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stars2heaven
10-19-2019, 01:08 PM
little test I did tonight. Gonna try to finish this one up tomorrow, what do ya think?

https://i.imgur.com/mPr89k6.gif


First, I'm glad I came here and discovered that I could texture/color the UI background for the transparent portions. Using the transparent ones gave me headaches after a while and that is resolved now.

Second, this is awesome! I hope that you are able to get this look for the rest of the UI elements. I really like it!

kylok
10-19-2019, 02:20 PM
I really love the viewport thing with the velious ui. Have a nice happy medium between the marble and transparent uis with all the windows in the black bars and completely uncluttered 4:3 rendered game. Feels like old times.

Jibartik
10-19-2019, 02:32 PM
https://i.imgur.com/DYFPiAI.png

Chortles does a great job of keeping the UI looking classic <3

Teaser: I have a custom fix in the works for spellgem holders on my pc in the works guys! Gonna try to lock down this loot window today, test to see if it will work for bags, and then try to lock down my spellgem holder fix and hopefully get all 3 of those done with enough time to test and get in before the 25th (I can promise anything though)

Item backgrounds on the hotbar still not working, cant get pushed buttons working on the hotbar for same reason as I figure item backgrounds dont, titanium is a bitch (not sure if Ive seen a UI with those working properly), but hopefully we can solve those issues down the road.

I know wenai, deezy made lots of little bug fixes this week!

Oh well back to it!

Danth
10-19-2019, 03:54 PM
Second, this is awesome! I hope that you are able to get this look for the rest of the UI elements. I really like it!

Jibartik isn't making that window look that way because there's an intent of making everything look that way. He could do that separately as a different project, but that's not the primary idea here. He's trying to make it look that way because the looting window (like the spell cast bar or bank window) was one of the elements that used the older "stone" texture even in the transparent UI. The transparent mode didn't replace all assets.

Danth

dbouya
10-19-2019, 07:27 PM
is there anyway to get a horizontal hotkey bar in this UI?

One thing I really loved about the modern ui's was the horizontal hotkey bar. I know this hotkey bar is gone now because it was the 2nd or 3rd or 4th or whatever hotkey bar.... but I'm fine with only having one hotkey bar... but... is there a way to nuke my normal 2x3 vertical hotkey bar and instead get myself my one hotkey bar to be the 6x1 horizontal hotkey bar instead?

Danth
10-19-2019, 07:29 PM
is there anyway to get a horizontal hotkey bar in this UI?

If you find one, bug report it, because there shouldn't be. The 2x3 layout (or 2x5 with Velious, like on Blue) is the classic layout.

Danth

Sillyturtle
10-19-2019, 07:39 PM
I really love the viewport thing with the velious ui. Have a nice happy medium between the marble and transparent uis with all the windows in the black bars and completely uncluttered 4:3 rendered game. Feels like old times.

Give us a screenshot of what you have please! I always like seeing what other people do and it gives others ideas and inspiration. :)

Jibartik
10-19-2019, 07:42 PM
Yep! Danth is correct!

I just tried to convince the team to do parchment item inspect windows (a total custom jobber) but then it was pointed out that in velious, they did in fact have floating transparent insepct windows.

Our rules:
1: if it has transparent window by veliious erra, we are going with transparent window for this UI
2: If it flops you to full screen(that para scoped marble window we love so much but cant replicate yet) upon performing the action, we think it should have custom marble content.
3: where titanium limits us from delivering classic content, we do custom versions of classic art, (Quantity slider for example functions slightly differently than it did in classic, but looks as close as we could get it, same will go for loot window)

But, I don't want to talk about that boring bureaucratic stuff :D I came here because I am extremely excited because after having like many false alarms, meany dead ends, and me figuring that bags were just not ever going to happen.. using the same theory that put loot windows together.. we can now have classic bags!!!

These need to be cleaned up, was just making sure that everything that normally blocked us, wasn't going to block us this time:

https://i.imgur.com/TvJ8uMG.gif

Now I'm gonna go polish these up and put them into the test machine.

We're closing in on every marble full screen window being marble for green99! (with attention to the most commonly seen windows first) :o

Special thanks to Wenai, without his /bonk none of this would be possible <3

BAGS!!!!!

Jibartik
10-19-2019, 08:19 PM
https://i.imgur.com/ii0XNGa.png

https://i.imgur.com/FkiFf3W.gif

:D

kylok
10-19-2019, 08:34 PM
Very nice work!

Valion
10-19-2019, 10:19 PM
Looks Awesome ! :)

Jibartik
10-19-2019, 10:36 PM
thanks ky thanks val!

https://i.imgur.com/zX4m1zE.png

https://i.imgur.com/txUJvS2.png

:o

Bolarakis
10-20-2019, 01:34 AM
Anyone else having issues with closing newly created chat windows?

Jibartik
10-20-2019, 01:37 AM
yep we got that one fixed its waiting deployment sorry!

Graahle
10-20-2019, 03:07 PM
I’m sure you guys have seen this before, but the legendary Swamp Defense sagas of Blart from Flowers of Happiness have wonderful screenshots showcasing what it looks like you guys are going for: mix of “Velious” UI with the marble look. Hope it can be of some assistance!

http://www.notacult.com/swampd.htm

Jibartik
10-20-2019, 04:06 PM
I’m sure you guys have seen this before, but the legendary Swamp Defense sagas of Blart from Flowers of Happiness have wonderful screenshots showcasing what it looks like you guys are going for: mix of “Velious” UI with the marble look. Hope it can be of some assistance!

http://www.notacult.com/swampd.htm

One of my favorite EQ related URL's haha :D

https://i.imgur.com/ONCvXtX.jpg

Edit: Just created 2 bugs from these pics :) Thanks!

Zekayy
10-20-2019, 04:14 PM
Any update to the stone ui code? @Jibartik I seen someone mention him today on a post from this link https://www.project1999.com/forums/showthread.php?t=336960

http://p99.yourfirefly.com/downloads/classic1.3.jpg he plays p99 blue and has a bunch of ui's hope he replies :) I know you guys are hard at work on the velious ui/transparent one but some people dont like it I dont mind either way but personally I dont think it should be forced unless its between the stone ui and the velious one give us the option of the two

Daldaen
10-20-2019, 04:41 PM
I am getting so immersed. UI being made classic is one of the best things to happen here in a decade.

Graahle
10-20-2019, 05:10 PM
One of my favorite EQ related URL's haha :D

https://i.imgur.com/ONCvXtX.jpg

Edit: Just created 2 bugs from these pics :) Thanks!

Happy to be of some assistance! Which bugs did you pick up on if I may ask?

Wenai
10-20-2019, 05:12 PM
Any update to the stone ui code? @Jibartik I seen someone mention him today on a post from this link https://www.project1999.com/forums/showthread.php?t=336960

http://p99.yourfirefly.com/downloads/classic1.3.jpg he plays p99 blue and has a bunch of ui's hope he replies :) I know you guys are hard at work on the velious ui/transparent one but some people dont like it I dont mind either way but personally I dont think it should be forced unless its between the stone ui and the velious one give us the option of the two

There is no stone UI in development. P1999 staff (not us) made the decision to enforce UIs. You can read about it here: https://www.project1999.com/forums/showpost.php?p=2958808&postcount=1

You are complaining in the emerging spot about forced UI. We have nothing to do with that. The decision was made for a forced Velious UI that had a lot of era incorrect features. We simply are working on restoring the velious UI to the correct era. We have no power over forced UIs.

Jibartik
10-20-2019, 05:23 PM
Any update to the stone ui code? @Jibartik I seen someone mention him today on a post from this link https://www.project1999.com/forums/showthread.php?t=336960

http://p99.yourfirefly.com/downloads/classic1.3.jpg he plays p99 blue and has a bunch of ui's hope he replies :) I know you guys are hard at work on the velious ui/transparent one but some people dont like it I dont mind either way but personally I dont think it should be forced unless its between the stone ui and the velious one give us the option of the two

No, I personally am 100% focused on delivering a 100% complete fullscreen velious UI and so is p99

Once that is complete, then I will worry about alternatives and start getting weird with custom stone UI's like the one linked.

We're somewhere in the 70-80% percentile tbh, wont be long until the only thing that we need to do requires stuff that is otherwise impossible with SIDL and will be looking into backend solutions.

An original stone UI that is 100% classic and requires 640 resolution, is on my personal list of personal projects for 2023 or something.

Jibartik
10-20-2019, 05:25 PM
I am getting so immersed. UI being made classic is one of the best things to happen here in a decade.

I was sure you were gonna rip on us for not figuring out how to limit 2 bags haha (we would if we could buddy, we would if we could) :)

Jibartik
10-20-2019, 05:32 PM
I do have this stone update to give tho, I polished up these p99 sized spellgems and got them working! (the getting them wokring was the hardest part)

https://i.imgur.com/drxBNb9.png

Still no solutions on getting pressed buttons working and inventory working on hotbutton.

(btw no UI that I have seen got spellgems working or those pressed/inventory ones for the hotbutton window, so if you see one that has send me the link via PM plz so i can look at it!)

Zekayy
10-20-2019, 05:55 PM
There is no stone UI in development. P1999 staff (not us) made the decision to enforce UIs. You can read about it here: https://www.project1999.com/forums/showpost.php?p=2958808&postcount=1

You are complaining in the emerging spot about forced UI. We have nothing to do with that. The decision was made for a forced Velious UI that had a lot of era incorrect features. We simply are working on restoring the velious UI to the correct era. We have no power over forced UIs.

Im not complaining about it dude Ive said im happy with the transparent ui ive even tweaked it to my liking, I said I know you guys are hard at work on doing the velious ui/transparent one I am just trying to reach common ground for people that dont like the current ui fact is both ui's are 100% classic

Zekayy
10-20-2019, 05:56 PM
I do have this stone update to give tho, I polished up these p99 sized spellgems and got them working! (the getting them wokring was the hardest part)

https://i.imgur.com/drxBNb9.png

Still no solutions on getting pressed buttons working and inventory working on hotbutton.

(btw no UI that I have seen got spellgems working or those pressed/inventory ones for the hotbutton window, so if you see one that has send me the link via PM plz so i can look at it!)

yes ive noticed its not working on the meditate button in the spell book either doesnt matter if the button is pressed down you still meditate either way

Zekayy
10-20-2019, 05:57 PM
No, I personally am 100% focused on delivering a 100% complete fullscreen velious UI and so is p99

Once that is complete, then I will worry about alternatives and start getting weird with custom stone UI's like the one linked.

We're somewhere in the 70-80% percentile tbh, wont be long until the only thing that we need to do requires stuff that is otherwise impossible with SIDL and will be looking into backend solutions.

An original stone UI that is 100% classic and requires 640 resolution, is on my personal list of personal projects for 2023 or something.

Awesome thanks for the update I know it was a 640 resolution but when theres a will theres away it can be changed with code to get it working

Jibartik
10-20-2019, 06:23 PM
Awesome thanks for the update I know it was a 640 resolution but when theres a will theres away it can be changed with code to get it working

Yeah also another thing to note is Titanium doesnt disallow locking of window placements as far as I have ever seen. So the UI you're looking at is likely a combination of multiple windows, aligned by the user to make it look perfect, this may be an exaguration to that UI artists setup but basically this is what that UI would look like on the average players window:

https://i.imgur.com/L8SiNM7.png

Also keep in mind that SS is like, super cropped as well, you can see how even if those were solid windows, it doesn't look much different than ours does already:

https://i.imgur.com/vIr1BRf.png

Like, we already basically have all that stone in our project1999 UI, I don't think the one we have here is worse than this.

In fact where we're at now ours may already ahead of this one, it looks like all you're looking at in that screenshot is a custom Inventory and a custom spell bar.

At this point (now that we have bags loot windows and some other breakthroughs) p99's UI is already probubly the most classic titanium UI ever created! :cool: :D (side note I would like p99s to be known as this so I am hoping that ours can get this designation online one day hehe)

Its not perfect, and some is custom too, but hopefully our take on those custom changes are as subtle and consistent as possible, so it feels clean and professional.

I want whatever is forced on the users here to be super clean and professional, require no custom attention to detail to get it looking as intended, be as bug free as possible, and look 1:1 to classic as it possibly can. :o

Chortles Snort|eS
10-20-2019, 06:33 PM
https://i.imgur.com/W42sUAu.gif

Jibartik
10-20-2019, 06:40 PM
https://i.imgur.com/W42sUAu.gif

The only validation I really needed this whole project. :o

Deathrydar
10-20-2019, 06:42 PM
Good job, Chortles!

Wenai
10-20-2019, 07:01 PM
yes ive noticed its not working on the meditate button in the spell book either doesnt matter if the button is pressed down you still meditate either way

That is a question for Rogean. I have no idea the current status of his meditate functionality. All he gave us was a particular XML ID that the meditate button had to be. Everything else is source/server side.

Jibartik
10-20-2019, 07:29 PM
Hey guys, dont get your hopes up... but...?

https://i.imgur.com/4fB492f.gif

Jibartik
10-20-2019, 07:37 PM
Ahh, this is why I knew I tried and failed to get this working before.

Basically, the game thinks these states are "pressed" buttons:

Empty hot button - when you go to page 2 and see 6 empty clear hot buttons, those would now look "pressed"

Item on hot button - For some reason, the game ignores the sidl command to use the item <background> ... what is even further maddening is for some reason titanium considers having an Item on your hot button as "pressed"

You can see these two disappointing elements illustrated here (I only set this up to work with hotbutton1, so the others are how you would see it, but hotbutton 1 is how they would all look if we got pressed buttons working.

https://i.imgur.com/F0AZT6H.png

Very sad story (3 word submission)

Deathrydar
10-20-2019, 08:49 PM
Hey guys, dont get your hopes up... but...?

https://i.imgur.com/4fB492f.gif

The horror....

Zekayy
10-20-2019, 10:30 PM
That is a question for Rogean. I have no idea the current status of his meditate functionality. All he gave us was a particular XML ID that the meditate button had to be. Everything else is source/server side.

Okay well il post about it on nilbogs post thanks :)

bubur
10-21-2019, 04:51 PM
I posted this in green bugs but someone suggested adding it here too:

This is pretty minor, but it caused me some confusion. I thought my macro name field was broken until I clicked on some colors and realized what was happening.

Here is how it is on blue, and on green before today's patch:
https://i.imgur.com/JB2jDyg.png

Default text in the macro prompt is white. When you produce a macro with this, the macro text on the resultant button is black.

Here is how it is on green now:
https://i.imgur.com/AHt5Th1.png
Default text in the macro prompt is black, almost invisible. Clicking on a color makes it visible, of course.

If the macro edit window was the classic stone/marble background one, I think the default text should indeed be black, but with the velious one we're using, it's just hard to see.

Wenai
10-21-2019, 04:56 PM
Hi. I replied in your bug thread. I think the plan is to change out this window eventually. But it is not in the near future. The debate internally has been black text for readability on the buttons themselves. And readability on the macro creation window. If you select a Color other than the black, it highlights the text color of title entry.

I honestly don’t know what is best at this point. I can try to choose a more gray Color as opposed to black for the next build. We had done that internally previously.

Aescher
10-21-2019, 05:53 PM
post 50h

Exp bar check!

weight/ allowance numbers check!

able to close chat windows check!

inventory bag texture is a bonus!

Thank you! Thank you!

Hats off to you guys! You all are awesome!

soronil
10-21-2019, 06:32 PM
Hey guys, dont get your hopes up... but...?

https://i.imgur.com/4fB492f.gif

Got the new patch and see the marble spell gem holders in the hotbar. Any chance you can give the spell bar this treatment?? I know you guys have a certain set of criteria here but it seems weird to have it on the hotbar but not the spell bar. Only thing is i guess it would have to be a bit longer to look right...

Bags look great btw. Thanks for all your hard work!

Jibartik
10-21-2019, 06:44 PM
Got the new patch and see the marble spell gem holders in the hotbar. Any chance you can give the spell bar this treatment?? I know you guys have a certain set of criteria here but it seems weird to have it on the hotbar but not the spell bar. Only thing is i guess it would have to be a bit longer to look right...

Bags look great btw. Thanks for all your hard work!

nay sorry, thatsclassic.gif :o

Thanks for the kind words though! :o

What you want is the fullscreen marble UI that will be in development one day when we complete the fullscreen transparent UI :cool:

zaneosak
10-21-2019, 07:00 PM
I really love the changes, I had issues seeing the XP bar since the first change in beta patch b or c.... in fact all the text seemed tinier, looks great now. Spell gem on hotkey are cool. It looks great! Thank you for all the work.

P.S. DoT not showing in the text is classic right? I am not high enough to answer this but is it all DoTs or just low damage ones (like heals don't show up until they are higher value)?

Wenai
10-21-2019, 07:39 PM
Patch Notes:
Inventory Window
- Changed all text to be 1 size larger (deezy)
- Changed experience bar to be larger (deezy)
- Removed the Blue Exp Bar (Wenai)

Player Window
- Adjusted size slightly (deezy)

Spell Gem Window
- Adjusted size slightly (deezy)

Bank Window
- Slightly adjusted the copper coin count so it lines up with the rest (Wenai)

Chat Window
- Re-instated the visble close option for Chat Windows. This had unintended effects of not being able to properly close the chat windows using the context menu options. (Wenai)

Social Edit Window
- Changed the default Social Edit Window Text Color to be rgb:7,7,7 which is in-line with the rest of the button default colors. (Wenai)

Hotbutton Window
- Era correct spell gem holders are now implemented. (Jibartik)
- Slight adjustments to the page buttons. (Jibartik)

Loot Window
- Velious99UI Custom Loot Window has been implemented. It leverages the original marble assets. (Jibartik)

Merchant Window
- A temporary change has been implemented to remove era-incorrect data being displayed. Upcoming changes to make a Velious99UI custom merchant window will be coming. (Jibartik)

Container Window
- Velious99UI Custom Container Window has been implemented. It leverages the original marble assets. (Jibartik)

Wenai
10-21-2019, 07:44 PM
So Feedback I have received thus far is that I need to adjust the default social hotkey text color again. We have flipped back and forth between white and black a lot internally. We will adjust again before launch of green. :)

larper99
10-22-2019, 02:10 AM
So Feedback I have received thus far is that I need to adjust the default social hotkey text color again. We have flipped back and forth between white and black a lot internally. We will adjust again before launch of green. :)
I was just going to post this new bug, but I see someone beat me to it. Had to change the button label text to yellow just to see what I was typing, then change it back.

Zaar2k
10-22-2019, 06:42 AM
Patch Notes:
Inventory Window
- Changed all text to be 1 size larger (deezy)
- Changed experience bar to be larger (deezy)
- Removed the Blue Exp Bar (Wenai)

Player Window
- Adjusted size slightly (deezy)

Spell Gem Window
- Adjusted size slightly (deezy)

Bank Window
- Slightly adjusted the copper coin count so it lines up with the rest (Wenai)

Chat Window
- Re-instated the visble close option for Chat Windows. This had unintended effects of not being able to properly close the chat windows using the context menu options. (Wenai)

Social Edit Window
- Changed the default Social Edit Window Text Color to be rgb:7,7,7 which is in-line with the rest of the button default colors. (Wenai)

Hotbutton Window
- Era correct spell gem holders are now implemented. (Jibartik)
- Slight adjustments to the page buttons. (Jibartik)

Loot Window
- Velious99UI Custom Loot Window has been implemented. It leverages the original marble assets. (Jibartik)

Merchant Window
- A temporary change has been implemented to remove era-incorrect data being displayed. Upcoming changes to make a Velious99UI custom merchant window will be coming. (Jibartik)

Container Window
- Velious99UI Custom Container Window has been implemented. It leverages the original marble assets. (Jibartik)

Thank you guys! I haven't seen so many changes to the game since I joined P99 few years ago. It is really exciting! :)

kylok
10-22-2019, 09:38 AM
Y'all are doin gods work, thank you for all the time and effort spent to make the player experience as classic as possible in terms of UI. *Cheers*

Lumpy goo
10-22-2019, 04:23 PM
Patch Notes:
Loot Window
- Velious99UI Custom Loot Window has been implemented. It leverages the original marble assets. (Jibartik)


Hey Wenai! First of all, thank you for your efforts! Most of the new UI components look great.

However, do we really have to have such an oversized loot window? It features like 16 visible item slots, and another 15 when you scroll down?

99.99999999% of the times we loot a mob, it's going to drop 0 to 4 items. Can you perhaps shrink the loot window to 6-8 visible item slots? (Or make it resizable again...)

Jibartik
10-22-2019, 07:34 PM
H
However, do we really have to have such an oversized loot window? It features like 16 visible item slots, and another 15 when you scroll down?

Hi there Lumpy goo!

The size of the loot window is defined by (not)Sir Brad Mquiad:

https://i.imgur.com/gq8AXd5.png
(classic ss)

The window does look slightly different than this I might ad some of you may notice, and I want to give you the reason why!

The way that SIDL does sliders is hardcoded into the client, so changing that is beyond our scope at the moment. Perhaps one day we can figure out something, but for now we had to settle on making an addition to our loot window art and ad a classic scroll bar to the right of the window. This is because despite hopes the ability to move the up and down arrows position around the window is just not exposed in XML. So, I had to get a little creative and do a little p99er custom jobber on ours for now, adding that slider on the right of the window that you may have already noticed or will next time you log in :o

Now, just because we did do this custom job, I dont htink shortening the window from Sir Brad's origional vision would be the right choice, so for now just try to immerse yourself in all that extra marble and let it drip all over your body through your minds eye oozn through the cracks fillin your soul with classic marble ohhh sweet

ok yeah, that's the story with loot windows, and the custom slider that you may or may not have noticed yet! :)

Here's some of the slider work in progress, trying to figure out how it works:

https://i.imgur.com/Fe2EwOc.gifhttps://i.imgur.com/jg8sqUv.jpg

this was a version I made with an invisible slider, a bit closer to classic, still not 10)% without the up and down arrows instead of the done, but out of some usability concerns we opted to go with the slider, until we can figure out how to go full classic.

https://i.imgur.com/ITlfkCx.gif

whitebandit
10-22-2019, 09:05 PM
Im unsure if this is just me, but the hitbox on these buttons seem a bit off

https://i.imgur.com/yUmaBdz.png https://i.imgur.com/dSXbN1q.png https://i.imgur.com/dB8vuxC.png

Wenai
10-22-2019, 09:20 PM
I can take a look tomorrow. But I definitely have never seen this. Themis particular panel is mostly unchanged from the stock one we started with.

whitebandit
10-22-2019, 09:36 PM
I can take a look tomorrow. But I definitely have never seen this. Themis particular panel is mostly unchanged from the stock one we started with.

After some further testing maybe it was just a temporary bug, seems better after relaunching, my mistake.

Jibartik
10-22-2019, 09:38 PM
I don't even think the <hotspot> command works, I've tried to use it but it seems to ignore it. What you're seeing there may just be a titanium thing, I believe when I did the background image for those buttons I matched the games resolution so we actually didnt adjust the buttons themselves so I think that is just a titanium thing.

Ugh wish we could alpha out thr text and put painted text on them instead D:

I tried that last night but the game ignores <alpha> too D:

edit: hehe just saw your new post after I hit enter :P

loramin
10-22-2019, 09:57 PM
BTW I just wanted to apologize for never finishing my "accessibility audit". Basically I got halfway through, realized I was in the wrong folder, and then couldn't bring myself to redo it all again in the right folder (Loramin is a moron :( ... and certain substances may have been involved too).

But if there are any specific color questions I can help with, please let me spend my time (instead of your's) futzing with that web accessibility color tool to find better (ie. higher contrast) versions!

Bazia
10-22-2019, 10:01 PM
Im unsure if this is just me, but the hitbox on these buttons seem a bit off

https://i.imgur.com/yUmaBdz.png https://i.imgur.com/dSXbN1q.png https://i.imgur.com/dB8vuxC.png

thats a resolution issue specific to you, i've had it before when i messed around in the ini

Jibartik
10-22-2019, 10:02 PM
BTW I just wanted to apologize for never finishing my "accessibility audit". Basically I got halfway through, realized I was in the wrong folder, and then couldn't bring myself to redo it all again in the right folder (Loramin is a moron :( ... and certain substances may have been involved too).

But if there are any specific color questions I can help with, please let me spend my time (instead of your's) futzing with that web accessibility color tool to find better (ie. higher contrast) versions!

haha no worries I am planning on taking a greencation in 5 days :cool:

4?

whitebandit
10-23-2019, 01:23 PM
Are there any ways to get these old buttons back or are they lost to time? I noticed that currently our buttons for the defaults (Attack, Ranged Attack, Etc) All basically look like Social macros.

https://i.imgur.com/7vaN6e9.png

Like the Hide/Sneak/Sense Heading button seem to have actual font instead of the plain jane text of the social macros.

Lumpy goo
10-23-2019, 03:03 PM
Hi there Lumpy goo!

The size of the loot window is defined by (not)Sir Brad Mquiad:

(...)

Now, just because we did do this custom job, I dont htink shortening the window from Sir Brad's origional vision would be the right choice, so for now just try to immerse yourself in all that extra marble and let it drip all over your body through your minds eye oozn through the cracks fillin your soul with classic marble ohhh sweet


Thank you for the explanation and the screenshot!
I would personally pick usability over classic authenticity in this case. But I understand the project is headed in another direction and we'll have to deal with it. (You're not going to bring back the fullscreen spellbook either... or are you?)

Wenai
10-23-2019, 03:35 PM
Are there any ways to get these old buttons back or are they lost to time? I noticed that currently our buttons for the defaults (Attack, Ranged Attack, Etc) All basically look like Social macros.

https://i.imgur.com/7vaN6e9.png

Like the Hide/Sneak/Sense Heading button seem to have actual font instead of the plain jane text of the social macros.

Basically no. At least not without a monumental amount of work. The client is responsible for generating those hot keys, and they do it using the modern UI functionality (a text string on a blank button). Those stylized font style buttons would require custom image creations and then tricking the client into using these new custom buttons. I am not even sure it would really be possible.

magusfire24
10-23-2019, 03:36 PM
It is wonderful that you all have done what you have with it. Kudos to all the hard work!

Jibartik
10-23-2019, 04:16 PM
Basically no.

But a complicated yes..... one day :D :p

I want them so bad so does wenai hahaha

Some how we will figure it out :cool: :D

U know we will wenai! :D :D

whitebandit
10-23-2019, 04:21 PM
But a complicated yes..... one day :D :p

I want them so bad so does wenai hahaha

Some how we will figure it out :cool: :D

U know we will wenai! :D :D

Well either way, I love the effort you have put in thus far friendo. Its much appreciated.

Those buttons though :hearteyes:

Jibartik
10-23-2019, 04:25 PM
ikr I was trying to get us textured images on the action window (like sit/stand etc) but then after i was like super excited about it Wenai messages me "did you try moving them onto the hotbutton window?" and then I did and a blank button appeared 8(

And I go NOOOO and he goes yep :(

haha Oh well, one day!

Jibartik
10-24-2019, 12:39 AM
Bertoxxulous bless Kachoo.

He patiently waited while I chiseled away at this marble block to make it a trade window.

Thank you Kachoo I would have said FUGIT and went to bed if were not for you!


https://i.imgur.com/Pfnvg7Y.png

edit: oh hey whitebandit, notice that I was able to salvage a few of those buttons in the ui, in this pic there is one, tracking is another one I can think of. I only was able to salvage a few heh... /tears

Nevrazell
10-24-2019, 02:32 AM
Not sure if the following items have been mentioned yet so apologies if they have.

When using a custom hot key and changing the font color of the text in the hot key, when placing that hot key on page 2, the hot key on page 1 in the corresponding spot will have it's text color changed to that of the hot key on page 2.
See pictures below:

11518

11519

11520

This reverts back to normal upon logging out, however if you were to move the hot key around or make a new hot key with different colored text it will happen again.

Another issue that I have noticed is some windows return to a default position upon logging out and logging back in. The ones I have run across so far are:

Main inventory
Skills
Loot
Bank
Merchant
NPC trade window

Not anything game breaking but just thought I would mention it.
Thank you devs for all the hard work!

Jibartik
10-24-2019, 09:19 AM
Thanks for this!

SyanideGas
10-24-2019, 06:38 PM
Bertoxxulous bless Kachoo.

He patiently waited while I chiseled away at this marble block to make it a trade window.

Thank you Kachoo I would have said FUGIT and went to bed if were not for you!


https://i.imgur.com/Pfnvg7Y.png

edit: oh hey whitebandit, notice that I was able to salvage a few of those buttons in the ui, in this pic there is one, tracking is another one I can think of. I only was able to salvage a few heh... /tears

I’m so moist right now

semioldguy
10-25-2019, 12:36 PM
On the character creation screen, the back button does not work. If I select to create a new character and decide that I didn't want to do that or that I want to re-allocate my initial stats/class/face from the second screen, I have to exit the client and restart.

Danth
10-25-2019, 12:41 PM
I see a few people discussing back button problems, but it does not seem to apply to everyone. I can use the back button at all levels of character creation. There's something else at work affecting it too.

Danth

semioldguy
10-25-2019, 12:46 PM
Mine works now, not sure why. After multiple client restarts it still wasn't but this time it is.

Edit: And now it isn't working again, even though I haven't restarted my client since it was working.

zaneosak
10-25-2019, 01:04 PM
Escape works as the Back button. FYI

magusfire24
10-25-2019, 01:09 PM
over 1000 people in character select now. Surprised it works at all

Jibartik
10-25-2019, 01:53 PM
EVERQUEST

Binkster
10-25-2019, 01:58 PM
When loading Green server with new patch files on a Mac there are no textures for the ground or walls, all I see are floating avatars and a few rocks.

Wenai
10-25-2019, 02:33 PM
When loading Green server with new patch files on a Mac there are no textures for the ground or walls, all I see are floating avatars and a few rocks.

That has nothing to do with UI. Maybe ask for help on technical discussion.

Wenai
10-25-2019, 03:50 PM
Patch Notes:

Book Window (Tome of Order, Cookbooks, etc)
- This has received the marble treatment. (deezy)

Note Window (Starter Notes, etc)
- This has received the marble treatment. (deezy)

Social Edit Window
- Default color has been changed to be light-gray. This was based on feedback that the black color makes the readability of the title of the hotbutton difficult to read without changing the color by default. Thus we will leave it up the player to choose a social hotkey text color that is more readable for their actual hotkeys. (Wenai)

Confirmation Dialog Window (Drop, Delete, Loot, etc)
- Yes/No Buttons are using the classic image graphics. (Jibartik)
- Yes/No Buttons are now anchored to support resizable windows required by list and error mechanics. (Wenai)

Trade Window
- This window has received a Velious99UI custom marble treatment. Trading in the original Velious UI seemed to open up the stone UI trade window, so we did our best to utilize those original assets and customize it to work within Velious99UI. (Jibartik)

Item Inspection Window
- Removed the scrollbar; window is still resizable. (Jibartik)

Hot Button Window
- Slightly adjusted the left and right button positions. (Jibartik)

Velious "Squares"
- The Velious panels had little squares in the top left corner throughout the UI components. The have all been added. (Jibartik)

Gnomeland
10-25-2019, 04:24 PM
Class GMs will take skill points but not increase the skill if you are too low lvl, just put 5 points into meditate before hitting lvl 4 and it just stole the points.

Not sure if intentional, but Im unable to duck to cancel casting

Unable to drop coins as we were able to in classic live

magusfire24
10-25-2019, 04:30 PM
yah you cant drop coins. that was an exploit used to crash server in past.

and if you rezone it should give points back

Wenai
10-25-2019, 04:43 PM
Class GMs will take skill points but not increase the skill if you are too low lvl, just put 5 points into meditate before hitting lvl 4 and it just stole the points.

Not sure if intentional, but Im unable to duck to cancel casting

Unable to drop coins as we were able to in classic live

Neither of these have to do with UI.

dbouya
10-25-2019, 04:47 PM
My hotkey bar is 6 hotkeys 2x3 instead of 10 hotkeys 2x5... I've seen in conversation and screenshots in this thread that you guys were developing 2x5 one hotbar with 10hotkeys... did that get cut changed? or do I need to download something to get this extra 4 hotkeys?

or are the hotkeys 7-10 just for blue?

magusfire24
10-25-2019, 04:49 PM
no. It is only 6 hotkeys. that is classic

Wenai
10-25-2019, 04:50 PM
My hotkey bar is 6 hotkeys 2x3 instead of 10 hotkeys 2x5... I've seen in conversation and screenshots in this thread that you guys were developing 2x5 one hotbar with 10hotkeys... did that get cut changed? or do I need to download something to get this extra 4 hotkeys?

or are the hotkeys 7-10 just for blue?

That is limited by Rogean. It is restricted to 6 for now, I believe it will increase to a higher number of hot buttons later in the timeline.

Jaxar
10-25-2019, 08:26 PM
I seem to be missing my meditate button and my group window is missing the invite/disband buttons also my ui looks different. Any ideas what I've done wrong?

turbosilk
10-25-2019, 09:39 PM
No rabid wolves or bears are spawning in WK. I understand the need to nerf like in Qeynos hills but zero are spawning in WK.

Wenai
10-25-2019, 10:43 PM
No rabid wolves or bears are spawning in WK. I understand the need to nerf like in Qeynos hills but zero are spawning in WK.

Why did you think this was the place to post this response?

turbosilk
10-25-2019, 11:39 PM
Sorry missed the UI title

Bisonzabi
10-26-2019, 04:05 AM
this unintuitive UI is really painful on the eyes viewing it on a 27" screen

dallasdirty
10-26-2019, 08:46 AM
I seem to be missing my meditate button and my group window is missing the invite/disband buttons also my ui looks different. Any ideas what I've done wrong?

Mediate button is in spell book

bwe
10-26-2019, 02:47 PM
Is there a way to make the UI elements bigger?

El-Hefe
10-26-2019, 02:53 PM
this unintuitive UI is really painful on the eyes viewing it on a 27" screen

Is there a way to make the UI elements bigger?

Play at a lower resolution.

bwe
10-26-2019, 06:07 PM
That doesn't change the UI size it just shrinks the game window and keeps the ui elements the same?

Bacn
10-26-2019, 08:31 PM
I noticed that there's no longer an on-screen button to accept/decline group invites and that now you have to go to the action menu and to find the button. It's much less intuitive than having a button on the group window, especially since unless you're being invited the 'Follow' button doesn't even say 'Follow' on it. Having the button for this on the group menu isn't exactly intuitive, but it's at least better than the current option. Would be better still to just have a window pop up instead of having a button change functionality without warning, but I suppose it's your call where to draw the line when it comes to authenticity vs good UI design.

Also on a side note, the social tab on the action menu uses white text on gray buttons, while the other tabs use black text.

Wenai
10-26-2019, 09:45 PM
I noticed that there's no longer an on-screen button to accept/decline group invites and that now you have to go to the action menu and to find the button. It's much less intuitive than having a button on the group window, especially since unless you're being invited the 'Follow' button doesn't even say 'Follow' on it. Having the button for this on the group menu isn't exactly intuitive, but it's at least better than the current option. Would be better still to just have a window pop up instead of having a button change functionality without warning, but I suppose it's your call where to draw the line when it comes to authenticity vs good UI design.

Also on a side note, the social tab on the action menu uses white text on gray buttons, while the other tabs use black text.

1. Follow Button - literally bade functionality that is not even customized. That is how joining groups always worked.
2. Social Hotkey color - we have made it black and people complain the title entry is not readable. We make it white and people say the buttons are not readable. You can easily select a color for the hotkey that you find easier to read. You are not forced to use the default color of gray. It was selected so that the title entry field is easy to read.

Wenai
10-26-2019, 09:47 PM
That doesn't change the UI size it just shrinks the game window and keeps the ui elements the same?

EverQuest UI panels are a set size and not vectors or scalable. When you change to a smaller resolution, the UI pieces get large. We need to create a UI that works for a range of resolutions. So using high resolutions for your game will result in smaller UI Elements compared to the resolution of your screen.

Jibartik
10-26-2019, 10:42 PM
I found keeping my action window on the macro page provides more buttons for me, so I added /invite /disband to my own action page 1 hotbuttons just for convenience cus swapping tabs is anointing.

El-Hefe
10-27-2019, 03:09 AM
That doesn't change the UI size it just shrinks the game window and keeps the ui elements the same?

Run you desktop at a lower resolution to match.

lesell
10-27-2019, 05:22 AM
Before everyone gets upset, I know that the limitations of the titanium client mean that the 'old timey' grey block classic UI with the tiny window is not possible because lots of reasons. I'm totally not asking for that. I get it will never be.

And I get that EQ had the f10 option since launch and greenUI is close to that, not arguing with that at all.

I'm just wondering if it's possible to give us an option to skin greenUI so that it uses the classic greyblock texture instead of the semi-transparent black windows?

When I first started playing I used to use the old stupid grey block, I never used the f10 UI. So when I started on green today, I was hoping to make my EQ as classic as possible within the limitations of the client. So I downloaded Wellgrims UI but all UIs installs are blocked. Fair enough.

But is there no way to just allow the 'classic-style' UI skins only while rejecting others? Like allow a small list of acceptable UIs, like Wellgrims, Mithral's or Fabbe's on EQInterface? While green is in base game phase? Probably not-- I imagine if you allow them at all you need to allow all of them but it would have been great to be able to at least use the stone textures.

Or alternatively, It'd be awesome if p1999 offered greenUI in a stone textured version somehow. I know its a lot of work and the devs have done a lot already (thanks so much, I can't imagine all the work you've done to get green running!), but maybe someone would like to try to get a stone textured version of greenUI working... like a volunteer? Nothing about greenUI would need to change beyond textures, really. I believe there is a 'texture' option in the UI already when you right click..

I feel like it would give it a more classic sense personally. I can see people seem to disagree vehemently with me, but I miss the textures. I know nothing about skinning or UI files but I could probably try to learn if there's interest in this... not sure how to get it to work though.

Just a thought, I know it probably won't be allowed/implemented, but the grey stone feels more 'classic' to me and the black detracts a bit, so I thought I'd ask.

Thanks for your hard work. Keep it up!

CJLucier
10-27-2019, 09:56 AM
I hope this is the right forum for this, I believe.

I noticed that the Paladin Lay on Hands is showing a refreshed state shortly after use ... Even though it isn't refreshed yet. The button pops up every few seconds when depressed as if used. Hope that makes sense. Not sure if it's isolated to Erudites or not.

Jibartik
10-27-2019, 10:28 AM
I hope this is the right forum for this, I believe.

I noticed that the Paladin Lay on Hands is showing a refreshed state shortly after use ... Even though it isn't refreshed yet. The button pops up every few seconds when depressed as if used. Hope that makes sense. Not sure if it's isolated to Erudites or not.

That one is an old client issue or something, so we're unable to alter that :(

Danth
10-27-2019, 12:13 PM
I'm just wondering if it's possible to give us an option to skin greenUI so that it uses the classic greyblock texture instead of the semi-transparent black windows?

You can get about halfway there with the present options available. right click the window, click "texture" to turn off the default texture. If you haven't done this before it'll make the window white. Now right click again and select the "tint" option for the same window and change it to a blue/grey color similar to what you're looking for. It's not exactly what you're asking for, but it's a pretty good half step there.

Danth

drdrakes
10-27-2019, 01:30 PM
My meditate button is always ALL BLACK.

Jibartik
10-27-2019, 02:48 PM
My meditate button is always ALL BLACK.

right click the spell window, and change it form textured to not textured, you ahve it set to textured[black] I think that's what causes that bug

Creepachu
10-27-2019, 04:39 PM
Please make all UI windows have the marble texture. The random mish-mash of windows that are transparent and windows that have the marble UI is extremely jarring. It's very strange to have my character window be transparent, but my bags be the marble texture.

Wenai
10-27-2019, 04:52 PM
Please make all UI windows have the marble texture. The random mish-mash of windows that are transparent and windows that have the marble UI is extremely jarring. It's very strange to have my character window be transparent, but my bags be the marble texture.

The original velious UI utilized a lot of marble assets. The way it is, is by design. The aim was accuracy to the Velious UI.

MrZev
10-27-2019, 08:00 PM
The original velious UI utilized a lot of marble assets. The way it is, is by design. The aim was accuracy to the Velious UI.

But its not consistent is the problem. Its like, Main Chat having its title aligned to the left side while the others are centered or that is the only window thats green. It doesnt make sense. What makes it worse is that there was an option to adjust it, but now its removed. I dont remember velious looking or feeling like this at all, but then again it was 19 years ago and i knew nothing about UI design then.

I guess what bothers me is that i cant have it look like classic anymore. I like the classic look. This really takes away from the experience for me.

Wenai
10-27-2019, 08:05 PM
But its not consistent is the problem. Its like, Main Chat having its title aligned to the left side while the others are centered or that is the only window thats green. It doesnt make sense. What makes it worse is that there was an option to adjust it, but now its removed. I dont remember velious looking or feeling like this at all, but then again it was 19 years ago and i knew nothing about UI design then.

I guess what bothers me is that i cant have it look like classic anymore. I like the classic look. This really takes away from the experience for me.
Main chat is not aligned left? It is centered.

While there are some Titanium client restrictions in place to get it 100% accurate. It is fairly accurate as-is.

Sorry the experience is ruined for you. But hey! No need for a refund right?

MrZev
10-27-2019, 08:51 PM
Main chat is not aligned left? It is centered.

While there are some Titanium client restrictions in place to get it 100% accurate. It is fairly accurate as-is.

Sorry the experience is ruined for you. But hey! No need for a refund right?

I was making an analogy with the left aligned. I modified by post, but it didnt save and my changes got lost. The real issue with the UI was designed when everything was 800 X 600 resolution. When you look at screenshots with that resolution, it makes sense. You dont have much screen real estate, so making some windows transparent was VERY helpful. My resolution being 2560 X 1440 makes everything look scattered and inconsistent. Its made even worse by not being able to change Gamma in windowed mode. Once again, windowed mode wasnt even an option back in 2000. I would play in windowed mode, but every time i tab out, it switches it back to windowed mode.


Its VERY hard to see some things like the close buttons.
https://i.imgur.com/C97T7To.png

I when i hovered over that button i finally saw it.

https://i.imgur.com/ntJWe0c.png

Also no need to view negative criticism as a polar viewpoint to everything. Because it takes away from it doesn't mean its terrible and i wasted my time. You say its accurate, sure, but only if it was forced fullscreen 800X600. No need to be rude about my viewpoint though. If there is enough negative feedback on this change, they might change it. If it bothers a lot of the community and no one says anything, how would they know? Regardless of me being the majority or minority in this, being vocal about my opinion helps. Having done UIs for 10 years, i am VERY accustomed to this kind of thing and it bothers me more when no one says anything.

The problem they wanted to solve was prevent people from viewing UI elements that were not exposed back then like Mana. Their only option was to remove custom UIs. This is where I disagree with the choice. I feel they sacrifice too much by going with this option. Make the Green UI the default option, and if someone loads another UI , that contains it, oh well. Knowing the exact number isn't really that useful. Back in 2000 i wrote an app in my TI 80 that would calculate my mana for me.

Jibartik
10-27-2019, 08:55 PM
yeah its tough in general to see anyhthing through the transparent windows, but its either we make the x's white/grey so everyone has to look at the x's all over your screen, or you remember that the x is in the corner of every window that you can close.

I think subtle and knowledge is better because it looks closer to classic. This isnt a very "easy to use" game after all, so like, that's why I chose black.

At night I have been like this though "I cant see shit god dammit!" So I understand. We should set up some polls down the road about some changes that we may want to make to make it more usable but Id like for the community to decide if we pull the trigger on some of that because I think that everyone is right in that conversation. Id think its best for stuff like that to defer to the majority.

Its always a lose lose situation at this point.

Memorizing my spells for example as a human is like IMPOSSIBLE lol.. I have to look at the sky, so I can see the spell gem window outline.

Something that just simply would not be a problem, if we were able to toggle to a fullscreen marble UI.

We're painted into a corner folks lol

Wenai
10-27-2019, 10:15 PM
I was making an analogy with the left aligned. I modified by post, but it didnt save and my changes got lost. The real issue with the UI was designed when everything was 800 X 600 resolution. When you look at screenshots with that resolution, it makes sense. You dont have much screen real estate, so making some windows transparent was VERY helpful. My resolution being 2560 X 1440 makes everything look scattered and inconsistent. Its made even worse by not being able to change Gamma in windowed mode. Once again, windowed mode wasnt even an option back in 2000. I would play in windowed mode, but every time i tab out, it switches it back to windowed mode.


Its VERY hard to see some things like the close buttons.
https://i.imgur.com/C97T7To.png

I when i hovered over that button i finally saw it.

https://i.imgur.com/ntJWe0c.png

Also no need to view negative criticism as a polar viewpoint to everything. Because it takes away from it doesn't mean its terrible and i wasted my time. You say its accurate, sure, but only if it was forced fullscreen 800X600. No need to be rude about my viewpoint though. If there is enough negative feedback on this change, they might change it. If it bothers a lot of the community and no one says anything, how would they know? Regardless of me being the majority or minority in this, being vocal about my opinion helps. Having done UIs for 10 years, i am VERY accustomed to this kind of thing and it bothers me more when no one says anything.

The problem they wanted to solve was prevent people from viewing UI elements that were not exposed back then like Mana. Their only option was to remove custom UIs. This is where I disagree with the choice. I feel they sacrifice too much by going with this option. Make the Green UI the default option, and if someone loads another UI , that contains it, oh well. Knowing the exact number isn't really that useful. Back in 2000 i wrote an app in my TI 80 that would calculate my mana for me.
EvetQuest uses fixed size UIs.

Just because you are using a massive resolution doesn’t mean that we can possibly have a single UI that supports every resolution. There is many people playing on this server using a 15” laptop with a 1366 x 768 resolution. Are you suggesting we change the only resolution size we support to fit your 2560 x 1440 resolution, making the game completely unplayable for an entire group of people?

Like come on. You say you have worked in UI development for 10 years but I have serious doubts since you have zero consideration for any of the user base. At the end of the day you have the ability to lower your game resolution, use windowed mode etc.

If your complaint is about forced UI, wrong place man. We have ZERO control over that. Project Management decided to enforce this Velious UI (in this resolution I might add) and has been bundling it in the patch notes for months. Our team simply modified the UI to be more era accurate as the base one had a lot of era-issues.

I don’t understand how people just have zero clue about how the stone UI used to work and how they have no concept that people play at other resolutions than the one they use.

Wenai
10-27-2019, 10:23 PM
Also. This is not the same pixel size as the original 800x600 UI. These elements are larger than the original velious UI because no one plays in 800x600. I have tested the UI myself on a 1368x768 resolution and we can’t afford to go any bigger because it will quickly start becoming unusable.

MrZev
10-28-2019, 12:43 AM
EvetQuest uses fixed size UIs.

Just because you are using a massive resolution doesn’t mean that we can possibly have a single UI that supports every resolution. There is many people playing on this server using a 15” laptop with a 1366 x 768 resolution. Are you suggesting we change the only resolution size we support to fit your 2560 x 1440 resolution, making the game completely unplayable for an entire group of people?

Like come on. You say you have worked in UI development for 10 years but I have serious doubts since you have zero consideration for any of the user base. At the end of the day you have the ability to lower your game resolution, use windowed mode etc.

If your complaint is about forced UI, wrong place man. We have ZERO control over that. Project Management decided to enforce this Velious UI (in this resolution I might add) and has been bundling it in the patch notes for months. Our team simply modified the UI to be more era accurate as the base one had a lot of era-issues.

I don’t understand how people just have zero clue about how the stone UI used to work and how they have no concept that people play at other resolutions than the one they use.

It was a decision to support only 1 UI size though. With the removal of Custom UIs that was the effect that was placed. I know you cant add a scale UI option because its not supported, but you are building a UI based on looking nice for 1 resolution as you said. I really think that is a bad idea, its coding yourself into a corner in a sense.

I understand that management made this decision and has been mentioned for months, but at the end of the day, this one users experience was very poor. Was it a good call or bad call, who knows. I am just explaining my experience with this. Please dont feel like i am directly attacking you. UI is 100% opinions. I have had UIs and color schema i thought looked terrible, but the client loved it and vice versa. As i mentioned before, if everyone is happy cool, in any case i am giving you my 2 cents. This isnt final right, its still a work in progress. Hopefully something can be done about those invisible close buttons. I looked there and saw nothing, i was closing them by right clicking and selecting close.


Also. This is not the same pixel size as the original 800x600 UI. These elements are larger than the original velious UI because no one plays in 800x600. I have tested the UI myself on a 1368x768 resolution and we can’t afford to go any bigger because it will quickly start becoming unusable.

Yeah, without some form of UI scale option there really isnt much that can be done. Its a shame because this UI does look much nicer on lower resolutions. Scaling it down to 1366x768 does make it look like it did back then, but the game being 1/4 of my screen is a bit of a bummer. It was very interesting to see the differences of how it looked and felt with the different resolutions. I personally like the more compressed borderline cluttered feel , while i know others like the massive open minimal ui.

This what a few resolutions look like on 2560x1440 screen (https://imgur.com/a/bs4uOsz)


I shall reiterate my main point of Locking the UI i think is a bad decision. Im 99% sure it was the only way they could accomplish their goal of removing additional details the UI Api provides. I feel that the information they are hiding has very little impact and is outweighed by the detriments of locking the ui. Its like 1 step forward 2 steps back.

Baler
10-28-2019, 01:21 AM
right click the spell window, and change it form textured to not textured, you have it set to textured[black] I think that's what causes that bug

Can confirm
I had zero issues with my meditate button until I started messing with transparency and texture/color. Upon logging back in. black meditate button. :(

Jibartik
10-28-2019, 01:36 AM
Serious question, has anyone ever had any luck, or experience with an application that will magnify another application window?

Like, I'm wondering what the game would be like, if I set it to 640x480 but then blew it up 200% and added a CRT filter to it(expand to see the effect):

https://i.imgur.com/QyyMAha.png

I think it'd be pretty awesome to be able to do that.

Is that even possible? It'd be even better if like, it would isolated to the titanium game window, so blowing up a 640 resolution and adding this affect, would feel no different than the current EQ window I have, except it would just look totally bitch'n!

Jibartik
10-28-2019, 01:47 AM
https://i.imgur.com/4FtRpNy.png

Jibartik
10-28-2019, 01:56 AM
Can confirm
I had zero issues with my meditate button until I started messing with transparency and texture/color. Upon logging back in. black meditate button. :(

eep wait, are you saying you can't kick it back into working order?

Set to not textured, camp out, (completely close out eq I notice without doing this it maintains some memory leaks or something that bla bla so yeah try that) then re-launch, I'm assuming that should fix the button to be working, but if it doesn't can you let me know?

Im not sure if someone else posted this already but I've figured out how the hotpad color button bug works, if you take an ability button, and put it onto a button you had a macro on with that color, it will match that color, until you do a full restart. So I am hoping that fixes this issue for you Baler!

wildstar
10-28-2019, 02:11 AM
anyone know if you how or if you can copy your ui from one character to another. really would just save some hassle for me

MrZev
10-28-2019, 02:20 AM
anyone know if you how or if you can copy your ui from one character to another. really would just save some hassle for me

Its kinda annoying but yes. When you make a character, in your install location, it creates a UI_CharName_P1999Green.ini file. Replace the contents with the contents from a characters UI you have set. Cant remember if you need to quit the game or just go to character select for it to take effect.

Baler
10-28-2019, 02:43 AM
eep wait, are you saying you can't kick it back into working order?

Set to not textured, camp out, (completely close out eq I notice without doing this it maintains some memory leaks or something that bla bla so yeah try that) then re-launch, I'm assuming that should fix the button to be working, but if it doesn't can you let me know?

Im not sure if someone else posted this already but I've figured out how the hotpad color button bug works, if you take an ability button, and put it onto a button you had a macro on with that color, it will match that color, until you do a full restart. So I am hoping that fixes this issue for you Baler!

Found a solution: Black Meditate Button
(This is the same solution for the spellbook icon on the spell bar being black )

Texture ON - So you see the spellbook and stone background
Tint - WHITE 240 240 240

re-log. Meditate button is there.

@Jibartik the default tint color is white.

Wenai
10-28-2019, 07:08 AM
Yeah, without some form of UI scale option there really isnt much that can be done. Its a shame because this UI does look much nicer on lower resolutions. Scaling it down to 1366x768 does make it look like it did back then, but the game being 1/4 of my screen is a bit of a bummer. It was very interesting to see the differences of how it looked and felt with the different resolutions. I personally like the more compressed borderline cluttered feel , while i know others like the massive open minimal ui.

This what a few resolutions look like on 2560x1440 screen (https://imgur.com/a/bs4uOsz).

Yeah unfortunately we need to support a wide range of resolutions, and by making the low resolutions completely unusable, we eliminate those people from being able to properly play at all. While the people at higher resolutions end up with really small UI elements.

Someone at some point mentioned using WinEQ or something to play at a lower resolution, in a larger window or something. I have personally never used WinEQ, so I can't really comment if this is possible or how to do it.

Also. Those screenshots you posted in Imgur actually showcase a little bit of the 4:3 vs 16:19 debate for EverQuest. I am assuming you didn't move for any of the screenshots, but you can see more of the Priest of Discord in the 4:3 screenshot (800x600).

Jibartik
10-28-2019, 10:16 AM
Found a solution: Black Meditate Button
(This is the same solution for the spellbook icon on the spell bar being black )

Texture ON - So you see the spellbook and stone background
Tint - WHITE 240 240 240

re-log. Meditate button is there.

@Jibartik the default tint color is white.

Ok cool, this is helpful thanks baler!

whitebandit
10-28-2019, 10:51 AM
Something i noticed this weekend that maybe or maybe isnt classic, I seem to remember the meditate button was a hotkeyable button at some point during the "need to hit meditate button" era.

mintmaster
10-28-2019, 05:33 PM
Found a solution: Black Meditate Button
(This is the same solution for the spellbook icon on the spell bar being black )

Texture ON - So you see the spellbook and stone background
Tint - WHITE 240 240 240

re-log. Meditate button is there.

@Jibartik the default tint color is white.

I don't have a MEDITATE button at all when my book is open. The spell book graphic is the same that I had on Blue for the past 5 years. I can even move spell tiles around in it. I have a DONE button at the bottom of the book where I assume that the MEDITATE button should be that closes the book. Not sure why. Everything on GREEN was working fine until my Shaman trained Meditate at Lvl 8 and now mana regens at same rate as just sitting whether book is open or closed, and Meditate does not skill up.
Have not seen anyone else post with this and I guess I can repatch but since this is the ONLY issue I have my doubts this will fix

Jibartik
10-28-2019, 05:42 PM
Are you logged into green, or blue? :/

lol if you know how, try to load the dexua (idk how to spell it) ui and see if you can have it on green for some reason.

You should def not be seeing any of that on green!

mintmaster
10-28-2019, 06:06 PM
I am logged into Green.
I repatched, restarted computer and when I logged in to my character the message "Your XML files are not compatible with current Everquest files. Certain windows may not perform correctly. Use /loadskin Default 1 to load Everquest default skin" in the chat window.

/loadskin gave me 3 options: Default, Default_old, and velious.....no default 1. I tried all 3 with no luck except to scramble my windows

mintmaster
10-28-2019, 06:32 PM
That is a question for Rogean. I have no idea the current status of his meditate functionality. All he gave us was a particular XML ID that the meditate button had to be. Everything else is source/server side.

I HAVE no MEDITATE button in my spell book, just a DONE button. I can't meditate, can't create a hot button for MEDITATE, can't train up, and can't regen mana faster than just sitting with book closed. I now get a message when I log in my char that I need to /loadskin default 1, but I have no default 1, just 3 options: default, default_old, and velious.

larper99
10-28-2019, 06:52 PM
I HAVE no MEDITATE button in my spell book, just a DONE button. I can't meditate, can't create a hot button for MEDITATE, can't train up, and can't regen mana faster than just sitting with book closed. I now get a message when I log in my char that I need to /loadskin default 1, but I have no default 1, just 3 options: default, default_old, and velious.
Did something get added to, or left behind, in the velious ui folder? When you patch, all you are doing is unzipping and then copy and pasting. That merges folders, it doesn't remove files that are already there. Could the client be finding a resource that should not be there anymore, confusing the ui?

Jibartik
10-28-2019, 07:38 PM
I am logged into Green.
I repatched, restarted computer and when I logged in to my character the message "Your XML files are not compatible with current Everquest files. Certain windows may not perform correctly. Use /loadskin Default 1 to load Everquest default skin" in the chat window.

/loadskin gave me 3 options: Default, Default_old, and velious.....no default 1. I tried all 3 with no luck except to scramble my windows

So its hard to know for sure, but it really sounds like there is something borked in your directory.

I would say, if you had a fresh EQ folder, to start from there, but if you dont. Make sure you download this patch file (https://www.project1999.com/files/P99Files52.zip)(if you click this in like 6 days its probably out of date) extract that into your EQ directory and then hold onto your butt, because it should fix that error.

mintmaster
10-28-2019, 09:44 PM
well I did a complete wipe and reinstall of Titanium, over wrote with V52 and now I get to player selection screen and get a message that I am missing GlobalLoad.txt(768804337). Reran patch and still getting this message, about to pull my hair out

rdfg87
10-29-2019, 12:31 AM
Has anyone else had a bug with a black meditate button?

Jibartik
10-29-2019, 01:02 AM
yeah right click (anywhere on the window?), set it to textured (or like kick it back and forth) make sure the value you have set is 240 240 240 (I think thats the fix) (paging dr baler, dr baler) :o

biggboy
10-29-2019, 06:15 AM
This has probably already been asked, but I didn't spot a reply, are there any other UI's out there that will work here? I played almost from the original launch for many years, and I don't recall it being so hard just to see the text in the windows, I have tried setting the background to black, but I ccan't make that stick for somereason...

Deathrydar
10-29-2019, 06:51 AM
Has anyone else noticed that when you open your inventory, the second number of your level is gone?

Mean, when you open inventory and look under your character's name, it says I am level 1 even though I am level 11. This happened at 10 as well.

Wenai
10-29-2019, 06:58 AM
This has probably already been asked, but I didn't spot a reply, are there any other UI's out there that will work here? I played almost from the original launch for many years, and I don't recall it being so hard just to see the text in the windows, I have tried setting the background to black, but I ccan't make that stick for somereason...
No. P1999 Staff decided months ago to enforce a velious UI they were distributing in patch files. This project was just trying to make it more era relevant than the previous one was. What is making it hard to see?

1. If you have trouble seeing it because of transparency, set the texture and tint color so that it is on a solid background.
2. If you are having trouble seeing because the windows are small, you can try playing at a lower resolution.
Has anyone else noticed that when you open your inventory, the second number of your level is gone?

Mean, when you open inventory and look under your character's name, it says I am level 1 even though I am level 11. This happened at 10 as well.

I have not seen this at all. I had tested the UI with many different level characters and haven’t seen it. Once my green character is 11 I will check to see if I have the same issue.

Deathrydar
10-29-2019, 07:16 AM
No. P1999 Staff decided months ago to enforce a velious UI they were distributing in patch files. This project was just trying to make it more era relevant than the previous one was. What is making it hard to see?

1. If you have trouble seeing it because of transparency, set the texture and tint color so that it is on a solid background.
2. If you are having trouble seeing because the windows are small, you can try playing at a lower resolution.


I have not seen this at all. I had tested the UI with many different level characters and haven’t seen it. Once my green character is 11 I will check to see if I have the same issue.
Yes please do. I never leveled a toon past a single digit level in beta so I didn't notice it. It only happens when you are level 10+. I forgot the screenshots I took last night and now I am in work.

Baler
10-29-2019, 08:35 AM
1. If you have trouble seeing it because of transparency, set the texture and tint color so that it is on a solid background.


Don't do this with your spellbook, you'll lose your meditate button art.
You can set the transparency but don't turn off the texture or change tint.

Lostfaction
10-29-2019, 09:47 AM
Anyone have an issue where mana is reporting wrong client side? Most times I die my mana respawns at 75%. It’s actually full but can’t tell since no numbers in inventory and a single cast brings it back to 100 less the spell cast

mintmaster
10-29-2019, 02:11 PM
Now on my 4th wipe and clean re install from Titanium discs with (Anti Virus disabled). Patch v52 and still get at character select screen: One or more of your Everquest files are not the correct Titanium Version of Project 1999. You will not be able to play until the files listed in red are replaced with correct versions.

Click this link for more information

GlobalLoad.txt(t68804337) is the file in red text and clicking the link takes me to a Forums page accessible only by administrators.

I have tried patching the GlobalLoad files from v52 to the Titanium download every way I can including deleting the GlobalLoad files on Titanium first before patching the file from v52......still no luck.

Been waiting for 2 years to play Pre Kunark and well.....as Kiff says uuuuhhhhh

Deathrydar
10-29-2019, 02:13 PM
Now on my 4th wipe and clean re install from Titanium discs with (Anti Virus disabled). Patch v52 and still get at character select screen: One or more of your Everquest files are not the correct Titanium Version of Project 1999. You will not be able to play until the files listed in red are replaced with correct versions.

Click this link for more information

GlobalLoad.txt(t68804337) is the file in red text and clicking the link takes me to a Forums page accessible only by administrators.

I have tried patching the GlobalLoad files from v52 to the Titanium download every way I can including deleting the GlobalLoad files on Titanium first before patching the file from v52......still no luck.

Been waiting for 2 years to play Pre Kunark and well.....as Kiff says uuuuhhhhh

Taking this offline to PMs.

mintmaster
10-29-2019, 02:13 PM
GlobalLoad.txt(768804337)

Deathrydar
10-29-2019, 04:34 PM
I have not seen this at all. I had tested the UI with many different level characters and haven’t seen it. Once my green character is 11 I will check to see if I have the same issue.

Here is what I see...

Wenai
10-29-2019, 04:54 PM
Here is what I see...

I actually forgot to take a screenshot. I went 10-12 this morning. And it showed up properly in my inventory screen while I was level 11.

I notice that you are using a custom text option. Can you try changing to the default and see what it looks like? I notice that the text box for "PLATINUM" is being cut off to "PLATINU" as well. So my guess is that the custom text you have chosen does not fit the area defined by the UI.

Jibartik
10-29-2019, 05:02 PM
Im real worried about this poor guy trying to log in and he gets errors every time!

I mean, it really sounds like you're doing everything by the book, so I see no reason why his game wouldn't work. Can anyone else? This guy is strugglign! :(

Outdated spellfiles always means patch files are not up to date, but idk :(

Deathrydar
10-29-2019, 05:05 PM
I actually forgot to take a screenshot. I went 10-12 this morning. And it showed up properly in my inventory screen while I was level 11.

I notice that you are using a custom text option. Can you try changing to the default and see what it looks like? I notice that the text box for "PLATINUM" is being cut off to "PLATINU" as well. So my guess is that the custom text you have chosen does not fit the area defined by the UI.

I did try to change the font but it changes back to Arial every time I log. So, not sure how to change that back now....

Deathrydar
10-29-2019, 05:05 PM
Im real worried about this poor guy trying to log in and he gets errors every time!

I mean, it really sounds like you're doing everything by the book, so I see no reason why his game wouldn't work. Can anyone else? This guy is strugglign! :(

Outdated spellfiles always means patch files are not up to date, but idk :(

I helped him. He is fine now.

Jibartik
10-29-2019, 05:06 PM
Areal is default afaik? Does it appear as 1 with that?

Jibartik
10-29-2019, 05:06 PM
I helped him. He is fine now.

Oh thank god! :D

Wait ru ssaying that just so we focus on your problem? lol!

Wenai
10-29-2019, 05:08 PM
Now on my 4th wipe and clean re install from Titanium discs with (Anti Virus disabled). Patch v52 and still get at character select screen: One or more of your Everquest files are not the correct Titanium Version of Project 1999. You will not be able to play until the files listed in red are replaced with correct versions.

Click this link for more information

GlobalLoad.txt(t68804337) is the file in red text and clicking the link takes me to a Forums page accessible only by administrators.

I have tried patching the GlobalLoad files from v52 to the Titanium download every way I can including deleting the GlobalLoad files on Titanium first before patching the file from v52......still no luck.

Been waiting for 2 years to play Pre Kunark and well.....as Kiff says uuuuhhhhh
Check your anti-virus to make sure none of the P99 files are being quarantined. Also make a post on the Technical Discussion forum as their are more likely to be able to help you.

Wenai
10-29-2019, 05:10 PM
I did try to change the font but it changes back to Arial every time I log. So, not sure how to change that back now....
It looks like a bolded font. Which would make your text larger horizontally for sure and size it out of the allotted space potentially.

larper99
10-29-2019, 05:20 PM
I helped him. He is fine now.
Just curious: what the heck was so messed up?

Deathrydar
10-29-2019, 05:32 PM
Just curious: what the heck was so messed up?

Wasn't extracting the files correctly.

Deathrydar
10-29-2019, 05:33 PM
It looks like a bolded font. Which would make your text larger horizontally for sure and size it out of the allotted space potentially.

I'll check it again when I log in. But I changed it at launch just to see (since there weren't any MOBS to kill) and when I log back in it doesn't look the same and it is back at Arial. So not sure. I will mess with it. Thank you!

Lowspudd
10-29-2019, 11:39 PM
I have to say I agree with the dissenters in this group. The transparent UI is anything but classic, and obviously EQ UI is tricky, and was imperfect to begin with, so why not just let players use whatever UI settings they want? The classicness of the green server is not really affected in any way by ease of player access through customizable UI like you already have on Blue. You can even get the marble background on blue, and get the real classic UI up to 1920x1080 resolution and it looks great...

This is... an unfortunate, if not enthusiastic, waste of time - unless you are going to force old default marble UI with the whole HUD.

Wenai
10-30-2019, 05:43 AM
I have to say I agree with the dissenters in this group. The transparent UI is anything but classic, and obviously EQ UI is tricky, and was imperfect to begin with, so why not just let players use whatever UI settings they want? The classicness of the green server is not really affected in any way by ease of player access through customizable UI like you already have on Blue. You can even get the marble background on blue, and get the real classic UI up to 1920x1080 resolution and it looks great...

This is... an unfortunate, if not enthusiastic, waste of time - unless you are going to force old default marble UI with the whole HUD.

This has been replied to ad nauseam.

Project 1999 Management decided on forced UI long before this UI endeavour. This is not the place to complain about it.

The old marble UI would truthfully be mostly usable, but not at a range of resolutions. And the only way to make it truly classic would be for people to use view port possible.

Both of these have been discussed at length.

Deathrydar
10-30-2019, 06:27 AM
People already can't hack the new UI, huh? lol.

That being said, Wenai, thanks for your help. My issue was indeed the font.

Jibartik
10-30-2019, 12:11 PM
afaik there is something in place to prevent hacking it, its being worked on by top men. This is not specific to the UI but the same security feature that is being worked on will also prevent the UI from being edited too much.

As far as saying the UI is anything but classic that is incorrect, it is exactly 2 hotbutton images backgrounds, 1 scroll bar background, and 1 action window away from being 100% classic.

:)

trukk
10-30-2019, 03:31 PM
I saw this discussed a lot earlier in the thread, and didn't see an update:

A lot of us are playing in windowed mode. That is not classic, but it is what it is. One of the main issues I'm having, is that in windowed mode at higher resolutions, I completely lose my cursor. Also being in windowed mode (with 3 monitors), I'm shaking it all over the place to find it like 1000 pixels off screen.

I saw an initiative to make the cursor a bit bigger. In the mean time, is there a way to make it a higher contrast color, so I can find my poor cursor?

Thanks,

Truk

P.S. I'm very much enjoying the challenges of this UI. THANK GOD (Innoruk of course) for /viewport !

Jibartik
10-30-2019, 03:51 PM
I was working on a larger one, I have it half done but due to IRL I am unable to work on UI for the next month or 2

But we are going to get the UI team together after a bit of R&R from the cruch we put on this version to do some QOL changes and updates but for now youll have to use the current cursor and just enjoy the knowledge that you are looking at 100% classic pixels ripped from the old clients <3

trukk
10-30-2019, 03:54 PM
I was working on a larger one, I have it half done but due to IRL I am unable to work on UI for the next month or 2

But we are going to get the UI team together after a bit of R&R from the cruch we put on this version to do some QOL changes and updates but for now youll have to use the current cursor and just enjoy the knowledge that you are looking at 100% classic pixels ripped from the old clients <3

Thanks for update, and the effort and the time you and the UI team are donating to make this happen!

We may need a new youtube vid:
- Old: "Has anyone seen my corpse"
- New: "Has anyone seen my cursor"

-Truk

Jibartik
10-30-2019, 03:58 PM
Thanks for update, and the effort and the time you and the UI team are donating to make this happen!

We may need a new youtube vid:
- Old: "Has anyone seen my corpse"
- New: "Has anyone seen my cursor"

-Truk

lol I was hoping i could sneak an update with one in, but it needed custom art because a 1:1 increase was too big for a Windows cursor hah :(

Personally I like the larger cursor because it "feels" more eq, cus the cursor looked bigger on those small ass monitors.

But, there are a few other elements that we have been dealing with this with, the gauges, and player/group windows, spell gems are larger etc... I think as we all play this current version, giving us this feedback is great, because we'll be able to do an update that gets all this stuff where the community really wants it! So thanks for the feedback and understanding!

God I love has anyone seen my corpse :o

magusfire24
10-30-2019, 04:04 PM
lol I was hoping i could sneak an update with one in, but it needed custom art because a 1:1 increase was too big for a Windows cursor hah :(

Personally I like the larger cursor because it "feels" more eq, cus the cursor looked bigger on those small ass monitors.

But, there are a few other elements that we have been dealing with this with, the gauges, and player/group windows, spell gems are larger etc... I think as we all play this current version, giving us this feedback is great, because we'll be able to do an update that gets all this stuff where the community really wants it! So thanks for the feedback and understanding!

God I love has anyone seen my corpse :o

Well can you spare some rations, cuz I sure need a drink,
I move so slow, I wish I had a horse,
It's night and I can't see,
danger in front of me,
Has anybody here seen my corpse?

Jibartik
10-30-2019, 04:06 PM
Well can you spare some rations, cuz I sure need a drink,
I move so slow, I wish I had a horse,
It's night and I can't see,
danger in front of me,
Has anybody here seen my corpse?

https://i.imgur.com/eEoMbZe.png

Lowspudd
10-30-2019, 07:12 PM
This has been replied to ad nauseam.

Project 1999 Management decided on forced UI long before this UI endeavour. This is not the place to complain about it.

The old marble UI would truthfully be mostly usable, but not at a range of resolutions. And the only way to make it truly classic would be for people to use view port possible.

Both of these have been discussed at length.

how is it not the place to discuss it when the thread is titled "feedback"

this is a pointless and irritating way to annoy the players.

the classic interface is much easier to achieve on blue server, without even trying.

Why even spend resources on something that will never port evenly to every single player's monitor.

we're everquest players. We all have a basic technical know-how and are going to customize our experience no matter what you do.

those are just facts.

Gunnie
10-30-2019, 07:43 PM
we're everquest players. We all have a basic technical know-how and are going to customize our experience no matter what you do.

those are just facts.

How dare you taunt the Classic deity!!!

Wenai
10-30-2019, 08:29 PM
how is it not the place to discuss it when the thread is titled "feedback"

this is a pointless and irritating way to annoy the players.

the classic interface is much easier to achieve on blue server, without even trying.

Why even spend resources on something that will never port evenly to every single player's monitor.

we're everquest players. We all have a basic technical know-how and are going to customize our experience no matter what you do.

those are just facts.
It is not the place to discuss forced UI. We had absolutely ZERO to do with that. So complaining here is going nowhere. I have no control over that.

P1999 player base has not shown any particular knack for understanding anything technical in the past. Unzipping patch notes can be a hurdle for some. Expecting people to be able to setup a viewport and force a true classic UI is pretty much impossible.

Lowspudd
10-30-2019, 09:17 PM
I'm not complaining I am giving my feedback in a Feedback/Bugs/Discussion forum.

Being a Nazi does not make you right.

Wenai
10-30-2019, 09:50 PM
I'm not complaining I am giving my feedback in a Feedback/Bugs/Discussion forum.

Being a Nazi does not make you right.

I am not P1999 Management? This decision to enforce UI was made months ago. Complaining here about forced UIs, would be like going to your doctor to complain that your engine in your car is making a funny noise. I literally can't help you.

The entire point of this was that the decision was made to enforce UI months ago (there was backlash on blue about it). So they loosened it up and continued to allow custom UIs on Blue, but the decision was made to enforce the Velious UI on Green. The Velious UI they were distributing had many era-incorrect windows, and some texture issues.

Enter the people involved in this thread. We changed textures, changed some windows, made it more era correct. We are asking for bug reports and feedback relating to the content of the UI. Not the fact that you don't like having a UI enforced. I literally can't do anything for you.

I don't understand why you are having such a difficult time understanding this.

Lowspudd
11-02-2019, 02:27 AM
I am not P1999 Management? This decision to enforce UI was made months ago. Complaining here about forced UIs, would be like going to your doctor to complain that your engine in your car is making a funny noise. I literally can't help you.

The entire point of this was that the decision was made to enforce UI months ago (there was backlash on blue about it). So they loosened it up and continued to allow custom UIs on Blue, but the decision was made to enforce the Velious UI on Green. The Velious UI they were distributing had many era-incorrect windows, and some texture issues.

Enter the people involved in this thread. We changed textures, changed some windows, made it more era correct. We are asking for bug reports and feedback relating to the content of the UI. Not the fact that you don't like having a UI enforced. I literally can't do anything for you.

I don't understand why you are having such a difficult time understanding this.

I am going to take a picture of BLUE UI with classic interface in just a minute to just really piss you off. I know you aren't management, that's why I don't understand your issue with me. This is my opinion. This entire thing is stupid.

Nonetheless I made my velious UI look half decent following SOMEBODY's recommendation to use the BROWN texture background. Thank you.

Graahle
11-02-2019, 11:39 AM
It’s just a UI man, calm down.

deezy
11-02-2019, 12:07 PM
waaa

Lowspudd
11-04-2019, 05:53 AM
It’s just a UI man, calm down.

my point exactly.

Here's my screenshots, and blue server UI is notably better looking and more classic by default.

I had the full hud the other day, then I mentioned you could do that on Blue, now I can't recreate it. Could be coincidental, I had DUXAui installer over my patch files until I realized that was why my meditate button would not appear on Green.

https://photos.app.goo.gl/fBCYk876quFatSDi7
(velious ui, basis for green)

https://photos.app.goo.gl/T4aiYpA4i5w5GG2o9
(classic UI old)

https://photos.app.goo.gl/jciQ5a428kRrbGLF7
(classic ui)

Wenai
11-04-2019, 09:49 AM
That is not the classic UI? That is the default titanium UI. I honestly have no idea what you are going on about. You are near incomprehensible. I am trying to not be rude. Those are not even remotely era correct. I think the Titanium edition was released in like 2006 or something. Not even remotely close to the trilogy era.

norova
11-04-2019, 11:21 AM
my point exactly.

Here's my screenshots, and blue server UI is notably better looking and more classic by default.

I had the full hud the other day, then I mentioned you could do that on Blue, now I can't recreate it. Could be coincidental, I had DUXAui installer over my patch files until I realized that was why my meditate button would not appear on Green.

https://photos.app.goo.gl/fBCYk876quFatSDi7
(velious ui, basis for green)

https://photos.app.goo.gl/T4aiYpA4i5w5GG2o9
(classic UI old)

https://photos.app.goo.gl/jciQ5a428kRrbGLF7
(classic ui)

Wrong, wrong and wrong. None of those UIs are from the era which you labeled them. You are ill-informed. Stop making yourself look stupid.

Tinkly
11-04-2019, 08:13 PM
Appriciate the work you guys have put in to creating a better, more classicy UI. I do however want to add another vote to the higher resolution support / scalability. I play in 3840 x 2160 windowed, and while 4k is in the minority, there was enough of us to have more than a couple 4k custom UI options back on blue.

Personally, i would say the trickiest aspects of using the UI at this res is the font sizes in the following windows:

Hotbuttons
Main Page / Abilities / Combat / social box
Spell Book


I'm aware after reading at least 30 odd of the previous pages that it's not high on the priority list, but maybe it'll get looked in to if theres enough voices. Just a wee bit bigger would spare my unfortunately non-classic era eyesight

deezy
11-05-2019, 06:52 AM
Appriciate the work you guys have put in to creating a better, more classicy UI. I do however want to add another vote to the higher resolution support / scalability.

it could happen, but limited time and working on other p99 related projects kinda get in the way. it is something I promise is taken seriously.

Lowspudd
11-05-2019, 07:01 AM
I was perfectly clear
You're just being a disgusting person. Find another target, griefer.

deezy
11-05-2019, 08:26 AM
I was perfectly clear
You're just being a disgusting person. Find another target, griefer.

the previous default ui had very little in common with the classic eq ui used between 1999 to 2001. while the new one is imperfect, it is a much better representation of what the classic everquest ui looked like.

Masterism
11-07-2019, 12:32 AM
Sorry if this has been asked, I just got done installing Project 1999 haven't logged in yet. I want to make sure that I am all set and am set up for the "best" config as I can have. Is this ui pack available yet?

Also, side question, what is the easiest way to get 1920x1080 (or close enough)?

Thanks!

tinklepee
11-22-2019, 02:49 PM
My character sheet is stuck saying I'm level 1. I saw someone else had this problem, and might have fixed it, but can't find the post. Anyone know of a fix?

larper99
11-22-2019, 04:16 PM
My character sheet is stuck saying I'm level 1. I saw someone else had this problem, and might have fixed it, but can't find the post. Anyone know of a fix?

I believe that it is not "stuck on 1". It will simply show "1" until you hit level 20. Then it will be stuck on "2" for ten levels.

It is a font size issue. It is clipping the "one's" column of the level display field. Change the font size.

See post #389 in this thread for the original problem.

roj1
11-24-2019, 08:05 AM
Wrong, wrong and wrong. None of those UIs are from the era which you labeled them. You are ill-informed. Stop making yourself look stupid.

Wow, admins allow this kind of troll on forums here?
(anyone have any cleaner forums for this subject? maybe a reddit thread?)

guinness
11-27-2019, 02:01 PM
Question about the experience bar in the UI: the OP says that the blue experience bar is enabled but could be disabled if necessary. When I play on green/teal, I don't see any blue experience bar.

Am I supposed to be able to see it? Can I turn it on somehow?

snapp
11-28-2019, 03:32 AM
Question about the experience bar in the UI: the OP says that the blue experience bar is enabled but could be disabled if necessary. When I play on green/teal, I don't see any blue experience bar.

Am I supposed to be able to see it? Can I turn it on somehow?

Came here to ask this too

Danth
11-28-2019, 06:01 AM
The blue experience bar was disabled at some point after that comment was posted on the forum. Early "beta" UI builds had it active.

Danth

Arogarn
11-30-2019, 12:15 PM
Found a solution: Black Meditate Button
(This is the same solution for the spellbook icon on the spell bar being black )

Texture ON - So you see the spellbook and stone background
Tint - WHITE 240 240 240

re-log. Meditate button is there.

@Jibartik the default tint color is white.

I lost my Meditate button and have been playing for a few weeks without it (could still click it).

Followed these instructions carefully and it worked!!

Thank you very much for sharing this.

Sorlis
12-07-2019, 02:41 PM
I just waned to say how I dislike this UI very much. Because of this arbitrary ban on DuxaUI my enjoyment of the game has diminished significantly. Hope this makes you happy as I see no other reason anyone would have it disabled.

BenDerisgreat
12-08-2019, 12:52 PM
I just waned to say how I dislike this UI very much. Because of this arbitrary ban on DuxaUI my enjoyment of the game has diminished significantly. Hope this makes you happy as I see no other reason anyone would have it disabled.

I don't think your discontent is what they were after...

Cerate
12-16-2019, 11:22 PM
How about instead of acting like a douche bag you make a post with constructive criticism and not blast other people because you run some ridiculously higher resolution that's over 6 times higher than the common resolution in use in Classic EQ.

I wouldn't use the same tone to complain about it, but there are a number of people with the same problem. Many people will find it technically challenging to change their screen resolution just to play this game and change it back again. Their monitor/OS might not support a lower resolution, or if it does it's a fallback setting with a stretched aspect ratio. They might have poor eyesight and struggle to even realize what the problem is.

I respect the attempt to require a classic UI for an immersive experience, but please at least provide several alternatives scaled for higher resolutions to make this server accessible to more people.

larper99
01-20-2020, 08:05 PM
BUG: Hot key button takes font color from other pages
TO RECREATE: Create a macro and set the title text to the color red.
Add the new macro to hot button number 1 on page 2 of the hot keys.
Back on page 1 of the hot key menu, replace the Melee button (button 1) with some other ability, such as "Forage".
Switch between pages. Note that Forage on page 1 will take on the color red

Mattius
01-27-2020, 10:04 AM
Call me crazy, but I enjoy the look of the VeliousUI, at least in this "classiced" style. I actually have no problem using it, or seeing. I prefer it to what we we are given on blue concurrently.

shovelquest
01-27-2020, 09:13 PM
Call me crazy, but I enjoy the look of the VeliousUI, at least in this "classiced" style. I actually have no problem using it, or seeing. I prefer it to what we we are given on blue concurrently.

:D:D:D:D:D:D:D:D:D:D LEt's make this the default UI for both servers! BLUE Players dont care what default UI is, they swap it out or leave it be!

MrZev
02-03-2020, 04:05 AM
I was thinking about picking up P99 again, but still having this Locked UI since launch is keeping me from giving it another shot. Having bought a monitor with a higher resolutions than before, its gonna look even worse for me than it already was. As i said before... The Velious UI was amaizing when we all had 800x600 resolution, that extra visibility was needed. Now that we have 1080p , 1440p, 2160p 4-16x the screen size, it feels empty.

shovelquest
02-03-2020, 03:45 PM
Go to a thrift store and buy an EQ monitor.

Uton
02-22-2020, 11:02 AM
I keep getting this message when trying to log into green for the first time... "velious UI is in enforcement client will now close"

how do i change the UI that is in "enforcement" to whatever UI is used for green?

Do i need to create a whole new folder for green?

JDFriend99
03-05-2020, 02:13 PM
I was offering the default be something like this vs the black people are complaining about.:eek:

https://imgflip.com/i/3dbuk5

What are they complaining about now?? /Oogle eyes

Uton
03-05-2020, 04:18 PM
I keep getting this message when trying to log into green for the first time... "velious UI is in enforcement client will now close"

how do i change the UI that is in "enforcement" to whatever UI is used for green?

Do i need to create a whole new folder for green?

Bump... anyone have info?

Jibartik
03-05-2020, 04:30 PM
Hmm iirc green has a folder inside of it that cant be altered from the patch files? Im not sure I can't remember.

Golur
03-15-2020, 06:21 PM
Is this the right place for a /Bug report? If so...

This has already been reported on Blue, but I'm reporting it on Green, as it's still happening.

Quest is "Scarab Armor Quests" in Kaladim. You should be able to get 3 x unique (and horrible) pieces. I got the boots. Turned in the items/money for the Boots, they vanished, I got nothing. What can I do about this?

May not seem a lot of money (17g and some items) but I've only just started, so it's a lot to me :)

Jibartik
03-16-2020, 01:55 AM
Is this the right place for a /Bug report? If so...

This has already been reported on Blue, but I'm reporting it on Green, as it's still happening.

Quest is "Scarab Armor Quests" in Kaladim. You should be able to get 3 x unique (and horrible) pieces. I got the boots. Turned in the items/money for the Boots, they vanished, I got nothing. What can I do about this?

May not seem a lot of money (17g and some items) but I've only just started, so it's a lot to me :)

Try this section:

https://www.project1999.com/forums/forumdisplay.php?f=25

You can petition a GM for reimbursement but as far as the bug this thread is just for UI updates and feedback.

GL!

Golur
03-16-2020, 04:46 AM
Once again, thanks for a very swift and useful response - it''s so nice to be part of a forum where the contributors and Mods know what they are doing - and do it :)

roj
03-19-2020, 11:02 AM
When i first heard about green/teal. was really looking forward mostly to the UI..

Now they spring this Velious design on us.. no one cares that SOME of it was accessible by rubbing a genie bottle three times back in 1999.. No one ever did.. no one.

So if it was classic that was the goal, shots fired, none injured.

What was NOT classic, was a lockdown of the UI.
There are more than a handful of people that have already created a classic ui, I have no clue why this was not implemented.

We all get it though.. this whole thing is ran by volunteers. so I mean no disrespect when i say this.
Everyone wanted classic and sacrificed a lot of time put into blue, to come to teal/green to obtain velious.
I would suggest either unlocking the UI. Or allowing outside help on the classic ui.

Sorry if this sounds douchy.. but it kinda matches the UI all of us have to look at (or squint)

EDIT:: LOL reading what i wrote, doesn't sound too pleasant. So.. sorry?
There may be some elements at play here that i do not understand or know about. So if that's the case, and it's humanly impossible to return the UI to what we all want, Then i apologize.

scoutkirby
03-19-2020, 03:11 PM
There are more than a handful of people that have already created a classic ui, I have no clue why this was not implemented.


I was actually messing with a classic ui last night trying to get something to work, and while I couldn't get the skin working on green (You guys REALLY have that on lockdown) I was able to get something that works for how I want to play EQ, even if it's a bit ugly.

I'm using https://www.eqinterface.com/downloads/fileinfo.php?id=4726 this skin, and before someone jumps in saying "That's not the original UI!", I'm aware it's not, but it was as close as I was gonna get. The skin itself didn't work, but the ui_character_server.ini that was bundled with it did. The result was this:

https://i.gyazo.com/af7fcc111d1f7202900b975dc23a60c1.png

It's ugly, it's 1024 x 768, but it's better than having my chat covering the game and ruining the first person experience the game was designed for.

Jibartik
03-19-2020, 04:49 PM
Hehe fyi the I think ini you speak of is just coordinates that tell the game where you last put the windows and like that reso hack cords etc.

So if you move your windows around, they will remain where you moved them next time you relaunch (unless you crash out iirc)

You could make all the necessary adjustments to increase your resolution and adjust the position of your windows etc if you want to increase that from 1024!

scoutkirby
03-20-2020, 02:01 AM
That's the correct ini, yes. I'm insane so playing at 1024 isn't an issue for me, though it's good to know for those who are interested. The point I'm trying to make is that this proves that making a classic or classic inspired UI for Green isn't impossible; that said, it's something the devs would have to either allow or implement, and it would still take plenty of work to implement.

Of course this likely would be designed for a 4:3 resolution like 1024x768, but I'm pretty sure people who are clamoring for the classic ui are already playing at a low resolution like that as to not strain their eyes with small text, though I can only speak for myself in that regard.

roj
03-20-2020, 02:08 PM
Currently 46 pages to this post at 10 posts per page = 460 posts asking for genuine classic UI.

Why can't we get it?

...A thing to think about

larper99
03-20-2020, 02:39 PM
Currently 46 pages to this post at 10 posts per page = 460 posts asking for genuine classic UI.

Why can't we get it?

...A thing to think about

We have airplanes. We have cars. Why have we been waiting 60 years for a flying car?

Soulless
03-26-2020, 06:36 PM
Been looking/wanting the classic UI for 10 years now, I'm sure someone out there could do something, demand is high.

Jibartik
03-27-2020, 03:17 AM
I want an X-wing but for some reason nobody has made one for me.

Soulless
03-27-2020, 03:31 AM
I want an X-wing but for some reason nobody has made one for me.

X-wing ey, I'll sort it out for ya.

Danth
03-27-2020, 01:12 PM
Been looking/wanting the classic UI for 10 years now, I'm sure someone out there could do something, demand is high.

If you mean the original stone/pericope-window interface, read on. You can make a more or less classic-looking UI. It has been investigated. On the Titanium client we use, such a UI would inevitably have some technical problems that caused it to be deemed undesirable for a mass-release or required interface. These problems include:

--Titanium permits window movement so such a UI only looks classic so long as nobody ever moves windows around. The original UI did not allow window movement (indeed, it did not have separate windows at all) hence it cannot be made to function in a classic manner, at most only look classic.

--UI assets do not scale with game resolution, so this UI would only work at a single resolution because the windows have to be a specific size in order to match up and make it look classic. The original game UI did not scale either; instead it installed several versions of the UI sized for the limited number of available resolutions.

--The original interface was specifically designed for 4:3 resolutions and is hence incompatible with modern widescreen resolutions unless side-bar letterboxing is accepted. Altering it to fit such resolutions means you have a custom UI which defeats the point.

--custom /viewport settings that must be manually entered by the user are required to make the UI work correctly without blocking out the majority of the rendered screen. This is a technical sort of command considered beyond the knowledge of casual users.

Getting some specific screens to work like trainer window and whatnot is not easily accomplished, but may be possible with sufficient time and effort. Point being, you can make a (mostly) classic-looking UI if you really want one, but it has enough headaches that the admins aren't inclined to force the matter. The "Velious UI" required much less alteration to be made acceptable to current demands.

Danth

Jibartik
03-27-2020, 10:46 PM
Danth is the man! :o

dallasdirty
04-12-2020, 01:49 PM
I wish they would extend one of the servers to reach the current live expansion
Once Green reaches Blue you could pick up timeline from there to expand Blue

Jungleberry
04-12-2020, 02:05 PM
I wish they would extend one of the servers to reach the current live expansion
Once Green reaches Blue you could pick up timeline from there to expand Blue

Get out.

Traxl
04-20-2020, 05:20 PM
I had to redownload the UI files to get the mediate function with my spellbook, but now the meditate button is just a blank spot.


I have downloaded the V53 files and the Velious UI files from the installation guide. The spellbook contained in the Velious UI file download is missing the reference to the meditate button, and causes a UI error in the log. The spellbook file contained in the V53 files has the meditate mentioned in the spellbook files, but I dont see the meditate item in the files.

Can anyone help?

Ali Baba
04-21-2020, 12:24 PM
Hi Green Forum - I believe this is the right place to report a UI issue; I'm currently running P99 on Mac Mojave 10.14.6 and cannot get the "medidate" button to appear when I open the spellbook. All I see is the "done" button. I can confirm that I have the appropriate skill level (9) to have the meditate button.

If it helps, I see a message "Your XML files are not compatible with current EverQuest files, certain windows may not perform correctly. Use "/loadskin Default 1" to load the EverQuest default skin." When i enter /loadskin Default 1, I get the same message.

Systematically, I have deleted the "default", "default_old" and "velious" UIs from my program files folder and re-added them to no avail. I have also tried adding other UIs such as DuxaUI with no luck on achieving the meditate button.

Any help/thoughts are appreciated.

Ali Baba
04-21-2020, 04:50 PM
I was able to resolve the issue by deleting the old uifiles and re-adding the uifiles from p99.

Meditate button appeared.

Jibartik
04-21-2020, 09:53 PM
Hi Green Forum - I believe this is the right place to report a UI issue; I'm currently running P99 on Mac Mojave 10.14.6 and cannot get the "medidate" button to appear when I open the spellbook. All I see is the "done" button. I can confirm that I have the appropriate skill level (9) to have the meditate button.

If it helps, I see a message "Your XML files are not compatible with current EverQuest files, certain windows may not perform correctly. Use "/loadskin Default 1" to load the EverQuest default skin." When i enter /loadskin Default 1, I get the same message.

Systematically, I have deleted the "default", "default_old" and "velious" UIs from my program files folder and re-added them to no avail. I have also tried adding other UIs such as DuxaUI with no luck on achieving the meditate button.

Any help/thoughts are appreciated.

Hi there, try some of these and see if they fix your problems! :o


No meditate button (https://www.project1999.com/forums/showthread.php?t=338691&highlight=meditate+button)

No meditate (https://www.project1999.com/forums/showthread.php?t=344421&highlight=meditate+button)

Meditate (https://www.project1999.com/forums/showthread.php?t=350895&highlight=meditate+button)

Question on Meditate on Green (https://www.project1999.com/forums/showthread.php?t=351831&highlight=meditate+button)

Meditate Button is Solid Black (https://www.project1999.com/forums/showthread.php?t=341829&highlight=meditate+button)


This may also be of assistance?

YOur XML Files are not compatible with the current everquest everquest files (https://www.project1999.com/forums/showthread.php?t=335951&highlight=meditate+button)

AktionT4
04-27-2020, 11:02 PM
Ok.. been beating my head against the keyboard with the UI - just provide options to load the classic default UI. Just let us have the option to choose … never liked the Velious and now even more seeing I can't change it.

deezy
04-27-2020, 11:48 PM
Ok.. been beating my head against the keyboard with the UI - just provide options to load the classic default UI. Just let us have the option to choose … never liked the Velious and now even more seeing I can't change it.

no

Jibartik
04-28-2020, 02:23 AM
Ok.. been beating my head against the keyboard with the UI - just provide options to load the classic default UI. Just let us have the option to choose … never liked the Velious and now even more seeing I can't change it.

You can replace the UI files by clicking this link.

magusfire24
04-28-2020, 12:41 PM
Nice ^^^^^ LOL

Traxl
04-29-2020, 09:55 PM
While I like the current Velious UI, I do have one question. Would it be possible to change the background texture to be darker, but still semi-transparent? I like being able to see through the windows, but when the texture is on, some of the text is washed out (zone color dependent). I have my windows set to black background, and the texture off, but having darker tint for the texture would be a better look in my opinion.

Jibartik
04-29-2020, 10:11 PM
While I like the current Velious UI, I do have one question. Would it be possible to change the background texture to be darker, but still semi-transparent? I like being able to see through the windows, but when the texture is on, some of the text is washed out (zone color dependent). I have my windows set to black background, and the texture off, but having darker tint for the texture would be a better look in my opinion.

I cant remember if you can do semi transparent or transparent, that's a very classic option, I know you can like change the colors of the chat boxes and stuff because of some titanium feature by right clicking it though, so you can adjust it a bit.

iirc I did a custom test to make it fully transparent, and it worked but it wasnt something that could be toggled, I had to hack up a bunch of the stuff that makes it non transparent maybe? I can't remember.

surzirra
05-17-2020, 09:51 PM
Found out yesterday if you select 'minimize' on the Inventory you have to log out/in to get it back. Tried to find a way to toggle it in game, no avail.

bivouac
09-20-2020, 09:57 AM
Several weeks ago I was inspired to redo the social edit window from the p99 Velious UI. At the time, I was using that as my default UI on Blue, but the dark background made it difficult to see the social name and where to click for command lines.

13251

The order and color of the text options is now completely different. I wanted to have a more usable variety on the light-colored hot buttons. The option buttons may also be way too close together for a very high resolution monitor. But, I figured this might be a place to start for you guys putting the skin together.

13252

Jibartik
09-20-2020, 11:39 AM
Nice! fwiw I think you can remove the black bar around the buttons but I forget the text exactly to remove.

God I love marble.

Mordies
10-28-2020, 05:02 PM
When will Custom UI be about to be used on green? if ever?

Dural_Levant
11-18-2020, 12:00 PM
So, I have to admit that I am a bit overwhelmed by this thread. I skimmed through the first few pages; examining some of this screen shots.

The only question I really want the answer to is:

Does this mean we're getting hot-button bars with 10 slots soon?

BlackBellamy
11-18-2020, 12:31 PM
The 10-hotkey bar lands approximately seven months after Kunark release.

November 15, 2000 3:00 am

*Client Enhancements* (https://everquest.allakhazam.com/history/patches-2000-2.html)

-- You now have 10 pages of 10 hotboxes each when in full screen mode.

So six months after quest experience is turned back on.

Lament Icarus
12-26-2020, 01:42 PM
Was the Velious UI only ever enforced? Right now you are still able to move different .xml files into the Velious directory and have a fully custom UI on Green. I think this should be locked down to force everyone to use the Green UI.

Right now many people are rolling around Green with custom UI’s now.

Nemoch
01-03-2021, 01:52 PM
So just to make sure I understand correctly, on green there is only this default UI and that's it? There isn't a way to get access to more than 8 spells? I just want to make sure I'm not missing out.

ewjax
01-04-2021, 08:14 PM
Correct, you cannot get access to more than 8 spells, or 6 hot buttons, or a pet window.

Danth
01-05-2021, 01:12 PM
So just to make sure I understand correctly, on green there is only this default UI and that's it? There isn't a way to get access to more than 8 spells? I just want to make sure I'm not missing out.

You'll only have access to 8 spells at a time on any other UI anyhow. That's EQ. You have to pick and choose. This isn't a game where you'll have 50 buttons on-screen keyed to every ability in your spellbook. Green will change to 10 buttons in the hotbutton box later on. Pet window is supported by the P99 version of the Green/Velious UI (available if you use that UI on "Blue") so the pet window's there if they ever turn on that option for Green server.

Danth

Jibartik
01-05-2021, 02:00 PM
Technically you should have access to only 6 but think about that next time you think Rog is cruel ;)

coki
01-27-2021, 03:53 PM
just accidently attempted to trade a large sewing kit w/ Jboots inside, soon as I put it in trade window I crashed logged back on and now both sewing kit and jboots are gone...

Zekayy
01-27-2021, 06:54 PM
just accidently attempted to trade a large sewing kit w/ Jboots inside, soon as I put it in trade window I crashed logged back on and now both sewing kit and jboots are gone...

Petition it on the forums

cudayne
01-30-2021, 06:08 PM
is this why i get aan error loging in is that green has its own UI? Also my meditate button is gone not on spel book . where do i get this new UI in teh options none of the UI fix the no meditate button.

Bearsnowls
02-27-2021, 03:55 PM
You'll only have access to 8 spells at a time on any other UI anyhow. That's EQ. You have to pick and choose. This isn't a game where you'll have 50 buttons on-screen keyed to every ability in your spellbook. Green will change to 10 buttons in the hotbutton box later on. Pet window is supported by the P99 version of the Green/Velious UI (available if you use that UI on "Blue") so the pet window's there if they ever turn on that option for Green server.

Danth

I think the only thing preventing me from playing a bard here is the fact that I can't make a /stopsong macro for all eight songs. I get we have 6 to choose from, but I'm so OCD I just can't do it, lol.

Pizzanomicon
04-03-2021, 02:32 AM
Are there any plans to offer 2k/4k size UI elements ? Like I know how to size these on my own, but I noticed you can't swap files on green anymore. Which basically means I'm probably never going to get to play on green. Good times.

Jibartik
04-03-2021, 03:03 AM
Do it then and ill review your work.

Kavious
04-03-2021, 03:17 AM
Are there any plans to offer 2k/4k size UI elements ?

Have you set the dpi scaling option so the UI elements are not too small?

https://www.project1999.com/forums/showpost.php?p=3239806&postcount=12

Poklin
04-17-2021, 06:16 PM
Have you set the dpi scaling option so the UI elements are not too small?

https://www.project1999.com/forums/showpost.php?p=3239806&postcount=12

I tried this but it doesn't seem to do anything, am i missing something? do i change the ingame res to something smaller? i don't really get it.

Shawk
04-25-2021, 04:52 PM
I tried this but it doesn't seem to do anything, am i missing something? do i change the ingame res to something smaller? i don't really get it.

It doesn't do what they said it does. It is only for "TVs" or monitors that are 40"+ that aren't scaled, you need to scale the monitor to 200-300% to see anything either way.

You have to make the UI and actually scale the .xml hex variables/dimensions to make it larger and scale to become larger as the game never scaled even after Titanium.