Log in

View Full Version : Green99 pro strats and early game goals


Pages : 1 [2]

Zuranthium
08-05-2019, 04:31 PM
Stop trying to straw-man. The fallacies being spouted off are so mind-numbing.

I would point out that if the classic rules were enforced here the staff would do nothing except show up and conduct rolls over who gets what ... but you know, let's not and say we did.

No. That's not the classic rules. People would have to share camps and if they don't, then the GM shows up and forces the rotation or kicks people out of it who were not following the rules.

loramin
08-05-2019, 04:37 PM
So A and B both want a Guise: they petition and a GM says the mob is A's because he won the roll (first interaction).

Now on live things probably would have ended there, but here it's entirely possible C shows up, and wants the camp ... after A finishes, but while B's still doing it. C won't know (or believe) B's claim that it's his, and there's no one to back up B's story up, so C petitions (second interaction).

Maybe the staff makes C roll off with B, or maybe they tell C to suck it, he's next in line after B. It doesn't matter.

Either way everything stays good until a bit later when D shows up (third interaction) ...

Like I said before, our server is inherently different in some inescapable ways from live. Given that, I think it's completely unreasonable to expect a bunch of people volunteering their time to settle disputes in a 20-year old elf simulator and getting absolutely nothing in return to have to implement an "identical to classic" PnP.

Zuranthium
08-05-2019, 07:35 PM
Why are you talking about rolling? It doesn't work like that. People sharing camps means that people take turns killing a mob. Whoever's turn it is to kill the mob is the person who gets to loot it.

You also make no sense saying "on Live there was only player A and B, but on p99 there is player C too." I mean, many camps are more known on p99, but it wouldn't work any different, and there is nothing about p99 that inherently creates added confusion as a result of "player C" showing up, as compared to that same situation in classic.

If player "C" shows up at a camp where A + B are present, then they can clearly see that they would be 3rd on the rotation list. If player A leaves, then player B is still clearly ahead of them on the list. This is not difficult to understand.

Like I said before, our server is inherently different in some inescapable ways from live. Given that, I think it's completely unreasonable to expect a bunch of people volunteering their time to settle disputes in a 20-year old elf simulator and getting absolutely nothing in return to have to implement an "identical to classic" PnP.

Stop trying to push this stupid fallacy. GM's already have to settle disputes on p99. The classic Play Nice Policy does NOT require more work by GM's.

If someone on current p99 is at a camp, and someone else shows up and tries to take the camp from them, then that person has to petition a GM. It isn't any easier for the GM with the current p99 ruleset. The dispute exists regardless.

The significant difference is in how players are expected to conduct themselves, and how the classic PnP creates more player interaction and more opportunity for non-neckbeards. The current policy on p99 rewards the most toxic gameplay of all, with specific no-life players being able to continuously block content from everyone else. "Waiting lists" on current p99 don't actually mean anything, because whoever is at a camp can hand it off to whoever they want. 2 people who play in separate 12-hour shifts can 100% lock down a spawn by handing it off to each other, while everyone else who tries to wait, thinking they might get a chance, actually has no chance and is only unknowingly wasting their time. That's total bullshit.

Videri
08-05-2019, 09:07 PM
Alright, you kids, am I gonna have to lay down a Post Nice Policy?

Nisrak
08-06-2019, 07:23 AM
That's an interesting idea about kill rotations for anyone who shows up to a camp. I, personally, never saw this happen on live, possibly because I had no idea what I was doing for the first year of EQ, and I think that's the same for most people. That's really at the heart of how green will be different from live: player knowledge. People know that guises and manastones will stop dropping. So, on live, you didn't have 100 people all desperately trying to get guises by any means necessary, but on green you will.

There may be some merit to the kill rotation versus camp ownership argument, but there are a lot of fine points that need to be worked out and people would fight about. It's not all as simple and clear as you say, Zuranthium. For example, is the rotation based on killing the named? or the PH? Or getting the drop that the person wants? Either way, guise and manastone camps are going to be complete insanity and I don't think there's any good solution. The "simple" solution on live of a GM making people roll for the camp would be impossible on green, unless you had a dedicated GM standing at the guise camp 24/7.

Jimjam
08-06-2019, 08:07 AM
Clearly Rogean(/team) 'needs' to program a bot GM that stands at contested spawns. When you arrive you hail the GM. The bot creates a list based on those present that have hailed. Each time the mob is killed and the desired item drops the GM will announce which player wins the item.

Obviously this isn't the perfect system; what about selling loot rights? what about those who don't bring enough force and expect others to make the kill for them? what about people who have banked a whole bunch of stones already vs someone who has none? etc. It's a lot of work, just for the sake of catering to disruptive players. As such I guess it won't ever happen.

Nisrak
08-06-2019, 08:44 AM
The current policy on p99 rewards the most toxic gameplay of all, with specific no-life players being able to continuously block content from everyone else. "Waiting lists" on current p99 don't actually mean anything, because whoever is at a camp can hand it off to whoever they want. 2 people who play in separate 12-hour shifts can 100% lock down a spawn by handing it off to each other, while everyone else who tries to wait, thinking they might get a chance, actually has no chance and is only unknowingly wasting their time. That's total bullshit.

This is actually a very good point and is not classic. I have yet to hear a good solution, but how about something very simple that at least avoids total monopoly: a shared list for the most contested camps that everyone can see. A simple google doc would even suffice, as long as permissions get worked out, etc. There is still the issue of a group of friends locking the camp down for long periods of time, but technically this is unavoidable even with just 1 character if several people take turns playing them. Maybe a time limit on how long a single player can take certain camps?

Ultimately, there are going to be neckbeards under any ruleset and they will be getting contested camps the majority of the time, as they should. We should, however, at least give less hardcore players a chance to participate.

fortior
08-06-2019, 10:09 AM
This is actually a very good point and is not classic. I have yet to hear a good solution, but how about something very simple that at least avoids total monopoly

LORE

E-Queue
08-06-2019, 10:10 AM
Everyone says the Qeynos area is the place to level, but I bet it'll be so rammed at launch that individual gnolls will be camped in BB. So I bet you'd make faster xp in a place like AkAnon or Rivervale where there's less crowding.

Blackburrow will definitely be insane. Gnoll teeth are just too good.

Maybe people will actually exp in the Qeynos catacombs... That actually sounds dangerous and fun. Maybe I'll add it to my new server checklist!

TripleBoc
08-06-2019, 10:56 AM
From all this discussion, I have decided to try and find spots at each level that provide decent exp but crap loot to avoid as much drama as possible. I'll just be that caster that wears cloth and hopes to be able to afford the important spells, but at least will be advancing.

Path of least resistance at the cost of luxury items to be at peace while playing.

Pogi
08-06-2019, 10:58 AM
We handled camps on Jboots/guise like this on Veeshan, and it was a great way to do it. Of course, I doubt it would work here because it would require a consensus by all involved, but I'll mention it anyway.

Group 1 breaks camp and establishes a loot order of the mask. Call it 1-6. Mask drops and 1 loots the mask, he then leaves group. He is replaced by a player that is on the waiting list to join group, and that player becomes number six, while 2-6 move up on the list.

Titanas
08-06-2019, 11:00 AM
This is NOT classic but would solve a TON of issues with people fighting over the Big camps (Manastone, DEmask, Jboots, ect) Use Box of Abu-Kar code and just make those items drop off of any mob of that level or greater in the zone at a reduced Rate.

aaezil
08-06-2019, 11:18 AM
No to all of the above!

Also none of you will be getting guises/manastones as im unemployed and have no friends and live in my moms basement where she brings me 3 meals a day and i have a toilet built into my gaming chair.

Nisrak
08-06-2019, 11:20 AM
You're probably not the only one, so imagine how pissed you'll be if someone else gets there before you and sits on the camp until they stop dropping!

loramin
08-06-2019, 12:10 PM
You also make no sense saying "on Live there was only player A and B, but on p99 there is player C too."

I think Nisrak really explained the "why Green will be different from live" part best:

I, personally, never saw this happen on live, possibly because I had no idea what I was doing for the first year of EQ, and I think that's the same for most people. That's really at the heart of how green will be different from live: player knowledge.

And as for the rest ... actual question: how did you even write your reply to my post?

Did you just:

A) read part way through the post and get so riled up that you just stopped reading there?

Or did you:

B) read my post, decide that parts of it directly contradicted your point, and so you'd rather pretend like I hadn't written those parts, and reply to an imaginary version of my post instead?

Because those are the only two scenarios I can imagine where a competent reader of the English language could go from:

C shows up, and wants the camp ... after A finishes, but while B's still doing it. C won't know (or believe) B's claim that it's his, and there's no one to back up B's story up, so C petitions (second interaction).

to:

If player "C" shows up at a camp where A + B are present, then they can clearly see that they would be 3rd on the rotation list. If player A leaves, then player B is still clearly ahead of them on the list. This is not difficult to understand.

Jibartik
08-06-2019, 01:21 PM
Hey zuranthim you might like this game better (https://worldofwarcraft.com/en-us/)

red_demonman
08-06-2019, 01:33 PM
Is there going to be a window when Kunark releases where I'll be able to bind at the firepots?

loramin
08-06-2019, 01:40 PM
Is there going to be a window when Kunark releases where I'll be able to bind at the firepots?

I almost posted another "have patience" (and wait for the staff announcement) animated gif, and really that's the true correct answer.

However, the very likely answer to "will Green do X?" is to look at what Blue did for X (remember Blue = Beta Green). And here on Blue yes there was a period of time (just as on live) when people could bind at TD firepots, and in fact there are still people on the server bound there to this day.

Presumably ... one would imagine ... Green will do the same.

Jibartik
08-06-2019, 01:40 PM
Is there going to be a window when Kunark releases where I'll be able to bind at the firepots?

https://i.imgur.com/fQnalH8.gif
(I guess lol :confused:)

red_demonman
08-06-2019, 01:42 PM
Yeah, thanks for the info. I mean, it it's classic that you could at some point then I would expect it to be. Just wasn't sure if that was ever the case.

loramin
08-06-2019, 01:44 PM
Yeah, thanks for the info. I mean, it it's classic that you could at some point then I would expect it to be. Just wasn't sure if that was ever the case.

Not every classic mistake will be on the server, so it's a reasonable question.

Some stuff is just too problematic (eg. coin drops or /corpse letting you loot someone else's corpse) and some the staff would probably like to have, but would require a huge amount of work for relatively little pay off (eg. Project M).

Canelek
08-06-2019, 01:49 PM
The coin dropping was great! Especially when you gave a newbie the choice of thousands of copper and not ever being able to move, ever, or having to figure out how to manage their bounty while dropping enough to move.

But yeah, I am sure there will be exploit fixes (duping, guard pathing, etc.)

monkeydoc
08-06-2019, 01:50 PM
Why are coin drops problematic? That's actually something I miss.

Jibartik
08-06-2019, 01:50 PM
Yeah, thanks for the info. I mean, it it's classic that you could at some point then I would expect it to be. Just wasn't sure if that was ever the case.

yeah id say there is about a........ 100% chance that this one will be on green :)

loramin
08-06-2019, 02:09 PM
Why are coin drops problematic? That's actually something I miss.

The coin dropping was great! Especially when you gave a newbie the choice of thousands of copper and not ever being able to move, ever, or having to figure out how to manage their bounty while dropping enough to move.

But yeah, I am sure there will be exploit fixes (duping, guard pathing, etc.)

You can still give a newbie a million copper if you want on Green ;)

But as for the "problematic" part, you'd have to google for the old posts on the topic. There was some technical issue with it (possibly related to the Titanium client, or possibly related to lag issues like the kind that are caused when someone leaves a bunch of corpses ... I forget).

Zuranthium
08-06-2019, 02:50 PM
There may be some merit to the kill rotation versus camp ownership argument, but there are a lot of fine points that need to be worked out and people would fight about. It's not all as simple and clear as you say, Zuranthium. For example, is the rotation based on killing the named? or the PH? Or getting the drop that the person wants?

It is simple and clear. Rotations are based on having the rights to kill and loot whatever spawns when it's your turn, and that's it. One person/group gets their chance, then the next person/group on the list, etc. This is always what happened in classic EQ during the PnP era. The only extra thing to consider is if something is an instant spawn off the placeholder, in which case it's tied to whoever killed the placeholder.

And as for the rest ... actual question: how did you even write your reply to my post?

You should ask that to yourself, as you literally didn't respond to a single point I brought up, only repeated your same nonsense.

Loramin, you have a constant history on these forums of trying to talk about things you don't understand, while acting like you're some kind of paragon of insight. This thread is yet another example.

Jibartik
08-06-2019, 03:06 PM
Stop arguing, we get it, you think there should be no PNP or you think that you should be in charge of it, we dont agree and dont play on your server so why don't you just log in and try farming stuff and just think about how much better it would be if you knew how to do all that was required to start a server of your own.

In fact, why dont you write up the PnP that you think should exist? Can you write a set of rules that would keep 1500 people moderatly happy for the next 7 years? Lets find out! :)

Nisrak
08-06-2019, 03:27 PM
It is simple and clear. Rotations are based on having the rights to kill and loot whatever spawns when it's your turn, and that's it. One person/group gets their chance, then the next person/group on the list, etc. This is always what happened in classic EQ during the PnP era. The only extra thing to consider is if something is an instant spawn off the placeholder, in which case it's tied to whoever killed the placeholder.


I never remember seeing this in classic, but like I said, in early classic I was pretty clueless. I always remember camps being taken by 1 group, except for rare cases where there was more than 1 group could handle. I also immediately see several issues with this policy, for example:

- Person A desperately wants this item and proceeds to camp it for 12 hours strait with no luck. At this point, person B pops up and says "oh, I'll take next kill, why not!" Item drops and person B gets it (or charges person A an obscene price for loot rights). Person A then /q's forever.

- Person A makes a killer group and finds an open, difficult camp. They fight their way down and perform the difficult break. Random pickup group says "oh, let's get in on this" and come down and mooch off the spawn.

Nuggie
08-06-2019, 03:34 PM
I can't believe you guys haven't put him on ignore yet, or simply stopped responding. He's trolling at this point.

Jibartik
08-06-2019, 03:36 PM
P991: Hi are you playing this game like an adult?
P992: Yes, I will be here for 3 more hours.
P991: thats great to know, if you leave early will you send me a message? Ill be on this character.
p992: sure!

ZuranthiumsServer1: *trains 16 mobs onto guy and takes camp
Zuranthium: NOW THAT'S POD RACING

Zuranthium
08-06-2019, 04:12 PM
Jibartik, no amount of trash and misrepresentation that you post will ever make you correct. You are 100% wrong about how classic EQ operated and hopefully at some point you will stop being ignorant and come to terms with the facts. LOL @ thinking that sitting around doing nothing but staring at a spawn point by yourself in a game is "playing like an adult". The term you meant to use was "like a vegetable".

I also immediately see several issues with this policy, for example:

- Person A desperately wants this item and proceeds to camp it for 12 hours strait with no luck. At this point, person B pops up and says "oh, I'll take next kill, why not!" Item drops and person B gets it (or charges person A an obscene price for loot rights). Person A then /q's forever.

- Person A makes a killer group and finds an open, difficult camp. They fight their way down and perform the difficult break. Random pickup group says "oh, let's get in on this" and come down and mooch off the spawn.

- In the first example if person A is camping something and nobody else is there, then the next spawn belongs to them. Person B would not get their chance until after the spawn that person A kills (unless person A went AFK for too long, same as now). It's always possible that someone gets lucky and the item drops on their first try; that's simply the game.

- In the second example, that's an example of community policing coming into play. If the group who broke the camp thinks the other group is being scummy, then they are free to tell everyone else about it, and the people in that other group may take a reputation hit. This naturally lowers the chance that a whole other group will do such a thing, instead of finding their own camp. The other thing to consider is how people want to do something that's worth their time. It's unlikely that a camp like this would suddenly be open and "worth" camping by 2 separate groups. The reality is that all of the highest value camps in the game are going to be perma-camped.

Jibartik
08-06-2019, 04:18 PM
I am not even arguing how classic eq operated, not even once in this thread lol

proof this guy is trolling folks.

https://i.imgur.com/UFRXsgZ.jpg

Nisrak
08-06-2019, 04:34 PM
- In the first example if person A is camping something and nobody else is there, then the next spawn belongs to them. Person B would not get their chance until after the spawn that person A kills (unless person A went AFK for too long, same as now). It's always possible that someone gets lucky and the item drops on their first try; that's simply the game.


This could make for some very angry people, especially the more hardcore players. I think "that's simply the game" isn't a very good answer, because it can be used to justify anything, including things like 2 people monopolizing a camp for a month strait in the current situation.


- In the second example, that's an example of community policing coming into play. If the group who broke the camp thinks the other group is being scummy, then they are free to tell everyone else about it, and the people in that other group may take a reputation hit. This naturally lowers the chance that a whole other group will do such a thing, instead of finding their own camp. The other thing to consider is how people want to do something that's worth their time. It's unlikely that a camp like this would suddenly be open and "worth" camping by 2 separate groups. The reality is that all of the highest value camps in the game are going to be perma-camped.

One thing I've learned from Blue is that there are tons of people who care a hell of a lot more about pixels than they do their reputation. Also, my point isn't that all of sudden 2 groups want the camp. It's that the 2nd group is a bunch of scrubs who could never have broken the camp, but can come in, mooch off the hard work of group A, and get half the xp and loot from the camp, screwing over group A. Think, for example, about how this policy would play out for fungi camp in seb...

Zuranthium
08-06-2019, 05:16 PM
This could make for some very angry people, especially the more hardcore players. I think "that's simply the game" isn't a very good answer, because it can be used to justify anything, including things like 2 people monopolizing a camp for a month strait in the current situation.

Your last sentence is not true, because 2 people monopolizing a camp is not Classic EQ. That's not "simply the game". It's a p99 fabrication.

As for the first sentence, there are countless things in Classic EQ that can frustrate people, but it's irrelevant. The very fact that extremely boring camps exist in the game is frustrating, but we are only talking only about the Classic EQ code here, not how we would ideally design the game.

"Hardcore" (aka no life) players getting angry is far less of a concern than the entire server being worse off, as a result of their greed and tunnel vision. The classic EQ PnP is much better for the game than the p99 PnP. More to the point, the classic EQ PnP is the classic EQ PnP. So it doesn't really matter what it is, only that it is replicated, if p99 is supposedly trying to recreate the code as closely as possible.

One thing I've learned from Blue is that there are tons of people who care a hell of a lot more about pixels than they do their reputation. Also, my point isn't that all of sudden 2 groups want the camp. It's that the 2nd group is a bunch of scrubs who could never have broken the camp, but can come in, mooch off the hard work of group A, and get half the xp and loot from the camp, screwing over group A. Think, for example, about how this policy would play out for fungi camp in seb...

I know what your point was, but you're missing the bigger picture. Certain people caring more about pixels than rep is their own choice. That's part of the MMORPG experience. People are supposed to be able to make decisions in their gameplay, and other players can judge them as they see fit.

Like I talked about above, what's worse - the other group being able to share the camp, or a few singular players being able to permanently own a camp, and thus warp the entire economy of the server and the opportunities everyone else gets?

--

I am not even arguing how classic eq operated, not even once in this thread lol

Yes you are, this is exactly what you wrote earlier in the thread: "I don't understand how the PnP is not classic."

Your further responses in the thread have either been iterations of that, or sad attempts at trying to make it sound like the factual EQ classic timeline and policies are *my* personal opinion only.

If you don't understand something, then maybe you should shut up and learn more about it? Your continued attempts at contorting the facts, and what I'm saying, is doing nothing but wasting space in the thread.

Jibartik
08-06-2019, 05:36 PM
"I don't understand how the PnP is not classic."

No this is me saying that what you think is classic is the same as someone else saying: "BeCaUsE I kNoW lOwEr gUk eXisTs, iTs iS tHerForE imMpoSsiBlE foR a cLaDsiC EvErQuEst sErvEr tO eXisT"

Like, I was more like "I don't understand your crazy ravings, they don't seem to make any sense and I cant possibly imagine how someone would think that the PnP is what makes or breaks an everquest classic server"

not saying "the current PNP is classic"

In fact I would go so far as to say, the PNP is so far from what makes this game classic or not, that you're just flat out crazy :D None of what you are talking about is or isnt classic.

loramin
08-06-2019, 05:45 PM
Zuranthium, I think I speak for everyone here when I say:

https://i.imgur.com/D0xku2dl.jpg

Zuranthium
08-06-2019, 07:10 PM
No this is me saying that what you think is classic is the same as someone else saying: "Because I know lower guk exists, it is therefore impossible for a classic Everquest server to exist"

That comparison is nonsensical and misrepresentative of what is being said. First of all, it's not what I *think* is Classic. It's what factually WAS Classic.

There's much to debate about how a game could best recreate (and improve upon) "the classic EQ experience", but speaking in terms of a server that mainly just tries to replicate the game code, if the Short Sword of the Ykesha didn't drop in Lower Guk, that would factually be "not classic". The PnP is no different.

Like, I was more like "I don't understand your crazy ravings, they don't seem to make any sense and I cant possibly imagine how someone would think that the PnP is what makes or breaks an everquest classic server"


Again, if you don't understand something, then you should learn more, instead of having nothing but knee-jerk reactions and ignorantly deciding to label something as "crazy raving".

Allowing competition for content, as classic EQ actually existed during its first year, makes a massive difference in how the game plays. Having the classic PnP vs the p99 PnP also makes a significant difference in how the server plays.

Minor quests that virtually nobody cares about, or the exact capitalization of an NPC's name, are things that the p99 devs have fixed in the code in order to make the game more classic. If you are incapable of understanding why the PnP is a much bigger deal, then please, stop posting.

Endorra
08-06-2019, 08:45 PM
I've quit work, moved into mom's basement, and I'm stockpiling Code Red.

See you at the server firsts.

Nuggie
08-07-2019, 12:55 AM
Zuranthium... you know you can argue this until the cows come home. You could convince 100% of the players you are correct. It still wouldn't mean shit. It only matters what Nilbog and Rogean think/want. It would be a better use of your time to make your case to them, privately, rather than here publicly to literally everyone whose opinion means absolutely zilch.

But I'm willing to bet you will ignore this good-hearted advice to continue your crusade against your adversaries... which would prove you a troll.

Zuranthium
08-07-2019, 01:34 AM
Nilbog and Rogean are capable of reading the forums. It's not trolling to have a detailed discussion; that's exactly what a forum is for. The backwards mentality in this thread is quite something.

Buellen
08-07-2019, 01:43 AM
29 pages and maybe Zuranthium should have taken it to another post with your goal in the title and what you wanted but no hijak a post which had nothing realy to do with your manifesto.

With respect.

Canelek
08-07-2019, 01:48 AM
Person 1: "Hello, I will be implementing something you all have been wanting for years!"
Person 2: "Hey, that is great! Can you do it with <pretty insane amount of verbiage and nonsense>, etc catered to me?"

cool

Gozuk
08-07-2019, 01:54 AM
mmm Code Red

Nuggie
08-07-2019, 02:59 AM
Getting back to the main topic: I've mapped out my likely leveling route all the way up. Included several alternate paths case where I was is taken. It's very top secret though. Probably similarly top secret to all your guy's leveling paths. In fact they are all probably very similar since content is rather limited.

I'm mostly hoping to find a crew that runs on the same schedule I do that I can join up with.

Zuranthium
08-07-2019, 03:30 AM
The main topic has never been strayed from. Nobody can be sure what the best strategy will be, or what class they would enjoy most, until the ruleset is known. Like if the classic pet attack delay feature will be in, with mage pets classically not being able to wield weapons during this era. If that's the case, then Necromancer will be the farming class of choice. Etc etc, for countless aspects of what's actually classic vs. what might be implemented.

Dolalin
08-07-2019, 03:35 AM
Necromancers could charm for the first few months after release. Yes, charm anything. Zixx in splitpaw was a Necro and he would charm players and slaughter whole groups, that's why he was so deadly. They were the God class.

If necros are truly classic there will be little reason to level anything else. :D

Unless you like a challenge. I think I'm going to try wizard.

Nuggie
08-07-2019, 10:32 AM
Zuranthium (https://www.project1999.com/forums/profile.php?do=addlist&userlist=ignore&u=15924), you're now in the company of the likes of: glenzig, Lune, Valakut, Jingleson, Skarlorn, Lron, and Systolic. Yay for you! Now take your trolling back to RnF.

Back on topic: about the necromancer, Knowing nilbog (not personally) that won't be a thing. Bard is the only class I haven't played. Pretty sure I'm going that way. Good for sporadic play times. Got an hour? Go do a swarm. Log off.

fortior
08-07-2019, 11:14 AM
Bard is the only class I haven't played. Pretty sure I'm going that way. Good for sporadic play times. Got an hour? Go do a swarm. Log off.

Not so sure about that, what with the 40% xp penalty.

red_demonman
08-07-2019, 02:02 PM
Will be trying a Shaman for the first time (decided on ogre for Frontal Stun Immunity). Anybody got some good tips for getting out of those crappy early levels asap? Bone chips? other things?

Indecisive
08-07-2019, 02:25 PM
Not so sure about that, what with the 40% xp penalty.

Not a lot of good swarming areas until kunark, either. Can't really think of anything past the karana's in classic.

Nuggie
08-07-2019, 02:30 PM
Not a lot of good swarming areas until kunark, either. Can't really think of anything past the karana's in classic.

Yea, I scoured the guides for classic spots. Not much in them for it. Have to get creative.

TripleBoc
08-07-2019, 03:21 PM
I imagine with so many people trying to level, bard swarming will be:

1) hard to find enough mobs to round up to make it worth the time invested
2) very irritating to the other people out there waiting for a re-spawn after the kite/swarm is completed

But what's new! I am very excited to see what comes up in October no matter what.

loramin
08-07-2019, 03:47 PM
Will be trying a Shaman for the first time (decided on ogre for Frontal Stun Immunity). Anybody got some good tips for getting out of those crappy early levels asap? Bone chips? other things?

Paging experienced Ogre players! The wiki needs a http://wiki.project1999.com/Oggok_Starting_Guide (like the existing http://wiki.project1999.com/Halas_Starting_Guide and http://wiki.project1999.com/Kelethin_Starting_Guide).

soronil
08-07-2019, 05:28 PM
Things I am trying to balance in my early (1-30s) experience

1. Fun / Interesting zones (areas I didn't explore 15-20 years ago)
2. Not super crowded, not completely desolate
3. Not having to bounce around too much

What leveling zones do you guys think will be crowded to the point of reducing fun? I am expecting to avoid Gfay/Crushbone, Commonlands/Ro and maybe Blackborrow?

Any ideas on fun, less crowded areas? Probably depends on what race I end up playing, some ideas being
Nektulos > Lavastorm > Najena > Solusek A
Feerott/Innothule > Rathe > Guk
Everfrost > (blackburrow?) > Permafrost

Also, will Paineel / Warrens / Stonebrunt be available at launch? I know on live at least Warrens and Stonebrunt came later.

loramin
08-07-2019, 05:30 PM
Also, will Paineel / Warrens / Stonebrunt be available at launch? I know on live at least Warrens and Stonebrunt came later.

I think Paineel was always there (unless Erudite Necromancers started in Erudin at launch?) However those other two definitely won't be available at launch, so Erudites will (classically) have to head over to Qeynos once Toxx turns green.

Jibartik
08-07-2019, 05:33 PM
Paineel was added god knows when, but it isnt classic :)

well its classic to all you guy's standards but to mine, its an abomination :P

Dolalin
08-07-2019, 05:41 PM
Erudite necros had their trainers and spell merchants in a hut near the druid ring in Toxx. Paineel was only added much much later.

Zuranthium
08-07-2019, 06:02 PM
about the necromancer, Knowing nilbog (not personally) that won't be a thing.

They've always implemented timeline-specific things, even when it meant changing it shortly after (such as binding at the pots for Kunark launch, or the alliance necklaces at Velious launch). If they don't include ALL of the original era specifics, then it's breaking cadence with what they've always done, and going against their stated manifesto. Unless green server is not intended to be a classic-timeline replica; which seems highly unlikely at this point.

I think Paineel was always there (unless Erudite Necromancers started in Erudin at launch?)

Paineel wasn't in the game until 11 months after launch. Evil Erudites started down at the bottom of Toxxulia Forrest with nothing but a few skill trainers and vendors. That was by far the hardest starting place in the game.

Paineel was added god knows when, but it isnt classic :)

well its classic to all you guy's standards but to mine, its an abomination :P

Paineel the city is pretty cool, but the newbie area they added is dumb. Can tell they just threw it in to give low level Erudites a more viable place to level up.

Jibartik
08-07-2019, 06:08 PM
Paineel the city is pretty cool, but the newbie area they added is dumb. Can tell they just threw it in to give low level Erudites a more viable place to level up.

Im having a hard time bringing myself to agree with you but I agree the city is cool.

BUT ITS STILL AN ABOMINATION :cool:

Videri
08-07-2019, 09:42 PM
Paging experienced Ogre players! The wiki needs a http://wiki.project1999.com/Oggok_Starting_Guide (like the existing http://wiki.project1999.com/Halas_Starting_Guide and http://wiki.project1999.com/Kelethin_Starting_Guide).

There are lots of lower-level mobs in Lake Rathetear and Rathe Mountains. I wonder if people will actually kill them on Green!! That would be so cool...

Bazia
08-13-2019, 10:45 PM
Squire my dude lets run qeynos #fangquesting

Mazoku
08-20-2019, 08:34 PM
Does this mean I can finally implement my classic HARD CORE strategy? (I go into noob zones and give platinum to mobs, then buff the mobs with hp and DS and regen-(only on "boss mobs") and watch the noobs fight hard for 5-150 plat drops off each mob inzone? Or perhaps my second strategy which will be to drop coin on the ground and make a trail that goes through the zone to a pile of platinum and gold? (follow the treasure!)

You used to be able to give orcs platinum in Crushbone and noobs would loot for belts and be surprised "/shouting WOAH I JUST GOT 100 platinum off an ORC!!"

I did this in Misty Thicket too with bixies..made them SUPER powerful with buffs and gave them platinum..eventually I would see folks /shouting they got tons of money from bees meanwhile some noob would run past with 5 or 6 bixies chasing them to the guards /shout OMG RUN FOR YOUR LIVES THE BEES ARE TOO STRONG!

(You could also heal mobs in classic..you're almost done killing that mob and it is at 5% hp WOOOSH now it's at full HP!)

dwarf_cleric420
09-16-2019, 05:50 PM
For enchanters: stein of moggok is attainable very early on if ur willing to take the time. I completed the quest yesterday at lvl 6 as a dark elf. All you need is invis and human illusion so u could even do it as early as 4. Without sow or porting it took me about 5 hours to complete. If ur familiar with the quest and get lucky with boats u could probably do it in 2-3. The run through sro is probably the most dangerous part with all the undead in the sand area that see invis.

Also to add on to the original post about free bags to get started with, there are two in neriak for dark elves, one in the warrior guild and one in the rogue guild, both are on the wiki.

soronil
09-16-2019, 06:04 PM
For enchanters: stein of moggok is attainable very early on if ur willing to take the time. I completed the quest yesterday at lvl 6 as a dark elf. All you need is invis and human illusion so u could even do it as early as 4. Without sow or porting it took me about 5 hours to complete. If ur familiar with the quest and get lucky with boats u could probably do it in 2-3. The run through sro is probably the most dangerous part with all the undead in the sand area that see invis.

Also to add on to the original post about free bags to get started with, there are two in neriak for dark elves, one in the warrior guild and one in the rogue guild, both are on the wiki.

Hmm. Probably worth considering leveling an enchanter to 4 to do this quest for anyone playing a caster. SoM is like end game vanilla gear...

dwarf_cleric420
09-16-2019, 06:16 PM
I agree, any caster wanting a BiS pre raid primary could lvl a dark elf chanter to 4, get human illusion and invis and follow the dark elf guide on the bottom of the wiki. I can confirm that you don't need alliance for any turn in, and you can buy the kiola nut with human illusion (don't need wood elf) . I'm sure u could kill the qeynos fish urself but I didn't want to risk guard agro so I killed them on a lvl 1 rodect warrior and then switched to loot. Easy quest, great item, worth the boring ass run through the karanas

I didn't find bind to be necessary as nektulos bind works fine
Run to efp get kiss of innoruk
Boat to sister Island buy kiola nut
Gate to nektulos run ec > wc > kithicor
Farm 3 honeycomb from bixie in kith or misty
Go to rivervale trade 3 honey comb 30 gold for jum
Run kithicor > high-pass > ek > nk > wk > qhills > qeynos
Go to temple area in qeynos to get fish
Take boat to erudin
Trade innoruk kiss of death for erudin tonic
Gate to nektulos and run to efp
Trade kiola nut, fish, erudin tonic and jum for book
Run nro > oasis > sro > innothule > ferrott > oggok
Trade book for stein

Jibartik
09-16-2019, 06:17 PM
I remember when the stein was discovered on live lol

every single god damn caster in the game walking around with that lantern

was so funny

I HOPE THE CLASSIC STEIN IS A LANTERN BTW NILBOG, IF YOU'RE LISTENING.

Aaramis
09-18-2019, 08:12 AM
What leveling zones do you guys think will be crowded to the point of reducing fun? I am expecting to avoid Gfay/Crushbone, Commonlands/Ro and maybe Blackborrow?

Any ideas on fun, less crowded areas? Probably depends on what race I end up playing, some ideas being
Nektulos > Lavastorm > Najena > Solusek A
Feerott/Innothule > Rathe > Guk
Everfrost > (blackburrow?) > Permafrost


I suspect the less populated areas will be Erudin, Qeynos and Everfrost. But even they'll probably have their fair share of folks due to the lure of Blackburrow.

Lojik
09-18-2019, 09:28 AM
I think some of the low level stuff around Inno/Feer might be the best bet. Feerott has some camps but usually not enough ogres to group and clear stuff. Shouldnt be an issue at launch. Sro has some orc camps for the 6-10 levels.

Gustoo
09-18-2019, 10:31 AM
Eq is a journey not a destination.


Qft if you want destination play blue

Gustoo
09-18-2019, 10:34 AM
Does this mean I can finally implement my classic HARD CORE strategy? (I go into noob zones and give platinum to mobs, then buff the mobs with hp and DS and regen-(only on "boss mobs") and watch the noobs fight hard for 5-150 plat drops off each mob inzone? Or perhaps my second strategy which will be to drop coin on the ground and make a trail that goes through the zone to a pile of platinum and gold? (follow the treasure!)

You used to be able to give orcs platinum in Crushbone and noobs would loot for belts and be surprised "/shouting WOAH I JUST GOT 100 platinum off an ORC!!"

I did this in Misty Thicket too with bixies..made them SUPER powerful with buffs and gave them platinum..eventually I would see folks /shouting they got tons of money from bees meanwhile some noob would run past with 5 or 6 bixies chasing them to the guards /shout OMG RUN FOR YOUR LIVES THE BEES ARE TOO STRONG!

(You could also heal mobs in classic..you're almost done killing that mob and it is at 5% hp WOOOSH now it's at full HP!)

Client doesn't allow money dropping anymore from what I understand.

semioldguy
09-22-2019, 04:11 AM
My early game goals will be to explore and play in the areas that are not very populated on Blue, which I also did not get a chance to play on back on live.

Client doesn't allow money dropping anymore from what I understand.

This is correct. The reason for this is because a player dropped a very long line of copper through the EC tunnel, causing a ridiculous amount of lag, and eventually causing the payers/zone to crash.

Halfcell
09-22-2019, 05:16 AM
Get high enough level as fast as possible to get into Cazic Thule. Then once I have full Rubi, go get a guise, and be a red plate covered dark elf shaman with troll regeneration for all eternity.

And, apparently, get to 35 asap so I dont have to stare at a god damn spellbook for 3/4ths of my time in game. What a shitty "fix"

AenorVZ
09-29-2019, 02:52 PM
https://i.imgur.com/ivnt0jx.png

Classic.

AenorVZ
09-29-2019, 05:20 PM
Damn, Zur! I pray to Mithaniel Marr for the courage to play on Project Zuranthium.

On Project Zuranthium Red, charm and fear work on players!

soronil
09-29-2019, 08:54 PM
And, apparently, get to 35 asap so I dont have to stare at a god damn spellbook for 3/4ths of my time in game. What a shitty "fix"

They are not enforcing full screen block. Just the little spell book you'll still be able to see.

Sillyturtle
09-29-2019, 11:41 PM
Get high enough level as fast as possible to get into Cazic Thule. Then once I have full Rubi, go get a guise, and be a red plate covered dark elf shaman with troll regeneration for all eternity.

And, apparently, get to 35 asap so I dont have to stare at a god damn spellbook for 3/4ths of my time in game. What a shitty "fix"

What level would be needed to farm Rubi gear?

Hoppkins_Wytchfinder
09-30-2019, 07:47 AM
Classic.

That reminds me of when luclin was out and i found an area of a zone which had a mob which kept respawning regardless of if the previous one was killed. There were literally hundreds of the same mob stood on each other, the framerate TANKED when you go near that area.

I dread to think what the train would of looked like if someone aggroed it :D

Aaramis
09-30-2019, 07:57 AM
What level would be needed to farm Rubi gear?

Hmmm, if grouping 30+ for most pieces; 35+ for the harder pieces (AoF is level 38 I think IIRC). A lot of mobs come with nasty HTs too.

If solo farming?
50, unless you're super well geared and have pretty awesome skills.

Valion
09-30-2019, 03:24 PM
Green 99 is coming. You won't have that precious fungi, no more running to the EC tunnels for buffs or to try to push bones and silk for crucial early cash. What are some early quests, techniques, strategies you do on a fresh EQ server? What are some early goals and gear you try to achieve? What is on your fresh start checklist? Share your strats, goals, tips, and tricks below!

For me first thing I like to run to quest NPCs who give you a bag, such as

https://wiki.project1999.com/Crush_the_Undead
https://wiki.project1999.com/Skeleton_Killing
https://wiki.project1999.com/The_Cigar
https://wiki.project1999.com/Ice_Goblin_Beads
https://wiki.project1999.com/Air_Tight_Box_Quest

Until you can get some backpacks of your own
You didn't mention the Fire Goblin Runner (http://wiki.project1999.com/Fire_Goblin_Runner) quest reward Featherweight Pouch (http://wiki.project1999.com/Featherweight_Pouch)

Polycaster
10-07-2019, 04:16 PM
- Poop in bags. I've already been saving my plastic grocery store bags for several weeks and have a proper toilet seat mounted to a 5 gallon bucket. I'm also lucky in that my garbage pick up bin is right below my bedroom window. It's still a solid 12 feet away from my desk, but I'm thinking I can just rush to the window between spawns and throw my poop bags directly into my can for the garbage collection on Mondays.

- I just "broke up" with my last RL friend. Known the guy for twenty years but if I didn't let him go, I know he'd just be communicating with me and trying to hang out and stuff while I'm playing. Also no girlfriend, because I'm red pilled to the max and don't want to lower my standards.

- Been stocking up on tuna fish pouches and boxes of ritz crackers for those late camp munchie attacks. I'm also thinking about moving my refrigerator into my bedroom and stocking it with 100% ready-to-eat food items that way I never have to cook or do dishes.

- I'm also retraining my body to become comfortable with a polyphasic sleep cycle. That basically means I'll take like one 2 hour nap per day, and offset that with short micro naps of like 20-35 minutes at a time, depending on what I'm camping. I've also secured a small supply of caffeine pills to help me when I absolutely can't sleep at all. And I mean real caffeine pills, manufactured by the Soviet Union specifically for long-term storage in case of protracted warfare. Sweet deal out of Ukraine, meant to hit you like a bolt of lightning.

- Main goals are to create the top raiding/farming guild on Green and maintain complete dominance of the raid scene for the entire classic timeline. Think TMO and Aftermath, but more hostile and edgy and driven by the will to conquer.


I suppose the above is fine for a borderline-casual. A true hardcore wouldn't divorce his friend, he'd coerce him into playing his character in 12 hour shifts. Some would say you should do the same for a girlfriend, but only people who've never seen a real gf play an MMO (*shudder*).

If your body isn't already attenuated to caffeine after a lifetime of gaming you are lying to yourself that you'll be able to pull this off. I've got an adrenaline drip set up next to my gaming chair, which of course is a toilet to negate the need for stocking up on bags. Make sure to stand up at least once every 4 hours or so else ulcers will form after the 1st week.

Polycaster
10-07-2019, 04:18 PM
You're not a DE monk. You're a human monk with an illusion mask. Everyone knows there are no true dark elf monks.

Again, you are not a DE monk, ranger or paladin.


What century are you living in? Appearance is reality.

Polycaster
10-07-2019, 04:23 PM
I want a guise specifically to trick other players into thinking i'm an actual dark elf monk. How cool would that be? I would get so many tells from people like "wow man how did you make a dark elf monk? You are so awesome!".


Not as unrealistic as some might think. On blue I've had a couple guys start bitching in OOC about how a druid named "Lobobtik" who was sitting next to a shaman wasn't responding to tells for a port....