PDA

View Full Version : What would you nerf?


Coridan
12-09-2025, 09:16 AM
If you were going to nerf something in P99 what would it be?

I have two:

MQing (which I definitely don't remember being a thing during live classic)

Clickies to refresh CDs (this is a dumb meta trick)

WarpathEQ
12-09-2025, 11:11 AM
If you were going to nerf something in P99 what would it be?

I have two:

MQing (which I definitely don't remember being a thing during live classic)

Clickies to refresh CDs (this is a dumb meta trick)

Not necessarily a nerf but the biggest non-classic thing and the main thing the devs still haven't addressed on P99 is the non-classic resists/channeling. This is likely the biggest change that we will see in the future and will impact class balance a fair amount.

Also likely the last hill to climb before we see any never server/reset occur.

kjs86z2
12-09-2025, 11:59 AM
enchanters

TheBlob
12-09-2025, 12:00 PM
I also believe I read quite a few times that charming reliability was not classic. If it does get nerfed, a lot of now soloable content will require groups.

cd288
12-09-2025, 12:55 PM
I also believe I read quite a few times that charming reliability was not classic. If it does get nerfed, a lot of now soloable content will require groups.

Other than the channeling issues there has been zero evidence provided with respect to the actual mechanics (resists rates, Charm breaks, saving rolls, etc.).

Jimjam
12-09-2025, 02:16 PM
Other than the channeling issues there has been zero evidence provided with respect to the actual mechanics (resists rates, Charm breaks, saving rolls, etc.).

Resists were a lot more complicated on live than here, especially for duration spells. Check out the link to the Casters Realm dev interview in the below thread.

https://www.project1999.com/forums/showthread.php?t=441395

Kich867
12-09-2025, 02:31 PM
That's a tough question, I feel like so many things kinda suck its hard to look at anything in EQ and be like "I'd want to make that worse".

I can think of like, 15 small changes that I think would make the game better though, that's pretty easy. Like fixing bash so warriors can tank in groups while leveling and be incentivized to use a shield.

I suppose though the more I think about it, the weighted axe ranged weapon thing should get nerfed.

That and I'd love to see archery be more of a thing for rangers if they want it to be, let arrows stack to 99, change the formula for archery to function similarly to how two-handed weapons function using dexterity instead of strength for its damage calculation.

Jimjam
12-09-2025, 02:37 PM
I agree with nerfing non warriors by fixing bash ;).

On a similar note I suggest Nerf shamans by allowing the vendor bought / looted potions to be combined into 5 or 10 dose versions.

spoil
12-09-2025, 03:23 PM
enchanters

There's a reason a lot of people don't play them despite having such a high ceiling. I would rather nerf monks and shamans.

cd288
12-09-2025, 04:26 PM
There's a reason a lot of people don't play them despite having such a high ceiling. I would rather nerf monks and shamans.

Don't play them? They've gotta be top 3 most played class on the server I would think; or top 3 if you exclude Cleric cause of all the guild bots.

kjs86z2
12-09-2025, 04:29 PM
Don't play them? They've gotta be top 3 most played class on the server I would think; or top 3 if you exclude Cleric cause of all the guild bots.

id say easily top

anyone still playing surely has an enchanter by now

Kich867
12-09-2025, 04:35 PM
id say easily top

anyone still playing surely has an enchanter by now

I don't :( . Not terribly active but, yeah, it's one class I've always really wanted to play but never just sat down and did it. I think I've played every class to a decent level except like, monk / enchanter / bard / necro / mage.

CrazyPro
12-09-2025, 06:14 PM
I would nerf monks because I have a personal vendetta against them

Jimjam
12-09-2025, 06:23 PM
I would nerf monks because I have a personal vendetta against them

With this and your warrior thread, you just got a vendetta against every decent melee class over SK? :p

druidbob
12-09-2025, 06:35 PM
Nerf the gnome mage eye of zomm coth wall hack, walk your lazy asses like Brad intended.

cd288
12-09-2025, 06:43 PM
I don't :( . Not terribly active but, yeah, it's one class I've always really wanted to play but never just sat down and did it. I think I've played every class to a decent level except like, monk / enchanter / bard / necro / mage.

I never did until recently either. Leveled an alt with charm killing in random places I hadn't really EXPed in before, it was a lot of fun to try

loramin
12-09-2025, 09:39 PM
I think it's ironic that OP asked for player custom nerfs, and instead the bulk of the thread (despite over a decade of work here) is just people wishing they could play classic EQ.

Please, Nilbog: tell me how I can bribe you to make charming classic!

Keebz
12-09-2025, 10:52 PM
there has been zero evidence provided with respect to the actual mechanics (resists rates, Charm breaks, saving rolls, etc.).

Torven has posted extensively on this on the eq emulator forums and else where. He's done really good work. One example (https://www.eqemulator.org/forums/showthread.php?t=44358) of several.

Keebz
12-09-2025, 10:56 PM
As for what I'd nerf though, I'd ban Bard AoE kiting.

It was vanishingly rare in era, disrupts zones and fuels the toxic raid bot armies. I say this as someone who's swarmed many a cleric bot.

Reiwa
12-10-2025, 01:47 AM
Torven has posted extensively on this on the eq emulator forums and else where. He's done really good work. One example (https://www.eqemulator.org/forums/showthread.php?t=44358) of several.

Kicnlag discovered that the Kunark and earlier era clients had the server-side resist logic in them.

cd288
12-10-2025, 11:49 AM
I think it's ironic that OP asked for player custom nerfs, and instead the bulk of the thread (despite over a decade of work here) is just people wishing they could play classic EQ.

Please, Nilbog: tell me how I can bribe you to make charming classic!

I feel like most people would vote to nerf Loramin on the forums

kjs86z2
12-10-2025, 12:38 PM
unroot dragons

Crede
12-10-2025, 12:47 PM
bring back dot damage

red_demonman
12-10-2025, 12:49 PM
MQing would be the big one - annoying AF that these servers are plat-quest to get some of the drops you need due to plat farmers.

Jimjam
12-10-2025, 12:53 PM
MQing would be the big one - annoying AF that these servers are plat-quest to get some of the drops you need due to plat farmers.

I mean, those players would likely kick the can down to being loot rights. But I kinda agree.

cd288
12-10-2025, 05:03 PM
MQing would be the big one - annoying AF that these servers are plat-quest to get some of the drops you need due to plat farmers.

If it involves a raid target, the top guilds would literally kill the mob and let the drop rot rather than let another guild get it. MQing arguably makes things more available than they would be.

Ennewi
12-11-2025, 04:05 PM
Rather than nerf players, would prefer to buff non-player characters, fleshing them out to function as originally intended (bards casting songs, warriors discing), fit their theme (vampires procing lifetaps), or being revamped to match the server population (hate/fear 3.0, sky 2.0) in the name of classic+. Basically carrying forward the torch lit by the OG devs, progressing in a way that feels right. Some of that has already been done here and there.

shovelquest
12-11-2025, 04:07 PM
If you were going to nerf something in P99 what would it be?


Id nerf charm duration to be max 8 mins, and adjust all resist timers and break timers to scale at whatever the same 22 minuets is to 8 minuets (which is the current, unclassic max charm duration) equally.

If i was going to nerf anything in all of everquest, it'd be that wizards got clarity instead of enchanters.

Id also get rid of fizzles becuase fuck fizzles.

Kich867
12-12-2025, 12:40 AM
Id nerf charm duration to be max 8 mins, and adjust all resist timers and break timers to scale at whatever the same 22 minuets is to 8 minuets (which is the current, unclassic max charm duration) equally.

If i was going to nerf anything in all of everquest, it'd be that wizards got clarity instead of enchanters.

Id also get rid of fizzles becuase fuck fizzles.

I don't mind not giving clarity to wizards, they just designed the class poorly. As a wizard main, obviously Wizards were supposed to be the sort of Rogue equivalent of "all we do is damage".

Wizards simply need: less threat on nukes, better mana efficiency of nukes. Druids best nuke, Wildfire, is 3.2 dpm. Wizards strongest nuke is either 4dpm or 3.6dpm. This simply isn't a big enough gap. Wizards need to be at like 8-12dpm.

That and Harvest should have more than one spell in its line and its cooldown should be drastically, drastically lower. Like 1-2 minutes not 10.

Grouping was fun, but it was very much a thing of like, I get to nuke once maybe twice on a mob, but otherwise I'm trying to hold such a huge amoutn of mana in case anything goes wrong, and if I am regularly nuking, I'm out of mana super fast and have to skip several mobs to get mana back.

So if its not Harvest getting its own spell line and a substantial buff, I'd be fine with a self-clarity line even. They just don't get to participate too much in the normal grouping experience because Rogues do what they do without any resources.

shovelquest
12-12-2025, 01:26 AM
Yeah would be cool if wiz had a really good self clarity that allowed them bridge that gap.

Goregasmic
12-13-2025, 01:43 PM
MQing (which I definitely don't remember being a thing during live classic)

MQing was definitely a thing but people did it for friends/guildies mostly. It wasn't nearly as big of a business like it is today.

I don't mind MQing or selling LRs in general when the stuff was going to rot or helping out friends but when you're going to cockblock, like, the entire server out of item(s) just because you decided it was your business now, fuck that shit.

Not necessarily a nerf but the biggest non-classic thing and the main thing the devs still haven't addressed on P99 is the non-classic resists/channeling. This is likely the biggest change that we will see in the future and will impact class balance a fair amount.

Also likely the last hill to climb before we see any never server/reset occur.

Yeah I remember quadding with my wizard by pulling with snare since I had no jboots and even when raptors were greening out I was getting resists every now and then. On p99 as soon as you hit like 40-45 resists aren't a thing anymore really until you start fighting 51+ mobs.

Vivitron
12-13-2025, 03:52 PM
I think it's ironic that OP asked for player custom nerfs, and instead the bulk of the thread (despite over a decade of work here) is just people wishing they could play classic EQ.

Please, Nilbog: tell me how I can bribe you to make charming classic!

Wow, I think Torven's research that Keebz posted strongly supports your view that charm had meaningfully higher resist rates in era. relink https://www.eqemulator.org/forums/showthread.php?t=44358

I wonder if they plan to introduce the whole pre-2002 resist system Torven describes, which includes that higher charm break rate. If so, it seems to be a massive and wide ranging change. Is implementing this resist system a blocker for a potential new server?

I also wonder how different this thread looks in a world where that system is implemented. Maybe a whole different world. For example my inclination here is to target some of the enchanter excesses, but if their paci line stops working on 51+ mobs and charm gets worse, then maybe monks are the nail that sticks up.

shovelquest
12-13-2025, 04:58 PM
It's a provable fact that charm is not meant to last longer than 8 minuets. (https://project1999.com/forums/showpost.php?p=3700313&postcount=81)

Yet its max duration is 22 here.

Goregasmic
12-14-2025, 04:23 PM
Wow, I think Torven's research that Keebz posted strongly supports your view that charm had meaningfully higher resist rates in era. relink https://www.eqemulator.org/forums/showthread.php?t=44358

I wonder if they plan to introduce the whole pre-2002 resist system Torven describes, which includes that higher charm break rate. If so, it seems to be a massive and wide ranging change. Is implementing this resist system a blocker for a potential new server?

I think it is the main reason for not changing a bunch of spells right now because if you're going to adjust all spells individually to then implement a magic-wide adjustment you'll then have to undo everything you previously did. There's also apparently a different resist modifier for lower level spells granting them lowered resist rates compared to their higher level versions.

And then there's also channeling to fix which would make another significant difference.

It also makes sense to test the changes on green before new server goes live. This is a massive project with far reaching implications. I wouldn't be surprised if they want to fix this before launching a new server.