
12-20-2011, 01:36 AM
There are other websites that host the game..
http://www.warez-bb.org/viewtopic.php?t=10786020&highlight=

that website has tons of links for it.. as for the patching then thats tough shit, you have to do that for any private server

i do agree with you though, but i guess the average person doesnt know how to find things on their own without being handed to them (where to get game)

SearyxTZ
12-20-2011, 01:43 AM
I don't think anyone expects there to be an EC-like zone on a red server. This is why I was supportive of having a global /auction channel, though.

people who play all the time will leave because casuals will be clogging up all their camps and raid mobs

Uh... or they'll just kill them? ;)

I mean that's why red servers are fun, after all. You get to kill people "clogging up" your camps.



From TZT:

I'd play if the exp level was faster, but no way I'm spending an evening grinding out large spiders to go from level 10 to level 11.

yeah exp rate is wayyyy too slow.

this is pretty key given how fucking unbearable exp was prior to the bonus

got to 4 and 3 quarters tonight, this is just way too much time though, don't think I can do it

I wouldn't expect any kind of immediate spike in population because of an increased early level exp curve especially with Christmas coming up this week, but there's no doubt in my mind that it would be beneficial for the long-term health of the server.

gloinz
12-20-2011, 01:45 AM
20% EXP BONUS ALA SULLON ZEK

hotstud
12-20-2011, 01:49 AM
There are other websites that host the game..
http://www.warez-bb.org/viewtopic.php?t=10786020&highlight=

that website has tons of links for it.. as for the patching then thats tough shit, you have to do that for any private server

i do agree with you though, but i guess the average person doesnt know how to find things on their own without being handed to them (where to get game)

It's not that people couldn't find it if they tried. It's that it's really not worth it to someone who is just looking for a free game to play and there isn't any advertising being done anyway.

Just looking at the search volume for "free mmorpg", it gets 3,000 searches per day. The search results for that term are almost entirely portal sites dedicated to reviewing, discussing, etc free MMORPGs.

Below is the general forum for the first result for "free MMORPG"

http://www.onrpg.com/boards/free-mmo-mmorpg/

The last post mentioning "project 1999" was 2 months ago and is in a thread about "good PvP" which was started before R99 even launched. No promotion was done there at launch, etc.

If you gathered up the top 100 free MMORPG portals, got project 1999 listed so it showed up on their directories, made posts about it on the forums, etc... THAT is how you increase server population. You could also be paying for advertising on AdWords, free MMORPG site banners, etc. THAT is how you increase server population.

You take traffic from sites like that and send it to a page that says, "The game that started it all is back. Relive classic EQ. Click here to start" and when you click it fucking downloads and all you have to do is click "play" and the game starts up, you register an account, and start playing.

Following this guide I guarantee you the servers would be overflowing within a couple months and new servers would need to be started and SOE would shut the whole thing down.

Seriously though, people need to stop beating the "add item drops! increase exp rate!" dead horse. That isn't going to do a fucking thing.

Slave
12-20-2011, 01:51 AM
You get to kill people "clogging up" your camps.


Unless they are out of pvp range for you... which is just all too likely here, because INEXPLICABLY THERE IS A LEVEL RANGE FOR PVP, allowing all sorts of faggotry like out-of-range healers.

Remove the PvP level range and Play Nice, add teams, add item loot, remove No Drop tag.

I would go apeshit to play on a server like that, and damn the exp.

hotstud
12-20-2011, 02:03 AM
I don't think anyone expects there to be an EC-like zone on a red server.

Why not? RZ, VZ, TZ all had auction zones that were well populated. It's only not expected because the population is so low it's not even worth auctioning your stuff to the 5 people who might show up. Might as well just go get whatever you want yourself.

Also, show me 20,000 people complaining about exp being too slow and you'll have a valid point. Like I said, 3,000 people a DAY search for "free MMORPG" and that doesn't even include terms like "free mmo, best free mmorpg" etc. There is likely somewhere around 50,000 people every single day looking for a free MMORPG to play and you're telling me the solution is increasing population is changing the exp rate, not making the server more accessible and advertising more?

It would be incredibly easy to get this server up to an average of 1,000 players on at a time if proper promotion was being done. This project has zero, zip, nada, none or at least it sure as hell seems that way.

The most effective way to increase population would be to start a community based promotion donation pool for paying for advertising, building a custom client that makes playing easily, and writing guides about "how to advertise project 1999" for volunteers that covers popular places to go discuss and promote project 1999 that anyone could do with 5 minutes of time.

Imagine if instead of everyone crying here about low population people were posting to those free MMORPG sites promoting the server and doing it in an organized manner where a thread is created and then a dozen people respond to it saying, "FUCK YEAH BROS! P99 IS WHERE IT IS AT! OMG!"

I would do it but I'm too lazy. Someone should get on this though.

Zalaerian
12-20-2011, 02:24 AM
Why not? RZ, VZ, TZ all had auction zones that were well populated. It's only not expected because the population is so low it's not even worth auctioning your stuff to the 5 people who might show up. Might as well just go get whatever you want yourself.

Let me help u out pal. http://www.project1999.org/forums/forumdisplay.php?f=59
Theres EC tunnel

Potus
12-20-2011, 02:24 AM
Oh you mean this thread that has all of 91 posts in it with the majority of those by the same people? Yeah, I don't think increasing the population by even 100 people would make much of a difference.


Oh ok, so instead of going after people who are stating they want to play the server if the exp rate was increased, you want to instead:

1. Have another website warez the EQ client and put the P99 code on it, exposing themselves to the legal wrath of Sony
2. Then magically scrounge up money to advertise to people who play free MMOs hoping they'd come and play a 10 year old game they've probably never heard of
3.
4. Profit

Great idea.

Snukie
12-20-2011, 02:36 AM
Unless they are out of pvp range for you... which is just all too likely here, because INEXPLICABLY THERE IS A LEVEL RANGE FOR PVP, allowing all sorts of faggotry like out-of-range healers.

Remove the PvP level range and Play Nice, add teams, add item loot, remove No Drop tag.

I would go apeshit to play on a server like that, and damn the exp.


Obviously you have never seen a book on gamedesign. I dont mean to attack you personally but i can tell you if you do that you will have a huge drop. First of all play nice policy? Who will enforce it? The one GM ? She has already enough to do with all the other crap thats going on. How long do you want her to be online? What about us Euros? Shall we wait till late at night to log on so we can petition if someone is breaking the rules? How about we use recordings everytime we play so we can "prove" if things go wrong when a GM aint online.
I dont mean to disrespect you its just a friendly discussion.


@Hotstud All these "free" mmos are buisnesses and will suck out your money faster than any subscription based mmos. EQ Red is a hobby and will not attract anyone who hasnt any kind of relation to the game.

I personally would exchange some expierence with similar games on PvP basis that are emulators of old mmos. There are UO Freeshards for over a decade with hundreds of players based on Felucca PvP Setting ( Blank loot victims, stat lost etc) or the DAOC emulators. One in particular named "Uthgard " where i played on has arround 1000- 1500 players. I remember they had a very rough start too and as far as i can tell they did they following:

Staff got harder. If you break the rules or used "exploits" they would roll back the characters. If the people complained on the forums and bitched about it they were bannded. At first the server population dropped but word got arround and people started playing. What players need is a straight and firm line of rules, not many but which get dealed with.

They filtert the wayne from constructive feedback, which is done here im sure. They have a clear and easy access to patch information with all changes.

Moderated the forums. After all this is where people look first. They didnt banned players but they certainly wipef the forums clean from all the BS that was posted under false sections and warned people to keep it that way.


They were very strict at beginning but people adapted to it and new players came and knew only these rules and nothing else.
Well the server poped from maybe 100 active up to 1000 it was so successfull that even non-german speaking people started to play so they even opend a international sections in the forum also moderated by english speaking people which added another 400- 500 acive players.

Last but not least they have very strict rules for their staff interacting with players. I know lots of you have friendly ties with the staff here which is ok but naturally you let some people easier from the hook if you have known them for years rather someone who is totally unknown to you. Still if a server would work, staff has to be hard and fair.



I dont say the same could work with red99 but it worked for them. They have a very healthy Server even running in game events maybe some of the general ideas would work here too.


Here the link:
http://uthgard.net/en/rules

I must admit thought the rules are very "german".

hotstud
12-20-2011, 02:39 AM
Oh ok, so instead of going after people who are stating they want to play the server if the exp rate was increased, you want to instead:

1. Have another website warez the EQ client and put the P99 code on it, exposing themselves to the legal wrath of Sony
2. Then magically scrounge up money to advertise to people who play free MMOs hoping they'd come and play a 10 year old game they've probably never heard of
3.
4. Profit

Great idea.

Increasing the exp rate will not only attract players it will also cause others to quit.

1. They don't have to put the client on the site, only link directly to it, which is not illegal. It's simply overly risky for P99 but wouldn't be for someone not associated with the project.
2. No, I suggest that Project 1999 get listed on the many sites that have listings of free MMORPGs. It doesn't cost anything. I would also suggest a volunteer workforce here that is dedicated to promoting the server by posting on gaming forums, etc.

People here just want their specific idea of EQ PvP. They want item loot, they want no level range, exp bonus, blah blah blah. Wake me up when more than 300 people are even playing at a time and maybe then it will be worth discussing changes that have already proven to be less popular than EQ PvP already was. RZ wasn't as popular as VZ/TZ because it had item loot, SZ wasn't as popular as RZ because of no level range and whatever else it had.

I can guarantee you that in the long run increasing the exp rate will destroy the population here. You're still talking about trying to attract maybe 1-200 people which will result in an "online" population increase of like 20-30 if you're lucky. It's a total fucking joke, give it up.

Fuck if I care though, I'm already done playing here. Go ahead and double the exp rate, add item loot, and everything else that will turn this into VZTZ 2.0 complete with its 20 player population.

SearyxTZ
12-20-2011, 02:51 AM
I didn't make this thread to explore what "my specific idea of EQ PvP" is. If that were the case, we'd be playing on a permadeath server with full item loot.

That isn't the point of the thread. We want to get more people playing here. That's the goal.

I think there is a general consensus at this point that we can increase the 1-20'ish exp rate (in some way) and get a lot more casuals playing here, without really hurting the overall "classic" experience that is a lengthy 1-to-50 grind. If you have a valid argument for why levels 1 through 10 should take upwards of fifteen hours to get through, then let's hear it.

hotstud
12-20-2011, 03:01 AM
I think there is a general consensus at this point that we can increase the 1-20'ish exp rate (in some way) and get a lot more casuals playing here, without really hurting the overall "classic" experience that is a lengthy 1-to-50 grind.

1-20 is probably too much. By level 15 or so the game has essentially "started" with almost all classes having most of their abilities. Again I don't see why people play if they don't enjoy playing, is it really only fun when you hit 50? That's when I lose interest.

Anyway, I think a gradual decrease in the bonus would work best. Like 1-2 you get a 100% bonus, 2-3 you get 90%, 3-4 you get 80%, and so on. This way you quickly fly through those boring as fuck early levels and have your spells and such.

Diggles
12-20-2011, 03:05 AM
I suggest a server where on login everyone starts at level 1, but has spells/abilities memmed already. They gain plat from mob and player kills, and about 100x experience, and they can take that plat back to their home base to buy equipment. Skills level up without having to train or scribe, and you gain a bad ass move at level 6, 11, and 16.

Diggles
12-20-2011, 03:06 AM
also, it's a team based 5v5 and only one person per team can be a certain class.

Harrison
12-20-2011, 03:19 AM
Post number 64279 crying about xp rate. Reds are so hardcore, oh wait...

joel.popick
12-20-2011, 03:22 AM
Today I had a friend tell me her 13 year old cousin wanted to install the game and play it. I told him to read the guide. He currently is watching T.V.

It's simply too hard to get people to install the game and start playing it. The allure of EQ will exist to players without any exp bonus.

I am all for helping out classes that can't solo. Getting more players on the server will help that.

I don't like exp loss on pvp death, but I'm just one person. I don't think it's smart. It's adding insult to injury imo.

Surprised no one has made an easy step by step to downloading a p99/r99 client and installing it perfect. I saw that one thing was close, I DL it but it doesn't download eq for me. Shame. A little goes a long way.

I could kick down some cash to someone who programs and advertises a simple install for p99/r99 if that's legal / ok with the admins.

pojab
12-20-2011, 03:35 AM
no yellow text and global ooc downfall of server.

pojab
12-20-2011, 03:41 AM
also, good luck killing anything other than blue con bullshit when you are lvl 5. eq is the only game where it is more challenging to make it through levels 1-12 than 40-50.

maybe instead of doing all that shit with the stephen hawking calculus xp curve, just

UPDATE mob
SET max_hp = (max_hp/2)
WHERE level <= 20

gg, noobie leveling now ezmode.

fiegi
12-20-2011, 03:51 AM
pojab for lead developer

yes we can

Doors
12-20-2011, 04:04 AM
Lets try and keep the shitty vztz rejects suggestions to a minimum, servers fine for the most part. Population isn't even bad, most people just aren't into EQ pvp. Only thing that might need adjusting is beginning level experience rates.

Realistically though Rogaine don't give a fuck and nothing will change. Either way I will /deal with it sunglasses face.

hotstud
12-20-2011, 04:25 AM
Today I had a friend tell me her 13 year old cousin wanted to install the game and play it. I told him to read the guide. He currently is watching T.V.

It's simply too hard to get people to install the game and start playing it. The allure of EQ will exist to players without any exp bonus.


Didn't you hear bro? It's the experience rate, not that it takes 50 steps to install the game and no one is promoting it anywhere anyway.

It's even more amazing that there isn't a simple install because EverQuest can be "installed" by simply having the EverQuest directory.

Someone just needs to trim down the Titanium client so it only includes classic files, setup the hosts file and delete the .eqg files, patch the UI files, and then write a simple script that follows this logic, "Is there a new EQChanges file? If so, download and extract into directory. Launch eqgame.exe patchme", and then bundle it up into a torrent called Project 1999 Client. This is a folder "Project 1999", which has the script in it and the EverQuest folder.

You download it, open the Project 1999 Folder, click "Start", and now you're ready to play. All you have to do is signup for an account.

SearyxTZ
12-20-2011, 04:38 AM
Lets try and keep the shitty vztz rejects suggestions to a minimum, servers fine for the most part. Population isn't even bad, most people just aren't into EQ pvp. Only thing that might need adjusting is beginning level experience rates.

Realistically though Rogaine don't give a fuck and nothing will change. Either way I will /deal with it sunglasses face.

Agree with the first bit.

I'm not gonna be /dealing with it if the pop keeps dipping though. I've been watching and I'll be watching it.

Earlier today I saw 235 on red versus 428 on blue, which is what prompted me to go ahead make this thread offering a solution to get more casuals playing again + increase player retention.



Entry level exp rate is extremely low-hanging fruit here. It's a value in the database.

The EQ install ease-of-use is great and I agree (you are not the first person to have thought of this), but it is not quite as simple. There are legal hurdles involved.

Softcore PK
12-20-2011, 06:23 AM
We should ask the bluebies why they quit/won't try the pvp server. They're really the ones we need to convince to play here; they know the game, they're aware of us and all they have to do to access us is make one or two different clicks when they login.

Personally, I think our population would be doing much better if we had managed to muster up a little more civility amongst ourselves. When the server still seemed like just a rumor, many of us took to trolling the blues. We insulted them for playing the game differently, told them we were better than them and were generally very abrasive. Many of them told us that the reason they would not play Red99 is that we were immature and crude.

Then the server releases, and many of them try it out, wanting a new start or something. And we all acted like VZTZ trash, taking every opportunity to screw over our fellow player, and screenshoting everything said in hopes of making them look bad on the messageboard. Cliques from VZTZ were carried over, and these people are the ones that are ahead of the curve now. Their melees had (and have) people to xp with, friends that make the game enjoyable and easier. Then these players take their level, number and gear advantage and seek out every possible target and kill them. There's nothing wrong with that in and of itself, but after every kill there's taunting and poorly photoshopped screenshots of their corpses posted here.

Server chat could not remain civil, and admins had to step in and start seriously banning forum accounts to make us listen, and even then it only helped a little. We're all trolls, and we're all constantly trolling while we're here. Trolls trolling trolls. I don't know how, but we've managed to attract all the worst sorts of personalities for maintaining a population while the best ones are conspicuously missing. There's no sense of camaraderie here, no one wanting to come together to take down the big bad guys. It's "us against the world" for every guild, and prospective new players are very aware that they're going to be fighting an uphill battle against overwhelming numbers of people in a better position to fight than themselves.

Holocaust and Nihilum are reminding us with every post they make that the rest of us are unimportant. They use words like "non-factor" and "scrub".

None of this is good for the population, and the really sad thing is that none of it is going to change. To the blues, who could have been the lifeblood of this server, we're like a very interesting reality tv show. It's fun for them to watch us get angry at one another and revel in the worst of ourselves.. but they're not about to throw themselves into that train wreck.

Where are the nice people? Where are the fun people? Where are the roleplayers? Why is everything "u mad" and "you got shit on, brah"?

The blue server isn't struggling with their population, despite the slow leveling speed and mean raid guilds. If the devs give in to our whining and make the game easier, I feel we would only be attracting more of the people that are the cause of the low population. The people that don't want to play the game, and only want to troll trolls.

Avon Barksdale
12-20-2011, 06:28 AM
While we're somewhat on the topic, allow me to shamelessly plug an idea in my own self-interest:

Get rid of class xp penalties. It's not classic, but there seems to be a reasonable amount of people who would agree both that the server, while resembling classic as much as anything, is not exactly classic, and that all things classic are not necessarily good and/or fun. I mean, we could at least get rid of the penalty affecting group xp, so I don't get turned down by groups of faggy min-maxers.

I got super jelly the other day when this necro told me he gets 5-7% per kill on a yellow (prob exaggerated a bit but still), knowing that I get 1 or 2%, and it takes like 6 minutes and a shitload of arrows. It's not as though the majority of people aren't still gonna roll insert_ezmodeclass_here anyway.
The past few days I've been in some fun and productive groups, but despite my incredibly nerdy amount of playtime, I'm getting outleveled and I'm gonna be back to lame-ass soloing soon I fear.

I won't make any argument about this change helping the server blossom into a big red flower, nor will I repeat here obvious arguments that have probably already been made in these forums, the same ones that led to the change on live. But if we're seriously considering boosting xp rates in any way shape or form, this should also be included in the conversation.

*Author's Note* I know I'm a fucking masochist for playing a ranger, and an idiot, but 40% penalty or not I wanna do the shit.

Barladore
12-20-2011, 06:45 AM
Boost exp 20-30%, the nostalgia wears off quick on the grind, I'd like to play the game at 50 while there is still enough people to pvp/raid/camp shit with.

Hovis
12-20-2011, 06:50 AM
Also.. I've contemplated buying Skyrim because of my unwillingness to LFG for an hour or so with no luck and soloing .003% a blue every 15 min and then rage logging because I wasted the minimal play time I had..

Is Skyrim worth it?

haha very worth it.. i did the exact same thing sir!

Hovis
12-20-2011, 06:52 AM
no yellow text and global ooc downfall of server.

+1

Slave
12-20-2011, 07:02 AM
Obviously you have never seen a book on gamedesign. I dont mean to attack you personally but i can tell you if you do that you will have a huge drop. First of all play nice policy? Who will enforce it? The one GM ? She has already enough to do with all the other crap thats going on. How long do you want her to be online? What about us Euros? Shall we wait till late at night to log on so we can petition if someone is breaking the rules? How about we use recordings everytime we play so we can "prove" if things go wrong when a GM aint online.
I dont mean to disrespect you its just a friendly discussion.


Wall of text because of me saying to remove the Play Nice policy, eh? You do realize that Play Nice policy IS in place on Red 99? You DO know what the Play Nice policy IS, right? Aha, I see you didn't. Well done sir, well done.

Thanks for agreeing with me though.

xblade724
12-20-2011, 07:53 AM
How about we keep the exp the same as classic, just like blue99 did. Agreed? Good.

Welcome to 1999 where we are all 13 years old and--oh wait, it's 2011 now and we all have full time jobs++ (well, some neckbearders may still live with mom, but hey)

Kraz
12-20-2011, 09:37 AM
no yellow text and global ooc downfall of server.

Amen

Kraz
12-20-2011, 09:38 AM
Lets try and keep the shitty vztz rejects suggestions to a minimum, servers fine for the most part. Population isn't even bad, most people just aren't into EQ pvp. Only thing that might need adjusting is beginning level experience rates.

Realistically though Rogaine don't give a fuck and nothing will change. Either way I will /deal with it sunglasses face.

WTF?

Mobb Deep
12-20-2011, 10:08 AM
i'm not anywhere close to 50 but I don't like the idea of increasing EXP. The main reason I like red more than blue is because it is difficult. Yeah the grind sucks, but every level I gain, i deserved it, whether its claiming my territory through pvp or commandeering another one with my buddies. Plus, I like how it takes a while to hit 50 - I mean once you hit 50, what else are you going to do...enjoy the ride man.

inimegalg
12-20-2011, 10:14 AM
We should ask the bluebies why they quit/won't try the pvp server. They're really the ones we need to convince to play here; they know the game, they're aware of us and all they have to do to access us is make one or two different clicks when they login.

Personally, I think our population would be doing much better if we had managed to muster up a little more civility amongst ourselves. When the server still seemed like just a rumor, many of us took to trolling the blues. We insulted them for playing the game differently, told them we were better than them and were generally very abrasive. Many of them told us that the reason they would not play Red99 is that we were immature and crude.

Then the server releases, and many of them try it out, wanting a new start or something. And we all acted like VZTZ trash, taking every opportunity to screw over our fellow player, and screenshoting everything said in hopes of making them look bad on the messageboard. Cliques from VZTZ were carried over, and these people are the ones that are ahead of the curve now. Their melees had (and have) people to xp with, friends that make the game enjoyable and easier. Then these players take their level, number and gear advantage and seek out every possible target and kill them. There's nothing wrong with that in and of itself, but after every kill there's taunting and poorly photoshopped screenshots of their corpses posted here.

Server chat could not remain civil, and admins had to step in and start seriously banning forum accounts to make us listen, and even then it only helped a little. We're all trolls, and we're all constantly trolling while we're here. Trolls trolling trolls. I don't know how, but we've managed to attract all the worst sorts of personalities for maintaining a population while the best ones are conspicuously missing. There's no sense of camaraderie here, no one wanting to come together to take down the big bad guys. It's "us against the world" for every guild, and prospective new players are very aware that they're going to be fighting an uphill battle against overwhelming numbers of people in a better position to fight than themselves.

Holocaust and Nihilum are reminding us with every post they make that the rest of us are unimportant. They use words like "non-factor" and "scrub".

None of this is good for the population, and the really sad thing is that none of it is going to change. To the blues, who could have been the lifeblood of this server, we're like a very interesting reality tv show. It's fun for them to watch us get angry at one another and revel in the worst of ourselves.. but they're not about to throw themselves into that train wreck.

Where are the nice people? Where are the fun people? Where are the roleplayers? Why is everything "u mad" and "you got shit on, brah"?

The blue server isn't struggling with their population, despite the slow leveling speed and mean raid guilds. If the devs give in to our whining and make the game easier, I feel we would only be attracting more of the people that are the cause of the low population. The people that don't want to play the game, and only want to troll trolls.

u hit the nail on the head bro-- civility would go a loooooooong way. at the end of the day, we're all gamers, it's just a game, treating people like trash at the start of the server when the server should be flourishing doesn't help..

i was kiting guards the other day and this lower lvl died cuz she had no guard to run to.. i got a good laugh out of it, but i gave her 25pp and she just about shit herself and said everybody else has been non helpful and /laughs if something as simple as a buff is asked for

how is that encouraging at all? xp rate, etc is a whole other issue that i think ultimately we have no control of... its not 1999 folks, if ur interested in a healthy server pop then mebbe tone it down a bit.. but all the vz/tz ppl still proclaim that 60-90 people is a great pop... i guess they all like playing with themselves?

pojab
12-20-2011, 10:31 AM
vztz is full of friendly ppl looking to have a nice peaceful conversation on aolchatroom99

http://www.youtube.com/watch?v=9Aj8J2n0rh0

Djanis
12-20-2011, 10:46 AM
Slow as hell classic exp coupled with exp loss in pvp is just hilariously retarded. No wonder the population dropped. There wasn't a single server like this on live.

bomaroast
12-20-2011, 11:12 AM
You can get a blackburrow group now, but new players may not have that luxury in a few months.

This is already not true. Day by day it is getting harder to find groups pre-20. Lets not even talk about from 5-10.

Billbike
12-20-2011, 11:52 AM
Stimulus:

I am against itemloot.... But if yall insist: Make indoor/dungeons zones itemloot, bags included.

Or better yet

Just make the current FFA Indoor zone list have item/bag loot , with huge xp bonus.

Could do this for a few low lvl zones too like crushbone or najena.

Will encourage itemloot pvp if xp bonus is large enough.

Crazycloud
12-20-2011, 12:07 PM
Slow as hell classic exp coupled with exp loss in pvp is just hilariously retarded. No wonder the population dropped. There wasn't a single server like this on live.


There was a server worse then this.

SZ had classic xp with xp lost in pvp and legal trains.. shhh

Nirgon
12-20-2011, 12:09 PM
Right, but the offset was newbie zones were FFA and the scene wasn't so majorly clique based.


ps: better not be eyeing my clique bros

Lazortag
12-20-2011, 12:39 PM
What I've learned from this thread is that most people asking for an exp bonus simply don't know how to play the game. I don't mean that they are bad players because they can't handle classic exp, but that they're bad players because they can't handle basic math. That, and they don't know the mechanics of the game.

Exhibit A:

Searyx is actually right, the grind for levels 2-10 is beyond awful. I'm talking less than 1% a kill, at level 3, for a dark blue mob.

And this is at the time whenever you have no armor, weapons, fun things to kill, a guild, friends usually, or money.

Transferring some of that terrible grind during the most boring levels to later levels is not a bad idea.

Sorry Doors but I'm going to have to make an example out of you. At levels 1-4, any mob lower leveled than you is considered dark blue. So at level 4, even a level 1 mob is dark blue. The exp you gain from a mob has to do with their con colour, the zone's experience modifier, as well as their level relative to yours. The fact that a level 4 player can gain any experience at all from a mob that is 25% of their level should make you happy - at no other level can you gain exp from a mob that is a quarter of your level. Fact.

The reason you find the grind so slow in the early levels is because you're killing the wrong mobs. If you can't remember that a moss snake is going to give you worse experience than a fire beetle, you have no one to blame but yourself.

Exhibit B:


Side note: Melees grinding on lightblue mobs solo with bandaids is fucking depressing. I am sure forcing prisoners to solo a melee was proposed as a method of torture in Gitmo, but water boarding was found to be more humane.

In classic "light blue" didn't exist - light blue mobs would have been green instead and given no experience at all. On this server they give intentionally nerfed experience, meaning that you should not be killing them. Don't complain about getting slow exp from light blues - in classic you wouldn't have gained anything.

Exhibit C:

Welcome to 1999 where we are all 13 years old and--oh wait, it's 2011 now and we all have full time jobs++ (well, some neckbearders may still live with mom, but hey)

So you think that slow exp is the biggest deterrent to a high population, yet blue99 and red99 are respectively the most popular pve and pvp servers on EqEmu. It wasn't a problem for blue99, it won't be a problem for red99. The people who aren't playing would have quit in a week anyway. See exhibits A and B.

Whatever you do to the exp rate, I will play along. I'll stick around no matter what the ruleset is so long as they don't allow boxing, because I enjoy the server and I'm not so bad that I can't deal with a ruleset I don't like. But if you increase the exp, some players will leave, and players who are already playing will enjoy the server less, and therefore log in less. You'll gain some players too, but overall you'll have roughly the same numbers as before while killing the classic feel of the game. There's literally no good reason to increase the exp rate.

Melveny
12-20-2011, 12:43 PM
Spear, angry wolves, uprising merge and make a third large guild with numbers to compete and people to group with, IMO.

Massive Marc
12-20-2011, 12:50 PM
I think it's painfully obvious why the population has decreased. Two major factors have contributed to it, in my opinion. These are:

1: Hype. This server was hyped up so much, it was going to be the next big thing. Then when people realized it was just another EQ server, they decided to go back to their main and play the char they put hours and hours into with less risk of wasting time.

2: Exp Rate: Without going into classic/hardcore gamer arguments, lets face the facts. Most of us are older and simply don't have the time to grind out the exp. Softcores argument is that EQ doesn't start at 50, well for me it does. I've played the game over and over and over, that when I go into crushbone, I'm not in it to find friends, I'm not there for immersion, it doesn't have nostalgic value, I'm there to grind, get EXP and move on. I want to get to 50 as soon as possible to raid/group at high end dungeons/PVP with GEAR AND SPELLS.

Lets be real. We've all done these dungeons for hours and hours on end from years and years of playing. I really just want to get exp and loots without sacrificing sunlight and decent meals for 12 months.

Albane
12-20-2011, 12:51 PM
So you think that slow exp is the biggest deterrent to a high population, yet blue99 and red99 are respectively the most popular pve and pvp servers on EqEmu. It wasn't a problem for blue99, it won't be a problem for red99. The people who aren't playing would have quit in a week anyway. See exhibits A and B.


The real issue is that Blue99 didn't have much in terms for competition of players who wanted a classic experience. So they got 100% of the players. On red, our player base has to compete with the blue experience. Playing red is like playing blue on hard mode. A bumped up xp rate, at least for the lower level players, would help to add some life to the server. There is a reason the OP called it a stimulus plan.

Spear, angry wolves, uprising merge and make a third large guild with numbers to compete and people to group with, IMO.

It would be nice to see a guild that tried to recruit respectable players to compete with the other 2 guilds who are packed full of asshats. Perhaps start by a merge between Uprising and Spears, and then add Wolves later, or vice versa.

I think it's painfully obvious why the population has decreased. Two major factors have contributed to it, in my opinion. These are:

You listed nice examples, but I personally know of 6 people who quit when they found out about the amount of exploitations being allowed with no repercussions. You might be able to get these people back, if they could move a little swifter through the early 25-30 levels, to get to the real heart of the game, grouping.

Softcores argument is that EQ doesn't start at 50, well for me it does.

I have to disagree here. I think EQ really starts at level 35. level 1-34 are there to teach you how to play your class and introduce you to the world. Level 35 is when you can start getting groups for Lguk and Sol B and start working on your pre-planar gear.

Nirgon
12-20-2011, 12:52 PM
Dude "THE SERVER POP IS SMALLER" has everything to do with not being able to buy awesome twink gear for 50-200pp let alone just be handed shit and free lvl 50+ buffs at all times at east commons tunnel like on blue.

Was Blue99 pop this high when it first launched? Items will flood the market, people will roll twinks, most of the bullshit has already died down from lvls 1-20. Things are fine, you guys need to think big picture.


Yes the "grind" is harder without "free" Kunark weapons and grouping with people's fungi'd melee twinks :P.

Rust1d?
12-20-2011, 12:57 PM
Fact: The server population has been declining. From 500+ Day 1 to just under 300 as of last night.

Fact: TOR just released today. That is going to take away people. I know a few buddies that are going to start playing that.

There needs to be some adjustments made to retain players, possibly attract more. The newbie zones are empty which deters new players right from the start.

Like Searyz said, there needs to be some sort of exp boost from 1-25.

The grind, no yellow text and no global chat do not help this game.

nilbog
12-20-2011, 01:17 PM
I personally know of 6 people who quit when they found out about the amount of exploitations being allowed with no repercussions.


Did they actually witness these exploits themselves? To see, you know, if there were actually exploits? You realize posting things like this might make people believe them. Furthermore, you might have caused people to leave the server when they read your posts, believing these exploits existed and were being used.

I'd say the release of this server is one the most sploit-less eq releases possibly ever? Originally eq servers had the most sploits of course.. legendary ones at this point. Then eqemu servers (lol) and the additional eqlive servers which opened up after. Somewhere around 2004 eqlive started changing systems and got rid of lingering code exploits, but still doesn't (?) care about macroquest and showeq.

tldr: negative propaganda is possibly decreasing population. at least by 6 :P

Truth
12-20-2011, 01:20 PM
EQLive just did a sweep of mass bans for MQ2

Herb9
12-20-2011, 01:22 PM
I quit. First 23 hours of server being opened I was level 11 with only 5 online higher than me. The xp rate is stupid and on live at that same time I was level 16.

Also Thyrmm and Drakuul didn't get ice comet for a hottttttttttt minute but it's here already! weird! *plane of fear was open already

the grind sapped teh fun. and I *was* playing skyrim during downtimes.

Ninja
12-20-2011, 01:29 PM
Did they actually witness these exploits themselves? To see, you know, if there were actually exploits? You realize posting things like this might make people believe them. Furthermore, you might have caused people to leave the server when they read your posts, believing these exploits existed and were being used.

I'd say the release of this server is one the most sploit-less eq releases possibly ever? Originally eq servers had the most sploits of course.. legendary ones at this point. Then eqemu servers (lol) and the additional eqlive servers which opened up after. Somewhere around 2004 eqlive started changing systems and got rid of lingering code exploits, but still doesn't (?) care about macroquest and showeq.

tldr: negative propaganda is possibly decreasing population. at least by 6 :P

Put in Yellow Text* and global /OOC pleaseeeeeeeeeee.

Mexer
12-20-2011, 01:30 PM
Fact: TOR just released today. That is going to take away people. I know a few buddies that are going to start playing that.

I played Beta, got early Acc. Preorder and heard bout Red one week befor it launched. Never played TOR since then. Fact.

PhantomRogue
12-20-2011, 01:32 PM
People, this server was NEVER going to compete with "Blue99." Blue99 is an anomaly when it comes to EqEMU servers.

This server was always going to be a low pop Emu server, because 1, its "Roegan Classic." And 2, its PvP.

There are a few things that can solve this, but each is a huge deterrent for most people.
1) Bump exp rates. As stated many times before, SZ, the only server with exp loss, had increased EXP rates. This was done NOT to just make leveling easier, but to expose more people to PvP. The less time you have to grind, the more time you have to PvP. This is what is hindering Red99 right now. PvP will keep this game going, not rushing to 50 and Hoop Dragons for loots (Not Classic).

2) Which will never happen, as stated many times, but Punishing exploits. Quite a few high level (We all know who they are) players exploited (pathing, Wanding, Rivervale quest, etc) "Classic" to gain an unfair advantage. This lessens the competition factor and drives an extremely large gap in the population, which in turn, lowers that population.

3) Probably the least desirable. Ignore the players and just keep going as is. These issues are only going to get worse and worse as time goes on, do you want to watch Red99 die a slow and painful death when it's the same 300, then 250, then 190, then 120 people who play? Remember the world gets bigger in Kunark, less people spread across more zones equals less PvP, and this server is about PVP, not PVE.

Nirgon
12-20-2011, 01:35 PM
Melees are strongest with assistance or in group pvp.

Pop is low because its not as easy street as blue 99.

Market will flood with items, or people will encourage friends to come with promises of power leveling and items.

It's rough out there now and *no one* will disagree with the fact that most people can't handle it. Faster xp isn't the solution.

Herb9
12-20-2011, 01:35 PM
Remember, guys:

Sullon Zek experience was increased and exp death penalty vs mobs was decreased because there weren't enough people playing and it was hard to level (ie getting caused massive mob-style exp death intentionally, this should be in the realm of Play Nice Policy, period). After this change, Sullon Zek had the largest PvP server population until the bitter end.

I suggest PvP Teams. Teams put the casual player in a great guild-like entity right away, and fosters more PvP action. You see someone not on your team? You KILL THEM!

Casual players often don't join guilds, nor want to. But throw them on a team and suddenly they have a huge sense of camaraderie, a purpose, and friendly help to level. Things become much more fair and balanced.

So I propose:

-Teams:
Ogre/Wood Elf/High Elves VS
Humans/Barbarians/Erudites/Dwarves VS
Trolls/Gnomes/Halflings/Half-Elves

Here we see every team has a 'large' tank type, a good int caster, a good shaman and priest chassis. And we'll see some more interesting combos in race/class. The major problems with teams, ie all large races and necromancers on one side, for example, can be averted this way.

-No more Play Nice policy. This will both eliminate most GM interactions and it will make player interactions fair across the board.
-Enable all-range PvP. This is just fun and logical. It removes the totally retarded mechanic of out-of-range casters. Eliminate exp loss and loot rights from characters who are more than 4 levels above you.
-Remove all No Drop tags in the game. I feel this is critical on such a low-population sever. Especially if we include:
-1 item loot taken from all possessions including bags and banks, except for melee-only style weapons. No more caster favoritism in item loot.

We Sullon Zekkers were mighty disappointed when they chose to not include ANY mechanic that made SZ the most interesting PvP server ever introduced; instead we have this player-hemorrhaging monstrosity that is nothing like any of us from any server remember.

This

When sullon zek came up, the quality pvp clans that had quit rallos zek and everquest altogether came back to EQ for the sz launch, and it was glorious.

The hard coded teams were brilliant.

The total player governance was brilliant.

The xp boost to go along with xp death was brilliant, got half of that here.

Honestly tho its too late, p1999 shot its wad, it wont wipe, and it wont make wholesale changes because it wants to more mimic a few peoples idea of the classic timeline than the pvp timeline. It's just p1999 blue with pvp and that's all it will ever be.

Albane
12-20-2011, 01:43 PM
Did they actually witness these exploits themselves? To see, you know, if there were actually exploits? You realize posting things like this might make people believe them. Furthermore, you might have caused people to leave the server when they read your posts, believing these exploits existed and were being used.

I'd say the release of this server is one the most sploit-less eq releases possibly ever? Originally eq servers had the most sploits of course.. legendary ones at this point. Then eqemu servers (lol) and the additional eqlive servers which opened up after. Somewhere around 2004 eqlive started changing systems and got rid of lingering code exploits, but still doesn't (?) care about macroquest and showeq.

tldr: negative propaganda is possibly decreasing population. at least by 6 :P

Because Original EQ had exploits, you let them happen here? Original EQ did not have 10 year old information on how to use these exploits. If you read these forums the first week of launch, you saw the "masterofpve' posting screenshot after screenshot with visible proof of exploits, that the entire community commented on. Just because I was not in Misty at the time, or sitting in lower guk a week after launch, does not mean these exploits do not count. Sorry that i wasn't sitting next to Nagafen on the server first kill, but I can clearly see bats and fire pets holding proccing swords without being feared or AEd in all the screenshots. 1 group of level 50's and another group of sub 50's killing Nagafen 2 weeks after release, is NOT classic.


So to answer your question, I did personally see these exploits as did my friends, in each of these screenshots.

I am glad that some of these exploits have been patched and more so are still being fixed, but without punishment to the players who took advantage of these exploits without reporting them, is very disheartening to the players who are working through content properly.

Nirgon
12-20-2011, 01:45 PM
Why you think SZ was such a great implementation I will never know. I played both and RZ was way better.

Lazortag
12-20-2011, 01:48 PM
Because Original EQ had exploits, you let them happen here? ...

No, that's not what he said at all. He was saying that to complain about exploits here is laughable when many more existed on Live, blue99, vztz, every other server, etc. Just wait for them to get fixed - if they disagree with your definition of an exploit, well, tough bananas. I've reported players for exploiting successfully. The GM's here do not publicly announce whenever someone is banned or caught exploiting. You think nothing is being done, yet several exploits have already been fixed. This server is a work in progress. It won't be perfect right away. Please understand.

PS: if you want to read a short list of some major problems that have been fixed here yet were broken on past servers, read this:

http://www.project1999.org/forums/showthread.php?t=57097

Truth
12-20-2011, 01:50 PM
I played both and RZ was way bluer.

Jirr
12-20-2011, 01:53 PM
Did they actually witness these exploits themselves? To see, you know, if there were actually exploits? You realize posting things like this might make people believe them. Furthermore, you might have caused people to leave the server when they read your posts, believing these exploits existed and were being used.

I'd say the release of this server is one the most sploit-less eq releases possibly ever? Originally eq servers had the most sploits of course.. legendary ones at this point. Then eqemu servers (lol) and the additional eqlive servers which opened up after. Somewhere around 2004 eqlive started changing systems and got rid of lingering code exploits, but still doesn't (?) care about macroquest and showeq.

tldr: negative propaganda is possibly decreasing population. at least by 6 :P


Moving to a transparent rules enforcement system would be a big improvement in this area. It is a safe assumption that some people will be using exploits and most will get away with it most of the time. The massive botting on p99 is a great example of this. At present I can't see anything being done about exploiting or training on r99. Slap up a sticky thread with a list of people being disciplined so that we know that someone is at least trying.

Herb9
12-20-2011, 01:53 PM
Why you think SZ was such a great implementation I will never know. I played both and RZ was way better.

At the time SZ came up it was a perfect time to leave RZ. Adell and Kesdian had just united the server under that Ascending Dawn?? banner and the major wars were all over. RZ had already represented well at server wide tourneys and had since lost most of its big names.

Meanwhile on SZ, some of the major clans that had quit like Sinister came back for the launch and found themselves on the same team as Darkenbane, and mega pve clans like Legacy of Steel sent folks to form Ruin, and it was the most epic clash of pve minded players vs pvp minded players EQ has ever seen.

hagard
12-20-2011, 02:02 PM
Why in the fuck would you want to grind 200 hours to lvl 50. I'd rather not play at all

Albane
12-20-2011, 02:05 PM
I like the idea of a Global Auction channel. Is this something you can disable if you don't want to hear it?

Nirgon
12-20-2011, 02:06 PM
It won't be used for global auction tho dude, even if it's tied to /auc.


Also, as far as what Nilbog said, exactly.

nilbog
12-20-2011, 02:16 PM
Because Original EQ had exploits, you let them happen here?

I didn't say that.

Original EQ did not have 10 year old information on how to use these exploits.Original eq had worse 'exploits' than anything reported here so far. Transferring no drop items through tradeskill containers and corpses, duping money in befallen, interrupting casting by opening trades.. I could go on for a while.

If you read these forums the first week of launch, you saw the "masterofpve' posting screenshot after screenshot with visible proof of exploitsSo to answer your question, I did personally see these exploits as did my friends, in each of these screenshots.Get those screenshots, point out what you believe to be an exploit. Maybe we haven't seen them, noticed, or used objective reasoning to determine the cause.

that the entire community commented on. Just because I was not in Misty at the time, or sitting in lower guk a week after launch, does not mean these exploits do not count.Misty? If you're referring to a halfling which was giving a little too much coin reward for a quest in Rivervale, dude lol. It was used for a few hours till I disabled the npc.

Sorry that i wasn't sitting next to Nagafen on the server first kill, but I can clearly see bats and fire pets holding proccing swords without being feared or AEd in all the screenshots.I am glad that some of these exploits have been patched and more so are still being fixed, but without punishment to the players who took advantage of these exploits without reporting them, is very disheartening to the players who are working through content properly.The bugs that have been reported and fixed, you like. Me too. The way that works is, people tell us how to reproduce a bug, and we do, then we can see what's wrong with it.

Now maybe someone can report how pets aren't being ae feared? I spent about 30 minutes testing with different pets, moving around to different areas, charming bats. All of these were feared just fine.

So, is this a rumor? Maybe you saw screenshots of fighting nagafen within the 36 second window of his fears?


What I'm saying is, if the biggest exploit used was a halfling giving a little too much coin, which was negligible, we're in good shape. These cases should be looked at individually, instead of assuming and announcing that they are widespread exploits. I believe that has more of a negative impact than you might imagine.

Nirgon
12-20-2011, 02:21 PM
The eye of zomm shit was a troll. They're strat involves snaring a mob, pulling it off the pack, rooting it and clever usages of binding in places and gating.

The wands were an exploit mentioned to be removed.

The money from the halfling shit is likely all used up by now or will be in the not too distant future.

I was on the freak out train until I saw how they pulled mistmoore and tried eye of zomm out every which way myself. Naggy was confirmed to have some kind of problem and he says he's investigated it.


Moral of the story, you gotta realize you got trolled like I did man. They look into shit even if they aren't making a big deal about the investigation like we are about the issue.

Nirgon
12-20-2011, 02:25 PM
At the time SZ came up it was a perfect time to leave RZ. Adell and Kesdian had just united the server under that Ascending Dawn?? banner and the major wars were all over. RZ had already represented well at server wide tourneys and had since lost most of its big names.

Meanwhile on SZ, some of the major clans that had quit like Sinister came back for the launch and found themselves on the same team as Darkenbane, and mega pve clans like Legacy of Steel sent folks to form Ruin, and it was the most epic clash of pve minded players vs pvp minded players EQ has ever seen.

Yeah that whole rally the server against FU/PB etc came just short of failing though. Moral of the story: GM involvement to break up pvp in raid zones (really, really, stupid) and (admittedly) members on our side cheating burned us. Their shit almost didn't work. That war was better than any stories I've heard on SZ. I logged in Coldcut for some pvp and had my own 52 geared up wizard there, nothing was as good as the Velious battles on RZ, but maybe that's just a matter of taste for me.

PhantomRogue
12-20-2011, 02:28 PM
Misty? If you're referring to a halfling which was giving a little too much coin reward for a quest in Rivervale, dude lol. It was used for a few hours till I disabled the npc.

The bugs that have been reported and fixed, you like. Me too. The way that works is, people tell us how to reproduce a bug, and we do, then we can see what's wrong with it.

Now maybe someone can report how pets aren't being ae feared? I spent about 30 minutes testing with different pets, moving around to different areas, charming bats. All of these were feared just fine.

What I'm saying is, if the biggest exploit used was a halfling giving a little too much coin, which was negligible, we're in good shape. These cases should be looked at individually, instead of assuming and announcing that they are widespread exploits. I believe that has more of a negative impact than you might imagine.

In that few hours people had gotten full banded mail, Spears/Scimitars from Venors. AND had hundreds to spare. If thats not comparable to duping money in Befallen then I dont know what is.

Bump pets on the Z axis. Should see some 'weird' stuff then. This bug existed for a long time if I remember correctly.

Nirgon
12-20-2011, 02:30 PM
These were Fish Bait players who really are no where to be found now :P. And the ones that are still here, I've inspected them and don't see them benefitting from it too much.



Bump pets on the Z axis.



Put it in the bug forum area imos, or bump that thread.

nilbog
12-20-2011, 02:32 PM
In that few hours people had gotten full banded mail, Spears/Scimitars from Venors. AND had hundreds to spare. If thats not comparable to duping money in Befallen then I dont know what is.


Ok, well it's not. Let me explain it to you. Doing a quest where you have to run between 2 zones, delivering an item *hoping* for a random number generator to give you a high number isn't the same as duplicating money.

IIRC, Befallen example: Take 10gold. Put 10gp into bank. It would become 10pp. That's actually way more than duplicating.

Once again, *hundreds* of platinum? If this the case, we're in good shape in terms of exploits guys.

PhantomRogue
12-20-2011, 02:38 PM
Yeah that whole rally the server against FU/PB etc came just short of failing though. Moral of the story: GM involvement to break up pvp in raid zones (really, really, stupid) and (admittedly) members on our side cheating burned us. Their shit almost didn't work. That war was better than any stories I've heard on SZ. I logged in Coldcut for some pvp and had my own 52 geared up wizard there, nothing was as good as the Velious battles on RZ, but maybe that's just a matter of taste for me.

Different strokes for different folks.

Even with the rampant hacking on SZ (on all sides), I wouldn't trade that server for anything. Those that were around for the Hate, ToW, Ruin, Honorbound days were the folks who wouldn't care if they got Ganked at level 40 by a level 60, because the server was FUN. They were around for the huge PvP battles. The train wars, training mobs onto a <Hate> Cursed raid. Mem blurring bosses, rapturing clerics in the middle of CH rots.

That is the one thing that this server misses the most (in my opinion). The feeling of being on a TEAM to go up against your enemy. There's no point in trying to corpse camp Holo or Nihilum, because they can just as easily be tagged in IF the next day. It's too easy to change sides here. We needed teams to serve as a 'breeding ground' for your side. But with teams, you need more people than FFA... so... whatev.

Albane
12-20-2011, 02:41 PM
Let's get back to the topic. Let's assume this server is exploit free and everything plays fair.

The server population is shrinking. Increasing the low level exp rate would help to attract new players, while not taking anything away from the end game experience.

Vile
12-20-2011, 02:43 PM
Nilbog has not denied XP bonuses yet... this is a good thing..

http://firstlightforum.files.wordpress.com/2011/03/jews.gif

PhantomRogue
12-20-2011, 02:54 PM
Ok, well it's not. Let me explain it to you. Doing a quest where you have to run between 2 zones, delivering an item *hoping* for a random number generator to give you a high number isn't the same as duplicating money.

IIRC, Befallen example: Take 10gold. Put 10gp into bank. It would become 10pp. That's actually way more than duplicating.

Once again, *hundreds* of platinum? If this the case, we're in good shape in terms of exploits guys.

Hundreds of platinum when everyone else had hundreds of copper? Its enough.

AoE Insta click wands able to be be recharged for a tiny amount of money. Exploit. (Well, this is more of a stubborn and arrogant move on some of the Devs part for not fixing this)

Pathing issues that allow you to bug mobs out so they cant get to you... exploit.

An Exploit is anything used by players, to gain unfair advantage not intended by the Designers. Sure they were not on the level of GhostKilling people or Melee Gate or the other MacroQuest exploits, but they were enough of a exploit that gave an unfair advantage to the people who did it.

Just because you think that having 400pp on your level 1 rogue isn't that bad, doesn't mean that its not an exploit. When the bulk of people quit before level 15, those getting gear and making those levels dang near inconsequential is a big deal.

People quit because of the rapid advancement and parity that is already showing 32 DAYS after the server went live. I mean, 32 days after the server goes live and people have killed Naggy 2+ times? Nawt Classic Brah.

So no matter how small you think the benefit was, it is still enough to cause people to quit.

Jesus will reward those who do things the right way. The path of the Righteous is rife with temptation and fear. Jesus will deliver us from the Sins of others.

nilbog
12-20-2011, 03:19 PM
Sorry for derailing your thread Searyx, but I had some spare time today and I wanted to respond to 'exploits'. I believe people claiming lots of exploits are happening, when in fact they aren't, is detrimental to pvp population and should be considered part of the stimulus package.

Hundreds of platinum when everyone else had hundreds of copper? Its enough.

Yep. We take exploits seriously when they are real. So, once again, if the biggest problem so far is the fastest nerfed halfling, I say enjoy what is working great, and not harp on the small stuff. But if that is all there is, continue on, it will possibly make more players quit who can't think objectively.

AoE Insta click wands able to be be recharged for a tiny amount of money. Exploit. (Well, this is more of a stubborn and arrogant move on some of the Devs part for not fixing this)Ya, just stubborn and arrogant. Despite the fact recharging is classic, there's a poll up about thoughts on recharging. Go vote if you haven't. I'd hazard to guess if we didn't have recharging to remove, there would be similar arguments about, "this is classic, we should be able to recharge items." That's not a fucking exploit, imo. It's a game feature that you and most people do not agree with, and it is being addressed.

Pathing issues that allow you to bug mobs out so they cant get to you... exploit.There's a pathing problem in everquest? /sarcasm off. If you know of a specific bug, report it. If it's an exploit, report it through petition/exploit. EQEMU's .path file system is free to use and develop. If this is a problem, everyone in the community can work on .path files.... Please do.

Just because you think that having 400pp on your level 1 rogue isn't that bad, doesn't mean that its not an exploit. When the bulk of people quit before level 15, those getting gear and making those levels dang near inconsequential is a big deal.
It was bad. It was a real 'exploit'. That's why it was removed within hours. I'm saying that stupid halfling isn't the cause of population loss. People exaggerating it might be, though. If this is the only exploit.. if I removed (estimated range here, if a query was done to remove 2pp -100pp from a few people, this would never be mentioned again, and another issue would rise to power as the supreme exploit)

People quit because of the rapid advancement and parity that is already showing 32 DAYS after the server went live. I mean, 32 days after the server goes live and people have killed Naggy 2+ times? Nawt Classic Brah.That happens regardless. In every mmorpg, there are people who play consistently more than others. Online all day, every day will get you far in EQ. If Nagafen was exploited in some way, I hope it is reported. We are doing our own tests as well.

Dfn
12-20-2011, 03:29 PM
PhantomRogue confirmed retarded. Exploits haven't hurt server population - only morons trolling the forum about perceived exploits has hurt the population. I've been asking what exploit in every troll thread and the closest you can come up with is TWO people gaining TWO levels off wands. Holy shit wipe the server it cannot recover from that.

Jesus. Go change your tampon and play the game instead of complaining about every last thing on an emulator.

Melveny
12-20-2011, 03:30 PM
Ive leveled 1-39 so far, xp is slow and tedious but with company I don't even pay attention to it. My first 25 levels was a lot of solo. As a paladin I have a maxxed bind wound, solo can be done...... I don't care if I did if the hard way, in the end I just want a healthy server and healthy population. If there needs to be a xp bonus or other suggestions for faster leveling, please do it. This is probably the last "classic" eq pvp box we will ever see, try to enjoy it.

Vile
12-20-2011, 03:31 PM
That guy is retarded and I agree with you Nilbog.. the only detrimental things were fixed ASAP.. nothing we can do about it and it will barely have an effect on the longevity of the server.

What could have an effect on the server is the dying lower level population and the amount of poop socking it takes to get to a reasonable level.

What is the answer for the person who wants to play a hybrid or melee casually? With no one to group with and ridiculous XP penalties... barely being able to solo mobs for legitimate XP.

Lulz Sect
12-20-2011, 03:31 PM
Christmas week 20% xp bonus to shut up the whiners?

veto
12-20-2011, 03:37 PM
xp bonus ftw :D, i like grouping and havent found anyone yet at lvl 4 in fp!

Nirgon
12-20-2011, 03:56 PM
What're you gonna do when the xp boost is in and you can't find a group? Probably rage more. Just sayin'.

Tassador
12-20-2011, 03:57 PM
item loot this bad boy right on up.

veto
12-20-2011, 03:59 PM
What're you gonna do when the xp boost is in and you can't find a group? Probably rage more. Just sayin'.

maybe, maybe not. i do want to get to 50, and ive got a few weeks to do it since gf is out of town and no school until 9th so we'll see.

Muaar
12-20-2011, 04:00 PM
by the time people with the balls to get 50 get 50 there will be no one but lovely to kill =\

Slave
12-20-2011, 04:53 PM
Different strokes for different folks.

Even with the rampant hacking on SZ (on all sides), I wouldn't trade that server for anything. Those that were around for the Hate, ToW, Ruin, Honorbound days were the folks who wouldn't care if they got Ganked at level 40 by a level 60, because the server was FUN. They were around for the huge PvP battles. The train wars, training mobs onto a <Hate> Cursed raid. Mem blurring bosses, rapturing clerics in the middle of CH rots.

That is the one thing that this server misses the most (in my opinion). The feeling of being on a TEAM to go up against your enemy. There's no point in trying to corpse camp Holo or Nihilum, because they can just as easily be tagged in IF the next day. It's too easy to change sides here. We needed teams to serve as a 'breeding ground' for your side. But with teams, you need more people than FFA... so... whatev.


I played both and RZ was way bluer.


When sullon zek came up, the quality pvp clans that had quit rallos zek and everquest altogether came back to EQ for the sz launch, and it was glorious.

The hard coded teams were brilliant.

The total player governance was brilliant.

The xp boost to go along with xp death was brilliant, got half of that here.

Honestly tho its too late, p1999 shot its wad, it wont wipe, and it wont make wholesale changes because it wants to more mimic a few peoples idea of the classic timeline than the pvp timeline. It's just p1999 blue with pvp and that's all it will ever be.

Remember, guys:

Sullon Zek experience was increased and exp death penalty vs mobs was decreased because there weren't enough people playing and it was hard to level (ie getting caused massive mob-style exp death intentionally, this should be in the realm of Play Nice Policy, period). After this change, Sullon Zek had the largest PvP server population until the bitter end.

I suggest PvP Teams. Teams put the casual player in a great guild-like entity right away, and fosters more PvP action. You see someone not on your team? You KILL THEM!

Casual players often don't join guilds, nor want to. But throw them on a team and suddenly they have a huge sense of camaraderie, a purpose, and friendly help to level. Things become much more fair and balanced.

So I propose:

-Teams:
Ogre/Wood Elf/High Elves VS
Humans/Barbarians/Erudites/Dwarves VS
Trolls/Gnomes/Halflings/Half-Elves

Here we see every team has a 'large' tank type, a good int caster, a good shaman and priest chassis. And we'll see some more interesting combos in race/class. The major problems with teams, ie all large races and necromancers on one side, for example, can be averted this way.

-No more Play Nice policy. This will both eliminate most GM interactions and it will make player interactions fair across the board.
-Enable all-range PvP. This is just fun and logical. It removes the totally retarded mechanic of out-of-range casters. Eliminate exp loss and loot rights from characters who are more than 4 levels above you.
-Remove all No Drop tags in the game. I feel this is critical on such a low-population sever. Especially if we include:
-1 item loot taken from all possessions including bags and banks, except for melee-only style weapons. No more caster favoritism in item loot.

We Sullon Zekkers were mighty disappointed when they chose to not include ANY mechanic that made SZ the most interesting PvP server ever introduced; instead we have this player-hemorrhaging monstrosity that is nothing like any of us from any server remember.

I am still baffled why absolutely zero of any of the mechanics that made Sullon Zek players the most passionate of all server warriors never made it here. I am also CONFOUNDED why the one thing from Rallos Zek that was possibly revolutionary - item loot - was also not considered.

So now here we have the two groups of people who would be your main constituency for Red 99 wholly disappointed with the ruleset. There seems to be practically nothing that either group can point to and say, "now THIS is how I remember PvP!!"

Softcore PK
12-20-2011, 04:57 PM
I am still baffled why absolutely zero of any of the mechanics that made Sullon Zek players the most passionate of all server warriors never made it here. I am also CONFOUNDED why the one thing from Rallos Zek that was possibly revolutionary - item loot - was also not considered.

So now here we have the two groups of people who would be your main constituency for Red 99 wholly disappointed with the ruleset. There seems to be practically nothing that either group can point to and say, "now THIS is how I remember PvP!!"

Because those things would only scare more of the population away :P

Slave
12-20-2011, 04:59 PM
Ya, just stubborn and arrogant. Despite the fact recharging is classic, there's a poll up about thoughts on recharging. Go vote if you haven't. I'd hazard to guess if we didn't have recharging to remove, there would be similar arguments about, "this is classic, we should be able to recharge items." That's not a fucking exploit, imo. It's a game feature that you and most people do not agree with, and it is being addressed.


You seem to see things almost perfectly clearly here. I am SO with you on leaving in options for players. Only when things become game-breakingly obvious, such as in the case of Ivandyr's Hoops FOR PVP, should they be changed. I would strongly suggest that instead of counting poll numbers from players with a vested conflict of interest, you may be much better off to base your decision on the cogency of the arguments in that thread.

Slave
12-20-2011, 05:00 PM
Because those things would only scare more of the population away :P

That is your totally uninformed and unsupported opinion. The things that drew people to the original PvP servers would scare them away? That is a really stupid thing to say. You might as well say that the classic experience on Blue99 would scare people away. It is after all much tougher than the other EMUs.

Softcore PK
12-20-2011, 05:01 PM
That is your totally uninformed and unsupported opinion. The things that drew people to the original PvP servers would scare them away? That is a really stupid thing to say.

I'm a player from one of the original pvp servers, and I would be less likely to continue playing if SZ rules were added to the server. And if item loot went in I'd just be one of the players running around in only no drop gear :S

Slave
12-20-2011, 05:03 PM
I'm a player from one of the original pvp servers, and I would be less likely to continue playing if SZ rules were added to the server. And if item loot went in I'd just be one of the players running around in only no drop gear :S

You should read my post again. I agree No Drop with Item Loot rules is problematic. I have 2 wonderful solutions to that. What part of SZ ruleset do you specifically disagree with or 'scares' you?

Softcore PK
12-20-2011, 05:05 PM
You should read my post again. I agree No Drop with Item Loot rules is problematic. I have 2 wonderful solutions to that. What part of SZ ruleset do you specifically disagree with or 'scares' you?

Training is not pvp, and level 50s camping crushbone noobs would certainly not be a good thing. I'd still play with item loot in, but I'd feel really mean for taking people's items and it would suck a lot losing my own :/

Massive Marc
12-20-2011, 05:06 PM
Because those things would only scare more of the population away :P

I disagree. People aren't zerging to join this server from all over the gaming world. If people are playing here, it's because they're familiar with the game, and EQPVP in general.

Personally I don't see the point in EQPVP if there's no reward for killing the other players (besides coin loot zzzzzz). No scoreboard for bragging rights, no item loot and no yellow text and shitty exp rates are probably bigger reason why people are leaving.

It feels like the server is blue with shitty PVP.

Slave
12-20-2011, 05:09 PM
Training is not pvp, and level 50s camping crushbone noobs would certainly not be a good thing. I'd still play with item loot in, but I'd feel really mean for taking people's items and it would suck a lot losing my own :/

I, also, find it tough to take the Dark Side in KOTOR. So do many others... they are often called Anti-PKs. We sometimes find it fun to band up and hunt down PK guilds. In fact, this was the main occupation of most Rallos Zek players.

Training is certainly PvP. If you had ever played SZ, you would know that. It's a perfectly legitimate (and extremely fun) way to fight forces greater than you when there is no hampering Play Nice policy in place, a policy that muddies the waters of the rules and many take advantage of.

Softcore PK
12-20-2011, 05:11 PM
It's very cool that you had so much fun on SZ, but most players do not want to put up with all that grief. We need bluebies to play here, and we're not going to get any by training them.

Massive Marc
12-20-2011, 05:15 PM
Why would you want a bunch of people that don't PVP to play on a PVP server ?

PS: Training is as blue as the berries on each side of your twig.

Titanuk
12-20-2011, 05:15 PM
Is Skyrim worth it?

yes

SearyxTZ
12-20-2011, 05:16 PM
Guys this thread isn't meant to serve as a repository for any random complaint that you have with the server. I'm sure that list would be a mile long and start with "someone killed me and I got mad".

Let's focus on what will actually bring more people here.

Complaining about exploits is not going to do that.

Everyone has a personal opinion on server rules/structure (item loot, teams, whatever), but ultimately I don't think that is what's stopping people from playing either.


The only thing worth discussing, at least in this thread, is exp rate. If I had not talked to so many former VZTZ'ers or TZT'ers who passed on this server because of the exp rate (again, specifically the early levels), I would not have posted.

I want to see those players playing here. I do not want to see this thread balloon into a bunch of incessant whining and/or random wacky ideas for your custom pvp server. Keep that shit out.

Vile
12-20-2011, 05:16 PM
yes

might have to buy today.. got like $25 in random preorders rotting @ game stop

SanlavenTZ
12-20-2011, 05:18 PM
Searyx have you ever thought that maybe aliens?

Softcore PK
12-20-2011, 05:18 PM
Are the VZTZ and TZT players really the people we even want to be playing here? I feel we have more than enough of them already, and for the population to improve we need some more variety.

Massive Marc
12-20-2011, 05:20 PM
Are the VZTZ and TZT players really the people we even want to be playing here? I feel we have more than enough of them already, and for the population to improve we need some more variety.

You can't say in one post you want to improve the population numbers and then in the next post talk about who should and shouldn't be allowed to play.

You're kinda dumb eh ?

Slave
12-20-2011, 05:21 PM
It's very cool that you had so much fun on SZ, but most players do not want to put up with all that grief. We need bluebies to play here, and we're not going to get any by training them.

Again, your unsupported opinion. What seems to be the real issue is that oldschool PvP players came here expecting a Classic PvP experience and it is completely lacking. There are not any rules in place from either SZ nor the important ones from RZ that would classify this as a Classic PvP server.

The mechanics and the rules just aren't there. We have no item loot, no teams, we have people taking advantage of the Play Nice policy to cause greatly increased mob-style exp death to players wherever possible, we have an artificial level range restriction to PvP. We have no exp bonus and no exp restriction on death to mobs. There are exp penalties in place for hybrids, there are major Classic mechanics (bugs? so were a lot of things that later got 'fixed' and ultimately turned EverQuest into every other MMORPG) that are not being reproduced in PvP for whatever reason.

Your earlier paragraph on being nice to your fellow humans was nice, but your standard bluebie thoughts on server mechanics are what got into this low-population bind to begin with and I don't believe they are well-considered.

Softcore PK
12-20-2011, 05:21 PM
VZTZ players ruined their own lands, I'd really prefer they not ruin mine.

Massive Marc
12-20-2011, 05:23 PM
Problem is, it's not yours. It's ours.

Vile
12-20-2011, 05:24 PM
VZTZ players ruined their own lands, I'd really prefer they not ruin mine.

If VZTZ had the anti hacks in place that R99 has and some stable GMs.. it would've never died.

Simple as that.

Without us there would be no R99. We had no home and Rogean listened to our cries.

Softcore PK
12-20-2011, 05:28 PM
Again, your unsupported opinion. What seems to be the real issue is that oldschool PvP players came here expecting a Classic PvP experience and it is completely lacking. There are not any rules in place from either SZ nor the important ones from RZ that would classify this as a Classic PvP server.

The mechanics and the rules just aren't there. We have no item loot, no teams, we have people taking advantage of the Play Nice policy to cause greatly increased mob-style exp death to players wherever possible, we have an artificial level range restriction to PvP. We have no exp bonus and no exp restriction on death to mobs. There are exp penalties in place for hybrids, there are major Classic mechanics (bugs? so were a lot of things that later got 'fixed' and ultimately turned EverQuest into every other MMORPG) that are not being reproduced in PvP for whatever reason.

Your earlier paragraph on being nice to your fellow humans was nice, but your standard bluebie thoughts on server mechanics are what got into this low-population bind to begin with and I don't believe they are well-considered.

RZ and SZ weren't the only pvp servers. Everyone seems to prefer the ruleset their grew up with, rose tinted glasses when reminiscing and all that..

And if my bluebie thoughts are what got us here, why is the server doing better than VZTZ ever did? That server went out of its way to downplay the bluebie parts of the game.

Djanis
12-20-2011, 05:29 PM
There was a server worse then this.

SZ had classic xp with xp lost in pvp and legal trains.. shhh

Sullon had a permanent server wide exp bonus and hardcoded teams. Let me know what server you are talking about that is worse then this, cause it aint SZ lol. Only one i can think of would be Discord.

Slave
12-20-2011, 05:30 PM
RZ and SZ weren't the only pvp servers. Everyone seems to prefer the ruleset their grew up with, rose tinted glasses when reminiscing and all that..

And if my bluebie thoughts are what got us here, why is the server doing better than VZTZ ever did? That server went out of its way to downplay the bluebie parts of the game.

I believe it was the hacking. Right? Did I win?

gloinz
12-20-2011, 05:36 PM
Sullon had a permanent server wide exp bonus and hardcoded teams. Let me know what server you are talking about that is worse then this, cause it aint SZ lol. Only one i can think of would be Discord.

clearly never griefed greenie

Slave
12-20-2011, 05:45 PM
clearly never griefed greenie

Greens had every chance for revenge: they were allowed to train, to use their brains to hurt the offender in any way they could imagine. They did not lose exp to a red PKer and thus often ganged up on threats. And it was FUN! Additionally, they had teammates to call on who were higher level than them. All these things you either didn't know about or chose to simply ignore in your short post.

Exp bonus alone is not the problem on R99 but seen in the larger context with these other mechanics which are lacking, it becomes clear that the ruleset is indeed the main limiting factor here.

gloinz
12-20-2011, 05:53 PM
Greens had every chance for revenge: they were allowed to train, to use their brains to hurt the offender in any way they could imagine. They did not lose exp to a red PKer and thus often ganged up on threats. And it was FUN! Additionally, they had teammates to call on who were higher level than them. All these things you either didn't know about or chose to simply ignore in your short post.

Exp bonus alone is not the problem on R99 but seen in the larger context with these other mechanics which are lacking, it becomes clear that the ruleset is indeed the main limiting factor here.

clearly doesnt know how to grief greenie

Djanis
12-20-2011, 05:53 PM
clearly never griefed greenie

lol, people who only ever played SZ always try to claim it was the most hardcore of hardcore servers. It wasn't, i got griefed plenty, i was on good team, what else did we goodies do? Most of the time the no skill high lvl griefer ( usually an evil) got fucking owned by a group of lowbies.

Sullon had instant teammates that you could trade and group with and be bro pal kewl d00ds with. On top of it all they had the easiest time leveling than any other server. Not contesting that SZ wasn't an awesome server, it was fucking badass and I loved being an underdog good. But it isn't as difficult as a FFA slow as shit exp grind, exp loss server like this one.

Oh and about Crazycloud's "legal trains" that only SZ had BS. Every pvp server had "legal" training, meaning everybody fucking trained, the GMs didn't give a shit about RZ training and bind camping.

Slave
12-20-2011, 05:53 PM
clearly doesnt know how to grief greenie

I love you man.

HippoNipple
12-20-2011, 06:05 PM
Item loot - brings a different dynamic to the game - people that twink have more to lose, the game means more and every move you make counts. By far the best pvp method. It truly makes people align themselves with like minded folks that have the same goal. People's reputations actually matter. With no item loot you have 3 big guilds that are cookie cutter pve driven with no loyalty to their team. Which brings me to the second structure of pvp...


Teams - Some sort of team from the get go brings the community together. It gives you a safe haven, promotes unity and helping others in the same struggle as you are. It also leads to more PvP when you do happen to see someone from another team. This would also promote loyalty since each team would most likely have only 1 major guild.

Right now the rules are okay. There are at least consequences and later on maybe we will see some big guild vs guild when the majority are level 50 and content opens up. The only thing I would have wanted more is a penalty besides exp (which is already the biggest grind and pain in the neck) and some more unity through game mechanics.

When it comes down to it item loot isn't as bad as people think. You can get some decent no drop gear or risk wearing some gear that you might end up losing. There are ways around losing gear (suicide, attacking mob or guard, pulling +hp item near death, bagging gear before death). The biggest thing item loot brings isn't the reward for killing people, it is the whole social aspect it brings since you actually have to trust people.
Plus how annoying is it that there are items like mana stones that once people have them there is no way to distribute these later in the game. Obviously these would most likely be bagged first when getting pked but the opportunity to grab one from a player is still there. WTF are people so scared about its just a game.

Vile
12-20-2011, 06:10 PM
Guys this whole thread is about XP bonus.. wtf

MethodSZ
12-20-2011, 07:16 PM
Guys this whole thread is about XP bonus.. wtf

xp bonus alone cannot save the server we need a team system

Mexer
12-20-2011, 07:27 PM
xp bonus alone cannot save the server we need a team system

I don't.

Dfn
12-20-2011, 07:27 PM
I opt out of a team.

Snukie
12-20-2011, 07:33 PM
No Teams, no item loots...pls think of the melees they need items. Casters dont

Foreverman
12-20-2011, 07:41 PM
This is my solution: Substantially increase the exp rate from 1-25'ish, but keep the total amount of exp required to go from 1 to 50 as is by dumping the excess experience across 26-50. In short: make the early game faster, and make the late game slightly slower to compensate. Give several weeks advance notice of when this adjusted exp curve will take effect.



^^ have you even thought what this would do to new people trying to lvl from 42 to 50 when everyone else is farming the crap out of them in pvp at 50. basicaly people who hit 50 get a it easy and the res of the people who are now fighting for tons of exp at 42 to 50 are just being farmed for months.

MethodSZ
12-20-2011, 07:54 PM
^^ have you even thought what this would do to new people trying to lvl from 42 to 50 when everyone else is farming the crap out of them in pvp at 50. basicaly people who hit 50 get a it easy and the res of the people who are now fighting for tons of exp at 42 to 50 are just being farmed for months.

people who are 50 already had it easy due to exploits and leveling bugs that have been patched with no consideration given to the rest of the server

Foreverman
12-20-2011, 08:11 PM
Not everyone that is 50 exploited stop crying cuz you dont want to lvl legit.

Slave
12-20-2011, 08:20 PM
everyone that is 50 exploited start crying if you want to lvl legit.

fixed

SearyxTZ
12-20-2011, 08:47 PM
^^ have you even thought what this would do to new people trying to lvl from 42 to 50 when everyone else is farming the crap out of them in pvp at 50. basicaly people who hit 50 get a it easy and the res of the people who are now fighting for tons of exp at 42 to 50 are just being farmed for months.

This happens anyway. Slowing it down another 20% isn't going to make a fucking difference.


Listen -- I don't care how it's done, I just care that it gets looked at. Here's the challenge for everyone: you log in to play on this server, and the first 50 hours or so are about as fun as punching yourself in the dick repeatedly. It's a fantastic game later on, when you're fighting over shit with your guild over whatever in all the cool dungeons, but the experience of "grinding" the first dozen levels is so crappy and slow that we're missing out on people playing here because of it.

You come up with a solution and solve that problem.

Potus
12-20-2011, 08:52 PM
Just bump exp gain by 50%. Problem solved.

Lazortag
12-20-2011, 08:53 PM
Just bump exp gain by 50%. Problem solved.

Let's not. Glad everyone's happy.

Amuk
12-20-2011, 09:13 PM
Holocaust doin it legit, were 42 vs all the 50's and already put our dick down and proved that guk is ours. 50 baddy pve exploiters - stay the fuck out of the south.

Potus
12-20-2011, 10:05 PM
Let's not. Glad everyone's happy.

Bluebie guild down with being bluebies. Film at 11.

Rikimeru
12-20-2011, 10:23 PM
While we're somewhat on the topic, allow me to shamelessly plug an idea in my own self-interest:

Get rid of class xp penalties. It's not classic, but there seems to be a reasonable amount of people who would agree both that the server, while resembling classic as much as anything, is not exactly classic, and that all things classic are not necessarily good and/or fun. I mean, we could at least get rid of the penalty affecting group xp, so I don't get turned down by groups of faggy min-maxers.

I got super jelly the other day when this necro told me he gets 5-7% per kill on a yellow (prob exaggerated a bit but still), knowing that I get 1 or 2%, and it takes like 6 minutes and a shitload of arrows. It's not as though the majority of people aren't still gonna roll insert_ezmodeclass_here anyway.
The past few days I've been in some fun and productive groups, but despite my incredibly nerdy amount of playtime, I'm getting outleveled and I'm gonna be back to lame-ass soloing soon I fear.

I won't make any argument about this change helping the server blossom into a big red flower, nor will I repeat here obvious arguments that have probably already been made in these forums, the same ones that led to the change on live. But if we're seriously considering boosting xp rates in any way shape or form, this should also be included in the conversation.

*Author's Note* I know I'm a fucking masochist for playing a ranger, and an idiot, but 40% penalty or not I wanna do the shit.

haha once my copy of titanium arrives in teh mail ill be rolling a ranger!!!!

Ninja
12-20-2011, 10:31 PM
haha once my copy of titanium arrives in teh mail ill be rolling a ranger!!!!

Played TOR for 2 days, got to level 25 realized all the other players were dumb/anti-social and rolled on red99.

LEVEL 5 ROGUE PVP NINJA STRIKE!1!!!1!

Ninja
12-20-2011, 10:31 PM
Played TOR for 2 days, got to level 25 realized all the other players were dumb/anti-social and rolled on red99.

LEVEL 5 ROGUE PVP NINJA STRIKE!1!!!1!

Not a bad game, bad community (or lack thereof)

Tombom
12-20-2011, 10:43 PM
keep on grindin big buy, you are a champ

Slave
12-21-2011, 02:04 AM
haha once my copy of titanium arrives in teh mail ill be rolling a ranger!!!!

Some people with less money prefer TO RRENT IT. Oops, dumb typo.

visage
12-21-2011, 05:06 AM
What I've learned from this thread is that most people asking for an exp bonus simply don't know how to play the game. I don't mean that they are bad players because they can't handle classic exp, but that they're bad players because they can't handle basic math. That, and they don't know the mechanics of the game.

Exhibit A:



Sorry Doors but I'm going to have to make an example out of you. At levels 1-4, any mob lower leveled than you is considered dark blue. So at level 4, even a level 1 mob is dark blue. The exp you gain from a mob has to do with their con colour, the zone's experience modifier, as well as their level relative to yours. The fact that a level 4 player can gain any experience at all from a mob that is 25% of their level should make you happy - at no other level can you gain exp from a mob that is a quarter of your level. Fact.

The reason you find the grind so slow in the early levels is because you're killing the wrong mobs. If you can't remember that a moss snake is going to give you worse experience than a fire beetle, you have no one to blame but yourself.

Exhibit B:



In classic "light blue" didn't exist - light blue mobs would have been green instead and given no experience at all. On this server they give intentionally nerfed experience, meaning that you should not be killing them. Don't complain about getting slow exp from light blues - in classic you wouldn't have gained anything.

Exhibit C:



So you think that slow exp is the biggest deterrent to a high population, yet blue99 and red99 are respectively the most popular pve and pvp servers on EqEmu. It wasn't a problem for blue99, it won't be a problem for red99. The people who aren't playing would have quit in a week anyway. See exhibits A and B.

Whatever you do to the exp rate, I will play along. I'll stick around no matter what the ruleset is so long as they don't allow boxing, because I enjoy the server and I'm not so bad that I can't deal with a ruleset I don't like. But if you increase the exp, some players will leave, and players who are already playing will enjoy the server less, and therefore log in less. You'll gain some players too, but overall you'll have roughly the same numbers as before while killing the classic feel of the game. There's literally no good reason to increase the exp rate.

You are by far the most annoying person on these forums. Everything you speak of has blue server written all over it. Go seriusly back to divnity and play on the blue server. I remember when your guild whined and cried a crap ton about poop socking. Now your gonna get all upset when people whine about exp? Your one to talk. Basic math and Eq? You do realize this isn't 1999 and people playing this game are generally all vet eq players? Lol at thinking your the only one who knows a fire beetle is more then a moss snakes as far as exp. Im sure well over 90% of the population does too retard. It doesn't negate the fact this is a pvp server not a pve. I believe the fair majority rolled on this server for epic Player verse player battles. Not Player verse enviroment. Therefor having more competition and people to kill relates to the exp rate. When it seems everyone lower than level 20 makes up less than 20% of the population as a whole. That say's something.
This is a pvp server. We should be encouraged to kill eachother. This softcore pvp crap is why I despise your guild as a horr

Softcore PK
12-21-2011, 06:01 AM
PvP and PvE are two halves to a whole. I don't want watered down PvE just because some other players don't like playing EQ for what it was meant to be :/

Avon Barksdale
12-21-2011, 06:17 AM
haha once my copy of titanium arrives in teh mail ill be rolling a ranger!!!!

Good man! You can help me track this ***** Omar who's been hitting my stashes.

Morninx
12-21-2011, 07:28 AM
Your arguments and opinions are obviously a waste of time. All of you.

All of you that originally fought for classic exp on a pvp server. I told you so.

Grento
12-21-2011, 07:45 AM
PvP and PvE are two halves to a whole. I don't want watered down PvE just because some other players don't like playing EQ for what it was meant to be :/

It was meant to played with a lot of people, i cannot imagine there being a lot of people at low levels in a month or two.

Kraz
12-21-2011, 09:42 AM
*Chanting* exp exp exp exp exp exp exp exp exp

PhantomRogue
12-21-2011, 09:57 AM
Sorry for derailing your thread Searyx, but I had some spare time today and I wanted to respond to 'exploits'. I believe people claiming lots of exploits are happening, when in fact they aren't, is detrimental to pvp population and should be considered part of the stimulus package.


Yep. We take exploits seriously when they are real. So, once again, if the biggest problem so far is the fastest nerfed halfling, I say enjoy what is working great, and not harp on the small stuff. But if that is all there is, continue on, it will possibly make more players quit who can't think objectively.
Ya, just stubborn and arrogant. Despite the fact recharging is classic, there's a poll up about thoughts on recharging. Go vote if you haven't. I'd hazard to guess if we didn't have recharging to remove, there would be similar arguments about, "this is classic, we should be able to recharge items." That's not a fucking exploit, imo. It's a game feature that you and most people do not agree with, and it is being addressed.

There's a pathing problem in everquest? /sarcasm off. If you know of a specific bug, report it. If it's an exploit, report it through petition/exploit. EQEMU's .path file system is free to use and develop. If this is a problem, everyone in the community can work on .path files.... Please do.

It was bad. It was a real 'exploit'. That's why it was removed within hours. I'm saying that stupid halfling isn't the cause of population loss. People exaggerating it might be, though. If this is the only exploit.. if I removed (estimated range here, if a query was done to remove 2pp -100pp from a few people, this would never be mentioned again, and another issue would rise to power as the supreme exploit)
That happens regardless. In every mmorpg, there are people who play consistently more than others. Online all day, every day will get you far in EQ. If Nagafen was exploited in some way, I hope it is reported. We are doing our own tests as well.

Yes, it is Arrogant and Stubborn. Because the majority of the population wanted it GONE. Wanted it out of "classic." If you wanted Classic, why didn't you keep the crazy bugs in? Oh, my bad, it's "Roegan Classic."

You make yourself look dumber when you say, well we didnt fix Issue 1, because "its in Classic", but you fixed Issue 2 because "it was broke in classic." Seriously, either you want it Classic or you want it "Roegan Classic." Make up your minds.

It makes the Dev team look out of sorts and not knowing what the other Dev actually wants. Three people making their own changes and never having a clear view on what should be done.

Who is saying that its solely the halfling quest that caused people to leave? You are focusing on one issue when its the summation of all the exploits that is the cause of the problem. redacted (An exploit is ANY gaming of the system that the Dev's didn't see coming, regardless how small the benefit is, its still exploiting)

I pointed out many issues the server had, all added up to have a very real effect the population evolution. We had 500-600 in first week and now hovering at 300 prime, coincidentally Red is usually around 60-70% of Blue's population.

How about we just look at some other threads, People begging for XP Bonus, People making threads asking if its possible to start a new character, people talking about resists, the RAMPANT trading of Blue to Red and Red to Blue (OBVIOUSLY NOT CLASSIC), and stop arguing about the exploits that already occured that obviously isnt going to be looked at. And lets figure out how to keep what people we have here, staying here.

Wamorn
12-21-2011, 11:10 AM
I am pretty new here but i think the exp rate increase would.bring more people. I know 3 people off the top of my head that would play if the exp was faster. When i told them about the server their reply was "Sounds really cool, i dont have time to level at classic though.".

As for me, i have next week off and hope to get some time in, after that if i cant get to a level where i.can find groups regularely i might hang it up. i dont have the time to invest needed to hit level 50 just duoing with my wife. I hit level 7 and she is 5 and still havent found.a group near oggok/guk.

I live for pvp, i enjoy eq pvp but not enough to spend 6 months or so of casual playing to get to the fun point.

Humerox
12-21-2011, 12:11 PM
Me internet has been out for over a week so I haven't logged in to check yet, but I'm assuming from the notes that guards are assisting against initial PC aggression, yes?

IMHO this was probably the biggest hit the server took in terms of new players, and casuals sticking around. Now that the damage is done, there needs to be more to bring them back.

Experience boost is a good hook, and leaving it sub-20 isn't a bad idea at all. We need to focus on helping the server grow, and those that leveled the harder way can say "Yah, I did it without the help, newbs".

I argued for teams from the start. Taking the best ideas from each original server and leaving out the worst (training for example) would rock. Teams build in many good things for new players that are essentially blue, and you can't have good PvP unless you have good PvE. The gear has to be obtained, the levels have to be made, yada yada.

Before my mini-hiatus I was seeing improvement in the way people related at low level... "PK in zone" was becoming the norm vs. nothing but PK's in zone, etc. Softcore said it best...the health of the server is totally hinged on how we all relate; what friendships/alliances we make in the beginning...when there's no opportunity for that, the server is going nowhere. Teams help build this, and it gives a clear "us vs. them", no matter what side you're on. The biggest problem was the division of races/classes, and there have been a few good posts in this thread on how to distribute that.

tldr; my vote is to increase xp sub 20 and implement teams.

PS - Devs are doing a great job...srsly.

PhantomRogue
12-21-2011, 12:28 PM
I live for pvp, i enjoy eq pvp but not enough to spend 6 months or so of casual playing to get to the fun point.

winner winner chicken dinner

HippoNipple
12-21-2011, 12:40 PM
1) Experience - increasing exp rate - bonuses for certain weekends honestly just piss people off that miss it, it should be a permanent thing. If you just make it for low levels whatever, better than nothing I guess. I would probably just miss the exp bonus by the time it came out if this happened so as someone who would benefit the least I can say it wouldn't bother me if it was for the good of the server.

2) Teams - as humerox stated, teams help and are a lot of fun. There would probably have to be teams of two since the population isn't large enough. Also it might be tough to split up the teams so both sides had all the classes, but it can be done.

3) GM events - always a plus

4) Ban Mardur

Lazortag
12-21-2011, 02:11 PM
You are by far the most annoying person on these forums. Everything you speak of has blue server written all over it. Go seriusly back to divnity and play on the blue server. I remember when your guild whined and cried a crap ton about poop socking. Now your gonna get all upset when people whine about exp? Your one to talk. Basic math and Eq? You do realize this isn't 1999 and people playing this game are generally all vet eq players? Lol at thinking your the only one who knows a fire beetle is more then a moss snakes as far as exp. Im sure well over 90% of the population does too retard. It doesn't negate the fact this is a pvp server not a pve. I believe the fair majority rolled on this server for epic Player verse player battles. Not Player verse enviroment. Therefor having more competition and people to kill relates to the exp rate. When it seems everyone lower than level 20 makes up less than 20% of the population as a whole. That say's something.
This is a pvp server. We should be encouraged to kill eachother. This softcore pvp crap is why I despise your guild as a horr

Woah Visage (or should I say Kovenant), who buttered your bagels this morning? I noticed you quoted my entire post yet you didn't respond to any of it! Several people made comments about how blue mobs in the early levels weren't giving enough exp, and I was telling them why (it works differently here than on other emu servers). I was further arguing that the reason people are leaving is because they are too bad at this game and lack basic math skills. If people also don't know that light blue mobs are giving severely nerfed experience (something that also works differently here than on other emu servers), then they aren't going to make it very far and they probably would have quit regardless of a 20% experience bonus.

Nirgon
12-21-2011, 03:18 PM
Yes, it is Arrogant and Stubborn. Because the majority of the population wanted it GONE. Wanted it out of "classic." If you wanted Classic, why didn't you keep the crazy bugs in? Oh, my bad, it's "Roegan Classic."

You make yourself look dumber when you say, well we didnt fix Issue 1, because "its in Classic", but you fixed Issue 2 because "it was broke in classic." Seriously, either you want it Classic or you want it "Roegan Classic." Make up your minds.

It makes the Dev team look out of sorts and not knowing what the other Dev actually wants. Three people making their own changes and never having a clear view on what should be done.

Who is saying that its solely the halfling quest that caused people to leave? You are focusing on one issue when its the summation of all the exploits that is the cause of the problem. redacted (An exploit is ANY gaming of the system that the Dev's didn't see coming, regardless how small the benefit is, its still exploiting)

I pointed out many issues the server had, all added up to have a very real effect the population evolution. We had 500-600 in first week and now hovering at 300 prime, coincidentally Red is usually around 60-70% of Blue's population.

How about we just look at some other threads, People begging for XP Bonus, People making threads asking if its possible to start a new character, people talking about resists, the RAMPANT trading of Blue to Red and Red to Blue (OBVIOUSLY NOT CLASSIC), and stop arguing about the exploits that already occured that obviously isnt going to be looked at. And lets figure out how to keep what people we have here, staying here.


Go ahead and put the resurrection bug that let you jump to max level in a matter of a few hours also. If I compiled a list of bugs I could think of that were in Classic that *never* even made it here, you'd seriously reconsider this.

Bugs need to be removed. Stop being a dunce.

Dfn
12-21-2011, 03:21 PM
Shut the fuck up about teams. You can't reactively add teams without allowing every single existing character a race/class/deity change. Teams are also ultra gay so go run your [edit before ginnypig bad word rage] elsewhere.

Sub 20 exp is an excellent idea. Theres no reason 3-20 should take so long.

Humerox
12-21-2011, 03:31 PM
Shut the fuck up about teams. You can't reactively add teams without allowing every single existing character a race/class/deity change.

Like everyone is so vested at this point, right?

Vile
12-21-2011, 03:37 PM
We just want news on easier XP 1-30... where is this news. A simple yes or no would suffice. I need to know whether or not to buy Skyrim...

Softcore PK
12-21-2011, 03:42 PM
We just want news on easier XP 1-30... where is this news. A simple yes or no would suffice. I need to know whether or not to buy Skyrim...

Just because Searyx made a post about it does not mean we're waiting to hear from the devs. I think it's safe for us to assume the answer is "No," until we hear the hint of anything otherwise from one of them.

Szeth
12-21-2011, 03:45 PM
I would say absolutely zero chance they make 1-30 exp easier. 1-30 is the crucible.

Massive Marc
12-21-2011, 03:47 PM
Just because Searyx made a post about it does not mean we're waiting to hear from the devs. I think it's safe for us to assume the answer is "No," until we hear the hint of anything otherwise from one of them.

cool, lets wait until the population drops to 100~ and no one wants to come back. Then we add the experience modifier when its already too late.

smooooth plan my man.

Slave
12-21-2011, 04:01 PM
Teams - as humerox stated, teams help and are a lot of fun. There would probably have to be teams of two since the population isn't large enough. Also it might be tough to split up the teams so both sides had all the classes, but it can be done.



The team with Humans will always have the only Monks, but ... does that seem overpowered? Each team still has Shadowknights. I'd leave that decision to the players. Either that, or they would have to unClassically allow other races to become Monks, or allow Humans to play on any team. (which would be a larger problem imo).

Otherwise, I came up with a rather decent breakdown of Team/Race:



I suggest PvP Teams. Teams put the casual player in a great guild-like entity right away, and fosters more PvP action. You see someone not on your team? You KILL THEM!

Casual players often don't join guilds, nor want to. But throw them on a team and suddenly they have a huge sense of camaraderie, a purpose, and friendly help to level. Things become much more fair and balanced.

So I propose:

-Teams:
Ogre/Wood Elf/High Elves/Dark Elves VS
Humans/Barbarians/Erudites/Dwarves VS
Trolls/Gnomes/Halflings/Half-Elves

Here we see every team has a 'large' tank type, a good int caster, a good shaman and priest chassis. And we'll see some more interesting combos in race/class. The major problems with teams, ie all large races and necromancers on one side, for example, can be averted this way.


Splitting teams in half could be done too, I don't know why I never even considered it! Oh yeah, SZ REPRESENT!

After putting in a few minutes for 2 Team Paradigm (2TP hereafter):

Ogre, Wood Elf, High Elf, Dark Elf, Half-Elf, Dwarf VS
Troll, Barbarian, Erudite, Human, Gnome, Halfling.

Either one works for me... in fact this 2-team thing just gained some steam in my head, due to the population. Although 3TP could foster a greater sense of belonging, etc, just because it'll seem more like it's you guys vs the world, and allow a larger range of PvP to happen, since you won't be able to attack your own team. So which is more important, being able to find groups to level with, or being more unique and able to attack more people?

PhantomRogue
12-21-2011, 04:03 PM
Go ahead and put the resurrection bug that let you jump to max level in a matter of a few hours also. If I compiled a list of bugs I could think of that were in Classic that *never* even made it here, you'd seriously reconsider this.

Bugs need to be removed. Stop being a dunce.

You are the one being obtuse. I'm saying you CAN'T pick and chose which bugs you want to fix and call it classic. Are you that dense that you cant understand this? When you allow the bugs in, it makes for an lopsided experience for players who don't know all the in's and out's of EQ, and those are the ones who you try to lure back to Red/Blue 99.

The game has been out for almost 13 years. The things that were done to 'exploit' red99 have been known for years. Recharging Golem Wands, The Mail quest, the Halfling Quest, Recharging Red Wands, were talked about on vent/ts before the server went live.

These things were well known. Why they weren't fixed before release is beyond me.

Your dumbass totally misses the point of every post I make.

Softcore PK
12-21-2011, 04:04 PM
I'm still not convinced that the exp rates are the problem. There's not many to group with at the lower levels, so the solution is to powerlevel everyone to 20?

When I tried playing VZTZ, I boxed a cleric and warrior to level 20. It didn't take long at all, but then I quit because I did not come across a single other player in range of me. Decreasing the amount of xp needed to level will, if anything, make it harder for group-dependent classes to stay caught up with the soloers. People soloing get an increase in xp, and people without groups and no ability to solo are still stuck getting 0 xp during those times.

bamzal
12-21-2011, 04:29 PM
Exp rate needs to go up bad. No one wants to grind 6 hours per level on a pvp server, especially one that causes exp loss.

i do. I'm here to play classic everquest.

Mexer
12-21-2011, 04:39 PM
i do. I'm here to play classic everquest.

Nirgon
12-21-2011, 04:59 PM
I've enjoyed leveling up and pvping as I do so.

I've been geared out on boxes before and "it sucks" getting that all back. But when you avoid that "I should already have everything" mentality and play for what it is, you too can enjoy the strug.

Kassel
12-21-2011, 05:08 PM
i do. I'm here to play classic everquest.