View Full Version : Red99 Stimulus Plan (some constructive feedback)
Humerox
12-21-2011, 05:09 PM
I'm still not convinced that the exp rates are the problem. There's not many to group with at the lower levels, so the solution is to powerlevel everyone to 20?
Absolutely not!
I don't think a ~20% boost in xp is by any means a PL...and it's enough to attract people, I'd hope. Maybe not at this point...but I've noticed a big change in numbers and who's playing just in the week that I've been gone.
:(
Melveny
12-21-2011, 05:38 PM
Searyx look what you did! Shame on you.
Kidding.
Lazortag
12-21-2011, 05:42 PM
The problem is that a 20% boost in exp isn't enough to attract people. If it takes you 240 hours of played time to ding 50, then making it take 200 hours instead isn't going to bring in tons of players. You need to think about what demographic is disinterested because of slow exp: is it the people who have real lives, or the people who are just too awful at the game (95% of VZTZ players) to endure the grind? I'd guess it's the latter just from reading this thread. And that's why 40 hours isn't going to make a difference for these players, because they want to instantly ding 50, they don't want to experience mid-level pvp, they just want to hide away in some remote area of Norrath where they can level undisturbed and participate in epic 30 vs. 30 fights over dragons. The problem is that you can't have a 30 vs. 30 fight on a server that has only 20 people, which would be the fate of this box if the VZTZers got their way.
Zigfreed
12-21-2011, 05:52 PM
JC.. Don't any of you actually read what he wrote? He didn't say make it take less time in total or be a smaller mountain of xp to climb.. He just said to make 1-20 a bit easier and make the other levels a teeny bit harder.
Seems like a pretty good idea to get folks hooked first. Get em to lvl 20 and they will prob go to 50.
Albane
12-21-2011, 05:52 PM
You need to think about what demographic is disinterested because of slow exp: is it the people who have real lives, or the people who are just too awful at the game (95% of VZTZ players) to endure the grind?.
So it takes skill to sit in front of your computer for 16 hours a day repeating the exact same 3 actions?
The reason for the xp bonus is to try and get people hooked. Once you reach level 30, whether it took you 3 days played or 8 days played, you begin to feel a little more invested. As you gain more and more levels, and at 50 when you get new gear, you become even more invested. This investment is why MMO's are such a success. If you cannot get players to stay around long enough to become invested, then you failed.
Potus
12-21-2011, 05:53 PM
Ok then up it to 50%, problem solved!
Don't want to spend 6 hours grinding to get a level.
Albane
12-21-2011, 05:54 PM
JC.. Don't any of you actually read what he wrote? He didn't say make it take less time in total or be a smaller mountain of xp to climb.. He just said to make 1-20 a bit easier and make the other levels a teeny bit harder.
Seems like a pretty good idea to get folks hooked first. Get em to lvl 20 and they will prob go to 50.
This won't happen. Those people who have been here a month, but have not reached level 50 do not want to be punished by having these levels take longer. Imagine a hell level with a 20% decrease in exp rate.
Albane
12-21-2011, 05:56 PM
Ok then up it to 50%, problem solved!
Don't want to spend 6 hours grinding to get a level.
IMO, level 1-8 should be increased by 50%. These levels are way too slow for the few abilities and the small area of options you have. Level 9-20 should be 25% and then maybe 15% faster from 21-29. After that, level 30 will test their true ability to "show skill and grind".
Truth
12-21-2011, 06:01 PM
make everyone start 50 with epics on vendor
Potus
12-21-2011, 06:03 PM
Grinding has no skill. Grinding is the most mindless, bluebie, stupid, retarded thing ever invented; the byproduct of lazy developers who did not create enough content and thus have to stretch out the time of a game. It's such a repetitive task lacking any semblance of "skill" that botters can easily program any MMO to do it.
No one wants to grind. If they did, they'd play P99 Blue and stay there. This is a pvp server. People want to pvp, they don't want to fucking camp aqua goblins for 6 hours at any level, especially if you're going to penalize them for pvping by putting in exp loss.
Lazortag
12-21-2011, 06:19 PM
So it takes skill to sit in front of your computer for 16 hours a day repeating the exact same 3 actions?
...
To a certain extent it does require skill to grind effectively and to gain experience at a reasonable rate. It requires knowledge of the game and basic math skills which apparently several players in this thread lack. If you're level 4 attacking a decaying skeleton and wondering why you aren't gaining an acceptable amount of experience, it's safe to say you are probably not very good at this game. Same goes for the player who farms light blues and wonders why his experience bar isn't going up very fast.
Nirgon
12-21-2011, 06:20 PM
You trying to tell me that people don't die accidentally or run into pvp in their leveling spot by having to stay there longer? Have more chances for certain items to enter the economy?
Go troll WoW devs for faster xp and wtfever those xp booster things for alts were that let you max in a day. Then complain that the game is too easy, has no dungeon groups at low lvls, boring etc, finally return here and throw yourself upon the mercy of the court.
I think "the grind" it's less "pointless" than you think.
Foreverman
12-21-2011, 06:26 PM
i dont think the grind is pointless it makes it so that every duchebag doesnt have 10 maxed alts logged out in the same zone to keep harrasing with. I know eventually people will but at least they will have somewhat paid for it.
Nirgon
12-21-2011, 06:30 PM
Moreso, yeah, levelling up with no items in the economy and no power leveling available in EQ is something most modern "gamers" can't handle. I think the population is what I'd expect for now.
Albane
12-21-2011, 06:32 PM
Go troll WoW devs for faster xp and wtfever those xp booster things for alts were that let you max in a day. Then complain that the game is too easy, has no dungeon groups at low lvls, boring etc, finally return here and throw yourself upon the mercy of the court.
I think "the grind" it's less "pointless" than you think.
Are we talking about the most successful MMO of all time? The game that currently makes over 130 million a month in revenue? People play WoW because the content is there, not because they were forced to grind the same mob for 16 hours.
If anything, pointing out WoWs success is a perfect reason for why the xp in this game needs to be increased at the starting levels, when there is nothing to do but solo grind. Were you being sarcastic?
No one is asking for free levels or the grind being removed. We are just trying to come up with a way to increase the servers population, and most of us know of people who would come back to play if the starting levels were not so slow.
Nirgon
12-21-2011, 06:43 PM
The game that almost everyone here isn't playing and would rather play this?
Context of argument? Not talking about 129,999,749 other people on that side of the fence?
My face, your forum avatar atm?
What's a sarcastic? Orly?
No one is asking for free levels or the grind being removed.
There is no spoon?
Humerox
12-21-2011, 06:45 PM
ANo one is asking for free levels or the grind being removed. We are just trying to come up with a way to increase the servers population, and most of us know of people who would come back to play if the starting levels were not so slow.
Think this nails it. Anything we can do to increase the attractiveness of starting a toon = win.
The game really doesn't start to shine PvP-wise until the 30's anyway, imo.
Nirgon
12-21-2011, 06:46 PM
You try getting 130 million of those fine gamers playing that most successful game of all time over here. They don't want a challenging game or one without cutesy shit and repetitive "betterer" stats. Or a game where you can't lose in pvp and still get epics.
Nexenn
12-21-2011, 07:32 PM
My 2 cents: XP rate is aweful. Thought a few times about quitting already because of it. Because people are so ignorant on EQemu forums ill have to state that I've been playing for years and know how to XP effectively etc. It's just slow and that's all there is to it.
Danien
12-21-2011, 07:34 PM
The main reason why I'm not playing is because of the anti-social nature of the server. Even during the first two weeks when everyone was playing it was very hard to find a group with people outside your clique. It really didn't matter which zone you were in, there just wasn't a whole lot of groups to be had. Once you did find a group it was usually a shitty setup among the likes of SK, SK, Rng, Druid, Rog, Shm.
I could have grinded up and found a guild I'd enjoy playing in, but I don't believe a server can attain and maintain a healthy population if the average gamers needs aren't met. I still think it was a big mistake to make this server FFA, there's a reason why the main bulk of the PvP-servers were teambased.
Danien
12-21-2011, 07:40 PM
Idiot detected.
I'm a realist.
I'm a realist.
Do you gather herbs is that fun for you?
Fuzking turn up the exp! Im as serious as a heart attack! We all want to play but we refuse to waste time other then 10 min on these forums.
Scrooge
12-21-2011, 08:08 PM
Just something to consider here: P99 itself didn't even have half the population it has now, upon release, or even within the first few months. It took time for the playerbase to grow and develop.
Yes, the XP grind can be brutal, however...the grind itself is part of classic, just like all the other things people want out of a classic server. Don't worry about getting 50, just play the game with your friends and enjoy yourselves, and if you can't then find another game or server that gives you the satisfaction you're looking for.
I personally had a rough time going from 1-16, I considered stopping entirely on more than one occassion... I haven't had to deal with this kinda grind in a long while, but after a while you get used to it and it gets easier.
Danien
12-21-2011, 08:22 PM
Do you gather herbs is that fun for you?
Makes sense (Not really, I lied).
Kassel
12-21-2011, 08:28 PM
Fuzking turn up the exp! Im as serious as a heart attack! We all want to play but we refuse to waste time other then 10 min on these forums.
This exp stopped me at level 8.
So with 50% MOAR exp you would have given up at level 11? Just admit you cant handle red99 and tuck that tail in and run like the rest of the failures.
Edit - added MOAR
Lazortag
12-21-2011, 08:29 PM
So with 50% exp you would have given up at level 11? Just admit you cant handle red99 and tuck that tail in and run like the rest of the failures.
dingdingdingding
Potus
12-21-2011, 08:38 PM
To a certain extent it does require skill to grind effectively and to gain experience at a reasonable rate. It requires knowledge of the game and basic math skills which apparently several players in this thread lack. If you're level 4 attacking a decaying skeleton and wondering why you aren't gaining an acceptable amount of experience, it's safe to say you are probably not very good at this game. Same goes for the player who farms light blues and wonders why his experience bar isn't going up very fast.
Please stop with this horrible straw man. No one is saying this and you know it.
Lazortag
12-21-2011, 08:46 PM
Please stop with this horrible straw man. No one is saying this and you know it.
Um. Read earlier in this thread. People were in fact saying those exact things.
Kassel
12-21-2011, 08:47 PM
My failures (notably, releasing content too soon and caving in to the most-hardcore contingent of players) served as learning experiences.
Its pretty damn funny that you admit one of your failures is caving into a group of players and now you suggest the GM's cave into another group of players.
How about this, quit bitching and play the game the dev's have been so gracious to allow us to play for free. If they ask you for specific feedback, give it. Do not try and change the parameters of the server to try and cater to a specific group. They have a vision! Let them do their thing, if you dont like it, dont play, no one will give any fucks. If you want to take 4 months to 50, join the crew thats fine too. The proof is the success of Blue, it took a while for it to grow but it clearly is the most prosperous EQEMU ever.
bamzal
12-21-2011, 08:52 PM
make everyone start 50 with epics on vendor
Thats pretty much what it will take to stop threads like this from starting
xblade724
12-21-2011, 08:54 PM
Whoever said something about ever-so-slightly boosting the xp for <25 is something I agree with. Doubt it'll happen, but sounds nice. Even for classic, feels so slow for the lower lvls.
juicedsixfo
12-21-2011, 08:57 PM
Yes, the XP grind can be brutal, however...the grind itself is part of classic, just like all the other things people want out of a classic server.
The issue here is that people can't find groups and eventually stop logging in after a couple days of no legitimate way to level. Killing dark blues for 1% exp as a low level warrior and then regenerating for 15 minutes to kill another just doesn't work. Not everyone wants to play a solo class.
Danien
12-21-2011, 09:42 PM
The issue here is that people can't find groups and eventually stop logging in after a couple days of no legitimate way to level. Killing dark blues for 1% exp as a low level warrior and then regenerating for 15 minutes to kill another just doesn't work. Not everyone wants to play a solo class.
This
Potus
12-21-2011, 09:48 PM
Um. Read earlier in this thread. People were in fact saying those exact things.
No they weren't, they were saying that because there's no one on, they couldn't find groups, and the only recourse were for group classes like Warriors to solo light blues.
But keep on misrepresenting crap because you want to be a bluebie on a pvp server.
Here, I even found it:
http://www.project1999.org/forums/showpost.php?p=498147&postcount=76
Mexer
12-21-2011, 10:02 PM
Rly, this is laughable. I have no clue how old the average user is over here, but sorry to say. 250 peeps, and u guys arent able to manage a few LvL Hotspots where everybody knows, the chances to find a Grp is better, then running around and shouting LFG for hours. C'mon.
Just announce a view Spots via Forum for diff. Lvl Ranges and bring it on...
See everything as a Challenge and imagine how to master it...
Oh wait, wrong Film...
Sry for imperfect english.
Scrooge
12-21-2011, 10:18 PM
See everything as a Challenge and imagine how to master it...
This plays a big part in what keeps EQ interesting for me and the people I hang with.
Ninja
12-21-2011, 10:26 PM
When I started a few days ago pop was usually above 250, now it hasn't been at 250 in a day or two... More like 220ish.....
Can we get global /ooc?
Danien
12-21-2011, 10:44 PM
This plays a big part in what keeps EQ interesting for me and the people I hang with.
The challenge should not be to find a group, but rather the game itself.
Rikimeru
12-21-2011, 10:52 PM
When I started a few days ago pop was usually above 250, now it hasn't been at 250 in a day or two... More like 220ish.....
Can we get global /ooc?
:eek::):confused::D
Billbike
12-22-2011, 10:40 AM
There NEEDs to be a PVP server xp bonus or rotate some hotzones asap.
Blue server time to 50 is what? I never played
Red server time to 50 will be around 50% longer if you actually pvp.
In the interest of not burning everyone out, bump it 20%, will still be slow as hell.http://images.cheezburger.com/completestore/2009/6/23/128902306339915761.jpg
oldfish
12-22-2011, 10:50 AM
Again, your unsupported opinion. What seems to be the real issue is that oldschool PvP players came here expecting a Classic PvP experience and it is completely lacking. There are not any rules in place from either SZ nor the important ones from RZ that would classify this as a Classic PvP server.
The mechanics and the rules just aren't there. We have no item loot, no teams, we have people taking advantage of the Play Nice policy to cause greatly increased mob-style exp death to players wherever possible, we have an artificial level range restriction to PvP. We have no exp bonus and no exp restriction on death to mobs. There are exp penalties in place for hybrids, there are major Classic mechanics (bugs? so were a lot of things that later got 'fixed' and ultimately turned EverQuest into every other MMORPG) that are not being reproduced in PvP for whatever reason.
Your earlier paragraph on being nice to your fellow humans was nice, but your standard bluebie thoughts on server mechanics are what got into this low-population bind to begin with and I don't believe they are well-considered.
I guess we all have our own idea of whats making the server tank.
To me youve left out the key element of my Rallos Zek experience: PVP would happen, and alot, every day. This is not happening here, 99% sure its because of xp loss.
On rallos everyday you had people taking hours long break from drudgery of grinding to have fun in pvp.
In this "classic" server (In most respects i dont give a fuck about whats classic, but xp loss was a bad idea), the longer you have fun pvping, the more you are being set back in this already god awful, wanna pierce my eyesockets with a pitchfork grind.
Im not willing to grind hard to 50 for some hypothetical pvp promised land. I stopped playing because i wasnt getting what i thought id be getting from a Classic Rallos pvp server: pvp.
Sticking with this to 50 and betting that rolling alts will give me a different experience from what i had (people running away after the first death because of xp loss) would be stupid.
If you are going to keep xp loss as a poopsock game mechanic, you should crank up xp, either across the board or through hot zones. Or just keep that xp loss poopsocking shit to raid zones.
lethdar
12-22-2011, 11:21 AM
Any lower lvls who want resist gear on the cheap can msg me, selling the 7mr bracers at cost as long as you run to me / meet my mule.
PhantomRogue
12-22-2011, 11:41 AM
I guess we all have our own idea of whats making the server tank.
To me youve left out the key element of my Rallos Zek experience: PVP would happen, and alot, every day. This is not happening here, 99% sure its because of xp loss.
On rallos everyday you had people taking hours long break from drudgery of grinding to have fun in pvp.
In this "classic" server (In most respects i dont give a fuck about whats classic, but xp loss was a bad idea), the longer you have fun pvping, the more you are being set back in this already god awful, wanna pierce my eyesockets with a pitchfork grind.
Im not willing to grind hard to 50 for some hypothetical pvp promised land. I stopped playing because i wasnt getting what i thought id be getting from a Classic Rallos pvp server: pvp.
Sticking with this to 50 and betting that rolling alts will give me a different experience from what i had (people running away after the first death because of xp loss) would be stupid.
If you are going to keep xp loss as a poopsock game mechanic, you should crank up xp, either across the board or through hot zones. Or just keep that xp loss poopsocking shit to raid zones.
The EXP loss on here is negligible. That is not the reason PvP dosen't happen.
The reason PvP doesn't happen is the server is unbalanced and scattered right now.
You have your holocaust vs Nihilum vs Random other people in LGuk, SolB and whatnot. But after that, its a ghost town, I can level in certain zones and never see anyone. There are multiple groups of Guilds that are supposedly KOS to each other, grouping together to get EXP.
You want to know why there is no PvP, its because the server has no BENEFIT to PvPing other than EQDick(tm) syndrome. People aren't ruining an EXP spot just to pvp someone. This is why exp bonuses are beneficial.
PvP servers are NOT "about the journey," they are about the fucking up someone elses raid and massive PvP battles. And the more people you can entice to stick around to get to those rewards, the better the server is. But add the slow ass EXP with the dearth of people and you get what we already have. A server with a population that is slightly declining every week (what it will even out as is anyone's guess).
Massive Marc
12-22-2011, 11:45 AM
PvP servers are NOT "about the journey," they are about the fucking up someone elses raid and massive PvP battles. And the more people you can entice to stick around to get to those rewards, the better the server is. But add the slow ass EXP with the dearth of people and you get what we already have. A server with a population that is slightly declining every week (what it will even out as is anyone's guess).
I approve !
Nirgon
12-22-2011, 12:02 PM
There was so much pvp at launch which was the problem for some. I personally found a lot of it and how seriously some people took it to be the best part. Other people thought they were safe or shouldn't be attacked while fighting mobs. They got Carl Winslowned.
Mexer
12-22-2011, 12:56 PM
To many minds are painted blue here, thats where the fish begins to stink.
Softcore PK
12-22-2011, 12:57 PM
There's no lack of pvp; all you have to do is seek it out.
zixxer
12-22-2011, 02:11 PM
There's no lack of pvp; all you have to do is seek it out.
But there's no point to seeking it out, if there was item loot at least there would be a point to it, something to make it exciting.
Oh, and I know what people say about item loot....blah blah blah there's going to be naked casters gank squads running around killing people, good! at least it would make me nervous about sitting there if I knew they were in the zone, you know adding some excitement to the game??? As it is now I could care less who's in the zone, and could care less if I get killed.
I can't even enjoy reading the smack talk in ooc while I med since that is taken out as well...I just have to sit there staring at my screen like a zombie. Or watch TV until I get mana back.
Yesterday someone in range ran by me and I almost attacked him but I didn't. I couldn't even muster enough energy to give two shits about it. I thought to myself, what's the friggin point, and logged off.
Softcore PK
12-22-2011, 02:13 PM
Apathy is no good for anyone :(
Billbike
12-22-2011, 02:24 PM
Low level pvp takes time away from me dinging 50 next February.
I hate waisting time.
Vamael
12-22-2011, 02:39 PM
wtf, you guys keep bringing up item loot. Stop, you haven't been around for the last 3 years of eq box pvp. It drives the population to 40. Yes, It's fun. We have had Item Loot in the past many of times, all It did was kill the server in a 2 week period. The pro Item loot community took a slap on the wrist so they're could actually play everquest with pvpz.
inimegalg
12-22-2011, 02:42 PM
Server is tanking because it's a few years late... but it is what it is..
too many games coming out, Diablo 3, Guild Wars 2, Star Wars just came out.. new WoW xpac... a year or two ago when it was just WoW for the most part it would have been perfect and probably drawn a higher pop
Just enjoy whatever you can take from it.. if you don't like it, there will be plenty of new gaming options for you..
VanEyck
12-22-2011, 03:22 PM
While item loot is an intriguing option one only has to recall the past ratio of blue to red players on live, which was well above 10 blue to one red player. Even among pvp servers alone, classicly there was 2 coin loot players to 1 item loot player. A game like this is best with more people playing, more targets, more amusing drama. There is just no way for item loot to fit in with the goals of this server, barring opt in item loot via book turn in or something like that.
Djanis
12-22-2011, 03:25 PM
Grinding has no skill. Grinding is the most mindless, bluebie, stupid, retarded thing ever invented; the byproduct of lazy developers who did not create enough content and thus have to stretch out the time of a game. It's such a repetitive task lacking any semblance of "skill" that botters can easily program any MMO to do it.
No one wants to grind. If they did, they'd play P99 Blue and stay there. This is a pvp server. People want to pvp, they don't want to fucking camp aqua goblins for 6 hours at any level, especially if you're going to penalize them for pvping by putting in exp loss.
amen brother.
zixxer
12-22-2011, 03:32 PM
While item loot is an intriguing option one only has to recall the past ratio of blue to red players on live, which was well above 10 blue to one red player. Even among pvp servers alone, classicly there was 2 coin loot players to 1 item loot player. A game like this is best with more people playing, more targets, more amusing drama. There is just no way for item loot to fit in with the goals of this server, barring opt in item loot via book turn in or something like that.
I wonder how hard the book turn in thing would be to implement.
juicedsixfo
12-22-2011, 03:49 PM
Grinding has no skill. Grinding is the most mindless, bluebie, stupid, retarded thing ever invented; the byproduct of lazy developers who did not create enough content and thus have to stretch out the time of a game. It's such a repetitive task lacking any semblance of "skill" that botters can easily program any MMO to do it.
No one wants to grind. If they did, they'd play P99 Blue and stay there. This is a pvp server. People want to pvp, they don't want to fucking camp aqua goblins for 6 hours at any level, especially if you're going to penalize them for pvping by putting in exp loss.
Gonna have to say amen to this as well. Anyone still playing EQemu PvP at this point has earned their stripes over the decade, let's get to what we're all here for: PvP battles. Server pop would explode.
SearyxTZ
12-22-2011, 03:54 PM
The issue here is that people can't find groups and eventually stop logging in after a couple days of no legitimate way to level. Killing dark blues for 1% exp as a low level warrior and then regenerating for 15 minutes to kill another just doesn't work. Not everyone wants to play a solo class.
This is a pvp server. People want to pvp, they don't want to fucking camp aqua goblins for 6 hours at any level, especially if you're going to penalize them for pvping by putting in exp loss.
Agree with both of these posts.
I think there is a balance between casual and masochistic-hardcore that can be met with the exp grind. Right now it's just too far in one direction. Currently, this server is much harder to level up on than P1999 blue (which I was playing on for a while before this). There is no central hub of activity like EC where you can bum buffs or twink items to make those early levels more bearable. There's no constant groups, because it's not a blue server. I don't think the appeal of the server is a punishingly difficult and lonely grind, but that's what you're getting currently. It's a heavy brutal grind with somewhat rare player interaction.
Jacking up the 1-20 exp rate and turning on global channels would probably go a long way in keeping the population sustainable and maybe even boosting it a bit.
I love the whole "stay faithful to classic" mentality, but there are certain things that have to be adjusted when you look at the number of players on the server. This isn't 1999 Tallon Zek which had over 3000 players online during the first days of the server.
Slave
12-22-2011, 04:00 PM
Just a few words for you guys:
ULTIMA ONLINE
SHADOWBANE
EVE ONLINE
DARKFALL
These are 4 of the greatest PvP games ever made, anyone that has played them will tell you so, and they all have one thing in common... item loot.
SearyxTZ
12-22-2011, 04:14 PM
Item loot is another discussion entirely. There are a lot of problems with it (ie: namely that casters can bounce around ganking people naked), and making life even harder on melee classes really isn't a good idea right now. If you combined item loot with the current level grind, I guarantee you that would be the death of the server.
Slave
12-22-2011, 04:15 PM
Item loot is another discussion entirely. There are a lot of problems with it (ie: namely that casters can bounce around ganking people naked), and making life even harder on melee classes isn't a good idea. If you combined item loot with the current level grind, I guarantee you that would be the death of the server.
That's why I proposed removing No Drop tags, along with item loot consisting of 1 choice from their gear, bags, or bank, not including melee-style only weapons. Done and done.
juicedsixfo
12-22-2011, 04:31 PM
That's why I proposed removing No Drop tags, along with item loot consisting of 1 choice from their gear, bags, or bank, not including melee-style only weapons. Done and done.
You're so off. Just stop.
Potus
12-22-2011, 04:37 PM
Item loot is another discussion entirely. There are a lot of problems with it (ie: namely that casters can bounce around ganking people naked), and making life even harder on melee classes really isn't a good idea right now. If you combined item loot with the current level grind, I guarantee you that would be the death of the server.
I agree.
Butthead
12-22-2011, 05:18 PM
kinda weak that alota the level 50's all got to abuse the wand xploit bs and even got to use some spells that are aparently jus gone now lol...
yea i getit, tryin to b super classic but this is jus weak lol. i no longer have Any irl friends that play. all 5 alrdy quit from shit like this.
and also, did the drop rates change for jboots? i was in naj waay early and watched 7 people get them over me. my rolls wer jus failure that night. (had to watch 2 shmys get them over me (a wiz))
seems like they dropped alot until recently. irl friend camped them for a few days and couldnt get em, and i jus put in my 3rd 12 hour camp here lol... 12 hours and only 1 dropped today. after i use to see them drop 3 times ina row.
somthin jus aint rite lol. i hate to speak such blastphemy but im really starting to lose my drive. im now seeing where every1 else went...
was fun for the first few weeks atleast lol. cept for the lag
nilbog
12-22-2011, 05:28 PM
teh jbot ist same drops rate. db not change drop rate since u watch shmns get jbot from wiz
i iz be not laggin. culd be yur internts.
juicedsixfo
12-22-2011, 05:36 PM
God Damnit Butthead
SearyxTZ
12-22-2011, 05:45 PM
kinda weak that alota the level 50's all got to abuse the wand xploit bs and even got to use some spells that are aparently jus gone now lol...
yea i getit, tryin to b super classic but this is jus weak lol. i no longer have Any irl friends that play. all 5 alrdy quit from shit like this.
and also, did the drop rates change for jboots? i was in naj waay early and watched 7 people get them over me. my rolls wer jus failure that night. (had to watch 2 shmys get them over me (a wiz))
seems like they dropped alot until recently. irl friend camped them for a few days and couldnt get em, and i jus put in my 3rd 12 hour camp here lol... 12 hours and only 1 dropped today. after i use to see them drop 3 times ina row.
somthin jus aint rite lol. i hate to speak such blastphemy but im really starting to lose my drive. im now seeing where every1 else went...
was fun for the first few weeks atleast lol. cept for the lag
http://images.sodahead.com/polls/001918721/5217621941_Beavis_and_Butthead_horror_answer_2_xla rge.png
Mardur
12-22-2011, 05:45 PM
If you're too dumb to realize the red wand thing helped no one level faster on this server you might as well leave. Took forever to camp them, and then they were patched out as soon as people started leveling with them.
kinda weak that alota the level 50's all got to abuse the wand xploit bs and even got to use some spells that are aparently jus gone now lol...
Two people got two levels off something that was hotfixed. Whats your bext excuse for failing?
yea i getit, tryin to b super classic but this is jus weak lol. i no longer have Any irl friends that play. all 5 alrdy quit from shit like this.
Shit like what? Two people got two levels before something was nerfed? Harvest is a very, very minor boost to your leveling speed.
It sounds like your're one of those fucking idiots that got trolled off the server because you looked at that forum and saw people complaining about "exploits" and assumed that the whole server is not legit. I'm issueing the same challenge to you that i have all the other trolls - give me one EXPLOIT that has had a substantial impact on the server? You can't so shut the hell up.
and also, did the drop rates change for jboots? i was in naj waay early and watched 7 people get them over me. my rolls wer jus failure that night. (had to watch 2 shmys get them over me (a wiz))
seems like they dropped alot until recently. irl friend camped them for a few days and couldnt get em, and i jus put in my 3rd 12 hour camp here lol... 12 hours and only 1 dropped today. after i use to see them drop 3 times ina row.
Yeah someones out to get you.
somthin jus aint rite lol. i hate to speak such blastphemy but im really starting to lose my drive. im now seeing where every1 else went...
was fun for the first few weeks atleast lol. cept for the lag
Lol. I'm retarded and think that anyone who leveled faster than me exploited. Also the GMs nerfed jboot spawn only when im camping it.
Slave
12-22-2011, 06:00 PM
You're so off. Just stop.
Anything constructive to say at all or are you just trolling as usual?
Nirgon
12-22-2011, 06:44 PM
2 levels
georgie
12-22-2011, 06:45 PM
VETO
Butthead
12-22-2011, 06:59 PM
lol don get ina huff about it. people Did actually quit over all that nonsense.
wonder how many will make it thru xmas =p
juicedsixfo
12-22-2011, 07:29 PM
Anything constructive to say at all or are you just trolling as usual?
We're talking about a way to stimulate the population and you're talking about LOOTING BANK ITEMS. To repeat myself, you're so off – just stop.
oldfish
12-22-2011, 07:46 PM
There's no lack of pvp; all you have to do is seek it out.
You guys are confused, or maybe i havent explained myself correctly.
I know i can find pvp, like that guy i attacked in mistmoore who zoned and never came back. But my problem is that i find pve to be such a bore, that any xp loss caused by pvp is a hit on my motivation to want to grind pve.
Im sure theres plenty of people like me, its just for some reason some people (most active posters i ran across, i bet others just quit without feedback) have blinders when it comes to xp death because they want it to stay in no matter what:
Case study, guy who wants to keep xp loss in no matter what:
He starts his 6 sentence paragraph with this:
"The EXP loss on here is negligible. That is not the reason PvP dosen't happen."
And ends it with this:
"But add the slow ass EXP with the dearth of people and you get what we already have. A server with a population that is slightly declining every week (what it will even out as is anyone's guess)."
Am i the only one seeing the logic failing here?
Also since it seems i like pvp more than people who post feedback about this like softcore and slave, they are probably not seeing the kind of xp loss im seeing pvping. I have to hold back on top of that because of it, i should never have to hold back pvp because it slows down the pve grind if we are trying to emulate a server anywhere close to rallos.
Oldfish, if PvP exp loss is slowing down you're leveling then you are just a walking dirtnap that dies wayyyyy to much. The server can't cater to the blind, deaf, and dumb that die 10x a day. Depending on your level you're gonna lose a tic within a blue to maybe like 3/4 a blue. If you're dying so much that you're losing significant exp then you're doing something way fucking wrong. I've bound camp people for 10+ kills that bitch less than you.
stormlord
12-22-2011, 08:19 PM
I should preface with a few things: I'm not complaining, the server is going to be fine even if this thread goes completely ignored, there isn't going to be a wipe, I'm not telling anyone how to run their free server (that costs them money), and I love all of you.
Cool? Cul. All that being said, I do have some constructive feedback. Take it however you like, because this is just one nerd's opinion.
I'm coming with the perspective of a player, but also someone who staffed VZTZ for a while. I know.... "LOL SEARYX WORST GM OF 2009 AWARD FAGGOT WAT DO U KNOW", right? Well, I wasn't a good GM, but I have always known how to get people playing (http://tallonzektimes.org/bb/index.php/topic,44734.0.html). My failures (notably, releasing content too soon and caving in to the most-hardcore contingent of players) served as learning experiences.
I'll quit beating around the bush now. Here's what I think would make Red99 a better server than it already is:
1.) THE EXP GRIND
http://kimkardashian.hotactresses.in/files/2011/05/kim-kardashian-grinding-reggie-bush.jpg
Oh, the exp rate. The grind. The epic journey (tm Rexx). The current exp rate is a 200 hour minimum grind from 1 to 50. Not all that crazy by Korean MMO standards, FFXI, or even WoW.
There are two major problems.
One, the early grind is simply too slow. You mean level three takes me more than an hour to get through? Yes, it does! And yes, I'm wearing a raincoat, Paul! I've seen many potential players check out of the server after hitting that level 3 sweet spot. My haul of TZT players this go-around was substantially less because so many people hit that level 3-5 wall and refused to play. MMORPGs in general are designed around hooking players and attaching them to their character. When you slow things down that much before they even any armor, spells, abilities, pvp hitlist, guild, or anything else - it's a lot easier for a player to just say "no thanks" and never log in again. Because you haven't hooked them yet, and you scared them off.
Two, the average player level range will trend upwards the longer the server exists. What I'm saying here is that if right now there's a fairly even distribution of players across the level 1 to level 50 spectrum, it's not going to stay that way. Eventually, most of the players on the server will be 50. This goes along with the first point I outlined in that the early leveling experience will suffer because of it. You can get a blackburrow group now, but new players may not have that luxury in a few months.
So what is the solution? MAEK EXP RAET FASTER? No. I realize that won't work. There would be a collective whine from much of the current playerbase, who would cry out that it isn't fair that newer players get an easier ride to endgame.
This is my solution: Substantially increase the exp rate from 1-25'ish, but keep the total amount of exp required to go from 1 to 50 as is by dumping the excess experience across 26-50. In short: make the early game faster, and make the late game slightly slower to compensate. Give several weeks advance notice of when this adjusted exp curve will take effect.
The primary goal is that new players would have a much easier introduction to the server, and a higher chance of becoming invested and thus actually staying to play here. Instead of having to endure 70+ hours of auto attacking orcs/gnolls to get to "the fun part" of the game. If I'm someone that's trying to market or sell this server, this is what I want to see happen - because it's a lot easier to convince someone to try a server when they don't have to spend 8 hours in the North Qeynos newbie area.
2.) STAFF INTERACTION
http://www.ornithology.com/images/BabyBirds_Miller_061705.jpg
If there is one thing I've learned in my years with the EQEmu red community, it is this: we need to know that you're there.
There have been so many false messiahs, abandoned servers, wipe-trolling, and rugs pulled out from the playerbase who just wanted a stable EQ PvP server, that this is essentially permanent trauma. Like children who had really bad fathers or parents who neglected them (sorry, I drank a lot back then), they are extra needy.
Responding to future patch questions that keep surfacing would be ideal, but really - I think even a daily "What Rogean Is Having For Breakfast This Morning" thread right here in general discussion would be beneficial. I'm actually not kidding. Maybe Nilbog does a /broadcast in-game once in a while saying hi to everyone.
In suggesting this, I am not trying to say that the staff here aren't busting ass already. It is just a measured observation of what this kind of community needs: more coddling, and sometimes a strong moderation pimp-hand to keep the trolls at bay.
3.) "CLASSIC" MESSAGING
http://www.wolfsheadonline.com/wp-images/BradMcQuaid.jpg
Put it to rest one way or the other. One definitive declaration would prevent a lot of the whining over minor details (OMWTOMWTF STAFF OF THE WHEEL WANST MARCH 1999 IT WAS APRIL 1999 IDIOT).
This could be something like "This server is not 100% classic, but aims to stay as faithful as possible to the classic experience".
A couple other points I'll hit quickly before concluding this novel:
Item Loot: I love it, but not everyone does. From what I've seen in past pvp servers (live servers included), it will eventually drop the population rather than increase it. I would consider a less-punishing item loot option (random or restricted) if this ever gets put on the table for discussion.
PvP EXP Loss: Ultimately I feel like it's too minor / low priority to be worth arguing about. I don't think it will curb bind rushing at 50.
Kunark: I'd hope that it's a long ways off.
Grinding doesn't look so bad in that picture there. My gears are getting old, though.
Some good ideas.
Fact is, there's not enough population on BOTH of the 1999 servers. The players have to be somehow compensated. Back in 1999-01, as the game aged, the lower level zones slowly bled population. This left lower level players more alone than in previous times. Kunark helped to better gear low level players experiencing this, but I don't think it's enough in the case of the project 1999 servers. Kunark was made back when the live servers could still push 2000 players online at once. Even though a lot of them were higher level, that's still a hefty number of low levels. That made getting items, buffs and groups, much easier. Project 1999, by comparison, is pushing anywhere from 200 to 500+. If nothing is done, the original design of EQ breaks down and cannot fulfill its design goals. That's what's happening. People don't realize that the rules in EQ, even back then, were not arbitrary or flexible. The rules (then and now) could not automatically adjust to population.
Additionally, this is PvP. That's on top of the already harsh circumstances. The only place where you're safe is by the guards. Everywhere else, you're fresh meat for the taking. To not realize that the design is being pressured well beyond its means is to be oblivious to a sinking ship.
While all of that's true, I'm still enjoying logging in on occasion as a noob. Have had some good encounters with others and, by and large, it met my (low) expectations for the experience. And I also understand that there're some masochists on the server that like everything slow and hard.
Go to the "P1999 PvP Statistics" link in my signature. It's about the exp loss.
Maybe a campaign can be made to attract people here and some things can be changed around without addressing these concerns here, but I can't imagine how. Is there a way to do it without freebies? It might be possible, but not without observable and rich changes that're more than superficial attempts to recover.
Every MMO out there eventually adds freebies if the population falls. Usually a design is dependent on population. So when the population changes, you have to change the game. For example, Darkfall has been losing population rapidly. The game is being changed because of this so that the game can survive in this new state. The question is: Is there another way to save a dying game without reinventing it?
oldfish
12-22-2011, 08:52 PM
Oldfish, if PvP exp loss is slowing down you're leveling then you are just a walking dirtnap that dies wayyyyy to much. The server can't cater to the blind, deaf, and dumb that die 10x a day. Depending on your level you're gonna lose a tic within a blue to maybe like 3/4 a blue. If you're dying so much that you're losing significant exp then you're doing something way fucking wrong. I've bound camp people for 10+ kills that bitch less than you.
Ive played pvp 10 years ago for a year and a half and im still learning the ins and outs of EQ pvp.
If youre dying alot it can also mean youre learning to pvp, what works and what doesnt. Wanting to penalize new fishes that are learning the game by making them lose xp through pvp deaths vs experienced twinks is whats dumb.
If im dying alot it can also mean im bored and the only group in range is that 3 people group in mistmoore and its them or nothing.
Blablablah im a fag, enjoy your empty server, "hardcores", i told you it would be this way.
stormlord
12-22-2011, 08:55 PM
And another thought is to make it EASY for players to know what quests there're and how to do them. I've found some very good quests in qeynos to level up early on. If more players knew about them, it might help.
EQ is horrible with information. Back in the day, we used allah and other websites. But in this modern age, it's just stupid. But we have to make do with what we got. This means making this information accessible.
YendorLootmonkey
12-22-2011, 09:09 PM
I have NEVER seen an even matchup, or anything close to resembling a fair engagement. Out literally thousands of fights someone is either low on health, the groups are uneven, there's a mob agro'd on them when you engage, OOR healers, trains, zoneline disconnects.
I've bound camp people for 10+ kills that bitch less than you.
I tried the pvp server for a bit and remembered why eq classic is the worst pvp ever. I was level 2, and some twink kept killing me over and over. what's the purpose?
Even better? Server can retain what it already has if you can stop being griefer tards.
ITT: People bind-camping newbs while alt-tabbed out to make posts wondering why the population is dwindling.
Scrooge
12-22-2011, 09:22 PM
If you're having trouble finding groups in the area you're in, then try other parts of the world, simple as that.
ITT: People bind-camping newbs while alt-tabbed out to make posts wondering why the population is dwindling.
I only bind camp people that are worth wasting my mana on - such as idiots that won't leave the area since dying DOESNT MATTER. Cry all you want about "exp loss" but when it's a tic of a blue it doesn't count.
Slave
12-22-2011, 11:03 PM
We're talking about a way to stimulate the population and you're talking about LOOTING BANK ITEMS. To repeat myself, you're so off – just stop.
It's going to happen eventually, and sooner rather than later at this rate of server population hemorrhage. You need to lead, follow, or get out of the way.
Kassel
12-23-2011, 12:25 AM
It's going to happen eventually, and sooner rather than later at this rate of server population hemorrhage. You need to lead, follow, or get out of the way.
5 ppl are going to join for item loot, 50 are going to leave due to it.
I seriously do not understand why people join an everquest emu server then get mad when they find out they have to play everquest
Kastro
12-23-2011, 12:58 AM
I love item loot, but its a bad idea to introduce after server start. How about discord tokens ( like whatever sullon zek had) that can be turned in for potions or a whole stack of level 46+ ones for a chance at a item like the casino or whatever in shadowhaven. But the biggest problem with this suggestion is it isn't classic. Some feedback from SZ players would be appreciated since I didn't play there long. Maybe another option is make planar dropable and enable item loot in the planes.
Slave
12-23-2011, 02:00 AM
500 ppl are going to join for item loot, 50 are going to leave due to it.
fixed
Slave really trying to get in Nihilum before they collapse and disband. Keep at it bro, you'll be in soon enough (L29+ gets autoinvite, PM for pl)
20% xp rate
1 item loot - from bags only - not equipped items
xblade724
12-26-2011, 08:48 AM
If you're having trouble finding groups in the area you're in, then try other parts of the world, simple as that.
Yea. I had a neat time in Oasis by myself. I decided to travel to upper guk and realized no one was there. I decided I'd have a neater time if I went to unrest where the cool people must be. Even as a bard, traveling from uguk to unrest blows. I get there and--oh, no one. Let me go to gfay and just auction before I log in frustration. O hai 2 people in gfay.. global chat / pushed exp ftw +1.
If it's classic, how come I'm not 13yrs old again with no full-time job and responsibilities so I can spend 3 hours recovering only lost xp D:
Lazortag
12-26-2011, 12:50 PM
Yea. I had a neat time in Oasis by myself. I decided to travel to upper guk and realized no one was there. I decided I'd have a neater time if I went to unrest where the cool people must be. Even as a bard, traveling from uguk to unrest blows. I get there and--oh, no one. Let me go to gfay and just auction before I log in frustration. O hai 2 people in gfay.. global chat / pushed exp ftw +1.
There's this holiday called Christmas that most people on this forum celebrate, which *may* explain why not a lot of people were in the zones you mentioned (zones which are typically quite populated on this server).
How many of you actually played in 1999? I remember it was hell trying to get groups on my SK because either not a lot of people would be online, or the groups would be full and I'd have to get on the waiting list. Waiting an hour or more for a group as a tank or a healer was not uncommon. You signed up for this, don't complain about it.
nilbog
12-26-2011, 12:54 PM
Yea. I had a neat time in Oasis by myself. I decided to travel to upper guk and realized no one was there. I decided I'd have a neater time if I went to unrest where the cool people must be. Even as a bard, traveling from uguk to unrest blows. I get there and--oh, no one. Let me go to gfay and just auction before I log in frustration. O hai 2 people in gfay.. global chat / pushed exp ftw +1.
If it's classic, how come I'm not 13yrs old again with no full-time job and responsibilities so I can spend 3 hours recovering only lost xp D:
I looked through some of your posts and damn you complain a lot.
This thread needs more constructive feedback; not posts like this.
Nirgon
12-26-2011, 01:00 PM
I seriously do not understand why people join an everquest emu server then get mad when they find out they have to play everquest
Autotune
12-26-2011, 01:33 PM
I looked through some of your posts and damn you complain a lot.
This thread needs more constructive feedback; not posts like this.
I didn't read anything past the first post really.
Anyhow, what if instead of making 1-25(or whatever) shorter and adding it to 26-50(or whatever) and making that part longer. What if you just increased the xp modifier of several low lvl zones.
Certain zones like unrest, befallen, blackburrow, crushbone, a few other low level outdoor zones that lack high npcs that could be exploited.
I'd think if you did it like this, you'd have nearly the same effect on the leveling process, while keeping the levels classic and at the same time increase the odds of low level pvp happening.
Even if people were to try and abuse this system with power leveling, the hot spots would also draw people to kill the power levelers. Note: i mean someone shooting up his guildmates alts so forth.
Not all zones would have to be hotspots all the time every week. You could turn a select few on for a week or 2 and then change it so people would actually see all the EQ world as well.
That's just my suggestion anyhow, I'm sure there would be enough low level dungeons/zones that lack high level npcs that could be exploited. I do not know the difficulty of coding this as opposed to changing the exp leveling curve across the levels tho.
Vladigan
12-26-2011, 02:41 PM
I looked through some of your posts and damn you complain a lot.
This thread needs more constructive feedback; not posts like this.
Hey Nil, the trick is to see past the complaining to what the actual point is, behind most complaints is criticism, just most people don't know how to make a proper statement.
In the end, it sounds like most people are saying, open a global chat, and increase exp rate.. I think that is pretty clear, what I have not seen is what the developers intend to do with that "feedback"
You guys spent/spend a ton of your time on this, be a pity to watch all your hard work and dedication be wasted on the same 100 A-holes that can't accept change.
A global chat and exp bonus is not going to cause many if any to leave, but I promise you, many more will stay/return. Including myself.
Morale of the story, "Do whatever is necessary to ensure the survival of the population of the server, or shut it down and save yourself the grief"
billyinorganic
12-26-2011, 02:48 PM
wow
bros
you will never be happy with everything in a game forever..
you dumb? see your self experience and let me know.
Here is the kicker.
all these ideas are great and all, but they really amount to shit.
If you want to get more people on the server use your energy to do that. Just think if all the energy spent on this post was rather redirected ad advertising to Chinese people, brazillian people, and other places all over the internet, then we would be bringing in more folks.
zixxer
12-26-2011, 03:01 PM
I'd like to see the bazaar set up the way it was back when you could set up your guy as a trader, it was always fun to take a break from grinding and shop. I don't use the buy/sell forum, to much of a pain in the ass.
Softcore PK
12-26-2011, 03:29 PM
It would be cool to see things like getting bad faction for killing other players. Not sure when that happened on live for doing it to players in their hometowns, but it was pretty early :)
MethodSZ
12-26-2011, 04:17 PM
I'd like to see the bazaar set up the way it was back when you could set up your guy as a trader, it was always fun to take a break from grinding and shop. I don't use the buy/sell forum, to much of a pain in the ass.
please keep the absolutely retarded ideas like this to a minimum in this thread, thanks.
wow
bros
you will never be happy with everything in a game forever..
you dumb? see your self experience and let me know.
Here is the kicker.
all these ideas are great and all, but they really amount to shit.
If you want to get more people on the server use your energy to do that. Just think if all the energy spent on this post was rather redirected ad advertising to Chinese people, brazillian people, and other places all over the internet, then we would be bringing in more folks.
billy :cool::cool::cool:
zixxer
12-26-2011, 04:27 PM
please keep the absolutely retarded ideas like this to a minimum in this thread, thanks.
How Rude! lol
Diabalein
12-26-2011, 04:50 PM
every single member of my old eq crew quit this server after hitting lvl 5 in a WEEKEND of play.
I made it to lvl 9 just to see if it got better.
I have said this before, if you want a red crowd you need to have a server that is more about pvp than pve, the rules on this server are masochistic in the extreme unless you are a bluebie through and through.
Red players dont play to grind
dont play to get gear
dont play to camp shit for weeks
we play to pvp, all that other shit is what we put up with in the mean time.
the one change I mentioned that would probably bring me back was the reduction of downtime. out of combat hp/mana regen rates should be tripled. less time spent not killing crap including each other is more time spent killing crap including each other.
every single member of my old eq crew quit this server after hitting lvl 5 in a WEEKEND of play.
I made it to lvl 9 just to see if it got better.
I have said this before, if you want a red crowd you need to have a server that is more about pvp than pve, the rules on this server are masochistic in the extreme unless you are a bluebie through and through.
Red players dont play to grind
dont play to get gear
dont play to camp shit for weeks
we play to pvp, all that other shit is what we put up with in the mean time.
the one change I mentioned that would probably bring me back was the reduction of downtime. out of combat hp/mana regen rates should be tripled. less time spent not killing crap including each other is more time spent killing crap including each other.
goodbye
goodbye
sorry to see you go
Versus
12-26-2011, 05:25 PM
We want a classic EQ pvp server!!! RABBLE RABBLE!
Two months later...
Fuck this shit, we want triple regen and boosted exp! This server sucks!
Ninja
12-26-2011, 05:30 PM
We want a classic EQ pvp server!!! RABBLE RABBLE!
Two months later...
Fuck this shit, we want triple regen and boosted exp! This server sucks!
Uhm that was one persons opinion, 99% of the threads lately have been about requesting global /ooc.
Blue had for its first year due to low pop, some of us are just asking for the same.
Whether it happens or not I'm staying here, besides the pop issue the server is great.
Shrubwise
12-26-2011, 06:15 PM
besides the pop issue the server is great.
What pop issue? I love that nothing is camped.
Bootcamp
12-26-2011, 06:31 PM
fuck you all server is good now go play
lululalana
12-26-2011, 07:49 PM
A global chat and exp bonus is not going to cause many if any to leave, but I promise you, many more will stay/return.
this
oldfish
12-27-2011, 06:10 AM
every single member of my old eq crew quit this server after hitting lvl 5 in a WEEKEND of play.
I made it to lvl 9 just to see if it got better.
I have said this before, if you want a red crowd you need to have a server that is more about pvp than pve, the rules on this server are masochistic in the extreme unless you are a bluebie through and through.
Red players dont play to grind
dont play to get gear
dont play to camp shit for weeks
we play to pvp, all that other shit is what we put up with in the mean time.
the one change I mentioned that would probably bring me back was the reduction of downtime. out of combat hp/mana regen rates should be tripled. less time spent not killing crap including each other is more time spent killing crap including each other.
For me that is the reason i think the server is losing pop fast, that pvp is not the major focus of it. Its a pvp server where the rules are made for people who dont really want to pvp all day and is just so they can determine who gets to poopsock where. I dont see the old Rallos crowd enjoying this server because its quite different, on rallos you had daily hours long pvp sessions, not here.
So basically the pop left is the ones who left 99blue because they wanted to pvp for camps instead of msging GMs, but wanted the difference to stop there.
For me that is the reason i think the server is losing pop fast, that pvp is not the major focus of it. Its a pvp server where the rules are made for people who dont really want to pvp all day and is just so they can determine who gets to poopsock where. I dont see the old Rallos crowd enjoying this server because its quite different, on rallos you had daily hours long pvp sessions, not here.
So basically the pop left is the ones who left 99blue because they wanted to pvp for camps instead of msging GMs, but wanted the difference to stop there.
yeah bro not sure what you're talking about but i know my druid (played w/ bro) back in 1999 on rallos had 120 days played in about 8months. Maybe you just forget how much poopsocking really went on when we (or i?) was 12-13
Ninja
12-27-2011, 07:05 AM
I dont see the old Rallos crowd enjoying this server because its quite different, on rallos you had daily hours long pvp sessions, not here.
Who said you can't pvp? I spent like 4 hours yesterday getting my ass kicked in Unrest by a BRD/NEC duo.
I kept going back for more because I'm a fucking boss and don't give a shit about 20% exp loss.
It takes like 20 minutes pve'ing to grind for 20 pvp deaths lol.
inb4 1% exp loss excuse
oldfish
12-27-2011, 07:09 AM
yeah bro not sure what you're talking about but i know my druid (played w/ bro) back in 1999 on rallos had 120 days played in about 8months. Maybe you just forget how much poopsocking really went on when we (or i?) was 12-13
Of course there was poopsocking, but it was often interrupted by pvp. I remember that HHP was a pvp hotspot, so were queynos hills, EC, crushbone, Gfay.
What i meant was that with xp loss, the 99 devs tweaked the pvp so that its purpose is to end it quick, to determine who gets a camp. If they wouldnt have touched that, camps would still get settled, but with longer drawn out bouts of pvp, just like it was on Rallos. To me, this would translate into much more fun sessions. I think people are leaving because its just blue boring same old again, with a twist.
Nobody wants to do these long drawn out fights on red99 because to do that is to set you back in the pve grind, which is horrid enough as it is. This translate into put-put boring grind sessions with not alot of action, which is what (to me) made Rallos fun back then (the hours long pvp sessions).
I keep repeating myself but i really think this is whats fucking the pop, that its boring for most people but a few poopsockers who dont really like pvp.
Ninja
12-27-2011, 07:24 AM
inb4 1% exp loss excuse
Nobody wants to do these long drawn out fights on red99 because to do that is to set you back in the pve grind,
It takes like 20 minutes pve'ing to grind for 20 deaths lol.
I'm a fucking boss
oldfish
12-27-2011, 07:32 AM
Nobody who says it takes 20min to get back 20 deaths at pvp has actually tried to do it.
Ninja
12-27-2011, 07:34 AM
Nobody who says it takes 20min to get back 20 deaths at pvp has actually tried to do it.
If you aren't getting 1% exp every 1-3 minutes straight grinding with no breaks you bad at pve brew.
Make some friends, I got 4 levels today.
I'm a fucking boss
Aesop
12-27-2011, 09:31 AM
I got 4 levels today.
Maybe you should make some friends. Like maybe flesh ones.
MethodSZ
12-27-2011, 12:09 PM
We want a classic EQ pvp server!!! RABBLE RABBLE!
Two months later...
Fuck this shit, we want triple regen and boosted exp! This server sucks!
Its been said before but if you want to have a grind thats fine, just dont let a small percentage of the population completely skip it to 50, and then nerf the exploits they used in their wake so no one else can compete.
emu servers die when admins/GMs enforce rules unfairly which ruins server integrity, thats the #1 reason people are leaving.
The people that can't handle the grind, or can't handle the pvp were going to leave anyway, they were never the target audience for the server. The target audience is the people that can deal with that shit as long as its fair, and several bad decisions on the part of the staff have cause some of those people to just up and quit.
There is no reason why a classic pvp server should have had this many problems.
Mexer
12-27-2011, 12:21 PM
emu servers die when admins/GMs enforce rules unfairly which ruins server integrity, thats the #1 reason people are leaving.
nilbog
12-27-2011, 02:03 PM
emu servers die when admins/GMs enforce rules unfairly which ruins server integrity, thats the #1 reason people are leaving.
In the spirit of unfairly enforcing rules, Bye.
You too, Mexer.
I won't listen to our integrity be questioned anymore.
Billbike
12-27-2011, 02:17 PM
All Hail Lady Angel Nilbog and his swift but sure justice.
http://www.mediabistro.com/tvnewser/files/2011/05/swift-justice-with-nancy-grace-7.jpg
Nirgon
12-27-2011, 02:57 PM
In the spirit of unfairly enforcing rules, Bye.
You too, Mexer.
I won't listen to our integrity be questioned anymore.
What people want: GMs making a broadcast every time someone is banned or caught for anything.
What people get: staff quietly and fairly handling issues.
People's response: made up shit regarding GM decisions.
I can't find a TRACE of a staff issue that involved a one sided situation involving a person exploiting, except for the dumb bell that said "his family had nothing left etc" and it was obviously pointed out it occurred with a million second chances over a few days of witnessed 2 boxing.
Every other issue is someone gets burned in a dispute when facts are examined and tries to turn the playerbase on the GMs. Every. Single. Time.
Go read posts by Nil, Amel, Rogean etc they are super fair. Amelinda has even said a few times STOP BOXING LAST WARNING etc and then going through in short order with banning them after ignoring her requests. How much more fair can you be? You got what you wanted at launch, Rogean dropped the hammer hard and named people he banned for cheating. They are still doing it when the problem exists.
The *success* of this server is related to the staff continuing to do a great job, especially given its unpaid and in their free time. The server is up and will stay up.
Inb4 Nirgon got trolled by eye of zomm BS.
Nirgon
12-27-2011, 03:07 PM
Wtb Nilbog forum powers
Ninja
12-27-2011, 09:15 PM
Maybe you should make some friends. Like maybe flesh ones.
Friends overrated brew, all I need is a bitch and I got one.
I can barely stand "work friends".
vitalious
12-27-2011, 10:52 PM
Cry babies want more xp.
People want more pvp.
I don't know how hard it would be to code it, but code it so that the person you kill, you get their xp that they lose from the death. Then give it diminishing returns with a cap at like 3 deaths every hour for the same person to discourage abuse or something along those lines.
p.s. forgot to add, oh yeah not classic.
p.s. forgot to add, bad idea.
Morninx
12-28-2011, 12:21 AM
you got what ya got
pojab
12-29-2011, 01:07 AM
i have yet to get banned for drawing gigantic penises out of eye of zomms on this server. GMs clearly more fair and balanced than vztz.
Softcore PK
12-29-2011, 04:32 AM
Nilbog turned my xp group into women today. I'd like to see more of this! xD
http://www3.picturepush.com/photo/a/7242491/1024/EQ/EQ000153.bmp
http://www4.picturepush.com/photo/a/7242492/1024/EQ/EQ000154.bmp
Titanuk
12-29-2011, 04:45 AM
that dude has died so many times, kinda feel bad for him
Softcore PK
12-29-2011, 04:54 AM
that dude has died so many times, kinda feel bad for him
http://www.youtube.com/watch?v=MyKQwnnxooA
xblade724
12-29-2011, 05:46 AM
I looked through some of your posts and damn you complain a lot.
This thread needs more constructive feedback; not posts like this.
I was actually being constructive with a valid point inside of my reply based on experience -- how is this more relevant or even constructive at all ?
Okay, for those that can't figure it out ... what does traveling all over the world to find 0 population and groups after wasting 3 hours of LFG all have in common? I'll give you 3 guesses guyz.
Hey Nil, the trick is to see past the complaining to what the actual point is, behind most complaints is criticism
^ This
nilbog
12-29-2011, 12:37 PM
I was actually being constructive with a valid point inside of my reply based on experience -- how is this more relevant or even constructive at all ?
You need me to explain why my post is relevant? It's to keep other people from making posts similar to yours. I'm telling you to positively contribute, or take it elsewhere.
The rhetorical nature of your questions makes me.. Oh, here, the rest of your post is exactly what I'm saying.
Okay, for those that can't figure it out ... what does traveling all over the world to find 0 population and groups after wasting 3 hours of LFG all have in common? I'll give you 3 guesses guyz.
All complaints with no constructive feedback?
Hey Nil, the trick is to see past the complaining to what the actual point is, behind most complaints is criticism, just most people don't know how to make a proper statement.
This ^
Littlegyno 6.0
12-29-2011, 12:42 PM
You need me to explain why my post is relevant? It's to keep other people from making posts similar to yours. I'm telling you to positively contribute, or take it elsewhere.
The rhetorical nature of your questions makes me.. Oh, here, the rest of your post is exactly what I'm saying.
All complaints with no constructive feedback?
This ^
I don't mind the lack of OOC. It's not bad. I think the only thing Red99 is suffering from is the lack of people finding groups.
At this stage in the game, P99 had like 800 people playing. That's a pretty big difference between populations at the lower level side of the game.
I think the LFG search function could be pretty cool. Any type of global OOC/Shout/Auction will be abused though. I mean, I should know, I'm a metatroll.
nilbog
12-29-2011, 01:08 PM
I don't mind the lack of OOC. It's not bad. I think the only thing Red99 is suffering from is the lack of people
I agree. I believe most of the problems associated with finding groups would be resolved with more players in general.
I do not believe the root cause of lower population is global ooc or the exp rate. Modifying the rulesets/features are experiments that can be done with the existing playerbase. Bringing back 15 people, or adding 15 people is not what you guys need for active pvp though.
You need X amount more players.. and X needs to be generated from a pool larger than these forums.
Have you guys tried asking other people to play? There are a variety of free mmorpg forums on the internet. Smedy made youtube quality videos that can be linked.
We don't advertise r99/p99 because we spend most/all of our time managing and developing them.
Before the p99 launch, and months following, members were posting on their old forums, and gaming forums in general to get more attention. This could have helped a lot with popularity.
I did a quick google search of.. free pvp, free mmorpg, mmorpg pvp, etc and came up with these results.
http://forum.mmosite.com/board/2-3.html
http://www.gameogre.com/forums/
http://www.f2p.com/
http://www.mmo-champion.com/forum.php
http://www.onrpg.com/boards
Make some threads there? Tell people the server just started and is prekunark pvp? Just a thought. This was < 5 minutes worth of effort. I imagine there are hundreds or thousands of places to mention the server.
Do not advertise on any soe forum.
Can someone willing to translate Korean PM me?
oldfish
12-29-2011, 01:26 PM
I agree. I believe most of the problems associated with finding groups would be resolved with more players in general.
I do not believe the root cause of lower population is global ooc or the exp rate. Modifying the rulesets/features are experiments that can be done with the existing playerbase. Bringing back 15 people, or adding 15 people is not what you guys need for active pvp though.
If you dont beleive people telling you its the xp loss thats crapping the server, which is supposed to be a pvp server, try it on individual zones on a rotation. I cant see Rallos Zek'ers, who used to pvp all day, enjoying this poopsocking xp loss thing.
To me its obvious, theres too much of a harsh penalty on dying, so people dont pvp. Its pretty simple.
Even some people who dont acknowledge that xp loss is a factor are saying the grind is harsh. I cant understand why they cant see the corelation, but heh.
"But people will bindrush like fags blablabla" Yea, you will get alot more pvp. Just like on Rallos.
Either xp loss is a nonfactor or its a deterrent to dying in pvp, its one or the other. I cant remember exactly but im pretty sure some of the same people are saying that xp loss is necessary to prevent bindrushing but at the same time that its a nonfactor, theres a cognitive dissonance there where they cant really say what they think.
Its pretty late though to salvage all this, you need some sort of critical mass where pvp is happening and people are telling people "Hey join this server, we are having lots of fun". Thats why i pushed hard in the beginning to have xp loss removed, now im just moving on, not my sort of server, not a Rallos emulation.
I cant go advertising on forums to "join this server cuz its lots of fun" cuz id be lying.
Sorry to be a party pooper like this, just giving some feedback. I really wanted to get the Rallos experience i had back in 2001 but its not happening. Ill come back if it ever gets better, but again i dont see that happening unless xp loss is removed.
Im assuming you guys just code, and dont play the server. Apart from a few people, i doubt grinding is enjoyable once youve done it on blue on one character and the "relive EQ" glitter is gone.
Some of us rolled here to pvp, and xp loss is making the pve grind even worse. Theres no room to take a break from pve, to say just gonna pvp for a couple of days, because then youre set back in the pve grind youre not interested in doing in the first place. So you just try to burn to 50 and then burn out at 30 like i did. Or join a zerg guild like holocaust and lulz10v3xploss people. That was another problem, on rallos, it would never matter how many there was on the opposing zerg, youd always get a revenge chance by going back there and harrassing the group that killed you. You removed that form of guerilla action with xp loss and placed all the power with zergs.
Aksiom2k
12-29-2011, 01:26 PM
It would be nice to have the ability to make and join channels, circa Velious era. Not necessarily serverwide ooc, but there are many guilds that are friendly with eachother and it would be great to be able to make a channel to connect with people in.
nilbog
12-29-2011, 02:05 PM
Constructive feedback does not mean voice your biggest complaints.
I hope the pvp community can find a spokesperson to deliver concerns in a more constructive manner. I just don't have the time to siphon feedback out of all the complaining, sorry. By the time I'm done reading a post I often don't care if anything gets changed or not, simply because of how it was addressed.
Someone lead these people out of the darkness.
Littlegyno 6.0
12-29-2011, 02:06 PM
Constructive feedback does not mean voice your biggest complaints.
I hope the pvp community can find a spokesperson to deliver concerns in a more constructive manner. I just don't have the time to siphon feedback out of all the complaining, sorry. By the time I'm done reading a post I often don't care if anything gets changed or not, simply because of how it was addressed.
Someone lead these people out of the darkness.
I will step up as the Red Spokesman my lord. I will scour the internet for video games and present the server and Smedy videos to try to entice people to play.
In the Emperor's name, amen.
oldfish
12-29-2011, 02:10 PM
Constructive feedback does not mean voice your biggest complaints.
I hope the pvp community can find a spokesperson to deliver concerns in a more constructive manner. I just don't have the time to siphon feedback out of all the complaining, sorry. By the time I'm done reading a post I often don't care if anything gets changed or not, simply because of how it was addressed.
Someone lead these people out of the darkness.
If you cant sort out the feedback from my post because i said "im quitting because pvp is not happening and this isnt a Rallos server", well its your loss, because that was 75% feedback.
Littlegyno 6.0
12-29-2011, 02:10 PM
I will step up as the Red Spokesman my lord. I will scour the internet for video games and present the server and Smedy videos to try to entice people to play.
In the Emperor's name, amen.
Also I will compile a google doc of people's complaints and their rationales for you my lord.
oldfish
12-29-2011, 02:15 PM
If you dont beleive people telling you its the xp loss thats crapping the server, which is supposed to be a pvp server, try it on individual zones on a rotation. I cant see Rallos Zek'ers, who used to pvp all day, enjoying this poopsocking xp loss thing.
To me its obvious, theres too much of a harsh penalty on dying, so people dont pvp. Its pretty simple.
Even some people who dont acknowledge that xp loss is a factor are saying the grind is harsh. I cant understand why they cant see the corelation, but heh.
"But people will bindrush like fags blablabla" Yea, you will get alot more pvp. Just like on Rallos.
Either xp loss is a nonfactor or its a deterrent to dying in pvp, its one or the other. I cant remember exactly but im pretty sure some of the same people are saying that xp loss is necessary to prevent bindrushing but at the same time that its a nonfactor, theres a cognitive dissonance there where they cant really say what they think.
Its pretty late though to salvage all this, you need some sort of critical mass where pvp is happening and people are telling people "Hey join this server, we are having lots of fun". Thats why i pushed hard in the beginning to have xp loss removed, now im just moving on, not my sort of server, not a Rallos emulation.
I cant go advertising on forums to "join this server cuz its lots of fun" cuz id be lying.
Sorry to be a party pooper like this, just giving some feedback. I really wanted to get the Rallos experience i had back in 2001 but its not happening. Ill come back if it ever gets better, but again i dont see that happening unless xp loss is removed.
Im assuming you guys just code, and dont play the server. Apart from a few people, i doubt grinding is enjoyable once youve done it on blue on one character and the "relive EQ" glitter is gone.
Some of us rolled here to pvp, and xp loss is making the pve grind even worse. Theres no room to take a break from pve, to say just gonna pvp for a couple of days, because then youre set back in the pve grind youre not interested in doing in the first place. So you just try to burn to 50 and then burn out at 30 like i did. Or join a zerg guild like holocaust and lulz10v3xploss people. That was another problem, on rallos, it would never matter how many there was on the opposing zerg, youd always get a revenge chance by going back there and harrassing the group that killed you. You removed that form of guerilla action with xp loss and placed all the power with zergs.
Feedback in black, just to illustrate what im saying. Some non-black could arguably be feedback but left it nonetheless.
Matador
12-29-2011, 03:00 PM
If every other person on the server manages to resurrect 1 friend from EQ darkness and into the light, well, that would add 100 people.
The server is fine, its a classic experience and you need to find new blood thats wants that again. Just talk to your friends that maybe havn't played / gotten burnt out on raiding on blue and see if they have the itch.
Make a real effort and try to get that 1 guy at least.
Asides from that just stay positive and advertise and play if you enjoy playing classic eq, and it may work itself out. Monkeys throwing poo just makes the place stink, and you can argue about making something better all day long, but yah, its good enough and just needs about 100 more fresh faces. We can do that.
I will be the Electric Jesus and organize the complaints
From what I've read, the forums talk about 3 or 4 main issues
1. Slow Exp rate
2. Exp loss on a pvp death
3. Low server population
4. Thundering faggotry brought on by forum trolls
*I don't know how to fix 1-3 because of # 4 *
there is nothing I could say about those people that hasn't already been said a 100 times... but they are the few that pretty much keep the server from moving forward. Because let's be honest here, though this server sounded awesome, no one has time to do this grind with the pvp (except #4) That is all
Nirgon
12-29-2011, 03:29 PM
Organize things people cry about
Softcore PK
12-29-2011, 03:35 PM
If you dont beleive its the xp loss thats causing some players to leave the server, maybe you could consider trying it on individual zones on a rotation for a trial basis. Rallos Zek players in the past enjoyed not having xp loss in pvp.
To me it feels as though the xp loss penalty from dying in pvp is discouraging pvp.
The grind in EQ has always been very harsh, and this xp loss only serves to make it that much harder.
"But people will bindrush," say those who disagree with my stance on xp loss. And I agree with them on this one point, though those of us from Rallos called this pvp xD
Either xp loss is a nonfactor or its a deterrent to dying in pvp, it's one or the other. I cant remember exactly but im pretty sure some of the same people are saying that xp loss is necessary to prevent bindrushing but at the same time that its a nonfactor. This doesn't make sense to me. Even if it's not the same people that are making both of these claims, different people have come out and stated both of these things.
The server already seems to have lost lots of players, so something big needs to happen for this to turn around now. PvP needs to be happening so that we can tell people, "Hey join this server, we are having lots of fun!" Thats why i pushed hard in the beginning to have xp loss removed.
I don't feel right advertising on forums, because I personally do not find this server to be fun anymore. That's not to say that other people are not enjoying it, this is just the opinion of one player.
Sorry to be abrasive and unhelpful like this, just trying to give some feedback the only way I seem to know how. I really wanted to get the Rallos experience i had back in 2001, but it doesn't seem to be happening for me. Ill come back if it ever changes to my liking, but xp loss would need to be removed :/
I think for most people, grinding is not enjoyable, and we've all done it at least once before.
Some of us rolled here to pvp, and xp loss is making the pve grind even more arduous. If we take a break from the pve to pvp for a while, we fall behind our friends (and enemies lol!) and then we feel a little discouraged. So some of us try to burn to 50 and then burn out at 30, like i did. Or join a zerg guild like holocaust for safety and big numbers. On Rallos, it never mattered if you were outnumbered, because you could just bindrush to harass the people that killed you. I feel as though you have removed this guerrilla tactic from the server by including xp loss upon pvp death, which only serves to empower the zerg guilds and keep the black man down.
Edited for Nilbog. The above is not my opinion :P
softcore, you're the exact thing I mentioned in the above. The whiny douche that provides nothing but an edited *to go with their skewed opinion* post.
Posting that it is NOT your opinion does not help you save face either
Softcore PK
12-29-2011, 03:50 PM
huh?? :confused:
Why does anyone even read oldfishes posts anymore? I think he copy pastes the same complaint about pvp exp loss... dude its barely 1% of a level. If it took you 10 hours to make one lvl, one pvp death would cost you 6minutes. There hasnt been a second on this server pvping where i thought oh shit if i die im gonna lose a whole 1% exp!! Ive had people purposely attack guards to avoid a pvp death. Please stop posting about it, pvp exp loss is a nonissue
Softcore PK
12-29-2011, 04:15 PM
In my opinion, armageddon threads like this are hurting the population. We can advertise it and hopefully get some new players.. but when those advertisements lead to stuff like this? Ugh, lol.
You people are never going to be content with this. We (myself included) begged and pleaded the devs for a chance at getting back into classic PvP EQ, and now that we have it you seem to hate it. Posters like oldfish threaten to quit every other day. What gives?
This certainly isn't bringing any new players in. And if you don't like the server because of some perceived issue with the game, the least you could do is be constructive and polite about it. The devs don't owe us anything, however you may feel.
Are you all just complaining to pass the time? Are you capable of enjoying anything?
Nell is having a blast. Would you care to join me? :D
Lazortag
12-29-2011, 05:36 PM
I agree with Nell, if people perceive that the server is dying, then the server is more likely to actually die. This perception is reinforced by the dozens of posts every day talking about the declining population. It's kind of like how I'd always say that Blood Money was dying. I didn't know if it was true, I just wanted people to believe it because I didn't like them.
I'm also having lots of fun on the server. It's not my preferred ruleset, but I don't care, it's still the best pvp server I've ever played on.
oldfish
12-29-2011, 06:25 PM
In my opinion, armageddon threads like this are hurting the population. We can advertise it and hopefully get some new players.. but when those advertisements lead to stuff like this? Ugh, lol.
You people are never going to be content with this. We (myself included) begged and pleaded the devs for a chance at getting back into classic PvP EQ, and now that we have it you seem to hate it. Posters like oldfish threaten to quit every other day. What gives?
This certainly isn't bringing any new players in. And if you don't like the server because of some perceived issue with the game, the least you could do is be constructive and polite about it. The devs don't owe us anything, however you may feel.
Are you all just complaining to pass the time? Are you capable of enjoying anything?
Nell is having a blast. Would you care to join me? :D
Im not threatning to quit, i quit already. Just saying why i quit, because all i wanted in november was for this server to be popular and have fun on it. So i do care about the server enough to give feedback.
"We (myself included) begged and pleaded the devs for a chance at getting back into classic PvP EQ, and now that we have it you seem to hate it"
No matter what people like Cast and you say, xp loss is having an effect on the frequency of pvp happening, im pretty sure of it. This is nothing like Rallos, we dont "have it". You dont have people staying in the same zone and fighting for hours. I have literally seen this 0 times, never.
Lulz Sect
12-30-2011, 01:40 PM
It's not my preferred ruleset, but I don't care, it's still the best pvp server I've ever played on.
is it possible for oldfish to make a post without crying about xp loss?
In my opinion, armageddon threads like this are hurting the population. We can advertise it and hopefully get some new players.. but when those advertisements lead to stuff like this? Ugh, lol.
You people are never going to be content with this. We (myself included) begged and pleaded the devs for a chance at getting back into classic PvP EQ, and now that we have it you seem to hate it. Posters like oldfish threaten to quit every other day. What gives?
This certainly isn't bringing any new players in. And if you don't like the server because of some perceived issue with the game, the least you could do is be constructive and polite about it. The devs don't owe us anything, however you may feel.
Are you all just complaining to pass the time? Are you capable of enjoying anything?
Nell is having a blast. Would you care to join me? :D
i agree with this, having 3 threads a day pop up about the server population dropping will ultimately drive people away. no one wants to play by themselves. i will be content with population above 150 to be honest, as long as there's competition. that's not to say that i prefer the population to be lower. i'd be much happier with 300+. i ultimately just think the grind is too much for most players who haven't played eq in a long time.
Galvatar
12-30-2011, 03:32 PM
lulz @ everyone who laughed at PvE players and is now crying after bragging how badass their red toon would be
Nirgon
12-30-2011, 04:21 PM
Im not threatning to quit, i quit already. Just saying why i quit, because all i wanted in november was for this server to be popular and have fun on it. So i do care about the server enough to give feedback.
"We (myself included) begged and pleaded the devs for a chance at getting back into classic PvP EQ, and now that we have it you seem to hate it"
No matter what people like Cast and you say, xp loss is having an effect on the frequency of pvp happening, im pretty sure of it. This is nothing like Rallos, we dont "have it". You dont have people staying in the same zone and fighting for hours. I have literally seen this 0 times, never.
I had to fight and kill Jaleean many, many times last night. All we did was fight, esp after he bound in the zone and rushed me with dispels.
Muaar
12-30-2011, 04:45 PM
https://encrypted-tbn2.google.com/images?q=tbn:ANd9GcSMZJCz-pBkrhr3aKWX19ycoT727ixNr6p7yZE_iad_sOa2HUL0
Slave
12-30-2011, 04:51 PM
We require teams. Then give each of the 3 teams a team-wide /ooc.
mourning
12-30-2011, 05:49 PM
In my opinion, armageddon threads like this are hurting the population. We can advertise it and hopefully get some new players.. but when those advertisements lead to stuff like this? Ugh, lol.
You people are never going to be content with this. We (myself included) begged and pleaded the devs for a chance at getting back into classic PvP EQ, and now that we have it you seem to hate it. Posters like oldfish threaten to quit every other day. What gives?
This certainly isn't bringing any new players in. And if you don't like the server because of some perceived issue with the game, the least you could do is be constructive and polite about it. The devs don't owe us anything, however you may feel.
Are you all just complaining to pass the time? Are you capable of enjoying anything?
Nell is having a blast. Would you care to join me? :D
True!!!!!!
Also you can't have every little aspect of every mechanic exactly what you want. Accept it, give constructive feedback or move on.
Yall Cry 2 Much. Wonder what ur Taco Bell bosses think...
Melveny
12-30-2011, 06:27 PM
41 pages, look what you did Searyx
True!!!!!!
Also you can't have every little aspect of every mechanic exactly what you want. Accept it, give constructive feedback or move on.
Yall Cry 2 Much. Wonder what ur Taco Bell bosses think...
i am 5 time taco bell employee of the month bro come at me
SearyxTZ
12-31-2011, 05:32 AM
41 pages, look what you did Searyx
haha
It's actually frustrated me that this got turned into complaining about [exploits and shit] or whiny doomsday posts. If this thread keeps getting bumped and is having a net negative impact on the server, then I'd rather see it nuked or removed. I kinda checked out once the topic shifted from my early level exp idea to random ass ideas for item loot, players being melodramatic and negative (I'M QUITTING CUZ EVERYTHING SUX), etc
SearyxTZ
12-31-2011, 05:45 AM
http://i5.photobucket.com/albums/y165/Bkab/samlgif.gif
SearyxTZ
12-31-2011, 05:51 AM
And again: if this is having a negative impact, then just kill it. I won't be offended. I can't remove my own threads here, so the mods can use their judgment.
I haven't rly been visiting this forum a lot (or video gaming) since going home for the holiday break.
Lemons
12-31-2011, 05:54 AM
i was saving this for a special moment, and i believe this is it.
http://img535.imageshack.us/img535/7556/searyx.jpg (http://imageshack.us/photo/my-images/535/searyx.jpg/)
im pretty sure this is why searyx doesnt play the box on his name. after this death... i never saw him again... was the exp to slow? was the heat of his name to much? was he simply just never going to cut it? dunno.... we may never know.
SearyxTZ
12-31-2011, 06:00 AM
I couldn't recover from that kind of trauma
My round kicks were never the same again 8(
Lemons
12-31-2011, 06:01 AM
look how happy i look searyx. im happy just looking at how happy i look in that SS.
SearyxTZ
12-31-2011, 06:04 AM
http://28.media.tumblr.com/tumblr_lat47anQ7d1qairg0o1_500.jpg
Lemons
12-31-2011, 06:08 AM
l0l his penis dildo tat overrides anything fucked up going on in his face.... cause in the end... a penis sword is pointing directly at his face...
GG lesner... my sweet penis tattoo prince.
xblade724
12-31-2011, 06:15 AM
We require teams. Then give each of the 3 teams a team-wide /ooc.
Not enough population for teams imo
As for other opinions:
* PvE exp loss is dominant in PvP battles --The current hot topic is why population is dropping. Most sources point to exp loss on pvp. I personally believe it's not so much PvP exp loss, but the PvE exp loss. As classic as this factor may be, honestly, what % time in pvp have you guys actually been slain by a player? Most of the time, you're ganked when fighting a mob (such is my luck, even on my necro). I'm not so much worried about dying in pvp, more so simply getting snared and letting a mob kill me. And I know once I go back, there's a giant chance that it will happen a 2nd time. Harsh and demoralizing. No one wants to regain this lost exp that you spent hours collecting in your short-lived time compared to the oldschool days where our lives were EQ.
If you disagree, did you experience the classic adventure by leveling normally, or did you burst through any lvls via cb belts, pads, scalps, etc? How many levels honestly did you burst through levels via exp quests to level faster?
* Classic grind is not euphoric anymore --Someone mentioned the glitter of the euphoric classic days when p99 blue first came out. As much as we loved that, most of us here ALREADY grinded through the p99 blue server and have to all start over, all burned out, and already had THE classic experience. People just want to have the classic experience.... just with a few tweaks. All of us, almost guaranteed all of us, are from p99 blue that are here right now. People arguably don't want to grind at lower lvls to get where the action and fun stuff is at when they JUST probably got lvl 50 on their p99 blue char. Keep the holiday bonus in the game and it's still slow as hell, but you feel good seeing your exp bar move slightly more than usual.
* Holiday season :) Don't forget that a lot of people are taking a EQ break. Surely pop will go up a bit after this.
* Altered P99 -- Some people are still stuck with the mindset that things are "NOT CLASSIC!" but in reality, a lot of things that are implemented that are not classic are keeping people here. What would you do if you couldnt see the dot tick dmg? see the magical ding gfx that make you feel warm and fuzzy? The new LFG system to help us group without giving away too many game secrets (location info) / spam that world chat can bring? (I was for OOC, but now i'm not with the LFG system in place after considering someone entering the zone and someone saying "XX name in zone!" to the world). And a few things in the future, perhaps. We've had the classic experience .. now how about the classic experience a bit tweaked for the sake of our pleasant experience instead. You guys ever play Ocarina of Time recently after remembering how cool it was? ..Not that cool as it was in my memory .. could use some tweaks to make my experience better ;) Just a comparison.
Humerox
12-31-2011, 06:17 AM
Not enough population for teams imo
aye..we missed that boat.
SearyxTZ
12-31-2011, 03:30 PM
I'm disappointed that this thread hasn't gotten any kind of real response from staff. I know there's a lot of off-tangent whining in it, but previously there were threads made to solicit feedback. That is what I provided, in the interest of boosting a population that was dropping (it was around 200 at the time that I started this thread).
I think Rogean has posted twice in the past month, and both times to shoot down favoritism/wipe trolling.
I don't know what to say about that. You can put that on him for neglect, or you can put it on the players for trolling (as the red playerbase is wont to do) and effectively alienating any kind of positive/open rapport between staff and players.
Uthgaard
12-31-2011, 03:37 PM
Here's how that works from the inside. This holds true whether it's feedback or a bug thread or whatever. If you get a response, it's already been decided. If you haven't, it's not a simple issue and is being thought about.
Doors
12-31-2011, 03:39 PM
Global OOC plx
SearyxTZ
12-31-2011, 03:40 PM
Hopefully the server gets a boost after the holiday break ends
And I would optimistically predict that playing on this server will be easier now with level 50's that can twink/PL/etc. Is it an ideal solution to a slow-as-fuck grind? No. But it will be better than it has been.
This would also be dependent on not being a dick. This is a red server, but we can't be biting the hand that feeds and/or shitting all over new players.
Uthgaard
12-31-2011, 03:42 PM
And while this isn't any sort of official response, I agree with you and your suggestion seems to be the most plausible way to address it. Implementing it is another story altogether, for two reasons: first because it's a significant mechanic that's not simple to change, second because of potential unforeseen problems that could break shit.
Slave
12-31-2011, 03:48 PM
Putting teams on this server would make it like new for the people who have already dropped in and hoped to find something recalling their EQ PvP experience, then left because there wasn't one thing they could point to that qualified R99 as what they remember.
Adding teams will foment the all-important sense of immersion that is totally lacking on this server. People will want to instinctively protect their team and kill the others. Friendships will be formed, leading to a more stable server population. People will want to log in and be a reliable part of their community.
Teams gives you an instant pool of friendly characters to level with, something that is also lacking here without the uber-geekdom of guilds. Being on an emulated server for a 12 year old game, many if not most of us do not play well with others or form large player associations naturally. Teams are an important part of the EQ PvP experience.
In conclusion, something should probably be done about the rapidly waning population, and sooner rather than later. It is nothing if not a near-unanimous negative referendum on the ruleset of Red. That, and the fact that guards didn't assist for a long-ass time... it is not too late to save the server via the implementation of teams. If you're going to strike out, at least do it swinging for the fences.
Uthgaard
12-31-2011, 03:50 PM
I've watched facebook threads of people joining R99 and leaving very quickly after trying it. Most of them only had one complaint that they voiced: Fuck that grind.
Slave
12-31-2011, 03:52 PM
The server populations right now:
Blue 99 server: 390
Red 99 server: 162
SearyxTZ
12-31-2011, 04:04 PM
Uthgaard: appreciate the response. If things are just discussed internally and interaction with players (on the forums) is limited intentionally, then that makes some sense.
SamwiseRed
12-31-2011, 04:07 PM
Group XP Bonus - Yes plz, I walk around all day LFG and when I happen to see a couple of people together it ends up being a PL or duo of some sort. EQ Classic was all about the grouping experience and getting mugged. I am only geting 1/2 of that experience :( and yes I am a druid and can solo but you honestly think I joined this server to kite around some mobs?
Teams - Thinking about it for a few days I say yes. It is hard for us new comers to get into these tighter knit groups already established. Hell I dont even understand half of what people joke about on the forums and yes this is a QQ and I feel left out. I understand that some guilds would be split but maybe thats a good thing. Not sure if I would like to see dark/good/newt or the race teams which was shorties, humans, elves, and darks (I think, I only played RZ and SZ.) Right now the power struggle is over guilds but this game would be alot more interesting if it was over factions instead.
Uthgaard
12-31-2011, 04:09 PM
I don't know if they're being discussed internally or not. I'm just a glorified forum troll who happens to have been persuaded by the argument.
Slave
12-31-2011, 04:46 PM
-Teams:
Ogre/Wood Elf/High Elves/Dark Elves VS
Humans/Barbarians/Erudites/Dwarves VS
Trolls/Gnomes/Halflings/Half-Elves
OR
Ogre, Wood Elf, High Elf, Dark Elf, Half-Elf, Dwarf VS
Troll, Barbarian, Erudite, Human, Gnome, Halfling.
Boosting EXP 25% AND reducing XP death to NPCs by half would be a great start... but we will not see a really inclusive PvP server until there are teams.
Softcore PK
12-31-2011, 05:03 PM
Those teams make no RP sense lol.. :P
ZEROSUM
12-31-2011, 05:45 PM
You can't add in teams now. It will fuck up entire guild makeups of people who have put 1000 hours or whatever into their characters. Would lead to a mass exodus since people can't play their level 30s with their friends anymore, and allowing them to heal/buff eachother so they could still group would lead to x-team whining and would de-facto'ly mean no point in having teams at all.
Lazortag
12-31-2011, 05:59 PM
Putting teams on this server would make it like new for the people who have already dropped in and hoped to find something recalling their EQ PvP experience, then left because there wasn't one thing they could point to that qualified R99 as what they remember.
Adding teams will foment the all-important sense of immersion that is totally lacking on this server. People will want to instinctively protect their team and kill the others. Friendships will be formed, leading to a more stable server population. People will want to log in and be a reliable part of their community.
Teams gives you an instant pool of friendly characters to level with, something that is also lacking here without the uber-geekdom of guilds. Being on an emulated server for a 12 year old game, many if not most of us do not play well with others or form large player associations naturally. Teams are an important part of the EQ PvP experience.
In conclusion, something should probably be done about the rapidly waning population, and sooner rather than later. It is nothing if not a near-unanimous negative referendum on the ruleset of Red. That, and the fact that guards didn't assist for a long-ass time... it is not too late to save the server via the implementation of teams. If you're going to strike out, at least do it swinging for the fences.
Yeah, let's break up every guild because we want teams. Also let's implement stupid teams like these:
-Teams:
Ogre/Wood Elf/High Elves/Dark Elves VS
Humans/Barbarians/Erudites/Dwarves VS
Trolls/Gnomes/Halflings/Half-Elves
OR
Ogre, Wood Elf, High Elf, Dark Elf, Half-Elf, Dwarf VS
Troll, Barbarian, Erudite, Human, Gnome, Halfling.
Ogres and Wood Elves? Dark Elves and High Elves? Are you fucking serious? Thanks Wehrmacht, another quality post.
edit: don't get me wrong, I love the idea of teams, but you can't change the entire ruleset at this point in the server
Humerox
12-31-2011, 06:03 PM
Teams only would have worked at server up. If implemented now, they would fracture an already fragile population and kill the server, imo.
As much as I hate to say it XP boost is the only thing that's going to draw people back...the question is how much. I don't want this to be a shoot to 50 so we can PvP server, because there are plenty of good fights in the mid-ranges to be had, plenty of content to work through and enjoy, etc.
SamwiseRed
12-31-2011, 07:05 PM
Ogre and Wood elves, makes complete sense to me someone make this man a guide. Gnomes and Trolls would make more sense to me seeing as they both have big ass noses. Anyhow yes current guilds would be shattered, tears would flood the Karanas but I don't imagine people quitting over it.
SamwiseRed
12-31-2011, 07:06 PM
Antonica vs Fay vs Odus... poor Erudites.
xblade724
01-01-2012, 03:15 AM
Teams only would have worked at server up. If implemented now, they would fracture an already fragile population and kill the server, imo.
As much as I hate to say it XP boost is the only thing that's going to draw people back...the question is how much. I don't want this to be a shoot to 50 so we can PvP server, because there are plenty of good fights in the mid-ranges to be had, plenty of content to work through and enjoy, etc.
^ This
Too late for teams, too low population for teams.
As for xp bonus, we want faster xp, but we don't want to shoot to 50. We want the experience of leveling like any MMO, but don't want to feel hideous doing it -- it's supposed to be enjoyable. Enough xp boost to feel satisfied by killing stuff either solo or in a group. Enough to the point where if you died a few times in pve, it won't destroy your morale permanently and cause rage quits.
Hell, why make such a permanent decision without testing it? Why not start with a % exp boost and adjust it based on feedback from there ? Start a sticky with serious replies only and after like a week or two, throw up a poll .. and if done, please ignore the level 50 comments about xp gain as they will probably say no to every form of boost simply because they already invested time and want to dominate the end game without competition in a biased fashion. Apologies, neckbeards.
PS -- whoever made that team lineup suggestion with no order at all.. what the hell ??
Ninja
01-01-2012, 04:12 AM
I'm 27, no exp boost please.
Just as P99 had a low pop the first few months R99 will as well.
Also PvP servers always have less population then blue servers, there are no surprises here.
xblade724
01-01-2012, 04:19 AM
I also like the suggestion of <lvl 20 exp boost then only a slight exp boost for higher lvls (keep holiday bonus)
Ninja
01-01-2012, 04:30 AM
I also like the suggestion of <lvl 20 exp boost then only a slight exp boost for higher lvls (keep holiday bonus)
I can get on board with that.
A slight boost to pre-20 levels and a constant 25% boost.
Just due to the difficulty of leveling on this kind of a server.
mourning
01-01-2012, 05:29 AM
The lack of Gm-Community communication is dissapointing.
I am posting about a 12 year old emulated online video game about dwarves and elves, on new years.
xblade724
01-01-2012, 08:16 AM
I can get on board with that.
A slight boost to pre-20 levels and a constant 25% boost.
Just due to the difficulty of leveling on this kind of a server.
Yes, this is perfect ... that would take away all the worries! No rush to 50, slightly faster to 20 when you are made of paper and die super easily with limited options .... then past 20 it's just fast enough to be satisfying when killing stuff. Mmm.. I like. Anyone else here agree? And yes, I am posting this at 2am on new years =p
Ninja
01-01-2012, 08:46 AM
Yes, this is perfect ... that would take away all the worries! No rush to 50, slightly faster to 20 when you are made of paper and die super easily with limited options .... then past 20 it's just fast enough to be satisfying when killing stuff. Mmm.. I like. Anyone else here agree? And yes, I am posting this at 2am on new years =p
Don't feel bad im drunk and posting at 7:45 AM.
It's the best solution, tbh I'm so sick of seeing NEC's like seriously people have some balls and quit playing EZ mode.
We need that early boost to compensate for melee/hybrid shitiness at those levels + the fact that you will be constantly under attack by wizards or necros while you try and solo your light blues lol.
Humerox
01-01-2012, 08:53 AM
I also like the suggestion of <lvl 20 exp boost then only a slight exp boost for higher lvls (keep holiday bonus)
That would work, imo.
/on board
SamwiseRed
01-01-2012, 12:35 PM
XP Rate isn't the problem imo, its getting a group together that's the hard part. One problem newcomers are met with closed arms. PLing is definately hurting, not helping the population as far as 1-20 grouping. The other day I tried to join a guy who was getting a PL in CB, he said I would hurt his xp too much. Daaaaaaamn bro, dagger to the face with that comment. So we need to come up with solutions that don't involve developers GMs.
Before you solo that red con like a boss maybe you should join a group instead. Make friends, socialize, have fun, and suffer the grind with 5 other peeps.
Druids,Cleric,ect. goto the Orc Lift for a few min a day and buff some newbs. Mages go DS some people and hand out pet weapons like its Christmas. You get the idea, help your fellow player at low levels. 1-35 most people are just xping or ganking, no srs guild vs guild pvp until then so lets get people up to par.
Druids/Wizs seriously I havent seen a single person offer ports publically. I know you don't owe anyone but everyone remembers that in classic. Selling ports is as classic as it gets. Lets get these lowbie where they need to be. Just 1 port a day will keep the nerdrage at bay.
TL DR let us rely on each other rather than a GM to hear our cries. If we want this server to strive we gotta put some work into it. Love you.
XP Rate isn't the problem imo, its getting a group together that's the hard part. One problem newcomers are met with closed arms. PLing is definately hurting, not helping the population as far as 1-20 grouping. The other day I tried to join a guy who was getting a PL in CB, he said I would hurt his xp too much. Daaaaaaamn bro, dagger to the face with that comment. So we need to come up with solutions that don't involve developers GMs.
Before you solo that red con like a boss maybe you should join a group instead. Make friends, socialize, have fun, and suffer the grind with 5 other peeps.
Druids,Cleric,ect. goto the Orc Lift for a few min a day and buff some newbs. Mages go DS some people and hand out pet weapons like its Christmas. You get the idea, help your fellow player at low levels. 1-35 most people are just xping or ganking, no srs guild vs guild pvp until then so lets get people up to par.
Druids/Wizs seriously I havent seen a single person offer ports publically. I know you don't owe anyone but everyone remembers that in classic. Selling ports is as classic as it gets. Lets get these lowbie where they need to be. Just 1 port a day will keep the nerdrage at bay.
TL DR let us rely on each other rather than a GM to hear our cries. If we want this server to strive we gotta put some work into it. Love you.
^lol
Softcore PK
01-01-2012, 02:25 PM
I agree with Samwise. The problem isn't the slow xp rate, what's wrong is that EQ is inherently flawed in some very serious ways. With a faster xp rate, solo classes will just fly by group dependent classes that much faster. And paladins will continue to wear their fashionable LFG tags. Having well-know central xp hubs help, like CB for 1-20. But beyond CB, there are just so many options that players have to choose from hehe :P
Really, I think once kunark is released things will be better. I kinda hate to say it, but the common LoIO/OT/DL route will give everyone a much clearer idea of where they should be, and where the other players are. Adding in the non-classic LFG tool would be a good idea, even though it's not classic :/
Imo games that allow high level characters to temporarily de-level to group with noobs have the right idea. Not that this is a viable option here, I'm just saying.. EQ wasn't perfect :P
SamwiseRed
01-01-2012, 02:30 PM
Yup LFG tool wont change the classic feel. A group is a group no matter how it was put together. And Nell is right, fast xp just means soloers/PLers will have an easier time. Whether a rogue is geting 1x or 3x, shits gonna suck solo.
Slave
01-01-2012, 04:26 PM
Teams would not be bad for guilds: you will see alts raise quickly through help from their teammates that others could not receive. It will most certainly increase the population. What's good for the server is good for the guilds. The alternative is eventually having 2 guilds of 12 people each fighting over things they won't even be able to kill anymore (legitimately) due to low server population. That's literally what it will come to at this rate, and soon.
The teams I have proposed don't give a flying fuck about lore. It's all about balance. There was no server that had balanced teams in Classic EQ, and that's one thing that must change, here 12 years later. If you think you can come up with better-balanced teams, write a post with your suggestion and specific reasons you think it would be better than what I have posted. But don't come on with that lore crap. It's been tried and there were major issues with it. And you all know it.
Teams will add grouping options. 1/3 to 1/2 of the server will literally be on your side, as opposed to everyone looking at everyone else like a potential threat. Teams are exactly what the server needs. I eagerly await teams to be implemented so I can enjoy Classic EQ PvP for the first time on P99.
Lazortag
01-01-2012, 04:31 PM
...
The teams I have proposed don't give a flying fuck about lore. It's all about balance. There was no server that had balanced teams in Classic EQ, and that's one thing that must change, here 12 years later. If you think you can come up with better-balanced teams, write a post with your suggestion and specific reasons you think it would be better than what I have posted. But don't come on with that lore crap. It's been tried and there were major issues with it. And you all know it.
...
Alright Wehrmacht, your teams don't care about lore. But players DO care about lore, and grouping trolls with high elves kills that. So your teams idea is still a bad one.
oldfish
01-01-2012, 04:32 PM
Slave's idea is almost as good as his idea where you loot items offa people's corpses from their bank.
"you will see alts raise quickly through help from their teammates that others could not receive."
Yes im sure everyone is looking forward to going back to level1 to grind an alt all over again.
Slave
01-01-2012, 04:36 PM
Alright Wehrmacht, your teams don't care about lore. But players DO care about lore, and grouping trolls with high elves kills that. So your teams idea is still a bad one.
Because everyone grouping with everyone else is so much more legit? Sir, you are a troll.
Slave's idea is almost as good as his idea where you loot items offa people's corpses from their bank.
"you will see alts raise quickly through help from their teammates that others could not receive."
Yes im sure everyone is looking forward to going back to level1 to grind an alt all over again.
It's either that, or the server continues to die at a very rapid rate, making everyone's characters and time input more or less meaningless.
oldfish
01-01-2012, 04:39 PM
It's either that, or the server continues to die at a very rapid rate, making everyone's characters and time input more or less meaningless.
Youre like Dr. Zoidberg arguing that we need to chop off the head of the patient quickly or he might bleed to death because of the cut he made while cutting carrots for a soup.
gloinz
01-01-2012, 04:44 PM
I agree with Samwise. The problem isn't the slow xp rate, what's wrong is that EQ is inherently flawed in some very serious ways. With a faster xp rate, solo classes will just fly by group dependent classes that much faster. And paladins will continue to wear their fashionable LFG tags. Having well-know central xp hubs help, like CB for 1-20. But beyond CB, there are just so many options that players have to choose from hehe :P
Really, I think once kunark is released things will be better. I kinda hate to say it, but the common LoIO/OT/DL route will give everyone a much clearer idea of where they should be, and where the other players are. Adding in the non-classic LFG tool would be a good idea, even though it's not classic :/
Imo games that allow high level characters to temporarily de-level to group with noobs have the right idea. Not that this is a viable option here, I'm just saying.. EQ wasn't perfect :P
ya this fella here knows whats up, and on a server with a low pop classes that need groups are mighty fooked, and they are fooked for a long time because of the slow rate of xp
Slave
01-01-2012, 04:47 PM
Youre [sic] like Dr. Zoidberg arguing that we need to chop off the head of the patient quickly or he might bleed to death because of the cut he made while cutting carrots for a soup.
Yes, that's so much what I'm like. Proposing a Classic solution to the server population problem that does not inherently involve increased EXP (so sorry) is exactly like saying to cut off the head of the server. Well done.
tl;dr: worthless troll who doesn't even play on R99 forum ignored.
Slave
01-01-2012, 04:49 PM
ya this fella here knows whats up, and on a server with a low pop classes that need groups are mighty fooked, and they are fooked for a long time because of the slow rate of xp
Don't you think that teams will go a long way toward solving the issue of fewer non-solo classes as well Gloinz?
Softcore PK
01-01-2012, 05:11 PM
I like thinking about teams. It won't happen, and at this point it would be bad for the server.. but it's fun to think about.
Lore is always more important than balance, and this is coming from an elf purist. The light RP I always did was what kept me interested in the game back then, hehe.
Maybe a real solution to the population troubles would be very strictly enforced roleplay policies. No breaking character or ban! :O
Doublestep
01-01-2012, 05:13 PM
Half of the people on red would be a lot more enjoyable if they were forced to roleplay their race
Slave
01-01-2012, 05:25 PM
I like thinking about teams. It won't happen, and at this point it would be bad for the server.
I was unaware that you were both a developer and a doomsayer prophet.
I think it's awfully disingenuous to say that a great Classic mechanic that would solve many of the major problems that R99 is currently experiencing would be bad for the server without providing any evidence, reasons, or even guesses why.
Teams fit neatly into your paradigm of no-exp-increase, as well as greatly enhancing the server lore. Why else would there be so much fighting and conflict? Add in guild wars and it's one size fits all.
edit: I have to say I do like the RP idea but there are few enough GMs as it is, and it's totally unenforceable. Perhaps joining a heavy RP guild would improve both of our fortunes on R99.
Lazortag
01-01-2012, 05:38 PM
...
Teams fit neatly into your paradigm of no-exp-increase, as well as greatly enhancing the server lore. ...
....
-Teams:
Ogre/Wood Elf/High Elves/Dark Elves VS
Humans/Barbarians/Erudites/Dwarves VS
Trolls/Gnomes/Halflings/Half-Elves
Yes, that's so much what I'm like. Proposing a Classic solution to the server population problem ...
-Teams:
Ogre/Wood Elf/High Elves/Dark Elves VS
Humans/Barbarians/Erudites/Dwarves VS
Trolls/Gnomes/Halflings/Half-Elves
Thanks for another quality suggestion Wehrmahct.
Slave
01-01-2012, 05:49 PM
Thanks for another quality suggestion Wehrmahct.
I am not Wehrmahct, and I am still waiting for your idea of balanced teams without - OH MY FUCKING GOD - putting ogres and other 'bad guys' in with some non-evil races. Of course you don't mention that current ARAC guilds and server is far, far more out of line with the lore. That would be downright honest and insightful. Lazortroll is obvious.
Lazortag
01-01-2012, 06:06 PM
I am not Wehrmahct
I wasn't 100% sure if you were Wehrmacht or not, but I'm going to keep calling you Wehrmacht because if you dig deep in these forums you'll find he's the only other person dumb enough to suggest putting half elves and trolls on the same team. You also both share that annoying trait where you don't respond to the bulk of what others say when you argue with them.
My post wasn't about balance, it was about lore and classicness, which are two points you lose on. Having dark elves with high elves is horrible for lore:
Innoruuk discovered Norrath shortly after the First Pact of the Gods. He was infuriated when he discovered that his fellow gods had populated a world and formed a pact without his knowledge. His rage focused on Tunare, as he sought his revenge at her expense. Innoruuk corrupted the first King and Queen of Tunare's beloved Elves. He took them into his Plane of Hate and tortured them for 300 years, twisting them and slowly filling them with hate, until he finally had the beginnings of his contribution to Norrath - a sinister race known as the Teir'Dal, or dark elves.
Yeah, I could totally imagine high elves being on the same team as dark elves, both unable to kill each other. That makes a lot of sense and would be great for my immersion.
As for balance, sorry to be flippant, but who gives a fuck? The independent variable that decides whether a single team dominates the server is the skill of the players on that team and the number of players on that team. It has little to do with class selection. Didn't the evil team win SZ, despite not having Bards, pallies, rangers, druids, etc.? (EDIT: it was pointed out that I was completely wrong about this; sorry, I didn't play on SZ. I believe my point still stands though and that the evil team's success wasn't because of class selection)
Lastly, you can't just add teams after the server has been FFA for so long. You would either (a) have guilds composed of members of more than one team, which is dumb, or (b) break up guilds previously composed of members of more than one team - in other words, EVERY SINGLE GUILD. I would lose pretty much all of my officers except Nellodee (since half elves and gnomes are all on the same team - nevermind the fact that Nell is evil and I'm not). It would be devastating for the server. If ruining the server were its own video game, your idea would be the final boss.
PS: Disagreeing with you doesn't make me a troll.
0% chance I read the above 2 pages of posts by Slave and Lazortag, confirmed retard helmet wearers
Doublestep
01-01-2012, 06:19 PM
I can't read, therefore, anyone who can write is a helmet wearer.
http://media.tumblr.com/tumblr_ltakxlzUND1qevnp1.gif
Softcore PK
01-01-2012, 06:36 PM
SZ evil team got bards fyi :P
Slave
01-01-2012, 06:36 PM
that annoying trait where you don't respond to the bulk of what others say when you argue with them.
I can only assume you are saying this for the immense lulz with the cognitive dissonance you incur on your immortal soul for even thinking it, let alone posting it for the entire forum to see.
As for balance, sorry to be flippant, but who gives a fuck?
Everyone who has ever played on a PvP server before in their lives. Balance is the most important thing to consider when discussing teams. Else we get servers like Sullon Zek where the one team with massive advantages predictably have more than 50% of the server population.
The independent variable that decides whether a single team dominates the server is the skill of the players on that team and the number of players on that team. It has little to do with class selection. Didn't the evil team win SZ, despite not having Bards, pallies, rangers, druids, etc.?
The evil team had Bards. I honestly don't know what game you were playing. Paladins, Druids, Rangers... you're kidding, right? Evil had Trolls and Ogres, the best two races for every single class they qualify for. Not to mention Shadowknights and Necromancers, because that would imply knowledge of the PvP game, and that is something you most assuredly do not own. The best and most players chose the evil team because the best (and most) players choose the team allowing them the most power. Not because they wanted to be different and awesome. Like... what are you even trying to say?
All you have done so far is to attempt to discredit decent, real ideas for positive change with an incomplete and totally antilogical 'lore' argument... ARAC stands for All Races, All Classes, and that is exactly what we have here at the moment. What exactly is it in your head that allows you to say that even partially limiting that is worse than having ARAC, according to lore? Like... WHAT are you even trying to say?
you can't just add teams after the server has been FFA for so long.
The server has been out for just over a month. You are seriously saying that we should just let it die at the current rapid rate rather than make a change that would still allow every person to keep their current characters. Mixing up the guilds is a very small price to pay for server health. You would gain as many as you lost as long as the teams were balanced. You would have realized this very quickly were you not so quick to vehemently disagree with everything anyone says on the forums.
You would... break up guilds previously composed of members of more than one team - in other words, EVERY SINGLE GUILD. I would lose pretty much all of my officers except Nellodee (since half elves and gnomes are all on the same team - nevermind the fact that Nell is evil and I'm not).
It's great that you are so extremely attached to someone after playing with them for a month... now expand that into an entire server of people with teammates to group with, players to befriend and defend. People who chose to not join a guild, which are very commonly led by such vile and vitriolic people as yourself, comprise most of what this server started with. Yet they found no home to protect, no community to belong to. Teams will remedy this immediately.
It would be devastating for the server. Why?
SamwiseRed
01-01-2012, 06:36 PM
if i remember right which i prob dont but teams were...
wood/high/halfelf
gnome/dwarf/halfling
ogre/troll/dark elf/iksar
human/barb/erudite
I still have no idea how ogres and wood elves are in the same team but lolz
Lazortag
01-01-2012, 06:42 PM
The evil team had Bards. I honestly don't know what game you were playing. Paladins, Druids, Rangers... you're kidding, right? Evil had Trolls and Ogres, the best two races for every single class they qualify for. Not to mention Shadowknights and Necromancers, because that would imply knowledge of the PvP game, and that is something you most assuredly do not own. The best and most players chose the evil team because the best (and most) players choose the team allowing them the most power. Not because they wanted to be different and awesome. Like... what are you even trying to say?
To be fair, I implied that I wasn't sure about what I was saying (I never claimed to play on SZ; I never played on a Live pvp server). This is the only thing I was even remotely wrong about. Sorry.
Softcore PK
01-01-2012, 06:50 PM
SZ evil team did well because pvp gamers seem to enjoy RPing evil more than good. imo
Slave
01-01-2012, 07:01 PM
SZ evil team did well because pvp gamers seem to enjoy RPing evil more than good. imo
PvP gamers enjoy winning and powergaming; being the best is the end-all and be-all of what most of us do. You cannot say that there were not 'evil' players on Neutral and Good... RPing is not a major factor for players of PvP.
It is very easy to see that Evil won because of the class/race balance, and nothing more. If you believe otherwise, you are ignoring a preponderance of evidence for your own ill-considered opinion.
edit: added "ill-considered" due to the revelation that you work for Lazortag.
the fact that i see "teams" being argued shows how stupid the above conversation is.. those reading it just remember you're wasting precious time in your life. This server will never be changed to teams, move along idiots.
Slave
01-01-2012, 07:07 PM
This server will never be changed to teams, move along idiots.
I was unaware that you were a developer on the team. Congratulations on your promotion from drop-out excusemonger!
Lazortag
01-01-2012, 07:10 PM
edit: added "ill-considered" due to the revelation that you work for Lazortag.
oh my god, you are actually crazy.
I was unaware that you were a developer on the team. Congratulations on your promotion from drop-out excusemonger!
Common sense. They will barely move the exp rate and you expect them to change the entire dynamic of the server less than 6 weeks in?
Excuse me while I...
http://gifs.gifbin.com/012010/1264091579_kirk_rofl.gif
Slave
01-01-2012, 07:16 PM
Common sense. They will barely move the exp rate and you expect them to change the entire dynamic of the server less than 6 weeks in?
I don't expect them to do anything. I would hope that they are open to any and all legitimate options to save the server that we care for.
That's one difference between us, perhaps? You expect the developers to do or not do things and I simply post my humble opinions and hope for the best.
I don't expect them to do anything. I would hope that they are open to any and all legitimate options to save the server that we care for.
That's one difference between us, perhaps? You expect the developers to do or not do things and I simply post my humble opinions and hope for the best.
Well then for gods sakes, stop posting your opinions and keep them to yourself. No one cares (except maybe Lazortag, but he's a confirmed helmet wearing retard irl).
-rest of the server
Humerox
01-01-2012, 07:20 PM
I've always been a huge proponent of teams. Like I said in an earlier post, doing it now would be a mistake. Teams aren't going to draw people back, imho...and would screw up the current guild makeup.
Changing the xp rate to a modest boost at low end (1-20) and a small boost afterward would be the better solution.
Most people probably aren't aware that guard assist exists now, allowing relatively safe banking and so forth.
The FoH R99 thread has been overrun by idiots, also. I'm not a member or I'd post there, but claiming the server is dead when it still has more regular players than any of the other emu boxes did is kinda sad. The population still exceeds 200 regularly...far from dead.
We just need to bring some people back.
whoa bro.. ipost on the foh forums in that thread
what u say about me, BRO?
Slave
01-01-2012, 07:25 PM
Well then for gods sakes, stop posting your opinions and keep them to yourself. No one cares (except maybe Lazortag, but he's a confirmed helmet wearing retard irl).
I'm sorry, I thought this was a thread for posting our ideas on how to save the server, for people who have actually taken the time out of their day to plan and consider options to improve the population other than, you know, trolling people. Because that works so well...
I'm sorry, I thought this was a thread for posting our ideas on how to save the server, for people who have actually taken the time out of their day to plan and consider options to improve the population other than, you know, trolling people. Because that works so well...
Bro- We told them months before the server about recharging and specific items, some of them got removed but it took over a month of in-game play. You are giving your opinion about something that will never change or be implemented on R99 or a server that these developers create/host. Stop wasting your time and clusterfucking this thread. It's common sense.
Slave
01-01-2012, 07:30 PM
You are giving your opinion about something that will never change or be implemented on R99 or a server that these developers create/host. Stop wasting your time and clusterfucking this thread. It's common sense.
There you go again claiming to have inside knowledge of what the developers will or will not do, and what they are or are not considering. I was unaware that you were a developer on the team now. Again, congratulations on your promotion from ragequitting excusemonger!
There you go again claiming to have inside knowledge of what the developers will or will not do, and what they are or are not considering. I was unaware that you were a developer on the team now. Again, congratulations on your promotion from ragequitting excusemonger!
Ok let me start a debate on why we should implement golden unicorn pink ponies into the game as mounts that cost 55p22g and are fasters then selos. Anyone who says it won't happen is a fuckin MORAN unless a GM specifically posts about it not happening.
Or we could just use common sense and realize they would only ever allow purple fuckin ponies on r99.
btw
|
v sig
Softcore PK
01-01-2012, 07:35 PM
Unicorns can't be ponies. Now you're just being ridiculous, cast :/
Slave
01-01-2012, 07:37 PM
Ok let me start a debate on why we should implement golden unicorn pink ponies into the game as mounts that cost 55p22g and are fasters then selos. Anyone who says it won't happen is a fuckin MORAN unless a GM specifically posts about it not happening.
Or we could just use common sense and realize they would only ever allow purple fuckin ponies on r99.
btw
|
v sig
That was a very apt analogy. Oh wait no, what's the opposite of that?
Is this how you ran your guild too, by trolling any and all valid options and opinions other than your own?
I think it's fairly easy to see that when the server population has options like you and Lazortag as guild leaders, hardcoded teams is a very viable choice to consider for the large majority who do not care to suffer trolling and abuse at the hands of totally insufferable assholes.
I do not care to suffer trolling and abuse at the hands of totally insufferable assholes.
http://i106.photobucket.com/albums/m274/bekkiglittz/GIFs/Asian/882c29e1.gif
Lazortag
01-01-2012, 07:46 PM
That was a very apt analogy. Oh wait no, what's the opposite of that?
Is this how you ran your guild too, by trolling any and all valid options and opinions other than your own?
I think it's fairly easy to see that when the server population has options like you and Lazortag as guild leaders, hardcoded teams is a very viable choice to consider for the large majority who do not care to suffer trolling and abuse at the hands of totally insufferable assholes.
Give me some credit, I'm much nicer than Cast.
Doublestep
01-01-2012, 07:48 PM
Much is a bit of an overstatement, googoo.
http://i1083.photobucket.com/albums/j396/ashyemarie/GIF/crying.gif
Uthgaard
01-01-2012, 08:00 PM
The FoH R99 thread has been overrun by idiots, also.
Understatement of the year, awarded on Jan 1.
Understatement of the year, awarded on Jan 1.
speaking of idiots, hello afguard - made it to Level 4 yet?
Doublestep
01-01-2012, 08:07 PM
cast why u post pic of inception-ee
it's actually a gif, get it right or pay the price fuckhead
I stopped reading Slave's posts after I realized he seriously thinks any of his ideas might actually happen.
karsten
01-02-2012, 05:02 AM
I stopped reading Slave's posts
Softcore PK
01-02-2012, 05:21 AM
I remember being really disappointed when vah shir were added, and they ended up on human team somehow. Kitty cats belong on elf team, and frogs should have gone to shorties. Then elves would have had shaman and beastlords, and shorts would have been given shaman (and ranger and SK from tiny hybrid patch).
Okay, so here's what needs to happen. First we all donate a LOT of money, so that the devs can afford to hire and pay 500-1,000 people full time salaries. These people will play EQ 40 hours per week minimum, and they will do nothing but xp and occasionally pvp (in groups including non-paid players). The day these players start work, the server is reset with my (new and improved!) ruleset in place:
VZ rules, but with frogs (rathe mtns) and cats (kerra isle) added! Oh and the teams will be hardcoded until the patch that introduces velious. And a new addition to the play nice policy: when talking in ANY public channel, you will be REQUIRED to be in character. With some of that extra money we donated there will be guides paid to monitor everything said ever. And so we don't scare everyone away, instead of a permaban players who choose to break this rule will have all their characters deleveled to 1 and their gear/money taken away and given to noobs.
This is my preferred ruleset and it is our only hope for salvation. Dev response plz :P
EDIT: oh and beastlords and short rangers/SKs will ofc be in game from release
Tombom
01-02-2012, 05:35 AM
I remember being really disappointed when vah shir were added, and they ended up on human team somehow. Kitty cats belong on elf team, and frogs should have gone to shorties. Then elves would have had shaman and beastlords, and shorts would have been given shaman (and ranger and SK from tiny hybrid patch).
Okay, so here's what needs to happen. First we all donate a LOT of money, so that the devs can afford to hire and pay 500-1,000 people full time salaries. These people will play EQ 40 hours per week minimum, and they will do nothing but xp and occasionally pvp (in groups including non-paid players). The day these players start work, the server is reset with my (new and improved!) ruleset in place:
VZ rules, but with frogs (rathe mtns) and cats (kerra isle) added! Oh and the teams will be hardcoded until the patch that introduces velious. And a new addition to the play nice policy: when talking in ANY public channel, you will be REQUIRED to be in character. With some of that extra money we donated there will be guides paid to monitor everything said ever. And so we don't scare everyone away, instead of a permaban players who choose to break this rule will have all their characters deleveled to 1 and their gear/money taken away and given to noobs.
This is my preferred ruleset and it is our only hope for salvation. Dev response plz :P
EDIT: oh and beastlords and short rangers/SKs will ofc be in game from release
I fully support this movement!
Slave
01-02-2012, 07:53 AM
I'm a total douche.
Make that three insufferable asshole guild leaders just in the last few pages. It's a goddamn epidemic!
Hardcode the teams already so you can marginalize these necklords that are destroying the server population.
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