View Full Version : Velious99UI - Green Server UI - Feedback/Bugs/Discussion
Wenai
10-14-2019, 07:04 PM
Velious99UI
Development Team: Wenai, Jibartik, deezy, and Secrets.
Test Team: Danth, Tyronius, Balimon, and dekova.
Advisors: Nilbog, Rogean, Telin, Savok, and Ropethunder.
Version 1 - Green Launch
Restored Classic-era Button Texture (throughout the UI)
These are mostly true-to-classic, other than the color of the buttons needing to be modified slightly for user experience reasons. The Titanium client when creating skill hot buttons (Melee Attack, Range Attack, Kick, Taunt, Forage, Tracking, Begging, etc.) will automatically assign white text to these buttons. When they are applied to the Hot Button Window, the white text is retained and displayed; this made the buttons slightly difficult to read. The decision was made to change the color of the buttons to a slightly non-classic color, in order to not hinder the user experience of not being able to read the buttons well.
Button Text Colors (throughout the UI)
With the change in the button texture to a lighter texture, this also meant that the button text color needed to be updated as well. There are a ton of little pop-up windows, and many thousands of lines of XML. There are also many files we just don’t care about (AA Window, Bandolier etc) that won’t be updated as part of that. If you discover any windows accessible that have text color that should be updated, please let us know.
Spellbook
The Titanium client, and the Original client had very different looking spell books. Getting a 1:1 transformation would be very difficult, maybe impossible I am unsure. Thus a decision was made to make a “hybrid” spellbook. The number of spells per page is still consistent with the Titanium client, however the look is much more classic. A lot of the ornamentation of the original spellbook was brought over.
Inventory
The layout of the inventory window has been changed to be more in-line with the original Velious UI. Custom buttons with baked-in text components were also prepared and implemented. Currently the blue experience bar is enabled, but can be easily disabled if deemed necessary.
Tracking Window
This received the Velious UI treatment by removing all of the sorting options, and adding back the classic track and cancel buttons.
Marble Window
There are a series of UI assets that would revert to the old marble style while using the Velious UI. Thus we have implemented some of these assets to be consistent with that. These include:
- Character Selection: Some modern features (ie. the rotate checkbox) were left in tact and retrofitted to the marble UI.
- Bank
- Yes/No Dialog (we have run into some technical issues with this one)
- Spellbook
- NPC Give Window
- Quantity Window: Note that the Titanium client does not support the arrows to move the currently selected amount at all. They were left on to look like classic, but purposefully do not function.
- Casting Bar
Version 2 - Green Mid-Life Wishlist (Release TBD)
- Loot Window: Marbleize
- Containers: Marbleize
- Social Hotkey Creation: Marbleize
- Trainer Window: Marbleize
- Trade Window: Marbleize
Version 3 - Green Mid-Life Low Priority Wishlist (Release TBD)
- Server Select
- Login Screens
Known Issues, QoL, and shortcomings…
There are some issues that we know exist but we either can’t fix, won’t fix, or haven’t fixed.
Mail File Browser Crash: Options > Mail Tab > “...” is supposed to open up a file browser to look at files available. For whatever reason it causes the client to die. We tested our Velious UI Changes, the original Velious UI folder distributed in the patch files, and even the Default UI; they all seem to cause the crash so this is not isolated to any changes that we made. This feature is completely un-important to Project 1999 and thus will not be investigated.
Title Bars: There are a few places that we enabled Title Bars in order to increase the functionality of the UI. While not original to the classic, or Velious UI, it does allow the user to easily move their windows around. Without these title bars the user was required to use the diagonal resize options to move the window around their screen. It was clunky, and in some cases caused the UI elements to be unmovable without deleting some of the character specific UI files. In order to avoid these issues, the title bars we re-enabled. Necessity of these bars can be discussed or re-visited.
Merchant Highlighting: When you choose an item in your inventory to sell to a merchant it highlights that UI element with a yellow border. It works great in containers, but for some reason it does not work in the base inventory slots, or equipped gear. This is a legacy bug from the Velious UI we inherited.
Resolution Support: Some panels may be a bit large for people wishing to play in 640px x 480px resolution. We figure there is very few people wanting to play in this resolution. So at this time there are no plans to shrink these assets.
Wenai
10-14-2019, 07:05 PM
This will be available to everyone shortly, so getting an official thread ready.
Jibartik
10-14-2019, 07:08 PM
https://i.imgur.com/wAGkCg7.gif
Telin
10-14-2019, 07:13 PM
https://i.imgur.com/wAGkCg7.gif
:D
Baler
10-14-2019, 07:22 PM
Very excited for this to improve immersion!
Thank you to everyone who made it possible!
Sillyturtle
10-14-2019, 07:29 PM
When can we have screenshots? I very much want to see this.
Danth
10-14-2019, 07:35 PM
Hopefully soon you won't need mere screenshots.
Danth
FungusTrooper
10-14-2019, 07:47 PM
but until then, mere screenshots would be greatly appreciated
bushidobull
10-14-2019, 08:49 PM
Who's Bright Idea as it to use the worst UI ever conceived? Whoever it is I am calling you out for it. I can't read any text except the red text and I can not even see my Hitpoints available. Not everyone has perfect eyesight and the Velious UIs make the game unplayable ( Thank you very much) NOT. The original UI would be preferable to the Velious UI. even the default is better.
Wenai
10-14-2019, 08:54 PM
Who's Bright Idea as it to use the worst UI ever conceived? Whoever it is I am calling you out for it. I can't read any text except the red text and I can not even see my Hitpoints available. Not everyone has perfect eyesight and the Velious UIs make the game unplayable ( Thank you very much) NOT. The original UI would be preferable to the Velious UI. even the default is better.
The decision to force the Velious UI was made quite a while back (not by me). We just saw that there was some very non-classic features to it and decided to restore it back to a much more classic version of it.
Rogean
10-14-2019, 08:55 PM
Who's Bright Idea as it to use the worst UI ever conceived? Whoever it is I am calling you out for it. I can't read any text except the red text and I can not even see my Hitpoints available. Not everyone has perfect eyesight and the Velious UIs make the game unplayable ( Thank you very much) NOT. The original UI would be preferable to the Velious UI. even the default is better.
How about instead of acting like a douche bag you make a post with constructive criticism and not blast other people because you run some ridiculously higher resolution that's over 6 times higher than the common resolution in use in Classic EQ.
Rogean maybe the default can be set to something like this. Trying to help, better then clear black.
If you right click the window and say Background>Texture, then also in the same menu do Background>Tint Color, the values i use are, 63, 46, 23, gives a good brown background.
deezy
10-14-2019, 09:17 PM
Who's Bright Idea as it to use the worst UI ever conceived? Whoever it is I am calling you out for it. I can't read any text except the red text and I can not even see my Hitpoints available. Not everyone has perfect eyesight and the Velious UIs make the game unplayable ( Thank you very much) NOT. The original UI would be preferable to the Velious UI. even the default is better.
my bad
Wenai
10-14-2019, 09:20 PM
Rogean maybe the default can be set to something like this. Trying to help, better then clear black.
If you right click the window and say Background>Texture, then also in the same menu do Background>Tint Color, the values i use are, 63, 46, 23, gives a good brown background.
We definitely don't want a default for something like that. Players have the ability to control that via UI options as it is. The idea is that we present something that emulates the original UI to the best of our ability. So if players wish to use the Titanium in-game UI customization to do that, more power to them.
We definitely don't want a default for something like that. Players have the ability to control that via UI options as it is. The idea is that we present something that emulates the original UI to the best of our ability. So if players wish to use the Titanium in-game UI customization to do that, more power to them.
Dude, this UI is so far from classic lol, I only suggested to change the background from black to a brown, maybe a grey also to match the original to help be easier to read out of the box. Get off my nuts. Beta recommendation, you can change it later.
This is the classic UI, none of it is black.
https://twpa.net/images/eq/guk.png
Wenai
10-14-2019, 09:31 PM
Dude, this UI is so far from classic lol, I only suggested to change the background from black to a brown to help be easier to read out of the box.
This is the classic UI, none of it is black.
https://twpa.net/images/eq/guk.png
The of the thread is Velious UI ... I think it is pretty self explanatory it was not in reference to the stone UI. There was the ability to use the full screen UI, which was the basis of the velious UI.
See here: https://upload.wikimedia.org/wikipedia/en/8/85/Sand_Giant_-_EverQuest_-_1999.jpg
Lampolo
10-14-2019, 09:33 PM
The Velious UI makes me feel sick. The brown tint helps but still bad. The Velious UI could make this unplayable for a lot of people with the same eye strain issues. Please allow us to use something else.
Jibartik
10-14-2019, 09:33 PM
Ok yea! Lets post some screen shots! You're right!
Ok so, lets start by talking about our flaws cuts its 2019 and evertying is me_irl now.
In this shot you can see on the right, our action window, we couldnt do much to it, the long story short it is that thing is radioactive. But we toned down its colors, but youll also notice those buttons. Those are classicUi1.0 buttons. Our first, "can we even do this?" button. There are reasons its still on the action window, but I wont get into them now. But the main difference between them and the 2.0 buttons are that they are not textured and will one day be textured.
https://i.imgur.com/60PYR8e.png
The other thing that is a total jerk is the Hotbutton Window, its radioactive and a jerk! But.. youll see we're cooking some stuff up to solve that clear button issue you see circled in the above shot..
We do have all the original button all over the place though, you may notice the bags are not yet marble (more on that below) but they do have their correct buttons! Also take note of Deezy's Inventory window. This is about as 1:1 classic as it gets on p99 right here ladies and gentlemen, it is pixel accurate on everything in there! It's pretty impressive I think. Oops you'll see over floating in there too that we did at one point have a marble confirmation box. (This just got rolled back, as we are trying to solve another issue, but it will be back!)
https://i.imgur.com/oEKiZSJ.png
I hammered on marble bags for so many nights. You can see how close I came, but there are blockers but the laboratory is experimenting always!
https://i.imgur.com/gwj6oLV.jpghttps://i.imgur.com/MyRm3Vf.gif
Some of my favorite details are the little windows, getting the cast bars to work was basically like, nah, cant, nope, no, no, dang, no, no yea YEA!
https://i.imgur.com/RqQ4e7w.png
You might notice the target window/healthbar.. those are still p99, Deezy did 1:1 pixel origional bars, but they were TINY. (You may notice that in your inventory, take note of your exp bar.) He is currently working on a larger custom healthbar that will hopefully give the classic look, but be sized up so you can see it on our larger displays.
That brings us to the next topic, TitaniumClassic.. DUN dun dun.. what does that meawn?
Take a look at the quantity window. That window has 2 pressed arrows in it, and a slider. Back in the old days the quantity window was a press press type window, while, in titanium they changed it to a slider type button. Now, I could get into why it cant be changed but trust me there are a lot of reasons that will bore you. So for now, in the interst of time, its now a hybrid titanium classic combo, where you control it like the new slider, but it looks as close as possible to the old slider.
https://i.imgur.com/1bjklf2.jpg
You may also notice this type of 'Hybrid' design, in a very prominent window, if you are a caster!
The Spell book on titanium is setup entirely different than it was in classic, (believe it or not its like 8 different images its basically like that movie hellraiser in there) so it has some differences that will just likely prevent it from being completely classic any time soon, no page turning animations unfortunately, no unique arrangements of spells etc. One day, maybe, but not in the immediate future.
For now you get a custom jobber that incorporates all your favorite gauges and buttons and pages and background, old and new, human sacrafice, dogs and cats living together, (https://youtu.be/JmzuRXLzqKk?t=2)on the pages of our very own project 1999 spellbook dun dun dun
https://i.imgur.com/vbUOPzJ.png
Im actually quite proud of this hehe besides the obvious its basically the block that would fill your parascope camera when you would meditate on classic. This was one of my first big tear downs and I've learned a lot (in fact I have since then learned how to reduce the spell gems to 10 if you test me I will don't test me :o)
I also tried this to no avail. (https://i.imgur.com/yjDPNDi.mp4)
OK we have arrived at the bank! This window, and a few others, were accessible in full screen transparent windowed mode, and where we have found evidence of that we were able to add it to project 1999.
https://i.imgur.com/macSC9H.png
Some windows we were not able to hit, merchant, loot, tracking, a few of them, for various reasons (most, the same blocker that bags have womp womp) will be pushed to later versions. But some of the little details we have managed to salvage and get in there! Notice I got pressed buttons working in the action window, and the original TRACK text buttons in the tracking window, but you will unfortunately notice that the spell gems, items, and pressed buttons do not work in the hotbutton window.
https://i.imgur.com/m2Qseuc.png
Last night I managed to figure out how to display spell gem holders. This got me extremely excited, however I am still blocked by some other stuff, but if you click this link (https://i.imgur.com/a6NLYcO.gif) you'll see some sneak peeks of things to come!
Overall the UI is a little bit of the same, a little bit more, a little bit classic, and a little bit titanium. But it is all Project 1999 and it is all made with love for all of you. I hope it brings you some joy! It was very fun for us to work on. Much more to come and a long way to go!
The of the thread is Velious UI ... I think it is pretty self explanatory it was not in reference to the stone UI. There was the ability to use the full screen UI, which was the basis of the velious UI.
See here: https://upload.wikimedia.org/wikipedia/en/8/85/Sand_Giant_-_EverQuest_-_1999.jpg
I only offered a solution to the bitching about the black background. I have no problem with anything. Read the whole thread before posting.
Jibartik
10-14-2019, 09:36 PM
LOL me catching up on thread after formatting my post for like 2 hrs
https://i.imgur.com/MpKpzCc.gif
dekova
10-14-2019, 09:41 PM
quick reminder, you've got the ability to change the background color and transparency of every single UI element on your screen.
loramin
10-14-2019, 09:41 PM
LOL me catching up on thread after formatting my post for like 2 hrs
https://i.imgur.com/MpKpzCc.gif
ROFL, well for what it's worth this was me, seeing your post (amid the burning wreckage of the previous ones):
https://i.imgur.com/sytNk4Y.gif
Fammaden
10-14-2019, 09:42 PM
I don't have any constructive or useful input but I think it looks nice. Love the book button on the spellbar. Not a perfect reconstruction as we all know, but closer than the last green UI build.
I was offering the default be something like this vs the black people are complaining about.
https://imgflip.com/i/3dbuk5
Jibartik
10-14-2019, 09:50 PM
I want to make sure that everyone here knows that from this point forward? This is going to be a community project.
A lot of choices I think we can make together, there are aesthetic ones that we have made for this release, but I think together, we can all achieve perfection, over a long period of time and it will have its ups and downs, but I think we can get there one day!
I used to play with the fully transparent UI in classic, none of this 50% black casual crap! I need to see it ALL! but.. holy god the insane system we would need to figure out how to make that adjustable is (well in my experience so far either right in front of my face or) very far down the road lol
*Mr burns voice* Im sure one day we'll want to poll if we should nuke the spellbook down to 10 gems and that will be quite a pickle, wont it. :o
I want to make sure that everyone here knows that from this point forward? This is going to be a community project.
A lot of choices I think we can make together, there are aesthetic ones that we have made for this release, but I think together, we can all achieve perfection, over a long period of time and it will have its ups and downs, but I think we can get there one day!
I used to play with the fully transparent UI in classic, none of this 50% black casual crap! I need to see it ALL! but.. holy god the insane system we would need to figure out how to make that adjustable is (well in my experience so far either right in front of my face or) very far down the road lol
*Mr burns voice* Im sure one day we'll want to poll if we should nuke the spellbook down to 10 gems and that will be quite a pickle, wont it. :o
Transparent in classic lol? derp
Rogean
10-14-2019, 09:53 PM
Transparent in classic lol? derp
Clearly you are or were unaware that you could F10 in classic for the transparent UI, at all times.
Again, see here: https://upload.wikimedia.org/wikipedia/en/8/85/Sand_Giant_-_EverQuest_-_1999.jpg
Clearly you are or were unaware that you could F10 in classic for the transparent UI, at all times.
Again, see here: https://upload.wikimedia.org/wikipedia/en/8/85/Sand_Giant_-_EverQuest_-_1999.jpg
Holy shit, after all this time? You mean I played with that damn crap the whole time LMAO.
Never mind my post then about the background. I never knew that existed in classic. I always know about the grey slate box world.
Jibartik
10-14-2019, 09:59 PM
Ye of little faith! We are UI wizards!
https://i.imgur.com/A204YcJ.png
Ye of little faith! We are UI wizards!
https://i.imgur.com/A204YcJ.png
Least I got Roegan to replay to one of my posts, my Guide thread been lonely for years :)
Fammaden
10-14-2019, 10:02 PM
Holy shit, after all this time? You mean I played with that damn crap the whole time LMAO.
Never mind my post then about the background. I never knew that existed in classic. I always know about the grey slate box world.
Don't worry I was the same way, but part of me is very glad I used it exclusively for some time. I think I was in my 30's on my main by the time I realized.
deezy
10-14-2019, 10:06 PM
Ye of little faith! We are UI wizards!
https://i.imgur.com/A204YcJ.png
i'm a ui ranger
Jibartik
10-14-2019, 10:10 PM
You are certainly pixel perfect so seems to check out.
Nilstoniakrath
10-14-2019, 10:16 PM
The beta UI, while less than ideal, is something I can live with, with the understanding that classic UI is the goal. Thank you staff for your efforts! Looking forward to Green going live :)
EtherX
10-14-2019, 10:18 PM
EDIT: Nm, read OP closer. How can we disable the blue XP bar, though?
Also, the people that complain in a completely disrespectful and entitled way about a project that is given to them completely free continues to blow my mind. Know that all of your hard work is greatly appreciated by way more people than just those that express it to y'all.
EDIT: Nm, read OP closer.
Also, the people that complain in a completely disrespectful and entitled way about a project that is given to them completely free continues to blow my mind. Know that all of your hard work is greatly appreciated by way more people than those that express it to y'all.
Yeah agree. I just donated. Dint realize I been apart of the eqemu community since 2011 lol.
Lampolo
10-14-2019, 10:21 PM
The Velious UI makes me feel sick. I think a lot of people will have this eye strain issue. Please allow us to use something else. The brown tint helps but not much.
Jibartik
10-14-2019, 10:27 PM
How can we disable the blue XP bar, though?
I think what we'll likely want to do is branch this UI? Make one that is for green, with 2 versions: Classic and Velious. That way it can change as the progression happens. Then also maybe make a 3rd version that is more customizable for blue99? I am not sure what the plans for blue is. If it will have customizable UI or not. If not, I know I can make a custom Marble Pet window for blue :D
solleks
10-14-2019, 10:44 PM
ui looks amazing so far guys
I think what we'll likely want to do is branch this UI? Make one that is for green, with 2 versions: Classic and Velious. That way it can change as the progression happens. Then also maybe make a 3rd version that is more customizable for blue99? I am not sure what the plans for blue is. If it will have customizable UI or not. If not, I know I can make a custom Marble Pet window for blue :D
I would think leaving the Blue alone. All of this should be for Green only.
Danth
10-14-2019, 10:52 PM
I would think leaving the Blue alone. All of this should be for Green only.
Blue supports user-optional UI's which should ideally include this near-as-practical classic one. Hence it's preferable to retain support for blue features when possible.
Danth
Chortles Snort|eS
10-14-2019, 10:52 PM
the day me discover F10 UI was last TieM me use ClassiC UI
f
Blue supports user-optional UI's which should ideally include this near-as-practical classic one. Hence it's preferable to retain support for blue features when possible.
Danth
Sure once Green dev is done. Make sure you donate so they have funds.
bushidobull
10-14-2019, 11:16 PM
The Velious UI isn't Classic AT ALL (Nothing about is) This UI does any http://https//images.search.yahoo.com/search/images;_ylt=AwrJ6wo1OKVdTOQAPxyJzbkF;_ylu=X3oDMTBs Z29xY3ZzBHNlYwNzZWFyY2gEc2xrA2J1dHRvbg--;_ylc=X0kDNmRGa2h6RXdMaklYR25JTFhGOFNkZ0NyTVRjekxn QUFBQUJNN3RKNwRfUwM5NjA2Mjg1NwRfcgMyBGFjdG4DY2xrBG NzcmNwdmlkAzZkRmtoekV3TGpJWEduSUxYRjhTZGdDck1UY3pM Z0FBQUFCTTd0SjcEZnIDeXNldF9mZl9zeWNfaHAEZnIyA3A6cy x2OmksbTpzYi10b3AEZ3ByaWQDNWw0V1ZRNTNSYTJVUk5vMlcy Z3hWQQRuX3JzbHQDMARuX3N1Z2cDMARvcmlnaW4DaW1hZ2VzLn NlYXJjaC55YWhvby5jb20EcG9zAzAEcHFzdHIDBHBxc3RybAMw BHFzdHJsAzIyBHF1ZXJ5A09yaWdpbmFsJTIwVUklMjBFdmVyJT IwUXVlc3QEdF9zdG1wAzE1NzExMDkwMTcEdnRlc3RpZANCODY0 Nw--?p=Original+UI+Ever+Quest&fr=yset_ff_syc_hp&fr2=p%3As%2Cv%3Ai%2Cm%3Asb-top&ei=UTF-8&n=60&x=wrt#id=0&iurl=https%3A%2F%2Fimages.mmorpg.com%2Fimages%2Fga lleries%2Fformatted%2F182014%2Fdc0f2d5c-fe89-4870-9e4a-ba011927e3fd.jpg&action=click of you remember it?? I doubt it That would be a classic UI And at least I could read that UI.
Madbad
10-14-2019, 11:17 PM
The Velious UI isn't Classic AT ALL (Nothing about is) This UI does any http://https//images.search.yahoo.com/search/images;_ylt=AwrJ6wo1OKVdTOQAPxyJzbkF;_ylu=X3oDMTBs Z29xY3ZzBHNlYwNzZWFyY2gEc2xrA2J1dHRvbg--;_ylc=X0kDNmRGa2h6RXdMaklYR25JTFhGOFNkZ0NyTVRjekxn QUFBQUJNN3RKNwRfUwM5NjA2Mjg1NwRfcgMyBGFjdG4DY2xrBG NzcmNwdmlkAzZkRmtoekV3TGpJWEduSUxYRjhTZGdDck1UY3pM Z0FBQUFCTTd0SjcEZnIDeXNldF9mZl9zeWNfaHAEZnIyA3A6cy x2OmksbTpzYi10b3AEZ3ByaWQDNWw0V1ZRNTNSYTJVUk5vMlcy Z3hWQQRuX3JzbHQDMARuX3N1Z2cDMARvcmlnaW4DaW1hZ2VzLn NlYXJjaC55YWhvby5jb20EcG9zAzAEcHFzdHIDBHBxc3RybAMw BHFzdHJsAzIyBHF1ZXJ5A09yaWdpbmFsJTIwVUklMjBFdmVyJT IwUXVlc3QEdF9zdG1wAzE1NzExMDkwMTcEdnRlc3RpZANCODY0 Nw--?p=Original+UI+Ever+Quest&fr=yset_ff_syc_hp&fr2=p%3As%2Cv%3Ai%2Cm%3Asb-top&ei=UTF-8&n=60&x=wrt#id=0&iurl=https%3A%2F%2Fimages.mmorpg.com%2Fimages%2Fga lleries%2Fformatted%2F182014%2Fdc0f2d5c-fe89-4870-9e4a-ba011927e3fd.jpg&action=click of you remember it?? I doubt it That would be a classic UI And at least I could read that UI.
Jesus Christ dude
dekova
10-14-2019, 11:19 PM
The Velious UI isn't Classic AT ALL (Nothing about is) This UI does any http://https//images.search.yahoo.com/search/images;_ylt=AwrJ6wo1OKVdTOQAPxyJzbkF;_ylu=X3oDMTBs Z29xY3ZzBHNlYwNzZWFyY2gEc2xrA2J1dHRvbg--;_ylc=X0kDNmRGa2h6RXdMaklYR25JTFhGOFNkZ0NyTVRjekxn QUFBQUJNN3RKNwRfUwM5NjA2Mjg1NwRfcgMyBGFjdG4DY2xrBG NzcmNwdmlkAzZkRmtoekV3TGpJWEduSUxYRjhTZGdDck1UY3pM Z0FBQUFCTTd0SjcEZnIDeXNldF9mZl9zeWNfaHAEZnIyA3A6cy x2OmksbTpzYi10b3AEZ3ByaWQDNWw0V1ZRNTNSYTJVUk5vMlcy Z3hWQQRuX3JzbHQDMARuX3N1Z2cDMARvcmlnaW4DaW1hZ2VzLn NlYXJjaC55YWhvby5jb20EcG9zAzAEcHFzdHIDBHBxc3RybAMw BHFzdHJsAzIyBHF1ZXJ5A09yaWdpbmFsJTIwVUklMjBFdmVyJT IwUXVlc3QEdF9zdG1wAzE1NzExMDkwMTcEdnRlc3RpZANCODY0 Nw--?p=Original+UI+Ever+Quest&fr=yset_ff_syc_hp&fr2=p%3As%2Cv%3Ai%2Cm%3Asb-top&ei=UTF-8&n=60&x=wrt#id=0&iurl=https%3A%2F%2Fimages.mmorpg.com%2Fimages%2Fga lleries%2Fformatted%2F182014%2Fdc0f2d5c-fe89-4870-9e4a-ba011927e3fd.jpg&action=click of you remember it?? I doubt it That would be a classic UI And at least I could read that UI.
Slow down. You're not making sense.
You can adjust the background color and transparency of all UI elements, give it a shot. I promise that it's usable, other people are doing just fine.
bushidobull
10-14-2019, 11:29 PM
It's Funny I had a feeling it was you. Well At least I still have the PEQ server.until they become a disappointing mess. I'm starting to have flashbacks of Conan exiles again.
El-Hefe
10-14-2019, 11:32 PM
It's Funny I had a feeling it was you. Well At least I still have the PEQ server.until they become a disappointing mess. I'm starting to have flashbacks of Conan exiles again.
Methamphetamine causes erratic behavior.
Jibartik
10-14-2019, 11:37 PM
Jesus Christ dude
lol
deezy
10-14-2019, 11:40 PM
The Velious UI isn't Classic AT ALL (Nothing about is) This UI does any http://https//images.search.yahoo.com/search/images;_ylt=AwrJ6wo1OKVdTOQAPxyJzbkF;_ylu=X3oDMTBs Z29xY3ZzBHNlYwNzZWFyY2gEc2xrA2J1dHRvbg--;_ylc=X0kDNmRGa2h6RXdMaklYR25JTFhGOFNkZ0NyTVRjekxn QUFBQUJNN3RKNwRfUwM5NjA2Mjg1NwRfcgMyBGFjdG4DY2xrBG NzcmNwdmlkAzZkRmtoekV3TGpJWEduSUxYRjhTZGdDck1UY3pM Z0FBQUFCTTd0SjcEZnIDeXNldF9mZl9zeWNfaHAEZnIyA3A6cy x2OmksbTpzYi10b3AEZ3ByaWQDNWw0V1ZRNTNSYTJVUk5vMlcy Z3hWQQRuX3JzbHQDMARuX3N1Z2cDMARvcmlnaW4DaW1hZ2VzLn NlYXJjaC55YWhvby5jb20EcG9zAzAEcHFzdHIDBHBxc3RybAMw BHFzdHJsAzIyBHF1ZXJ5A09yaWdpbmFsJTIwVUklMjBFdmVyJT IwUXVlc3QEdF9zdG1wAzE1NzExMDkwMTcEdnRlc3RpZANCODY0 Nw--?p=Original+UI+Ever+Quest&fr=yset_ff_syc_hp&fr2=p%3As%2Cv%3Ai%2Cm%3Asb-top&ei=UTF-8&n=60&x=wrt#id=0&iurl=https%3A%2F%2Fimages.mmorpg.com%2Fimages%2Fga lleries%2Fformatted%2F182014%2Fdc0f2d5c-fe89-4870-9e4a-ba011927e3fd.jpg&action=click of you remember it?? I doubt it That would be a classic UI And at least I could read that UI.
sorry, my bad
zaneosak
10-14-2019, 11:49 PM
My only criticism is that something changed in the inventory part of the ui between yesterday beta and the big ui change today. It's like all tinier. Text much smaller, exp bar smaller, can barely see it compared to before. The stone color buttons are fine, I can appreciate the sentiment of them, is my inventory problem possibly a resolution issue? Not sure but that drastically changed for me and actually hurts my eyes. New spellbook looks awesome, casting bar is a little disorienting because it's not attached to anything and had the old school look but still cool.
Everything with text just seems smaller and a little less sharp to me, perhaps I'll change resolutions tomorrow and see if it helps.
dbouya
10-15-2019, 12:10 AM
Yeah, I do think it's important that people can read the text even on a 4k monitor.
Although atm on my 1440p monitor, playing in a window that takes up about 75% of my screen, I can still read the text. I do think it's important that the game can be played on modern systems though, even if supporting a larger resolution and text size isn't classic. I do know some people do own 4k monitors (aka 2160p).
Clearly you are or were unaware that you could F10 in classic for the transparent UI, at all times.
Again, see here: https://upload.wikimedia.org/wikipedia/en/8/85/Sand_Giant_-_EverQuest_-_1999.jpg
I started playing when the game came out and did not know it did this until half way through Kunark when I stumbled upon the F10 key by accident. I was literally awestruck.
Sillyturtle
10-15-2019, 01:10 AM
I love the work you’ve put into it guys. I am eagerly awaiting to use it when the server launches. Awesome work and thank you
Sillyturtle
10-15-2019, 01:13 AM
ROFL, well for what it's worth this was me, seeing your post (amid the burning wreckage of the previous ones):
https://i.imgur.com/sytNk4Y.gif
I knew he was replying to my post on page one. I basically ignored the rest of the crap >.>
Jibartik
10-15-2019, 01:24 AM
lol pretty much yep I was in laughing very hard scrolling up after I hit enter :D
Quinas
10-15-2019, 01:40 AM
Jesus Christ dude
:D
Aescher
10-15-2019, 02:02 AM
Nice work. Thanks to all involved for the time and effort you put into this. Seeing bits of the blue marble texture is exciting. Someone handed me a weapon and I just stared in awe at the window I almost forgot to click accept. The spellbook looks amazing.
I sit about 7 feet from a 42" monitor/tv 1920 x 1080. I have video mode set to 1920 1080. My vision is 20/20 both eyes but I do need readers for the keyboard :cool:
Some things are difficult to read. I edited the tracking list font to 6 and widened the tracking window in the xml file. I also changed the weight allowance to a larger font 2 instead of 1. After launch will I still be able to make these edits?
The tracking window still had the sorting and player filter options.
The xp gauge still is difficult for me to see but I don't know how to make that larger.
The resist numbers in the inventory seem to be mis-aligned. See the 15 next to the 25. Maybe it's the Yu Gothic UI semibold font I'm using.
The training window for my human druid says Specialize Abjure. Should it say Specialize Abjuration?
Before edits
http://i.imgur.com/2ZJFdLVl.jpg (https://imgur.com/2ZJFdLV)
After edits
http://i.imgur.com/CffRS3Il.jpg (https://imgur.com/CffRS3I)
http://i.imgur.com/J9zSY84l.jpg (https://imgur.com/J9zSY84)
Again thanks to all involved for your time and effort.
Smashed
10-15-2019, 02:22 AM
I really like the new ui. The only criticism I’d offer is the mouse cursor can blend in at times and the font size seems smaller on the inventory page. Too small, for me.
Gustoo
10-15-2019, 06:00 AM
Regarding the f10 key in classic I'm proud to remember finding that key and hating it. Looking forward to changing viewport which I never did in old days and making this more classical.
I think all the clear bags and dialog boxes are what makes the new UI so broken so I am glad to see all the changes. The transparent boxes and bags on top of transparent other windows makes text unreadable.
I'm looking forward to disabling linking in project 1999 green 2.0 circa 2023
Does anyone remember TYPING out stats??? Showing people bags of items in trades so people could rummage through?
Hard work.
Jibartik
10-15-2019, 09:19 AM
I really like the new ui. The only criticism I’d offer is the mouse cursor can blend in at times and the font size seems smaller on the inventory page. Too small, for me.
Yeah this is an issue with the original resolution being so small on our large resolution monitors today.
We are plotting out a roadmap to get everything to a 1:6 scale (or some variation of) of classic size or something. That will be a long road but we will do our best to get everyone with old eyesight happy, and also because hey, things were bigger on our 640 monitors in 1999, so they should be now too if we want hings to feel classic
I have a half drawn cursor. Getting upscaled pixel art is more of an art than a science so it can take anywhere from 10 minuets to 10 hours to get something to feel right once it's been up scaled. This is where the cursor 1:6 scale project is:
https://i.imgur.com/bZPnXW8.png
I put this one in the game and it actually felt close, so I am going to polish it up and see if it feels good enough. I will try to get this done before the launch of green but cant promise it will get in but will try!
Throatseeker
10-15-2019, 09:53 AM
Why aren't we using this!?
https://www.eqinterface.com/downloads/fileinfo.php?id=4726
This super duper classic skin already exists! NOTE: I still love and appreciate all the hard work being done, but using an out of era UI feels....odd?
zaneosak
10-15-2019, 09:54 AM
I thought maybe changing resolutions would fix the inventory troubles I Was having with text but seems to scale with resolution. That would be my main complaint at this point. Text was bigger yesterday, maybe scaling the inventory window back up somewhat... I'd rather the marble buttons be harder to read than the values like HP AC XP Stats etc.
Valion
10-15-2019, 10:06 AM
Amazing work, big Thank You to all involved!
workbench
10-15-2019, 10:45 AM
I love it. The UI looks great! I'm loving more classic elements being brought forward and the UI.
Thanks to the team bringing us a great UI, spending your free time and resources to make our experiences a more nostalgic. You all rock!
loramin
10-15-2019, 11:03 AM
Blue supports user-optional UI's which should ideally include this near-as-practical classic one. Hence it's preferable to retain support for blue features when possible.
Danth
Also, people forget: Green means vanilla/classic now but the server is going to progress over time, and it will get back almost every removed feature (ie. not pet windows or custom UI, but pretty much everything else).
It would be short-sighted for "The Green UI" to remove stuff in a way that can't easily be undone, and if it's possible for them to just support "start of Green" and "end of Green" with a single version that'd probably be ideal.
Jibartik
10-15-2019, 11:05 AM
One day that beggar will be saying "Spare a copper" over and over :D
loramin
10-15-2019, 11:10 AM
BTW, I saw this today and it reminded me of what all the brave UI editors here are fighting against:
https://i.imgur.com/R0GCUfr.png
To be fair, EQ will still probably feel like that to someone totally new to RPGs ... but at least it won't look as busy as a modern MMO.
fzzzt
10-15-2019, 11:14 AM
Why aren't we using this!?
https://www.eqinterface.com/downloads/fileinfo.php?id=4726
This super duper classic skin already exists! NOTE: I still love and appreciate all the hard work being done, but using an out of era UI feels....odd?
Palemoon
10-15-2019, 11:32 AM
Is there a way to change the transparent background of the entire UI at one stroke, or is the only way to change all the individual windows manually? If not, can we have the default be solid black (for ease of reading/seeing) and people can then go in and make what they want transparent if they want to?
Jibartik
10-15-2019, 11:40 AM
fzzzt
The answer is it's custom. Our work is hugely less custom than that. Where it is custom, we are planning on un-customizing it.
We're on a road to completely re-create custom everquest, not create a new version of it.
That is the most simple reason really.
Also that window has a bunch of features p99 has long since nuked from orbit and would not function on this server.
There are more reasons than that too, its someone else's, not p99s to rip apart, etc all kinds of reasons.
Throatseeker
10-15-2019, 11:45 AM
fzzzt
The answer is it's custom. Our work is hugely less custom than that. Where it is custom, we are planning on un-customizing it.
We're on a road to completely re-create custom everquest, not create a new version of it.
That is the most simple reason really.
Also that window has a bunch of features p99 has long since nuked from orbit and would not function on this server.
There are more reasons than that too, its someone else's, not p99s to rip apart, etc all kinds of reasons.
Thanks for the reply! :)
Jibartik
10-15-2019, 11:46 AM
Of course! I have been a fan of that UI for a long time myself 8)
Throatseeker
10-15-2019, 11:50 AM
Would it be a huge pain to implement something like that over the Velious?
Martan
10-15-2019, 01:07 PM
Clearly you are or were unaware that you could F10 in classic for the transparent UI, at all times.
Again, see here: https://upload.wikimedia.org/wikipedia/en/8/85/Sand_Giant_-_EverQuest_-_1999.jpg
Clearly you are unaware that pressing F10 got you full screen so you could take a SS, never did it make the UI transparent. I’d have to see a SS of that to believe it. I could be wrong. I’m pretty sure that UI didn’t happen until Kunark sometime. I remember very distinctly a Kunark patch that made me jump for joy when I saw it say that I wouldn’t have to sit behind the spell book anymore and that was when I was at the Saranak Fort. I‘ll take some time and go through my old SS to post them if I can find them.
The reason I remember this is because there was a lvl that made it when you sat down that your spell book no logger opened when you sat to med. It happened at a specific lvl. If this SS above is correct then what would have been the point that at a certain lvl the spell book no longer came up when you sat down to med?
Jibartik
10-15-2019, 01:11 PM
Would it be a huge pain to implement something like that over the Velious?
Yeah a lot of the features that one is using are currently on live, but not even on blue so its not a plug and play thing at all, it would be a complete tear down, basically we are already ahead of the curve now than if we were trying to modify something that someone is using on Live.
That said, I have seen quite a bit of LIVE ui's and if we're going to be talking about classic EQ on titanium, our p99 UI (ours as in ALL of ours) is technically the most classic titanium UI out there, so we get some kind of bragging rights :o
One day it will hopefully be completely and the only only classic titanium UI out there :o
Throatseeker
10-15-2019, 01:15 PM
Yeah a lot of the features that one is using are currently on live, but not even on blue so its not a plug and play thing at all, it would be a complete tear down, basically we are already ahead of the curve now than if we were trying to modify something that someone is using on Live.
That said, I have seen quite a bit of LIVE ui's and if we're going to be talking about classic EQ on titanium, our p99 UI (ours as in ALL of ours) is technically the most classic titanium UI out there, so we get some kind of bragging rights :o
One day it will hopefully be completely and the only only classic titanium UI out there :o
Ahh, I see. I'm using it right now on Blue and it seems to work fine, but yeah, there are plenty of things it does that wouldn't be considered "Classic". I think the over all aesthetic is on point though.
Jibartik
10-15-2019, 01:24 PM
Ahh, I see. I'm using it right now on Blue and it seems to work fine, but yeah, there are plenty of things it does that wouldn't be considered "Classic". I think the over all aesthetic is on point though.
Yeah it is definitly a source of inspiration for me too, it's great because this UI can show you the end result of a lot of different choices. Good choices too. And how those good choices look at the end of the day! And how some of the not so good ones look and work too :)
I think we'll have to make some of the same choices one day as a community and I think we'll be able to make more informed ones because of this guys work! :D
Here is a little mockup of an idea I had to get full frame for character select, but I had to set it aside to get other features working:
https://i.imgur.com/D47nLEs.png
ONE DAY I SWEAR :D
Jibartik
10-15-2019, 01:49 PM
https://i.imgur.com/0BIUc13.gif
Here's how close we got with classic buttons on the action window. The problem we have is the game hardcode uses the string on the action button windows to tell the hotbutton which button you're putting on it, so when we did this, the hotbuttons became blank. (it looked so good in game though womp womp haha)
I think we'll be able to slove this one eventually, and we'll just re-design the action window to look like the old one from velious, but now you know why we dont have textured buttons on it for green launch :)
https://i.imgur.com/gTUWlss.png
Jomama
10-15-2019, 01:55 PM
quick reminder, you've got the ability to change the background color and transparency of every single UI element on your screen.
I tried changing the transparency this morning with the right-click sliders, but was unable to get the sliders to adjust on any of the UI elements.
Love the new UI, just wish I could make the background a solid color!
loramin
10-15-2019, 02:12 PM
Clearly you are unaware that pressing F10 got you full screen so you could take a SS, never did it make the UI transparent. I’d have to see a SS of that to believe it. I could be wrong. I’m pretty sure that UI didn’t happen until Kunark sometime. I remember very distinctly a Kunark patch that made me jump for joy when I saw it say that I wouldn’t have to sit behind the spell book anymore and that was when I was at the Saranak Fort. I‘ll take some time and go through my old SS to post them if I can find them.
The reason I remember this is because there was a lvl that made it when you sat down that your spell book no logger opened when you sat to med. It happened at a specific lvl. If this SS above is correct then what would have been the point that at a certain lvl the spell book no longer came up when you sat down to med?
I too remember F10 toggling between full screen and UI mode (not "full screen UI" and "semi-transparent UI") ... but I started in Velious. As has been shown many, many times here, memories are fickle things: maybe you're just thinking of Velious?
Also I am curious what this patch (http://wiki.project1999.com/Patch_Notes#movable_resizable_windows) did, relative to the UI at the time:
Moving and Resizing Windows
The data windows in the full screen "HUD" mode may now be moved by clicking in the upper left-hand corner, moving them to where you want, then clicking again. The "spell effect" and "chat" windows can be resized by clicking on the lower right-hand corner, dragging to the appropriate size, and then clicking again. Coordinates for window locations in each resolution are stored in the EQCLIENT.INI file.
This wasn't the custom UI patch, so I thought maybe that was when the "in-between" UI was introduced?
Jibartik
10-15-2019, 02:21 PM
Also I am curious what this patch (http://wiki.project1999.com/Patch_Notes#movable_resizable_windows)
Me too :D
nilbog
10-15-2019, 02:34 PM
Clearly you are unaware that pressing F10 got you full screen so you could take a SS, never did it make the UI transparent. I’d have to see a SS of that to believe it. I could be wrong.
?
Here is a screenshot with a modified date of 7/20/1999.
This UI functionality was available day 1 of release.
https://i.imgur.com/NoD2zX5.png
The reason I remember this is because there was a lvl that made it when you sat down that your spell book no logger opened when you sat to med. It happened at a specific lvl. If this SS above is correct then what would have been the point that at a certain lvl the spell book no longer came up when you sat down to med?
This patch removed the necessity of clicking the 'Meditate' button itself located on the spellbook.
AUGUST 30, 2000
Opening your spellbook will automatically cause you to begin meditating providing that you have the skill.
Removed the /meditate command since it is no longer necessary.
Then, in 2002:
MARCH 19, 2002
Spell casters no longer need to see their spell book when meditating. Once a character has the meditation skill, it will function when the character is sitting down.
Jibartik
10-15-2019, 02:35 PM
This is all I see in that ss gdi where is that stupid scroll bar gutter texture hiding lol!
https://i.imgur.com/1M3c1NL.png
Martan
10-15-2019, 03:12 PM
?
Here is a screenshot with a modified date of 7/20/1999.
This UI functionality was available day 1 of release.
https://i.imgur.com/NoD2zX5.png
This patch removed the necessity of clicking the 'Meditate' button itself located on the spellbook.
Then, in 2002:
So your telling me they made it an option to play with a quarter of the viewable area or all of it? What kind of sadistic crazy person would do that. I played from day one until early Kunark playing with a quarter of the viewable area because I didn’t know to press F10?
Deathrydar
10-15-2019, 03:13 PM
So your telling me they made it an option to play with a quarter of the viewable area or all of it? What kind of sadistic crazy person would do that. I played from day one until early Kunark playing with a quarter of the viewable area because I didn’t know to press F10?
I can't stop laughing but then I feel bad...
Danth
10-15-2019, 03:15 PM
So your telling me they made it an option to play with a quarter of the viewable area or all of it? What kind of sadistic crazy person would do that. I played from day one until early Kunark playing with a quarter of the viewable area because I didn’t know to press F10?
It's not sadistic, it made sense and a lot of games were made that way years ago. Why? It's called framerate, something that's largely forgotten in modern P99 setting of running a 15 year old client on modern super-power PC's. People on this board are complaining at being locked to a 'mere' 60 FPS. In the original game plenty of people were getting framerates in the teens or 20's even using the resource-saving 'periscope mode'.
Danth
Martan
10-15-2019, 03:19 PM
It's not sadistic, it made sense and a lot of games were made that way years ago. Why? It's called framerate, something that's largely forgotten in modern P99 setting of running a 15 year old client on modern super-power PC's. People on this board are complaining at being locked to a 'mere' 60 FPS. In the original game plenty of people were getting framerates in the teens or 20's even using the resource-saving 'periscope mode'.
Danth
Far enough. Nonetheless I played that way and never knew different until they changed the whole UI I guess. 🤔
omgmo
10-15-2019, 03:21 PM
You were viewing the same amount of the game world regardless of which UI. One was just viewported (shrink the game world so that there is black bars around, not chop off the viewable gameworld area), and UI filled in the gaps. What you saw was a smaller version of the exact same thing, except your UI was to the sides instead of the middle of the game world obstructing your view.
Trollhide
10-15-2019, 03:28 PM
Clicking Forage with an item on your cursor results in
"Forage Error: Cursor not empty."
in chat and consumes the forage cooldown
Wenai
10-15-2019, 04:09 PM
The Velious UI makes me feel sick. I think a lot of people will have this eye strain issue. Please allow us to use something else. The brown tint helps but not much.
I don't understand where all of these people who apparently get vertigo from transparent windows are coming from. The easiest solution in game is to right click each window:
- Window > Background > Texture
- Window > Background > Tint Color > Select Color > Accept
Now you have solid colored backgrounds of whatever color you would like.
My only criticism is that something changed in the inventory part of the ui between yesterday beta and the big ui change today. It's like all tinier. Text much smaller, exp bar smaller, can barely see it compared to before. The stone color buttons are fine, I can appreciate the sentiment of them, is my inventory problem possibly a resolution issue? Not sure but that drastically changed for me and actually hurts my eyes. New spellbook looks awesome, casting bar is a little disorienting because it's not attached to anything and had the old school look but still cool.
This did change during devleopment. Deezy is looking into increasing the font size back up by 1. Exp bar will be investigated as that is custom art.
Yeah, I do think it's important that people can read the text even on a 4k monitor.
Although atm on my 1440p monitor, playing in a window that takes up about 75% of my screen, I can still read the text. I do think it's important that the game can be played on modern systems though, even if supporting a larger resolution and text size isn't classic. I do know some people do own 4k monitors (aka 2160p).
EverQuest UIs by default do not support large sized monitors. None of the UI components scale in the EverQuest UI system. The only way to "support" large resolution displays is to make the UI components extremely large. Which would ACTUALLY make smaller resolutions completely unusable. So in order to support EVERYONE it makes much more sense to keep the resolutions as is.
I really like the new ui. The only criticism I’d offer is the mouse cursor can blend in at times and the font size seems smaller on the inventory page. Too small, for me.
We will be looking into increasing the size of the font by 1 (where it was on old version of veliousUI).
Why aren't we using this!?
https://www.eqinterface.com/downloads/fileinfo.php?id=4726
This super duper classic skin already exists! NOTE: I still love and appreciate all the hard work being done, but using an out of era UI feels....odd?
It is not really super classic; it is very much a hybrid like ours is. It also doesn't take into account the viewport properly and would require a lot of work on the end user's part to set up the viewport to get anything resembling a classic experience. Also players (including myself) often used the F10 full screen option. The Velious UI just took the missing components from the Stone UI and made them available on the F10 fullscreen to be honest. So the Velious UI is just basically the complete version of the F10 Fullscreen UI.
Is there a way to change the transparent background of the entire UI at one stroke, or is the only way to change all the individual windows manually? If not, can we have the default be solid black (for ease of reading/seeing) and people can then go in and make what they want transparent if they want to?
So your telling me they made it an option to play with a quarter of the viewable area or all of it? What kind of sadistic crazy person would do that. I played from day one until early Kunark playing with a quarter of the viewable area because I didn’t know to press F10?
See omgmo response quoted below.
You were viewing the same amount of the game world regardless of which UI. One was just viewported (shrink the game world so that there is black bars around, not chop off the viewable gameworld area), and UI filled in the gaps. What you saw was a smaller version of the exact same thing, except your UI was to the sides instead of the middle of the game world obstructing your view.
Clicking Forage with an item on your cursor results in
"Forage Error: Cursor not empty."
in chat and consumes the forage cooldown
I don't believe this has anything to do with the UI. This sounds like a regular bug (or maybe working as intended?). The error message you got sounds very deliberate and makes it seem like not a bug.
Deathrydar
10-15-2019, 04:13 PM
Clicking Forage with an item on your cursor results in
"Forage Error: Cursor not empty."
in chat and consumes the forage cooldown
Sounds like you went to forage and the game did a check to see if your cursor could handle the newly foraged item, and it couldn't because you already have something on the cursor.
Hence: The cursor does not = empty.
Danth
10-15-2019, 04:44 PM
I don't understand where all of these people who apparently get vertigo from transparent windows are coming from. The easiest solution in game is to right click each window:
- Window > Background > Texture
- Window > Background > Tint Color > Select Color > Accept
I understand where he's coming from because I felt the same way at first. In ten years of playing P99 I had never needed that option and hence didn't know it was there or how it worked until I read it on the forum. Now that I know how to adjust things it's only a mild annoyance (got to do it for a bunch of windows, one-by-one) rather than a crippling problem.
Danth
bushidobull
10-15-2019, 05:15 PM
How about instead of acting like a douche bag you make a post with constructive criticism and not blast other people because you run some ridiculously higher resolution that's over 6 times higher than the common resolution in use in Classic EQ.
Oh, so you are name-calling huh??? Well if that is the case get ready for ( name-calling armageddon) Jack-ass or do you like ass-hat instead? Maybe pencil-neck geek. I could go on and on and on if you like. Maybe you should try an apologie
Oh BTW 1920X1080 is a common Resolution The Velious UI didn't come out until the Velious Era Dum-Dum so there is no way it is even close to classic. This UI is I hope the link works this time ( https://www.techpowerup.com/forums/attachments/everquest-jpg.49495/)
Well that is enoughtjumping down your thought for one post. Until next time.
kylok
10-15-2019, 05:24 PM
?
Here is a screenshot with a modified date of 7/20/1999.
This UI functionality was available day 1 of release.
https://i.imgur.com/NoD2zX5.png:
Lampolo
10-15-2019, 05:43 PM
Hey guys! I have a really good idea. Lets impose something that's not classic on everyone because we must adhere to classic... When anyone complains we will make fun of them.
Makes sense right?
Trollhide
10-15-2019, 05:51 PM
Sounds like you went to forage and the game did a check to see if your cursor could handle the newly foraged item, and it couldn't because you already have something on the cursor.
Hence: The cursor does not = empty.
Thanks, I arrived at that conclusion on my own. My point was, that's not the type of error message formatting that's ever been displayed to EQ users, nor is it the proper behavior of forage with a full cursor - it should put the foraged item on your cursor behind the existing item. I did incorrectly post it in the UI bugs thread instead of general bugs, though.
deezy
10-15-2019, 06:19 PM
Oh BTW 1920X1080 is a common Resolution The Velious UI didn't come out until the Velious Era Dum-Dum so there is no way it is even close to classic. This UI is I hope the link works this time ( https://www.techpowerup.com/forums/attachments/everquest-jpg.49495/)
?
Here is a screenshot with a modified date of 7/20/1999.
This UI functionality was available day 1 of release.
https://i.imgur.com/NoD2zX5.png
BTW, Rogean has very little to do with the creation and changes made to this UI. If you want to target your vitriol towards somebody, target it at me.
Who's Bright Idea as it to use the worst UI ever conceived? Whoever it is I am calling you out for it. I can't read any text except the red text and I can not even see my Hitpoints available. Not everyone has perfect eyesight and the Velious UIs make the game unplayable ( Thank you very much) NOT. The original UI would be preferable to the Velious UI. even the default is better.
It was my idea to change the text size. When I investigated the screenshots I found the classic text size is smaller than the current default UI on blue. However, I will be adjusting the size again in a coming beta patch despite it not being classic.
P.S. Yes, you're acting like a douche bag. Please stop.
zaneosak
10-15-2019, 06:33 PM
1920x1080 is certainly not a common resolution back in the day, not during EQ and those CRT monitors anyways, maybe there was some really high end CRTs back then but it was definitely not common.
zaneosak
10-15-2019, 06:34 PM
It was my idea to change the text size. When I investigated the screenshots I found the classic text size is smaller than the current default UI on blue. However, I will be adjusting the size again in a coming beta patch despite it not being classic.
Thank you - I appreciate the text revert for my eyes. I understand it's not classic and very much appreciate it !
Ashenden
10-15-2019, 06:55 PM
Hi Mr. UI guys, would it be possible to hide vendor prices in the purchase window? I don't think you should be able to see them without clicking the item and being told until after Luclin? If TAKP is anything to go by.
Wenai
10-15-2019, 07:03 PM
Hi Mr. UI guys, would it be possible to hide vendor prices in the purchase window? I don't think you shouldn't be able to see them without clicking the item and being told until after Luclin? If TAKP is anything to go by.
For now there will be NO changes to the Merchant Window other than potentially fixing merchant highlighting with the inventory window. Transforming to the older style merchant window will be a larger undertaking. There is no current timeline for this.
Ashenden
10-15-2019, 07:15 PM
Hi Mr. UI guys, me again. I did what I was talking about by deleting the money columns from the XML. Was really easy to implement. Just need to fix the width of the window now. Edit: I'd show a screenshot from TAKP for comparison but looks like I deleted it at some point.
https://i.imgur.com/XjCNIvF.jpg
Aescher
10-15-2019, 07:35 PM
EverQuest UIs by default do not support large sized monitors. None of the UI components scale in the EverQuest UI system. The only way to "support" large resolution displays is to make the UI components extremely large. Which would ACTUALLY make smaller resolutions completely unusable. So in order to support EVERYONE it makes much more sense to keep the resolutions as is.
Thanks Wenai. For some reason I thought that since I have a 1920 x 1080 monitor I must use that setting in videomodes in the alt-O section for the game to look right. But once I set the videomode to 1280 x 720 and moved things around everything looked great! Everything is very readable even the xp gauge. I didn't have to fuss with the font sizes or anything. The graphics in the viewport look fine.
So instead of trying to fit the UI into my resolution I changed the resolution to fit the UI and bam! I get it now. Thanks!
Wenai
10-15-2019, 07:41 PM
Hi Mr. UI guys, me again. I did what I was talking about by deleting the money columns from the XML. Was really easy to implement. Just need to fix the width of the window now. Edit: I'd show a screenshot from TAKP for comparison but looks like I deleted it at some point.
https://i.imgur.com/XjCNIvF.jpg
Yeah it is an easy change, but it is not really closer to the the original Velious UI. It just makes the current implementation look unfinished. Merchant window is on our radar, but I foresee it being a pretty substantial amount of work. It has not been forgotten. :)
loramin
10-15-2019, 07:47 PM
Yeah it is an easy change, but it is not really closer to the the original Velious UI. It just makes the current implementation look unfinished. Merchant window is on our radar, but I foresee it being a pretty substantial amount of work. It has not been forgotten. :)
FWIW worth if ANYTHING comes down to "make it look good" vs. "make it function classically", my vote is to make it function classically.
To me, the benefit of having everyone classically not see prices far outweighs the downside of it not looking perfectly beautiful. Green shouldn't be about pretty-but-unclassic stuff.
Just my vote/two cents. Feel free to ignore since y'all are doing the hard stuff :)
Ashenden
10-15-2019, 07:48 PM
I guess my concern is more with accurate functionality for the era. Do you have a screenshot of how it used to be that I can take a look at?
Edit: Ya what Loramin said exactly. Can always make it look more accurate later on.
bushidobull
10-15-2019, 07:51 PM
BTW, Rogean has very little to do with the creation and changes made to this UI. If you want to target your vitriol towards somebody, target it at me.
It was my idea to change the text size. When I investigated the screenshots I found the classic text size is smaller than the current default UI on blue. However, I will be adjusting the size again in a coming beta patch despite it not being classic.
P.S. Yes, you're acting like a douche bag. Please stop.
Oh, so now you are namecalling Don't make me go off on you as well, I have no problem calling you out for your hypocrisy aswell.
Wenai
10-15-2019, 07:55 PM
FWIW worth if ANYTHING comes down to "make it look good" vs. "make it function classically", my vote is to make it function classically.
To me, the benefit of having everyone classically not see prices far outweighs the downside of it not looking perfectly beautiful. Green shouldn't be about pretty-but-unclassic stuff.
Just my vote/two cents. Feel free to ignore since y'all are doing the hard stuff :)
I guess my concern is more with accurate functionality for the era. Do you have a screenshot of how it used to be that I can take a look at?
Edit: Ya what Loramin said exactly. Can always make it look more accurate later on.
P1999 Staff direction has been to make things accurate to the Velious UI without reducing player usability. I would classify a change such as this exactly as that.
See attached image for Velious era merchant window. It is not just a simple texture swap.
deezy
10-15-2019, 08:06 PM
Oh, so now you are namecalling Don't make me go off on you as well, I have no problem calling you out for your hypocrisy aswell.
my bad, i meant to call you a meanie head snot face
Ashenden
10-15-2019, 08:11 PM
Then I guess it's a change for Rogean and Nilbog to approve. Is this still the right place for it since this is the official location for feedback and bugs about the UI, or should it go in Green Bugs?
kylok
10-15-2019, 08:17 PM
Oh, so now you are namecalling Don't make me go off on you as well, I have no problem calling you out for your hypocrisy aswell.
Please stop
loramin
10-15-2019, 08:20 PM
P1999 Staff direction has been to make things accurate to the Velious UI without reducing player usability. I would classify a change such as this exactly as that.
See attached image for Velious era merchant window. It is not just a simple texture swap.
Again, I'm just one person, and (obviously) not staff. But I just want to make sure you understood what I meant, because you said "It is not just a simple texture swap" and that makes me think that you didn't.
My concern has nothing to do with texture swapping, or any other visual issue. Whether players can see prices is not a graphics or UI issue (well, I mean it is, but more importantly) it's a gameplay issue. It seems from this thread that said gameplay issue is 100% fixable: we can make it work like it did in 1999 (ie. we can make players not see prices).
Now if you hide the prices, then a "how pretty can we make it?" question comes up. But whether gameplay-affecting features are or aren't present is almost completely unrelated to how pretty they do or don't look. In other words, I get that we want a UI that looks classic, but whether it can/should do unclassic things is a separate concern.
I understand that you got direct staff guidance, but honestly it really shocks me to think that Rogean or Nilbog would prefer players have an unclassic ability to do something in Green that they never could on live in 1999 (ie. see prices) just because the alternative wouldn't "look pretty". That really seems to go against the entire point of Green.
Jibartik
10-15-2019, 09:36 PM
Then I guess it's a change for Rogean and Nilbog to approve. Is this still the right place for it since this is the official location for feedback and bugs about the UI, or should it go in Green Bugs?
Hey! Super excited to get the merchant textures, we have a technical blocker, we'll get it it eventually I swear! :D
But time is the only thing that is preventing any additions getting added.
As for green bugs, just talk about em here, we are taking notes of everything. Know this: If it was posted ITT, it's on the task list already or its getting added to one, and we are going to fix it! But we just have to wait until all the peices align in the wheel of time :)
Edit: Keep in mind if the answer seems simple, it may not be simple, after testing you might find out that you borked half of the players windows.
We're following a pretty secure pipeline here so that we dont end up borking your game for 3 days before anyone has time to get a new build onto your computer. So that means even a small change goes through a few peoples hands, and it takes time.
(If it were up to me I'd be hot fixing everything every 20 minuets in this thread but you'd all be like THIS GAME IS UNPLAYABLE and Id be like who cares look how classic it looks right now!) lol
semioldguy
10-15-2019, 09:54 PM
As far as not seeing prices in the merchant windows during classic era, we also couldn't see the quantity of any item they had in stock back then.
Deftone56
10-15-2019, 10:15 PM
The Socials tab (afk, feedback, anon etc..) is kind of hard to see. White text and a light grey background
Jibartik
10-15-2019, 10:15 PM
Oh man now you got me pausing my movie...
God dammit now I'm posting things to test channel.
...opening up Photoshop...
discord: "so I can default it from BLA BLA"
YOU GUYS ARE GONNA KILL ME!
https://i.imgur.com/Eo3qdZQ.gif
FINE we'll get you something for merchants in the next build lol <3 I hate you guys (that is sarcasm but seriously LET US SLEEP lol)
Ashenden
10-15-2019, 10:17 PM
Yeah it sucks how limited the UI files are. I've played with them some over the years. I'm glad people are trying at all.
Wenai
10-15-2019, 10:22 PM
I don’t want something janky and thrown together. So likelihood of it happening is low. Could it happen? Maybe. Currently focusing on improvements from feedback.
Jibartik
10-15-2019, 10:24 PM
Here's what we'll try for the minim viable, just reduce the starting size to be roughly more classic and then remove everything but names. Oh I might increase image size if that is super easy. (also cross fingers this makes it so you cant level up when you reach full exp so we know how dangerous adding things in this short to launch is lol)
https://i.imgur.com/ZbO5UoK.png
Then, after looking at this I might marbleize it if I have time this weekend and it if rogean is still accepting fresh builds from us (we are trying to not so they can make sure everything is secure for launch!)
Edit wait it wont look like that because of reasons, but.. see its always something lol Anyway, we'll figure out how to get you something that makes this game more difficult and looks like that, that's the bottom line haha
Ashenden
10-15-2019, 10:47 PM
Looks like a great stopgap for more correct functionality, and nicer looking to boot. I have straight up no clue how you'd possibly get it changed from the current call to use a list to columns with only icons personally, but godspeed.
semioldguy
10-16-2019, 01:47 AM
That looks awesome.
It can't be stated enough how much everyone's work is appreciated. Y'all do an amazing job.
bushidobull
10-16-2019, 07:59 AM
my bad, i meant to call you a meanie head snot face
Oh you want to play get ready, I will get back to you after I get done with "Propecia" AKA. Rogaine'
bushidobull
10-16-2019, 08:02 AM
Please stop
Why should I? I have never ber any good at knuckling under or bowing my head or knowing my role.
deezy
10-16-2019, 09:37 AM
Why should I?
cuz you're acting like a douche bag
loramin
10-16-2019, 10:46 AM
Then, after looking at this I might marbleize it if I have time this weekend and it if rogean is still accepting fresh builds from us (we are trying to not so they can make sure everything is secure for launch!)
Edit wait it wont look like that because of reasons, but.. see its always something lol Anyway, we'll figure out how to get you something that makes this game more difficult and looks like that, that's the bottom line haha
Awesome sauce!
And also thanks for the explanation. At first it sounded like "we're going to have an unclassic feature because not having it wouldn't look pretty" ... and that just didn't sound "P99" to me.
But if it's not about "looking pretty", and it's more like "this stupid EQ UI is like Jenga: one wrong move and ..."
https://i.imgur.com/FUjthWX.gif?noredirect
... then of course a stable/working UI is better than an unstable one with one more classic feature.
So if that's the case, please don't let an idiot like me distract you and Wenai (and everyone else who didn't directly respond to me) from your incredible project!
Jibartik
10-16-2019, 11:54 AM
Yeah SIDL (the language titanium ui uses) can actually crash the game in some cases, so like you never know, may check out at first then a week later someone adjusts the quantity of rat ears they want to sell and *Poof* They're looking at their desktop haha
Don't want to slip that into green launch week on accident :o But maybe this one we can get through the testing machine, it seems harmless to me, we will try!
loramin
10-16-2019, 12:06 PM
Yeah SIDL (the language titanium ui uses) can actually crash the game in some cases, so like you never know, may check out at first then a week later someone adjusts the quantity of rat ears they want to sell and *Poof* They're looking at their desktop haha
Don't want to slip that into green launch week on accident :o But maybe this one we can get through the testing machine, it seems harmless to me, we will try!
Ugh. I imagine there is already tooling for this (eg. https://www.eqinterface.com/index.php?section=sidlwidl), but if you could use an XML Schema (ie. a way to verify that the UI code doesn't break any of its own rules) let me know. I used to make such things years ago, and I could always grab the book that's currently propping up my monitor to remind myself how :)
Unfortunately though I imagine it's probably something where you are following the rules, and Verant's code just explodes anyway ... but again if there's anything I can do to help on that level let me know.
P.S. I also used to do XSLT. I doubt this would be useful, but if you ever need to produce like multiple versions of the UI files for some reason, I can probably write a "transformer" that would take a base version and turn it into the "green version" or the "blue version" or whatever.
soronil
10-16-2019, 12:10 PM
just wanted to say really appreciate the hard work that everyone contributed to this. Looking forward to it getting even better.
Jibartik
10-16-2019, 12:27 PM
just wanted to say really appreciate the hard work that everyone contributed to this. Looking forward to it getting even better.
Thanks guys!
Im happy that we get to enjoy this stuff together. I was really like getting into the nostalgia and was hoping that it would kick in for some of you all too and I was watching a live stream and someone said to themselves as they hit enter world yesss I love this character select and I just died. :D
Deathrydar
10-16-2019, 12:39 PM
Thanks guys!
Im happy that we get to enjoy this stuff together. I was really like getting into the nostalgia and was hoping that it would kick in for some of you all too and I was watching a live stream and someone said to themselves as they hit enter world yesss I love this character select and I just died. :D
I was so hype when I saw the character select screen last night, I re-activated the rotate option for the first time since 2003.
kylok
10-16-2019, 12:40 PM
When I first logged in with the new character select I let the screen sit there for a few minutes and let the nostalgia soak in - it's really awesome.
Jibartik
10-16-2019, 01:10 PM
That's so awesome! It was the first window I thought "hey maybe I can resurrect the old marble UI?" and I thought it would have a fun effect, when you first log into green and see that old font and marble staring back at you :)
So its kinda cool to me it has like, this Scruffy, lore to it, its the first marble p99 window! Like Scruffy is the first named everquest NPC! :) (His lore is something like that right? anyone know?)
larper99
10-16-2019, 01:18 PM
Not sure if this has been mentioned:
In the options window, Keybinding page, when you pull down the Key group selection, the list box is transparent and the text is unreadable as it interacts with the text on the page. Even setting the window background to be textured and colored does not change the texture and color of the list box, so the text is still unreadable.
This type of problem probably exists elsewhere in the UI where list selections are involved.
Thanks for all of the hard work.
Deathrydar
10-16-2019, 01:20 PM
So its kinda cool to me it has like, this Scruffy, lore to it, its the first marble p99 window! Like Scruffy is the first named everquest NPC! :) (His lore is something like that right? anyone know?)
He was the first MOB they created and tested combat dynamics on.
Jibartik
10-16-2019, 01:25 PM
Not sure if this has been mentioned:
In the options window, Keybinding page, when you pull down the Key group selection, the list box is transparent and the text is unreadable as it interacts with the text on the page. Even setting the window background to be textured and colored does not change the texture and color of the list box, so the text is still unreadable.
This type of problem probably exists elsewhere in the UI where list selections are involved.
Thanks for all of the hard work.
I'd insert a taking notes gif but everyone of those on the internet looks like it was designed to be passive aggressive lol
He was the first MOB they created and tested combat dynamics on.
Love scruffy.
Isn't there rumors he used to drop a note?
Deathrydar
10-16-2019, 01:30 PM
I'd insert a taking notes gif but everyone of those on the internet looks like it was designed to be passive aggressive lol
Love scruffy.
Isn't there rumors he used to drop a note?
Wow. I haven't heard that since 99! I never experienced it, but I have heard this rumor!
Aescher
10-16-2019, 02:48 PM
It looks like we'll still be able to make multiple chat windows yes? I went to close an extra chat window and the context drop down has greyed out close and minimize options.
The lock function does seem to work though. Yes I made sure it was unlocked. Maybe I'm doing something wrong. It's been a while since I've closed a chat window.
Thanks
Wenai
10-16-2019, 02:49 PM
It looks like we'll still be able to make multiple chat windows yes? I went to close an extra chat window and the context drop down has greyed out close and minimize options.
The lock function does seem to work though. Yes I made sure it was unlocked. Maybe I'm doing something wrong. It's been a while since I've closed a chat window.
Thanks
Thanks I will look into it.
Jibartik
10-16-2019, 02:51 PM
It looks like we'll still be able to make multiple chat windows yes? I went to close an extra chat window and the context drop down has greyed out close and minimize options.
The lock function does seem to work though. Yes I made sure it was unlocked. Maybe I'm doing something wrong. It's been a while since I've closed a chat window.
Thanks
Try right click to close windows there is a close option in the menu drop down.
norova
10-16-2019, 03:02 PM
Try right click to close windows there is a close option in the menu drop down.
Tried this, but Close is greyed out for chat windows unfortunately. I've just scrunched my unused ones up into a corner for now.
Jibartik
10-16-2019, 03:14 PM
Tried this, but Close is greyed out for chat windows unfortunately. I've just scrunched my unused ones up into a corner for now.
Wait greyed out on your Main chat? or on a New chat window? If it's greyed out its something in the client and SIDL has no control over. Main chat window you cant close, but others you should be able to. If you cant that is awfully strange. You sure its not the main?
Aescher
10-16-2019, 03:17 PM
You sure its not the main?
Yes
Jibartik
10-16-2019, 03:34 PM
Cool will look into it, well not cool but thanks haha
Israel Adesanya
10-16-2019, 03:53 PM
I bound tab to cycle nearest npc's, and it's not working. Is this by design?
Wenai
10-16-2019, 04:46 PM
I looked into it. We disabled the little ‘x’ on the Menu bar so it wasn’t visually there. Unfortunately the client seems to also use that to take away the context menu close option. We will try and have that ready for the next patch. Sorry for the inconvenience.
Ashenden
10-16-2019, 04:55 PM
That's hilarious. No X, this window must not be closeable. Makes sense to me.
Jibartik
10-16-2019, 05:33 PM
Also, I can trick it to not show the x but allow in that case so eventually all will be balanced in the force haha.
Titanium power, velious look. All P99
That's our 1980's style commercial tagline. :o
loramin
10-16-2019, 06:12 PM
FYI I made a wiki page about this thread/project: http://wiki.project1999.com/Green_UI
It exists primarily so that y'all can just link it to the next fifty people who claim "this isn't classic", instead of having to explain it to them :)
Gustoo
10-16-2019, 06:14 PM
Pro status nice content creation there. A real contributor.
Jibartik
10-16-2019, 06:56 PM
FYI I made a wiki page about this thread/project: http://wiki.project1999.com/Green_UI
It exists primarily so that y'all can just link it to the next fifty people who claim "this isn't classic", instead of having to explain it to them :)
THANK you been waiting for that, you know how bad I am at registering lol I will have to now for sure haha :)
I really want to get the community involved in the next versions, help us chose what to tackle next, so this page I think will be a big help.
There's a lot of info on eq but not much on what UI changes happened over the years lol Will be nice to finally have that cataloged eh loramin? I know you love cataloged things haha
loramin
10-16-2019, 07:06 PM
Will be nice to finally have that cataloged eh loramin? I know you love cataloged things haha
https://i.imgur.com/7HnDCqW.jpg
Jibartik
10-16-2019, 07:07 PM
Only took u 15 pages! lol
GnomeCaptain
10-16-2019, 07:08 PM
Are we stuck with the current UI?
It is extremely hard on the eyes.
And I'm not trying to sound dramatic or anything but there is no way I can play on Green with the current UI.
The Default on Blue is much, much better.
ETA: Thanks for everything y'all are doing. I'm looking forward to Green and enjoy Blue. I point this out right away, however, because the extremely poor contrast I saw in the Beta UI last night strains my eyes to an intolerable degree.
Throatseeker
10-16-2019, 07:34 PM
Are we stuck with the current UI?
It is extremely hard on the eyes.
And I'm not trying to sound dramatic or anything but there is no way I can play on Green with the current UI.
The Default on Blue is much, much better.
ETA: Thanks for everything y'all are doing. I'm looking forward to Green and enjoy Blue. I point this out right away, however, because the extremely poor contrast I saw in the Beta UI last night strains my eyes to an intolerable degree.
You can set the colors on each window to manage whatever eye strain you may have.
loramin
10-16-2019, 07:55 PM
You can set the colors on each window to manage whatever eye strain you may have.
I know this is the standard response to this, but since this keeps coming up I'm starting to wonder ... maybe R&N would be ok with a slight departure from classic, if it means the default UI could be accessible ... in the "not mean to older and/or disabled people" sense?
What I'm getting at is that, as a web developer, we often pick colors that look perfectly readable to us. But to people with vision issues, two colors might appear very similar, making it difficult to read them. To help us "good vision developers" support such people, we have tools like this: https://webaim.org/resources/contrastchecker/
You can put any foreground/background color in there and it will tell you whether they pass certain "WCAG" (Web Content Accessibility Guidelines) standards. Verant may not have had this tool, but since we do ...
I've been here awhile, so I understand full well how important the "keep it classic" principle is here. I do. But ... is it crazy to think "maybe things would be better if we went with slightly unclassic, but almost classic, text foreground/background colors, which do meet the AA (but not the AAA) standard?" Such colors could likely still be very close to the original ones, to the point where most people wouldn't even notice ... they'd just have better contrast.
If anyone can give me the hex codes for the current text foreground/background color I'd be happy to find the closest AA-compliant colors.
(None of this is in any way meant as a slight to the amazing classic re-creation UI ... just trying to remember people who aren't as lucky as we are.)
(P.S. Also not trying to make more work for anyone ... if this is a big problem, please don't listen to me: screw disabled people! ;))
Wenai
10-16-2019, 08:10 PM
Background colors are customizable by the end user.
Text colors are customizable by the end user.
I just really can’t see a reason I deviate from source material to cater to a minority crowd that has the ability to fix their issues. I can appreciate that color blindness can affect people’s ability to see things correctly, and if there was no work around this may be a valid discussion to have. But the reality is that the end user can customize these as they wish.
El-Hefe
10-16-2019, 08:16 PM
Can't these people who can't read the UI just... set their resolution lower?
Where are all these sensitive ass blind people coming from anyway?
Throatseeker
10-16-2019, 08:16 PM
Can't these people who can't read the UI just... set their resolution lower?
Where are all these sensitive ass blind people coming from anyway?
HOW DO I REACH DEEZ KIIIIIDDSSS!
loramin
10-16-2019, 08:29 PM
Can't these people who can't read the UI just... set their resolution lower?
Where are all these sensitive ass blind people coming from anyway?
Just so we're clear, we're not talking about blind people, we're talking about people who can still see, but just not as well as the rest of us.
And 100% they can set different colors. What I'm saying is, if we can get a UI that looks almost exactly like classic, but let's the people I just mentioned not have to change their color just to be able to read, AND let's everyone who has good vision and wants to keep the default colors be able to do so more easily ... is that really worse?
deezy
10-16-2019, 08:30 PM
Just so we're clear, we're not talking about blind people, we're talking about people who can still see, but just not as well as the rest of us.
And 100% they can set different colors. What I'm saying is, if we can get a UI that looks almost exactly like classic, but let's the people I just mentioned not have to change their color just to be able to read, AND let's everyone who has good vision and wants to keep the default colors be able to do so more easily ... is that really better than making EVERYONE change away because the default colors are so hard to read?
if you'd like to submit a revision i'll be happy to take a look at it.
loramin
10-16-2019, 08:34 PM
if you'd like to submit a revision i'll be happy to take a look at it.
If anyone can give me the hex codes for the current text foreground/background color I'd be happy to find the closest AA-compliant colors.
I just don't know where to go digging through the XML to start looking for them, but I imagine y'all know exactly where to find them?
Once someone gives them to me, or points me to where they are in the XML, I'll happily take however long (honestly it probably won't be more than a few minutes) to find the best colors I can (in both the classic sense and the accessible sense).
Danth
10-16-2019, 08:34 PM
And 100% they can set different colors. What I'm saying is, if we can get a UI that looks almost exactly like classic, but let's the people I just mentioned not have to change their color just to be able to read, AND let's everyone who has good vision and wants to keep the default colors be able to do so more easily ... is that really worse?
If you change the default to a solid background then anyone who wants the translucent effect has to go in and change each window manually. If you do it the way it's presently done then anyone who wants a solid window background has to change them manually. Either way someone's going to have a tedious time switching stuff around. The current client does not have an option (at least not one I'm aware of) where a user can simply toggle the entire thing between translucent and solid with a single keystroke.
Danth
Aescher
10-16-2019, 08:36 PM
I looked into it. We disabled the little ‘x’ on the Menu bar so it wasn’t visually there. Unfortunately the client seems to also use that to take away the context menu close option. We will try and have that ready for the next patch. Sorry for the inconvenience.
No inconvenience at all. Glad I could help with the beta
:) Thanks for checking it out so quickly.
loramin
10-16-2019, 08:37 PM
If you change the default to a solid background then anyone who wants the translucent effect has to go in and change each window manually. If you do it the way it's presently done then anyone who wants a solid window background has to change them manually. Either way someone's going to have a tedious time switching stuff around. The current client does not have an option (at least not one I'm aware of) where a user can simply toggle the entire thing between translucent and solid with a single keystroke.
Danth
At the risk of sounding like a moron, because I'm used to web tech not EQ UI ... can we not keep the current translucent effect but change the colors?
zaneosak
10-16-2019, 08:39 PM
Background colors are customizable by the end user.
Text colors are customizable by the end user.
I just really can’t see a reason I deviate from source material to cater to a minority crowd that has the ability to fix their issues. I can appreciate that color blindness can affect people’s ability to see things correctly, and if there was no work around this may be a valid discussion to have. But the reality is that the end user can customize these as they wish.
As long as they increase the font SIZE of the text and xp bar on the inventory window I think that solves alot of the "text" problems. I was fine with it until that change and my eyes suck, I am ok with every other window, I can color them, texturize them if I want.
I read somewhere (might have been you) that you all are going to work on that in a future build of the UI. Thanks for all that you guys did so far.
Danth
10-16-2019, 08:43 PM
At the risk of sounding like a moron, because I'm used to web tech not EQ UI ... can we not keep the current translucent effect but change the colors?
You could but it'd globally change the background colors of the entire UI, which means it wouldn't look exactly classic anymore. This is not necessarily a crippling issue since some other windows have been changed at administrator request (ie, Rogean asked) to slightly non-classic for readability purposes. I suspect I know what you want--you'd like it, basically, to be darker. I agree in fact that it can be hard to read in its default state. During testing I scoured the web for proof that the 2001-era evidence that the Trilogy client windows were darker than on this one only to determine that in all probability the windows match code-side and the "brighter-seeming" windows are a relic of modern technology: LCD screens simply don't do dark as well as CRT's could. The goal of the UI alterations was to make stuff more classic when possible hence the default transparency was not touched, being classic in its current state.
In the meantime, community education of the customize options provided with Titanium are useful: As of two weeks ago I had no idea the windows could be so heavily customized, and I hated this UI as much as anyone could. I had never used those options before so I simply weren't aware of their existence. Having learned, I can make the UI more to my liking and I have no great problem with it now. Font sizes in the inventory screen are to be set a bit larger with the next build.
Danth
deezy
10-16-2019, 08:43 PM
I just don't know where to go digging through the XML to start looking for them, but I imagine y'all know exactly where to find them?
you could start in MerchantWnd.xml
loramin
10-16-2019, 08:46 PM
You could but it'd globally change the background colors of the entire UI, which means it wouldn't look exactly classic anymore. This is not necessarily a crippling issue since some other windows have been changed at administrator request (ie, Rogean asked) to slightly non-classic for readability purposes. I suspect I know what you want--you'd like it, basically, to be darker. I agree in fact that it can be hard to read in its default state. During testing I scoured the web for proof that the 2001-era evidence that the Trilogy client windows were darker than on this one only to determine that in all probability the windows match code-side and the "brighter-seeming" windows are a relic of modern technology: LCD screens simply don't do dark as well as CRT's could. The goal of the UI alterations was to make stuff more classic when possible hence the default transparency was not touched, being classic in its current state.
In the meantime, community education of the customize options provided with Titanium are useful: As of two weeks ago I had no idea the windows could be so heavily customized, and I hated this UI as much as anyone could. I had never used those options before so I simply weren't aware of their existence. Having learned, I can make the UI more to my liking and I have no great problem with it now. Font sizes in the inventory screen are to be set a bit larger with the next build.
Danth
I (finally) get it now, thank you for the clarification. What I wasn't getting was that this isn't really a color problem: there's no color in the world that contrasts with every color :) The issue is the opacity allows every color to be behind it.
Other than decreasing the background opacity a smidge more (I'd think you could only do a smidge more without making it look unclassic) ... yeah, seems like an unsolvable problem to me. It has to either be unclassic or unreadable some percentage of the time.
you could start in MerchantWnd.xml
Well after causing this fuss the least I can do is dig through the colors in there and see if I can get any non-AA ones to contrast better ... will do.
Jibartik
10-16-2019, 08:50 PM
I don't even know what's broken at this point.
What colors are we talking about here? This game has translucent, black.. as in like, the absence of color, windows right?
Am I some kind of colorblind where the empty night sky for you guys is like, a color? Because for me its the same absence of color that the translucent window is?
Is it that the window itself is translucent that is creating a muted "color" that is making it hard to see?
Is this not helping? This is all customizable:
larger caps font
custom font colors
nontransparent (color is dealers choice) windows
https://i.imgur.com/v5V92EM.png
I would like to add that if your eyesight is poor, decreasing the resolution of your monitor can help.
I have played on my living room television set, but to do that I had to reduce my games resolution by quite a bit. Which is a good solution if you are having vision problems with the game.
loramin
10-16-2019, 08:52 PM
I don't even know what's broken at this point.
What colors are we talking about here? This game has translucent, black.. as in like, the absence of color, windows right?
Am I some kind of colorblind where the empty night sky for you guys is like, a color? Because for me its the same absence of color that the translucent window is?
Is it that the window itself is translucent that is creating a muted "color" that is making it hard to see?
Is this not helping? This is all customizable:
larger caps font
custom font colors
nontransparent (color is dealers choice) windows
https://i.imgur.com/v5V92EM.png
I mistakenly thought that everyone was complaining because of a color choice. I mean, they were in a way, but really the "translucent that is creating a muted "color"" was the issue for them I think, and as I noted that's not something you can fix by just picking more WCAG-friendly colors (you just have to turn the translucence off, and that translucence definitely should be on by default to be classic).
But since I made a fuss I'm going to go check the merchant window colors to see if any of them fail the test, and if so I'll try to suggest better ones.
EDIT: Merchant colors are also white on black, literally the highest contrast possible. Even just visually I'm almost certain that the blue in the headers contrasts enough, but I'll find its code and check it to be sure.
Also I guess people might be complaining about the non-white text colors too, and I'll double-check all them, but again just visually I'm 99% sure the colors contrast great, and the whole issue is the transparency.
I guess on the plus side after I do this if anyone complains you can say "Our UI is WCAG-compliant ... if you just disable the 100% classic opacity, which we're not removing by default because classic, and only takes two seconds to do yourself."
Jibartik
10-16-2019, 08:56 PM
np I just want to get to the bottom of the issue, I think we would all agree that we should not exclude those of us with poor eyesight, and over time we can make/find a solution that gets us everything we need to play classic everquest until we are both feet in the grave.
Hopefully those custom tips can help resolve it for some folks for now.
Green server UI/Feedback?
The current UI is junk.
The fact that this:
https://i.imgur.com/RxeSj4G.png
is as close as one can get to having the actual appearance of the classic UI, should be rationale enough for the no-custom-UI policy to NOT exist. There are 3rd party alternatives that are much nearer to the original classic, perhaps just include those in the patches and enable them by default, rather than the this awful iteration you've given us.
Danth
10-16-2019, 09:05 PM
Nobody was trying to replicate the "classic" (meaning, blue fullscreen "stone" UI) interface. This UI project seeks to emulate the Velious UI, which was itself an outgrowth of the old F10 fullscreen mode. The P1999 administrators have been quite adamant that they want classic EQ that's playable on modern hardware. Trying to force the 640x480 original fullscreen UI is not likely going to gain much traction for various reasons, including its inherent incompatibility with widescreen aspect ratios.
Danth
Jibartik
10-16-2019, 09:06 PM
"I broke the UI to make it look like poop it is therefore poop"
Make that look like it does by default and go find a fullscreen/velious screen shot and point at the differences, there are like 3
Nobody was trying to replicate the "classic" (meaning, blue fullscreen "stone" UI) interface. This UI project seeks to emulate the Velious UI, which was itself an outgrowth of the old F10 fullscreen mode. The P1999 administrators have been quite adamant that they want classic EQ that's playable on modern hardware. Trying to force the 640x480 original fullscreen UI is not likely going to gain much traction for various reasons, including its inherent incompatibility with widescreen aspect ratios.
Danth
And what is the point of restricting the use of alternative UI's to keep things classic, if the closest thing that the server can implement to classic is something from Velious?
It makes 0 sense.
"I broke the UI to make it look like poop it is therefore poop"
Make that look like it does by default and go find a fullscreen/velious screen shot and point at the differences, there are like 3
oh green is launching at velious? that makes sense then, that they'd force this garbage down our throats.
I didn't break it, I changed the tint of the texture; literally right clicked each window and change two settings.
It looked like poop long before I ever altered the settings.
Jibartik
10-16-2019, 09:10 PM
Hello mcfly
Danth
10-16-2019, 09:17 PM
And what is the point of restricting the use of alternative UI's to keep things classic, if the closest thing that the server can implement to classic is something from Velious?
It makes 0 sense.
See the note in my prior post that the Velious UI was an outgrowth of the F10 mode that was in the game from day 1. It's not so unclassic as you make it sound. The unclassic part is the lack of the fullscreen "stone" UI to revert to, and that can't be done within present client, technological, and manpower limitations.
Danth
deezy
10-16-2019, 09:20 PM
I didn't break it, I changed the tint of the texture; literally right clicked each window and change two settings.
so yeah, you broke it. now buy it.
See the note in my prior post that the Velious UI was an outgrowth of the F10 mode that was in the game from day 1. It's not so unclassic as you make it sound. The unclassic part is the lack of the fullscreen "stone" UI to revert to, and that can't be done within present client, technological, and manpower limitations.
Danth
but you know what's not beyond manpower/technical limitations? allowing the pre-installed "classic" ui option that odds the blue-grey stone texturing to the currently implemented UI elements.
Bazia
10-16-2019, 09:36 PM
you sound like a whiny dick tbh man, maybe go start your own project
deezy
10-16-2019, 09:38 PM
https://i.imgur.com/NoD2zX5.png
this is the ui we are replicating.
loramin
10-16-2019, 09:48 PM
this is the ui we are replicating.
I would encourage everyone to save themselves time and just refer people here: http://wiki.project1999.com/Green_UI
(Or if that page doesn't tell people what you want, make it! :))
Meanwhile, I figured the best way to help would just be to find EVERY <TextColor> element in the entire XML (modulo the stupid windows like the music one). Also I accidentally found one <TabTextActiveColor>. I threw out all the white/black ones (ie. most of them), and then used the rest to create this wiki page:
http://wiki.project1999.com/UI_Color_Accessibility#EQUI_TrackingWnd.xml
If you scroll down to the bottom you'll see what I want to do next, which is convert all those colors to hex, and then check their contrast against black/white in that tool I mentioned. By the end we'll then be able to say "ignoring the translucence, all our colors are WCAG-friendly" ... and if any aren't I'll try to suggest better ones.
If you are actively replicating that then why is the granite background present on multiple elements including the bank, trade ui, spellbook and character creation?
loramin
10-16-2019, 09:53 PM
On a different note, I can't help but see code like:
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
... and just cringe. Not only because Verant makes you write three separate RGB values, when one hex value would have sufficed, but also because ... who wants to remember hex or RGB values? What I'd imagine you'd really want is to be able to write something like:
<TextColor><White/></TextColor>
and then have that convert into the above code.
XML has a whole related technology called XSLT, which is designed to let you do exactly that. The downside of using it is that you'd have an extra step: every time you change a file, you'd have to run a command line command before EQ could use it.
But the up side is that you could make as many <White/>, and other color (or any other value) tags that you want, and you could use them throughout the code. You'd only have to specify that white = 255, 255, 255 in one place, and everywhere else you could just say <White/>
Adding such a stylesheet would have a real cost, so I don't want to oversell it, but IF being able to make your own tags would make things easier enough to be worth it, let me know. It's been years now, but once upon a time XSLT was my jam :)
deezy
10-16-2019, 09:53 PM
If you are actively replicating that then why is the granite background present on multiple elements including the bank, trade ui, spellbook and character creation?
because when you opened up the bank, merchant, trade, etc, it would open it as the marble ui.
because when you opened up the bank, merchant, trade, etc, it would open it as the marble ui.
Right- So my question is rather than replicate full transparency, why not implement the granite background to the remainder of the UI elements?
loramin
10-16-2019, 09:57 PM
If you are actively replicating that then why is the granite background present on multiple elements including the bank, trade ui, spellbook and character creation?
Stupid question: do you see the bank in that screenshot?
Follow up stupid question: if not, what makes you think it didn't have marble elements?
Right- So my question is rather than replicate full transparency, why not implement the granite background to the remainder of the UI elements?
One more stupid question: do you see the granite background (except for the buttons) in the above screenshot?
There is a very simple answer to all of your questions, which is that everyone involved is trying to make things as classic as possible.
Unfortunately that does not mean the full-screen UI (it's not possible), or even a perfect recreation of the transparent one (we can only get close). But people are making the closest thing they can, and being "as close to classic as possible" is the entire point of green!
deezy
10-16-2019, 09:59 PM
Right- So my question is rather than replicate full transparency, why not implement the granite background to the remainder of the UI elements?
we have where it's appropriate. some windows it is not a trivial amount of effort to change it.
semioldguy
10-16-2019, 10:03 PM
I don't particularly like the Velious UI either, but making it look like crap is on you. With only a few minutes I made mine look and feel much closer to what I feel is classic.
https://ibb.co/yW34nC1
Danth
10-16-2019, 10:05 PM
but you know what's not beyond manpower/technical limitations? allowing the pre-installed "classic" ui option that odds the blue-grey stone texturing to the currently implemented UI elements.
I agree, using the "P99 default" UI is very much possible, but that's also a different issue entirely. That, I'm afraid, we can do nothing about and you'll have to take it up with Nilbog and Rogean. This specific task was to take the older "velious" UI that was already packaged with P99 as an option, and intended to be forced on green, and make it look more proper for the parent 2001/Trilogy Velious UI insofar as possible within client limitations.
Danth
I don't particularly like the Velious UI either, but making it look like crap is on you. With only a few minutes I made mine look and feel much closer to what I feel is classic.
https://ibb.co/yW34nC1
I have always played blue with the windows in the arrangement as displayed in my screenshot; the only big change was my turning them grey in an effort to give them a solid color somewhat close to the granite coloration of the classic UI. I'm not against the movable UI elements, it's the lack of true texturing that I am disheartened by-- texturing that exists in other areas of the UI nd would replicate a perfectly acceptable "classic" motif
deezy
10-16-2019, 10:09 PM
I don't particularly like the Velious UI either, but making it look like crap is on you. With only a few minutes I made mine look and feel much closer to what I feel is classic.
https://ibb.co/yW34nC1
https://i.imgur.com/NoD2zX5.png
this is the ui we are replicating
Wenai
10-16-2019, 10:10 PM
we have where it's appropriate. some windows it is not a trivial amount of effort to change it.
We have used the Marble Windows, where they were used on the Velious UI. There are a few outliers currently, which you can find in the original #1 post of this thread! They include Merchant Window, Trade Window, etc.
deezy
10-16-2019, 10:12 PM
We have used the Marble Windows, where they were used on the Velious UI. There are a few outliers currently, which you can find in the original #1 post of this thread! They include Merchant Window, Trade Window, etc.
i'm aware, i'm on the ui team dingus :P
semioldguy
10-16-2019, 10:14 PM
https://i.imgur.com/NoD2zX5.png
this is the ui we are replicating
I was replying to Xer0 (who put in next to zero effort modifying his ui). That one looks great, though personally I would viewport it as I don't like my view hiding behind my windows.
Zekayy
10-16-2019, 11:13 PM
People have said they dont like the ui the way it is now, and while some agree and some dont. I want to respectfully ask why we cant get close to the stone ui as possible I get it its nearly impossible due to the titanium client but if people can get it basically working on p99 through here http://p99.yourfirefly.com/downloads/classic1.3.jpg couldnt you just use this one and work on the code to get it working on p99?? just a thought I had everyone or maybe this https://www.eqinterface.com/downloads/fileinfo.php?id=4726.
Israel Adesanya
10-17-2019, 02:26 AM
So your telling me they made it an option to play with a quarter of the viewable area or all of it? What kind of sadistic crazy person would do that. I played from day one until early Kunark playing with a quarter of the viewable area because I didn’t know to press F10?
Confirmed. I was a savvy 12 year old f10er in 2000 slaying aviaks and treants.
loramin
10-17-2019, 02:56 AM
For anyone who cares about accessibility, I finished my "color audit", and as a bonus we now have a wiki page with the color palette of all text in the UI (not sure how that's useful, but ... /shrug).
http://wiki.project1999.com/UI_Color_Accessibility for all the pretty colors :)
I bolded all the potential problems. The inventory window has a blue and a red with somewhat poor contrast, and the tracking window has a red and a green that have somewhat poor contrast. All those colors aren't terrible though: with large enough text they could qualify for AA status. Also, even though they don't look great against either black or white, they're somewhat readable against both, so these colors might be best when the background will be very inconsistent.
Other than those four, every color seems to have really great (AAA accessible) contrast, assuming it's being paired with the appropriate (white/black) background. And of course, with transparent backgrounds that can't be assumed, but ... that's classic.
I'll try and suggest better colors for those four tomorrow, but first I want to see if I can figure out what their background color is (if it's not black or white they might already be AAA, relative to it).
Wenai
10-17-2019, 04:55 AM
People have said they dont like the ui the way it is now, and while some agree and some dont. I want to respectfully ask why we cant get close to the stone ui as possible I get it its nearly impossible due to the titanium client but if people can get it basically working on p99 through here http://p99.yourfirefly.com/downloads/classic1.3.jpg couldnt you just use this one and work on the code to get it working on p99?? just a thought I had everyone or maybe this https://www.eqinterface.com/downloads/fileinfo.php?id=4726.
Here is the primary problem using that Stone UI.
https://www.project1999.com/forums/showpost.php?p=2987805&postcount=26
Hibbs
10-17-2019, 05:38 AM
UI kicks me right in the nostalgia bawls. Love it!
soronil
10-17-2019, 06:57 AM
I think most people complaining about the UI are complaining about 2 major issues. The first is ignorance, they don't understand this IS a classic ui, and that "velious" UI is kind of a misnomer that can more accurately be described as "classic" ui (in the titanium timeframe, the difference is relatively small)
The second, and main issue: The UI is a bit small on modern resolutions.
Exactly what resolution / screen size are you guys designing for? I would think that a 1920x1080 22" monitor would be a "basic" thing to design around. Yes some people have 4k monitors, but many don't. But not many people are playing at less than 1080, and asking everyone to chane their monitor resolution is not an acceptable solution (many people play in windowed mode...)
When you compare this image that you say you are trying to replicate
https://i.imgur.com/NoD2zX5.png
To the angry man's image:
https://i.imgur.com/RxeSj4G.png
You can see the difference right away. The 1999 monitor was NOT four inches wide. That means the UI was MUCH LARGER relative to screen size. Try this:
full screen (f10) and zoom(ctrl =) your browser such that the 1999 pic takes up most of your screen. See how much better that looks? If the angry man's ui had anywhere close to that scale it would be much more readable even with transparent black background.
I know that UI scaling is not possible, but you guys need to either :
A. Increase the scale on the ONLY version by about 25%, or
B. release 2-3 versions of the ui: Scaled & 100%, 125%, 150%, etc. (even up to 200% for a closer to "Actually classic" experience)
Options for implementing B:
1. Make the users copy/paste the appropriate file
2. allow these 3 uis to be switched between with the in game interface / loadskin (/loadskin velious150). The green server then allows only these few interfaces.
Deathrydar
10-17-2019, 07:50 AM
Here's my feedback: UI looks fantastic. I really appreciate you guys getting this as classic as possible on your own time and for no extra money.
Smedy
10-17-2019, 07:57 AM
Not sure if possible but the main feature and best feature of classic ui back in actual classic was the selfie camera when you opened the inventory window. Reference: http://everquest.allakhazam.com/gallery/alphabeta/original-screenshot.jpg This should be brought back, it was a great feature.
Wenai
10-17-2019, 08:19 AM
I think most people complaining about the UI are complaining about 2 major issues. The first is ignorance, they don't understand this IS a classic ui, and that "velious" UI is kind of a misnomer that can more accurately be described as "classic" ui (in the titanium timeframe, the difference is relatively small)
The second, and main issue: The UI is a bit small on modern resolutions.
Exactly what resolution / screen size are you guys designing for? I would think that a 1920x1080 22" monitor would be a "basic" thing to design around. Yes some people have 4k monitors, but many don't. But not many people are playing at less than 1080, and asking everyone to chane their monitor resolution is not an acceptable solution (many people play in windowed mode...)
When you compare this image that you say you are trying to replicate
https://i.imgur.com/NoD2zX5.png
To the angry man's image:
https://i.imgur.com/RxeSj4G.png
You can see the difference right away. The 1999 monitor was NOT four inches wide. That means the UI was MUCH LARGER relative to screen size. Try this:
full screen (f10) and zoom(ctrl =) your browser such that the 1999 pic takes up most of your screen. See how much better that looks? If the angry man's ui had anywhere close to that scale it would be much more readable even with transparent black background.
I know that UI scaling is not possible, but you guys need to either :
A. Increase the scale on the ONLY version by about 25%, or
B. release 2-3 versions of the ui: Scaled & 100%, 125%, 150%, etc. (even up to 200% for a closer to "Actually classic" experience)
Options for implementing B:
1. Make the users copy/paste the appropriate file
2. allow these 3 uis to be switched between with the in game interface / loadskin (/loadskin velious150). The green server then allows only these few interfaces.
No. We cannot choose 1920x1080 as the minimum resolution. People using a laptop with integrated graphics are probably sitting at approx 1280x720. UI assets sized for 1080p would be basically unusable. We ran into this when sizing the tracking window. Some wanted it to be 1000px tall, but at 720p it would get cut off. We ended up making it 600pixels so that it could fit comfortably at 720p.
soronil
10-17-2019, 08:47 AM
No. We cannot choose 1920x1080 as the minimum resolution. People using a laptop with integrated graphics are probably sitting at approx 1280x720. UI assets sized for 1080p would be basically unusable. We ran into this when sizing the tracking window. Some wanted it to be 1000px tall, but at 720p it would get cut off. We ended up making it 600pixels so that it could fit comfortably at 720p.
Now we understand part of the problem. You are basing decisions on a resolution used by LESS THAN ONE PERCENT of PC gamers. The current steam hardware survey results are below I understand this is not a 100% correlation to p99 users, but it's probably the closest thing you can get.
Even understanding that 11.63% of people are at 1366x768 (modern low end laptop), you can not ignore the 80% of people that are going to have a poorer experience here. We are forced to use a UI designed for 800x600 and it's a problem.
If the projects goal is "add some textures to the UI, we don't really care about a classic ui scale and user experience though". Great job. You're on the right track. Keep ignoring everyone who is having a bad time.
If the projects goal is "recreate classic eq feel" then I think having a semblance of proper UI scale would be important, and as a bonus would give most people an interface that is much easier for them to use.
I understand this is hard, and that the best fix probably involves having multiple versions of the UI(different scales). But considering even the lowest common demoninator is using a higher resolution than this velious UI was designed for, some degree of scaling is necessary even if there is only 1 version of the UI.
https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam
Danth
10-17-2019, 08:58 AM
What's so hard about running in a classic or at least non-massive resolution? I run 1024x768, windowed mode, but sized full-screen top-to-bottom (no dinky little window). I keep reading posts from people who act as though they're wholly incapable of changing resolutions. Is that a problem on some PC's? My monitor supports at least up to 1920x1080 (kind of an industry standard dimension), maybe higher, but I don't use it for P99. I don't expect old games to work all that well on resolutions that weren't even invented yet when they were created.
There are people playing this on laptops, and in some cases on notebooks. At least a few users have tried running it on tablets. All sorts of people play here. The notion of putting together a team and building a scaled-up UI has some merit, but I agree with Wenai it would make no sense to cater only to the top-end. Anyone can play, even if with a little difficulty, with the current option. Catering solely to the top-end as the only option would mean a portion of users couldn't play at all, which is clearly worse.
Danth
Deathrydar
10-17-2019, 09:03 AM
I agree with Wenai it would make no sense to cater only to the top-end. Anyone can play, even if with a little difficulty, with the current option. Catering to the top-end would mean a portion of users couldn't play at all, which is clearly worse.Danth
soronil
10-17-2019, 09:45 AM
What's so hard about running in a classic or at least non-massive resolution? I run 1024x768, windowed mode, but sized full-screen top-to-bottom (no dinky little window). I keep reading posts from people who act as though they're wholly incapable of changing resolutions. Is that a problem on some PC's? My monitor supports at least up to 1920x1080 (kind of an industry standard dimension), maybe higher, but I don't use it for P99. I don't expect old games to work all that well on resolutions that weren't even invented yet when they were created.
There are people playing this on laptops, and in some cases on notebooks. At least a few users have tried running it on tablets. All sorts of people play here. The notion of putting together a team and building a scaled-up UI has some merit, but I agree with Wenai it would make no sense to cater only to the top-end. Anyone can play, even if with a little difficulty, with the current option. Catering solely to the top-end as the only option would mean a portion of users couldn't play at all, which is clearly worse.
Danth
No one is asking to cater solely to the top end. But neither is 1920x1080 "top end." It's what most people who come to p99 for the first time to play green are going to be trying to do. Asking them to do weird stuff or suffer because the UI was designed for a minimum resolution of 640x480 is stupid.
It's one thing to say "yes the UI would ideally be larger" but it's hard to do (and we're only making it harder by adding textures)
It's another to say "the UI scale is currently fine and need no changes" which is delusional.
The minimum solution, if the project were to seek one, would be to scale the resolution so that it looks good on the common resolution, but still works (but is a bit large) on the minimum resolution. That's classic.
(nothing)
Hey man, you got anything to actually contribute or here to literally be a waste of (post per page)space?
Deathrydar
10-17-2019, 09:49 AM
Hey man, you got anything to actually contribute or here to literally be a waste of (post per page)space?
There's an ignore option, isn't there? I will always treat whiners in this fashion, so, get used to it or ignore me.
Deathrydar
10-17-2019, 09:54 AM
There's an ignore option, isn't there? I will always treat whiners in this fashion, so, get used to it or ignore me.
Sorry. Just noticed I was being a dick in a sticky post. I will ignore you! :)
Good luck!
Danth
10-17-2019, 10:15 AM
Asking them to do weird stuff or suffer because the UI was designed for a minimum resolution of 640x480 is stupid.
Eh? I don't follow. I truly don't. This game is old. It's old enough to vote. P1999 is an emulation of a 1999-2001 game running on a 2005-era client. Who the heck loads an ancient piece of software and expects direct full support for modern screen resolutions and hardware? If you can find it, great, but expecting that kind of support strikes me as strange to say the least. but then I run a lot of old games so I'm used to dealing with obsolescent software....it's par for the course.
Note that at no point have I called your basic complaint invalid. It might be strange to me, but it's real enough. To wit: Why not build what you want? Find a few interested users, put a team together, run the idea by Rogean, and if he has interest then make it happen. That's how the "Make the velious UI more like Velious" project got going. Most of the UI work done over the years has been community-driven. You can be the next step and help make that contribution.
Danth
soronil
10-17-2019, 10:28 AM
Eh? I Who the heck loads an ancient piece of software and expects direct full support for modern screen resolutions and hardware?
Note that at no point have I called your basic complaint invalid. It might be strange to me, but it's real enough. To wit: Why not build what you want?
To answer your first question: many people. To give you an idea, I am constantly harping on here, discord, everyehere that eq works better in 4:3 and recommend /viewport. Yet still, you will find that MOST people are playing this game widescreen. If you can't even get them to play the right aspect ratio, how can you expect them to run a proper resolution?
Secondly, I don't need to build anything, because I am willing to find a way to make the current ui work.
My reason for posting here is that there are a lot of people complaining, the UI is hard to use but they don't really undersrand the root cause, and everyone else is just also misunderstanding the issue and telling those people to piss off.
I am trying to redirect the energy to the actual problem, so that people actually understand what it is. Do I expect it to get fixed? Probably not, but maybe. Do I expect most people to work around it? No, they will suffer with a bad set up, or leave. Does it personally impact me? Not really, a minor inconvenience.
Jibartik
10-17-2019, 10:55 AM
Haha cool avatar Deathrydar
Jibartik
10-17-2019, 10:56 AM
I wish we could make that the launcher icon hah
Deathrydar
10-17-2019, 10:57 AM
Haha cool avatar Deathrydar
Some really great guy created it!! :D
dussle27
10-17-2019, 11:14 AM
I play at 2560 x 1440 and I have zero issues with the UI it's damn beautiful. I suspect that most of you people kicking and screaming should consider LASIK. Great work to everyone involved!
loramin
10-17-2019, 11:33 AM
Hey man, you got anything to actually contribute or here to literally be a waste of (post per page)space?
You're new here, but to the rest of us who've been here awhile, re-quoting someone else's post is way to express "+1" or "I agree with what this guy is selling". You can imagine an implied "QFT" (Quoted For Truth) after such posts.
P.S. In general, I've liked the "cut of your jib" (ie. of your previous posts), so I'm trying to say that in a nice way. But look, as someone who is new here, and doesn't yet 100% "grok" everything about this project, maybe a little deference and humility would be a good idea?
I'm not saying "don't have an opinion" or "let everyone crap on you." But at the same time, you could be more respectful, and could remember that everyone with any power to do anything (from the UI developers, to the GMs, up to R&N themselves) is 100% a volunteer doing their best to make Project 1999 better.
Lonedrahon25
10-17-2019, 11:35 AM
I wish we could make that the launcher icon hah
You certainly can.
To expand on what Fatmagic did years ago. I'm excited for Green's launch, and have created a Green version for your Green Desktop Launcher version. Since having a Blue and Green separate launcher seems advantageous at this moment. Enjoy!
My Custom P99 Green Icon:
https://i.imgur.com/tyyAYed.png
https://www.project1999.com/forums/showthread.php?t=336565
Jibartik
10-17-2019, 11:41 AM
I mean wish we could force it down xer0s throat :o
soronil
10-17-2019, 11:42 AM
In the spirit of being more constructive, I have added some to the wiki.
Basically, I beleive before people try messing with background colors, they should first try different resolution settings. I have added some screen shots to illustrate:
https://wiki.project1999.com/Green_UI#Impact_of_Screen_Resolution_.2F_UI_scalin g
I have also added a new page illutrating the differences between 4:3 and 16:9 aspect rations and using /viewport.
https://wiki.project1999.com/Viewport
The problem is that the people who will come here and create new threads complaining without reading existing posts are also unlikely to find this on the wiki. Perhaps if it gets bad enough a sticky on the forums for "Green UI tips / suggestions" could be useful.
loramin
10-17-2019, 12:02 PM
My point was that it just doesn't contribute anything and actually makes the forums harder to use (fewer meaningful posts per page).
Fun story: a few years ago Rogean tried to upgrade the forum software to a new version. That's it, just a version upgrade ... the place EXPLODED! People wigged out hard (certainly harder than they have over Green Beta UI).
That story explains both why we still run old forum software here, and just how likely you are to change our forum culture ;) Stuff like that, or the weird need here to have a 9/11 conspiracy-themed option in every forum poll ... you can fight it, but it's better to just embrace it. One of us, one of us!
https://i.imgur.com/dac74Al.gif
Anyway, in the spirit of being more constructive, I have added some to the wiki.
Now you're speaking my language.
[Basically, I beleive before people try messing with background colors, they should first try different resolution settings. I have added some screen shots to illustrate:
https://wiki.project1999.com/Green_UI#Impact_of_Screen_Resolution_.2F_UI_scalin g
I have also added a new page illutrating the differences between 4:3 and 16:9 aspect rations and using /viewport.
https://wiki.project1999.com/Viewport
The problem is that the people who will come here and create new threads complaining without reading existing posts are also unlikely to find this on the wiki. Perhaps if it gets bad enough a sticky on the forums for "Green UI tips / suggestions" could be useful.
This is awesome. I 100% agree that the best thing we can do is educate people, both on why things are the way they are (classic!) and what their options are to make things the best they can be on Green.
Zekayy
10-17-2019, 12:20 PM
Here is the primary problem using that Stone UI.
https://www.project1999.com/forums/showpost.php?p=2987805&postcount=26
I saw your post and this is a problem but even you said it could be fixed however thats not what I asked I asked if we could take the stone ui/classic ui that people have gotten 100% working on p99 before we were forced to use this ui. http://p99.yourfirefly.com/downloads/classic1.3.jpg I know cause I used to use this ui on p99 before I switched to duxa now also what I asked was couldnt you use just use that code from that ui and tweak it to how you all want? theres nothing wrong with this ui it works on p99 why fix something that isnt broke? and before anyone says but zekay you sound like you dont care about the current ui I do I have tweaked it to my own liking. also if you dont like that one you could always tweak the code with this one https://www.eqinterface.com/downloads/fileinfo.php?id=4726
Zekayy
10-17-2019, 12:22 PM
Fun story: a few years ago Rogean tried to upgrade the forum software to a new version. That's it, just a version upgrade ... the place EXPLODED! People wigged out hard (certainly harder than they have over Green Beta UI).
I remember this was crazy
loramin
10-17-2019, 12:36 PM
I saw your post and this is a problem but even you said it could be fixed however thats not what I asked I asked if we could take the stone ui/classic ui that people have gotten 100% working on p99 before we were forced to use this ui. http://p99.yourfirefly.com/downloads/classic1.3.jpg I know cause I used to use this ui on p99 before I switched to duxa now also what I asked was couldnt you use just use that code from that ui and tweak it to how you all want? theres nothing wrong with this ui it works on p99 why fix something that isnt broke? and before anyone says but zekay you sound like you dont care about the current ui I do I have tweaked it to my own liking. also if you dont like that one you could always tweak the code with this one https://www.eqinterface.com/downloads/fileinfo.php?id=4726
I can't speak at all for the UI team or R&N, but I think the core issue is ... Green = classic! Those UIs aren't as close to classic as the current Green UI is.
But look, actual classic had two UI modes right, stone and transparent? The staff was going to make us use just their ghetto transparent version. Then the volunteers stepped up, and we got a much more accurate/classic UI.
All that is awesome, but even so it doesn't mean it's the end. Maybe R&N will decide they want Green players to have an option, and they'll authorize the building of an alternate "stone" UI, then let people /loaduiskin either one.
Or maybe they won't. But if you want to convince R&N, I would imagine the best way to get that ball rolling would be to find ways to make whatever UI you think would be perfect for green more classic (until it's as classic as possible).
Jibartik
10-17-2019, 01:23 PM
P99 is not in the business of steeling other peoples work and hacking it up and implementing it on their own server.
We will create our own custom UI that is fully created under the intention of it being a part of P99.
Eventually it will be the most classic titanium everquest UI ever created. But until then, we are still behind some other projects. As this one was started about 4 weeks ago :)
Zekayy
10-17-2019, 02:58 PM
P99 is not in the business of steeling other peoples work and hacking it up and implementing it on their own server.
We will create our own custom UI that is fully created under the intention of it being a part of P99.
Eventually it will be the most classic titanium everquest UI ever created. But until then, we are still behind some other projects. As this one was started about 4 weeks ago :)
of course I didnt mean steal it but you could message the devs of that said ui and ask them to use it then tweak the code and boom you have a 100% working stone ui
I can't speak at all for the UI team or R&N, but I think the core issue is ... Green = classic! Those UIs aren't as close to classic as the current Green UI is.
But look, actual classic had two UI modes right, stone and transparent? The staff was going to make us use just their ghetto transparent version. Then the volunteers stepped up, and we got a much more accurate/classic UI.
All that is awesome, but even so it doesn't mean it's the end. Maybe R&N will decide they want Green players to have an option, and they'll authorize the building of an alternate "stone" UI, then let people /loaduiskin either one.
Or maybe they won't. But if you want to convince R&N, I would imagine the best way to get that ball rolling would be to find ways to make whatever UI you think would be perfect for green more classic (until it's as classic as possible).
did you even click on those ui's? they are the stone ui as best as it can be because of the titanium client. now having that said if they p99 devs and volunteers could get permission to use these uis and tweak it then you have a 100% working stone ui also it wouldnt be a bad idea to let the people have a choice between the two both are nostaligic and both are 100% classic,but lets face it some people dont like the transparent one. so why not let people have a choice? For the record I am happy with the velious ui but cant we all just come to a happy medium? meet in the middle you know? have options for players.
Jibartik
10-17-2019, 03:06 PM
of course I didnt mean steal it but you could message the devs of that said ui and ask them to use it then tweak the code and boom you have a 100% working stone ui
I did.
Edit:
For the record I am happy with the velious ui but cant we all just come to a happy medium?
We did.
El-Hefe
10-17-2019, 03:16 PM
I play at 2560 x 1440 and I have zero issues with the UI it's damn beautiful. I suspect that most of you people kicking and screaming should consider LASIK. Great work to everyone involved!
Or just like... an updated glasses prescription? I have absolutely terrible vision, but I have no problem with the UI.
I imagine the people having trouble with the UI are old timers that have had the same prescription for half a decade and have to constantly squint just to get through their day.
Buy some new glasses grandpa.
Ehfssn21
10-18-2019, 12:38 AM
I do not remember Sonsa Fromp being a Greedy Merchant in Misty Thicket. She has sewing patterns your forced to buy from her if you want to sew your own armor. Edit* I just realize I could walk my lazy bum into Rivervale and buy the same patterns she carries, but still I do not remember a greedy merchant in MT
Wenai
10-18-2019, 04:47 AM
I do not remember Sonsa Fromp being a Greedy Merchant in Misty Thicket. She has sewing patterns your forced to buy from her if you want to sew your own armor. Edit* I just realize I could walk my lazy bum into Rivervale and buy the same patterns she carries, but still I do not remember a greedy merchant in MT
Hi. Unfortunately this is not controlled by the UI. You will have to create a bug in the Green Bugs forum to report this.
Lament Icarus
10-18-2019, 09:49 AM
Hey guys,
I know you’ve mentioned you’re enforcing the Classic UI, but how exactly are you enforcing it? You’re still able to edit the .xml files in the uifiles/velious folder and modify windows and information.
soronil
10-18-2019, 11:10 AM
Hey guys,
I know you’ve mentioned you’re enforcing the Classic UI, but how exactly are you enforcing it? You’re still able to edit the .xml files in the uifiles/velious folder and modify windows and information.
Oh man you are a genius! how did they not think of this! Why don't you go try it right now on green beta. You could have actually done that before asking this question. I'll save you the effort:
Making any change to the XML files will result in this message when logging into green:
"The client has attempted to load a different UISkin while Velious UI is in enforcement. The game will now exit. "
Probably just work on the assumption that the staff as a whole is smarter than you and if they don't want you to do something, you probably won't be able to do it.
Lament Icarus
10-18-2019, 11:16 AM
Oh man you are a genius! how did they not think of this! Why don't you go try it right now on green beta. You could have actually done that before asking this question. I'll save you the effort:
Making any change to the XML files will result in this message when logging into green:
"The client has attempted to load a different UISkin while Velious UI is in enforcement. The game will now exit. "
Probably just work on the assumption that the staff as a whole is smarter than you and if they don't want you to do something, you probably won't be able to do it.
That was a really smart ass comment for something I was curious about..
https://i.imgur.com/8YM1pCj.jpg
Here is a UI I made on Green to test this. It allows me to log off and back on with no issues whatsoever.
Lament Icarus
10-18-2019, 11:22 AM
To add,
I took certain files from QQUI and replaced some Velious UI files with them. You can’t do this to everything, as some windows will error out with the “game will now exit”. But I was able to make a custom hotbar with the 6 hotkeys and the inventory + primary + secondary. As well as the listed buff window, spell window with names, player window with HP + Mana, and others, all without triggering the warning. I fully closed the game between window edits to test.
So now I have a full customized UI on the Green Beta with no warnings saying otherwise. Hence my question, how are are they enforcing the velious only UI, when I’m able to edit and change things?
zaneosak
10-18-2019, 11:56 AM
That was a really smart ass comment for something I was curious about..
https://i.imgur.com/8YM1pCj.jpg
Here is a UI I made on Green to test this. It allows me to log off and back on with no issues whatsoever.
Just ignore that guy, every other post he makes comes off as being a total asswipe. No matter if its common knowledge or something odd/buggy that you are curious about or if you want clarification on something he will pretty routinely reply with the insinuation that you're a fucking moron and he's a genius, check his record from the last week and just bypass any replies that he makes. Reminds me of my cousin with Aspergers so it might not be intentional though.
On your actual issue - the ui lock is probably not totally completely in the beta at the moment if you actually tried and it worked. They said you should get some kind of message if the files dont match.
Lament Icarus
10-18-2019, 12:05 PM
Just ignore that guy, every other post he makes comes off as being a total asswipe. No matter if its common knowledge or something odd/buggy that you are curious about or if you want clarification on something he will pretty routinely reply with the insinuation that you're a fucking moron and he's a genius, check his record from the last week and just bypass any replies that he makes. Reminds me of my cousin with Aspergers so it might not be intentional though.
On your actual issue - the ui lock is probably not totally completely in the beta at the moment if you actually tried and it worked. They said you should get some kind of message if the files dont match.
Oh wow yeah, that guy has a rough post history.
That makes sense, I wasn’t sure if the UI lock was in place, and if it was how many people could figure out to bypass it. I only brought it up because the Classic UI is intended to be enforced, so I figured anything allowing otherwise should be brought up.
Thanks for the response.
Sizar
10-18-2019, 02:01 PM
Not sure if this has come up yet, but when I allow the use of tell windows, I start a conversation with whoever and the tell window works, however there is no "x" in the window, I cannot close it. Toggling the use of tell windows doesn't work and I end up having to log out completely to clear them.
Wenai
10-18-2019, 03:03 PM
Not sure if this has come up yet, but when I allow the use of tell windows, I start a conversation with whoever and the tell window works, however there is no "x" in the window, I cannot close it. Toggling the use of tell windows doesn't work and I end up having to log out completely to clear them.
Yep. I accidentally caused this issue I think. I tried to get rid of the ‘x’ and thought that you could still close it via the right click context menu. We have changes internally right now that will fix this issue. So we will work with P1999 Staff to have something ready for their next patch file.
Palemoon
10-18-2019, 03:16 PM
wait a minute, so what patch are we up to now and where is it? I guess ill dig back through the pages
Wenai
10-18-2019, 04:44 PM
wait a minute, so what patch are we up to now and where is it? I guess ill dig back through the pages
The patches are distributed by P99 in the beta thread. I think 50f is the most up to date one.
Jibartik
10-19-2019, 12:00 AM
little test I did tonight. Gonna try to finish this one up tomorrow, what do ya think?
https://i.imgur.com/mPr89k6.gif
Jibartik
10-19-2019, 12:03 AM
Oh my god, I wonder if I can do bags the way I did this.
(Don't get your hopes up bags are the hope destroyers.)
magusfire24
10-19-2019, 01:42 AM
little test I did tonight. Gonna try to finish this one up tomorrow, what do ya think?
https://i.imgur.com/mPr89k6.gif
Fatfingers? Are you the same guy from a few years back that is mentioned grouping with bitsandbob? you helped his ogre Shaman get a group in COM I think?
Jibartik
10-19-2019, 01:50 AM
Fatfingers? Are you the same guy from a few years back that is mentioned grouping with bitsandbob? you helped his ogre Shaman get a group in COM I think?
Haha no I am sorry to say that I just thought, "will fatfingers work?" entering world...
magusfire24
10-19-2019, 01:58 AM
little test I did tonight. Gonna try to finish this one up tomorrow, what do ya think?
https://i.imgur.com/mPr89k6.gif
Love what you are doing
El-Hefe
10-19-2019, 02:22 AM
Jibartik, you’re the hero we all needed.
wooby23
10-19-2019, 06:59 AM
the buttons for this pop back out quickly after the ability is used. they should stay in until the ability has refreshed. there is no way of knowing if the ability is ready to use or not at the moment
Wenai
10-19-2019, 08:29 AM
the buttons for this pop back out quickly after the ability is used. they should stay in until the ability has refreshed. there is no way of knowing if the ability is ready to use or not at the moment
Likely a client issue. The XMLs are pretty dumb and don’t have any logic (as it should be). I can ask Secrets if it is possible to fix this.
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