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View Full Version : Purple aka Rainbow Server 🌈 design doc.


starkind
04-24-2021, 02:57 PM
This is a super serious suggestion. Just because it's in RnF doesn't mean a lot of work and thought didn't go into it.

Purple.

Trivial loot code.
No no drop.
No common tongue.
Max of 40 in foreign languages.
Hardcoded good vs evil alignments based on diety. (Open up diety restrictions a bit). No tunare druids healing or porting troll SKs. Maybe only evil wizards can hit them with spells.

Hardcode buffs and heals so u must use level appropriate versions to power lvl /buff/heal newbs. For example CH only lands on 30+ and SLN 45+. High lvls looking for lower lvl magic loot can help out low lvls for a chance to roll on items, but only with lvl appropriate spells. (This will overpower warriors, but they should be amazing guardians or protectors for newbies).

Add more binds/soulbinders, villagers, gem merchants, tradeskill merchants to the wilderness.

Put in item decay. So u will save ur superior magic loot for big bosses. Equipped items are weightless.

Add in some tradeskillable items for money making / trading between cities. And smuggling between diety restricted areas.

Add in vendors/quests for enchanted components/purified mana etc. At a premium price players could undercut. (Enchanters r already OP AF, restrict charm to humanoids and greens).

Add in a plat sink to help remove plat from the economy.

Buff all quest exp. Ppl should be able to do quests till 60 on rogues, warriors, etc..

Add in some better level balanced repeatable quests, maybe involve some tradeskilling, smuggling for these for each city, diety, faction.

starkind
04-24-2021, 03:02 PM
Oh, and put in Kerrens, make kerra isle their start city (they worship prexus) and can be berserker, rogues, shamans, and beastlords.

No bards. Or warriors.

Add berserker to dwarf, gnomes, trolls, ogres.

BL to trolls, ogre. And dark elves.

Barbarians should be stuck as evil rallos worshippers tho if zerker.

Remove agnostic as an option.

starkind
04-24-2021, 03:08 PM
Maybe donating 1 million plat to an npc turns ur kerren into a necromancer and switches ur alignment to bertox. Deleting all ur items.

starkind
04-24-2021, 03:13 PM
No global ooc/shout or auction either.

starkind
04-24-2021, 03:14 PM
Maybe no tells without a spell buffing u.

Jibartik
04-24-2021, 03:37 PM
I will never, ever play on a server with trival loot code. I have and it sucks big time.

starkind
04-24-2021, 04:00 PM
I will never, ever play on a server with trival loot code. I have and it sucks big time.

If the server were itemized properly and tradeskills worked good it wouldnt suck that bad.

Trivial loot code sounds like something that would increase community and give people incentive to lock their exp at a certain lvl. And RP more.

But I could almost compromise on it.

But the thing is high lvls should help newbies at the low lvl camps not just camp an AFK toon there 24/7 and alt tab over to it between their overwatch matches.

Jibartik
04-24-2021, 04:09 PM
4QHHGHve_N0

starkind
04-24-2021, 04:10 PM
I will never, ever play on a server with trival loot code. I have and it sucks big time.

If the server were itemized properly and tradeskills worked good it wouldnt suck that bad.

Trivial loot code sounds like something that would increase community and give people incentive to lock their exp at a certain lvl. And RP more.

But I could almost compromise on it.

But the thing is high lvls should help newbies at the low lvl camps not just camp an AFK toon there 24/7 and alt tab over to it between their overwatch matches.

In otherwords are u sure u just didn't thirst for pixels and have the inability to take adventurers on a quest as Gandalf once did? :o

Like I don't think trivial loot code is the problem, I think the problem is the game design.

Anyway a lvl 50 in full banded doesn't need to farm cold iron, could buy cold iron, or could easily twink an alt in full banded. For example, especially if everything is tradeable.

Rather than have lvl 60 alts in BiS, why not lock exp on several toons and park them in different areas of stuff you wanted? And have a shared bank?

I mean there's options.

IMO somewhere there's space for a mob out there to drop a Katana thats magic, has like 8/31 and +5 agi.

IDK, I think I could make this server happen.

Could add in more 'non'magic' loot too that has decent stats, but can't hit magic mobs, so u could have mobs dropping both rare "magic" loot thats special and like non-magic that is not as rare. But plenty fine stats for like mid range kunark melee power.

IMO end game velious is to OP and should be cut from the game, the dragons should be lvl 80 and should just deathtouch everyone in zone that talks back to them or bad about them.

There should be zones were there are high lvl npcs, and max lvl in game should be 20 if u really want to pick it apart, with some lvl 30's and 40's npcs and some boss npcs. And they should follow predictable pathing etc, there should be obvious safe camps to sit in the middle of zones/roads, and guard patrolls, the world should just be more fully fleshed out.

EQ was going in the right direction, they just catered to raiders and pixel inflation instead of adding more and more content, faction, and 'sneaky' tricks, and secrets or just more interaction between different parts of the game.

It's almost there. But not quite.

The newer games coming out is probably going to cater to 'stats'quest instead of fashionquest and lorequest aswell unfortunately.

Remember how bad ass minotaur battle axes are/were? They still are actually OP newb weapons, but they are a thing, so is that dwarven axe.

Maybe the Kerrans should drop more oriental versions of those. All non-magic.

Magic stuff should be rare. And it should be kind of cool to be able to kill a wisp on a melee or a vampire.

That would make silvertradeskiled weapons more usefull aswell.

The problem is u see a game that should be 'soloable' 'twinkable' and 'ez' not a game that should have options, i'm gonna call u out on this Jibartik, U want velious clickies and to earn DKP.

Not roam the lands hutning wearwolves for their pelts.

starkind
04-24-2021, 04:12 PM
I dont expect u to jibartik.

I wish I could code.

My server population would be so high, I wouldn't even have to charge for a service people would just donate to my gofundme and I could hire like 1000 programmers and artists to make more tasteful versions of dark elven chainmail for females, and some sexy rare versions that u wouldn't be able to get with trivial loot code in place because u wouldnt lock ur exp, so u could list at the manastone camp.

starkind
04-24-2021, 04:15 PM
my experience with trival loot, and i'm willing to forgoe it if i could get all the other things on my list...

my experience was that i saw for the first time high lvls interacting with low lvls in warrens

druids would pull stuff to the zone line and bring it to newbies to kill (a lot of time this resulted in dead druids because the mobs were able to kill even lvl 50's lol). For whatever reason if there was like 50 of them. So people got more clever about pulling.

But I don't see why a 30's druid couldn't crawl with a lvl 15 warrior and get some ooowomp loots

starkind
04-24-2021, 04:22 PM
Another rly important thing is to implement a real NPC elf court with NPC enforcers, so that players can charge other players with crimes and send them to elf jail in game. But it would need to be like 12 different players voting. Maybe the player accusing the elf of the crime would pay like 10,000plat to the NPC judge. And then the accused player would be named, and then the npc would send a tell randomly out to 12 players (this would make it hard to game the system, even better if a physical bard npc delivered a letter with the description of the original players grievence). then the players would reply with their feelings. And maybe the maximum punishment would be like a 24 hr time out in some deep dark dungeon that required clever skills to escape from.

I mean. Think of this. Would be pretty legit way to suck plat out of the economy and add depth to the game. Make people think twise aobut just KSing someone or killing the banker everyone is using or just being generally rude and taking 50 mobs in a single bard kite.

azeth
04-24-2021, 04:35 PM
I'll take the opposite, everything is no drop

starkind
04-24-2021, 04:42 PM
Or becomes no drop once u equip it :D

rictus204
04-24-2021, 06:11 PM
11 of 14

starkind
04-24-2021, 10:15 PM
11 of 14

Thanks for the excellent rating.

Also villages. Wilderness areas and cities should get more usable forges, looms, pottery wheels, kilns, ovens, etc.

Surprised there aren't forges in places like soluseks eye at the goblins and back by the gnomes.

Nirgon
04-25-2021, 03:49 AM
matter of time before they cave to these weirdos

AenorVZ
04-25-2021, 03:54 AM
This isn't the al kabor project forums.

Jimjam
04-25-2021, 05:15 AM
I'll take the opposite, everything is no drop

Agreed, selling magic items is lame.

Raw-hide, ring, bronze - stuff looted from NPCs should all have -ve charisma. It will stink, be battered and beaten from when it's wearer was slain. An elf wearing some goblin chain is freaky.

It should be much heavier than vendor bought / tradeskilled items - those would be fitted to the wearer and so less encumbering than something pulled off a corpse.

I'm happy for tradeskill components, tradeskill created items and items vendors sell by default to remain tradable (including any magic items they sell like potions and so on). The economy should be based on farming trade skill components and selling the created items.

Shawk
04-25-2021, 05:21 AM
Sorry purple is reserved for cat moon expansion :D

starkind
04-25-2021, 08:07 AM
Agreed, selling magic items is lame.

Raw-hide, ring, bronze - stuff looted from NPCs should all have -ve charisma. It will stink, be battered and beaten from when it's wearer was slain. An elf wearing some goblin chain is freaky.

It should be much heavier than vendor bought / tradeskilled items - those would be fitted to the wearer and so less encumbering than something pulled off a corpse.

I'm happy for tradeskill components, tradeskill created items and items vendors sell by default to remain tradable (including any magic items they sell like potions and so on). The economy should be based on farming trade skill components and selling the created items.

Pretty good input :d

starkind
04-25-2021, 04:14 PM
Wouldlike 2 add farming, gardening, bee, tree breeding, aquaculture, and ecosystems 2 it as well.

Jimjam
04-25-2021, 04:32 PM
The quality of the animal pelts represent the quality of their habitats ecosystem.

Sure, you could set up a pussy farm to make some tatty leather, but if you want the superb stuff that cougar has to have a rich and varied diet, clean water and air, etc.

starkind
04-25-2021, 04:43 PM
The quality of the animal pelts represent the quality of their habitats ecosystem.

Sure, you could set up a pussy farm to make some tatty leather, but if you want the superb stuff that cougar has to have a rich and varied diet, clean water and air, etc.

Omg would bring a whole new dimension to druids n rangers. Vs dwarves n gnomes n goblins

Jibartik
04-25-2021, 05:52 PM
I want p99 but with more karanas and the ability to build farm houses like in valheim.

gredoo
04-25-2021, 08:59 PM
If you die you are dead and have to roll a new character. you can only get a res when you're knocked out. Clerics can have res casted on their body and a very small percentage chance of coming back as a necro.

I don't have any bad ideas for what would happen with items right now unfortunately.

starkind
04-26-2021, 09:40 AM
If you die you are dead and have to roll a new character. you can only get a res when you're knocked out. Clerics can have res casted on their body and a very small percentage chance of coming back as a necro.

I don't have any bad ideas for what would happen with items right now unfortunately.

They just stay on the corpse. Which is lootable by all. Except maybe the said no drop magic items, so maybe u can get that back. If you make the treck out within a week.

When u die u drop a personal soulshard with lore from identify about your character name, lvl, diety, whatever, which is what the clerics use to rez u. So maybe somehow ur soul finds its way to a cleric and they decide to rez u, ur character shows its alive again in their new home.

----

But I prefer death being less about running back to your corpse. Permadeath should be rare and only come from rare mobs or raid mobs. Like the final mob in a dungeon, ghoul lord, etc. The lady at the top of ToFS. But not even the named on the lower lvls.

Ppl should just get knocked out and wake back up at their soulbind and loose like an entire lvl of exp. There should be soulbinders in like every outdoor zone. At a small village. Except maybe a few exceptions like western wastes. Or gorge of King xorbb.

Plus maybe a non magic or non lore droppable item gets lost or stays on a lootable body that is more like a container near were they died.

Rezzez shouldn't return exp. Just life in the case of permadeath.

---
Zones should progress further from civilization until maybe there's no more village and u have to cross back into the next zone. Like nk should be a village zone but put a zone to the north which is outdoors but harder and more remote.

Same for the east of SK.

And maybe one coming off rathe mnts.

And one coming off lesser fay.

One coming off stonebrunt.

As examples.

But I would prefer zones like that be connections. So they are between major cities or village zones.

Like qeynos>hills>wk>the wild hills<nk<ek<hhp<hhk>kithocor>the forest lakes edge>wc>ec>for

The forest lakes edge would be like half forest with a loch in the middle and plains with like boulders leading up into it. A bigger village would be just on the other side of the kithicor zone (the village would stay safe). But the lakeforest zone would be ruled by giant dire animals.

The wilderness zones out in the middle wouldn't really have momster civilization. They'd be mostly untouched wilds without even orcs, sarnacks, othmir, ulthork etc. More primevil. Maybe giant bugs, lizards, wolves, sbakes, birds, but like not civilized or technological in any way.

gredoo
04-26-2021, 10:54 AM
no drop magical items (and some really good droppables) go back to the mob that owned them. Or possibly the mob that killed you uses those items with a high chance of ruining them (so they are worthless when you loot them).

Losing a entire level of XP would actually be a pretty brutal punishment, maybe have 0% res for 1-40, 1 level XP loss 50-60.

Jokes aside, I could see 0% res at 60 being a interesting mechanic to force more XP groups.

starkind
04-26-2021, 01:31 PM
1:30 PM] Starkind: i might log in in 30 mins or so but then i will have to log out in like 15 mins
[1:31 PM] Starkind: i wish we could mail stuff to other players thru the bards
[1:31 PM] Starkind: add that to my custom purple server

gredoo
04-26-2021, 01:53 PM
system where you pay people to deliver items would be pretty rad and take the porting economy to the next level.

starkind
04-26-2021, 02:21 PM
system where you pay people to deliver items would be pretty rad and take the porting economy to the next level.

OH yeah! Hard to get players to ship rusty wolf pelt ruined weapons, economic ally. But yeah, 100000% ur definitely absolutely right. On the money.

Jimjam
04-26-2021, 04:03 PM
OH yeah! Hard to get players to ship rusty wolf pelt ruined weapons, economic ally. But yeah, 100000% ur definitely absolutely right. On the money.

server would need decent travel infrastructure, lowering the barrier for carriage. If a noob can't make a delivery, then you have to pay someone that can make a better wage than a noob.

starkind
04-26-2021, 04:58 PM
server would need decent travel infrastructure, lowering the barrier for carriage. If a noob can't make a delivery, then you have to pay someone that can make a better wage than a noob.

Perfect.

starkind
04-26-2021, 04:58 PM
Buying a horse doubles your delivery speed.

Jimjam
04-26-2021, 06:11 PM
Buying a horse doubles your delivery speed.

Creates ground spawn campfire fuel too.

starkind
04-26-2021, 06:21 PM
Creates ground spawn campfire fuel too.

Lol. Yes.


Eq classic done in red dead redemption engine would probably be cool 😎.

gredoo
04-26-2021, 10:18 PM
I envisioned the boat full of max str characters. Someone casting a str buff to allow the players to slowly crawl off the boat. Some falling into the water.

AenorVZ
04-26-2021, 10:22 PM
Keep the word purple out your mouth.

starkind
04-26-2021, 11:02 PM
Puuuiiiiiirrrrrppplllleeeee

Shawk
04-27-2021, 05:42 AM
https://i.kym-cdn.com/entries/icons/original/000/031/925/What_if_it_was_Purple__0-15_screenshot.png

Shawk
04-27-2021, 05:43 AM
https://i.imgur.com/9PjMGft.png

starkind
04-27-2021, 10:41 AM
PnP on my server would = everyone getting to take turns at every mob, and no one would have exclusive rights to a camp or mob indefinately, u'd get 1 turn, then it'd be the next players turn.

GG

RecondoJoe
04-27-2021, 02:39 PM
PnP on my server would = everyone getting to take turns at every mob, and no one would have exclusive rights to a camp or mob indefinately, u'd get 1 turn, then it'd be the next players turn.

GG

That would be pretty toxic. Imagine spending an hour breaking a camp only to hand it over to some scrub who probably couldn't even do it if you hadn't cleared it for him.

Ideal server would be true classic rules. If someone trains you, KSs you, you flame them on the forums and they get a bad reputation, players stop grouping with them.

And you can do the same thing to others with risk to your own reputation.

It's weird how people don't realize this is part of what made EQ the true Wild West of MMOs.

starkind
04-27-2021, 03:47 PM
That would be pretty toxic. Imagine spending an hour breaking a camp only to hand it over to some scrub who probably couldn't even do it if you hadn't cleared it for him.

Ideal server would be true classic rules. If someone trains you, KSs you, you flame them on the forums and they get a bad reputation, players stop grouping with them.

And you can do the same thing to others with risk to your own reputation.

It's weird how people don't realize this is part of what made EQ the true Wild West of MMOs.

When that scrub dies its ur turn again. I don't see the problem.

Shawk
04-27-2021, 08:32 PM
More PURPLE Plz

gredoo
04-27-2021, 08:46 PM
Ideal server would be true classic rules. If someone trains you, KSs you, you flame them on the forums and they get a bad reputation, players stop grouping with them.


Pretty sure training was against the rules and you could get punished for doing it intentionally. Reputation was real tho, real petty stuff too.

Perhaps of a court system, players can take their dispute to a jury of their peers, or optionally fight to the death (with the option of a stand in replacement). Punishments could range from a fine, jail time, community service, possibly KoS for a period of time in every city, ball and chain (encumbered movement), many creative punishments.

Or we just have full PVP and folks sort it out themselves.

starkind
04-27-2021, 09:11 PM
Pretty sure training was against the rules and you could get punished for doing it intentionally. Reputation was real tho, real petty stuff too.

Perhaps of a court system, players can take their dispute to a jury of their peers, or optionally fight to the death (with the option of a stand in replacement). Punishments could range from a fine, jail time, community service, possibly KoS for a period of time in every city, ball and chain (encumbered movement), many creative punishments.

Or we just have full PVP and folks sort it out themselves.

Antipks always win. Order gets established. It's always invariably better than the systems in place now.

starkind
04-27-2021, 09:11 PM
More PURPLE Plz

:p