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View Full Version : Medicine bag nerf


Espenhein71
10-25-2024, 01:49 AM
Here is my flame post

We all know that there are items in the games that are clearly overpowered and should be, or have been nerfed.
Circlet of Shadows, Mana stone and robe.
These are clearly too strong, and either do not drop anymore or drop in a modified version - however - the original items have not been removed or changed because it would cause problems and be unpopular with the players that own them.

One could say - it is unfair to go backwards and change something, even when it is clearly unbalancing the game.

Medicine bags - slots, low weight, vendor purchaseable.
Clearly better than backpacks - but also more expensive, and only sold in some places. Quite hard to afford and obtain as a newbie.

How are medicine bags unbalancing to the game?
They don’t have 10 slots, they do not hold giant items, and they have zero weight reduction.
Handmade backpacks, while heavier, are clearly better with 10 slots and WR.
Shralok packs (which we all know SHOULD have been LORE like other WR magic dropped bags) are much better.

There is nothing wrong with the old medicine bags - but if you are going to nerf them, at least be consistent like with CoS, manastone etc, and nerf them GOING FORWARD only.

We worked for those medicine bags - sold our first cracked staff for 1pp to try to afford one, and now they are 10lbs and useless (unless you run around and trade them in for 6 slot versions that most, except monks, will want to upgrade to backpacks).

For me personally, and I imagine for a lot of other players, I spent hours working for those bags, and later on I spent hours running around with my druid buying bags, and dropping them on the ground before relogging to another of my 14 characters, or my son’s characters, so they could have decent bags.

Now all my charcters are encumbered - stuck with useless bags, that I have to spend hours downgrading to backpacks…while moving all my gear around.

Why? I really do not understand it.

Why not nerf things that are clearly not working as intended, such as magicians summoning eyes into walls and inviting for CotH at zone in, or shaman resetting canni with telescope, or that you can cast level 60 group buffs on level 1 characters while you cannot cast level 60 single buffs on a level 44 because that is how the game is supposed to work?

Fix the broken problems - and leave our hard earned bags that are not unbalanced or detrimental to the game alone.

Flame off!

Kavious
10-25-2024, 03:46 AM
Medicine bags were upgraded from 6 slot to 8 slot in the LDoN expansion

This isnt nerfing medicine bags, its just making them appropriate for this era

Wakanda
10-25-2024, 04:14 AM
I kind of a relate in the sense that grandfathering in pre need medicine bags wouldn’t have been op. Not even a market for them really. Just frustrating for those of us who logged in not expecting this non sense.

Not blaming staff tho rly, my classic experience was not medicine bags. That was really more of a p99 thing, so I doubt it was true to classic experience, and may make crafted backpacks and stuff more viable.

I still think they could have grandfathered them in tho, lol. Maybe that’s not logistically possible or significant enough to impact most players. It seems to have upset me really bad, meanwhile other ppl in same zones as me seem largely unaffected lol.

Maybe I’m just poor. The rich bloods don’t even know what the struggle is �� like fr tho enchanter need to invest in tiny bags. I don’t have nearly as much trouble with weight on my necro or shaman.

Jimjam
10-25-2024, 04:26 AM
They did grandfather in prenerf bags, just at the cost of a lil extra weight and no drop.

I can deliver you some deluxe tool boxes if you are really stuck.

Wakanda
10-25-2024, 04:46 AM
Y’all kno I’ll never emotionally recover this

I’ll prob be complaining about this when the p99 pink server launches in 2029

onmove_broke
10-25-2024, 11:39 AM
This is a good example of priorities being messed up. Medicine bags were not hurting anyone and there are other things needing fixed well before this.

Reiwa
10-25-2024, 01:07 PM
That's what happens when you put swords and jewels in a sack intended for leaves and roots.

You've ruined your own bags...

Jimjam
10-25-2024, 01:08 PM
This is a good example of priorities being messed up. How so? When picking grapes you take the low hanging fruit, not the vine that has climbed the tree.

Medicine bags were not hurting anyone are you sure?

and there are other things needing fixed well before this.

How do you rank the need of fixing? If you had other fixes ready to push which were less needed would you really delay them as they are less needed?

This change took zero research and 5 minutes of coding. Other changes would need a lot of complicated and obsfucated research, and complicated behind the scenes changes which might break or imbalance existing code.

Reiwa
10-25-2024, 01:13 PM
And how exactly are you an effective combatant while wearing 4-8 backpacks or carrying 6 bags?

Are you a centapide man?

Smoofers
10-25-2024, 01:14 PM
Shit's classic yew mad?

shovelquest
10-25-2024, 01:31 PM
taylormade bags are trivial at 41 and have 10 slots and weigh nothing someone kill me.

shovelquest
10-25-2024, 01:32 PM
Yes the bags are indeed made by tailor swift.

Ciderpress
10-25-2024, 02:03 PM
All the bag changes were made to tradeskill containers which were never really intended to be used as generic storage.

Medicine bags are for making shaman potions, not storing stuff. There's nothing wrong with this change, the old bags are grandfathered in and none of your items inside them were lost.

Jimjam
10-25-2024, 02:54 PM
And how exactly are you an effective combatant while wearing 4-8 backpacks or carrying 6 bags?

Are you a centapide man?

imo bags should have been a gear choice, wrist pouches, back packs, etc all using different equipment slots. Maybe it was like that at some point in concept pre alpha and they changed it cos it is a dumb idea.

Jimjam
10-25-2024, 02:55 PM
I reckon it is pretty schwifty that Tailored Large Bag, etc now compete with medicine bags.

onmove_broke
10-25-2024, 05:18 PM
How so? When picking grapes you take the low hanging fruit, not the vine that has climbed the tree.

are you sure?



How do you rank the need of fixing? If you had other fixes ready to push which were less needed would you really delay them as they are less needed?

This change took zero research and 5 minutes of coding. Other changes would need a lot of complicated and obsfucated research, and complicated behind the scenes changes which might break or imbalance existing code.

If they are doing this, they seem to have no intention of merging blue/Green and starting a new server like they said. Why put out such a huge patch if you plan on resetting and merging?

Jimjam
10-25-2024, 05:40 PM
If they are doing this, they seem to have no intention of merging blue/Green and starting a new server like they said. Why put out such a huge patch if you plan on resetting and merging?

I understand neither the hypothetical and inference nor the question, let alone how they relate.

wuanahto
10-25-2024, 06:49 PM
why not just use other bags like journeypacks or evil eyes and rucksacks and trunks instead of just using a singular bag type?

even then arnt the toolboxes in icecald still 10 slotters for banks? those were popular on live

PatChapp
10-25-2024, 07:27 PM
Yeah toolboxes are 10 slots and 1stone wt. Still best bag option if you aren't a monk

Zomboe
10-25-2024, 08:21 PM
On live I never used trade skill containers as regular storage. Too paranoid about accidentally hitting combine and losing all the contents. Now THAT would be classic.

Wakanda
10-26-2024, 11:28 PM
On live I never used trade skill containers as regular storage. Too paranoid about accidentally hitting combine and losing all the contents. Now THAT would be classic.

When I was in the shower earlier I remember when I first started playing on P99 someone suggested that I use medicine bags for storage and I remember thinking what you just said, but I also remember them being small bags that had no capacity really, and scoffed at the notion. I was so confused when I bought them and they were light weight elite backpacks. Like how did I not know this or remember this???

Prob because it was never true classic.

cd288
10-28-2024, 10:15 AM
I think the overall approach was fine here, but would've been better if there was a some command you could use on a temporary basis to convert your bags. Kind of a problem for characters camped in dungeons far from a city for example, to log in and suddenly be pretty encumbered by bags and maybe unable to delete them because there's gear in them. Feel like it would be better to say "you can type this command and it will convert your bags" or put the turn in NPC in every dungeon for instance (although I'm not sure how hard this is to code).

Dolalin
10-28-2024, 02:18 PM
I think the overall approach was fine here, but would've been better if there was a some command you could use on a temporary basis to convert your bags. Kind of a problem for characters camped in dungeons far from a city for example, to log in and suddenly be pretty encumbered by bags and maybe unable to delete them because there's gear in them. Feel like it would be better to say "you can type this command and it will convert your bags" or put the turn in NPC in every dungeon for instance (although I'm not sure how hard this is to code).

IMO everyone over level 50 has the ability to gate or hammer themselves back to civilisation fairly easily.

The only thing really missing is a 'conversion npc' on the hammer hill in OT.