Log in

View Full Version : Catherins attempt at lawyering


Pages : 1 2 [3]

Derubael
10-24-2014, 03:03 AM
Some of you really have no idea how unbelievably good you have it with the current staff. Most of us put part-time job hours into CSR work each week as an absolute minimum. It's not unheard or even uncommon to have 40-hour+ CSR weeks. We don't even like handling all your raid bullshit - as far as we are concerned, there is no reason you can't work it out on your own. I've seen better conflict resolution from toddlers. I sincerely wish that were a joke.

I am not fucking laughing.

The sad part is that we still go to great lengths to ensure that even the most obstinate, disrespectful, whiny piece of shit gets proper support both in-game and on the forums. We actually demand it from our staff, and require that personal bias be removed from any submitted petition. I request another staff member to check my work if I need to handle a situation involving someone I have built a rapport with, just to be sure I'm not unintentionally showing them favortism. Sirken will often pass petitions on to others if he feels he'll be unable to handle it fairly. Anyone basing their insinuations of "bias" on January's raid dispute talks are unaware that they never would have taken place at all if we hadn't been vocally empathetic to your guilds' situation prior to the changes. Literally nothing would have ever changed if we hadn't continually made it an issue with Rogean, until he grew concerned enough with our frustration to force changes beneficial to all of you.

I've fought hard for your ability to voice your opinion on these forums as long as it's done respectfully, something that hasn't always been possible with older staff. The old "don't talk badly about staff" rules were rigidly enforced prior to my insistence that only the most extreme or excessive opinions be removed. Maybe everyone has forgotten just how bad it's been at times in this servers history. The very same people talking about how horrible and biased we are only do so by the grace of our own ability to not be affected by caustic rhetoric and outright false accusations. You're welcome for the ability to do so, btw. I hope you continue to exercise and enjoy that freedom.

I can more or less see the real truth behind every last bit of Project 1999 drama that has ever occurred on this server stretching back to it's inception. I can confirm without a shadow of a doubt that there is no actual favortism present on the server at this time, and that many of you have never truly experienced the atrocities you now insist ruin the server or affect your enjoyment of the game.

You may now resume your regularly scheduled kicking and screaming and crying while receiving excellent customer support by a caring customer service staff free of bias or an agenda. Please be sure to call for our immediate removal and public ass-fucking any time you're unhappy with a decision we've made, an error occurs, or a mistake is made. As always, we appreciate these tears, as they continue to fuel nilbog's tiny army of half-elf robots currently being prepared to take over the world - at this rate, we'll be able to cover every continent in 1 foot tall laser-equipped metal clad automatons of retribution and violence right around Velious release.

Hailto
10-24-2014, 03:34 AM
Am too drunk to read all of that

KagatobLuvsAnimu
10-24-2014, 03:44 AM
Some of you really have no idea how unbelievably good you have it with the current staff. Most of us put part-time job hours into CSR work each week as an absolute minimum. It's not unheard or even uncommon to have 40-hour+ CSR weeks. We don't even like handling all your raid bullshit - as far as we are concerned, there is no reason you can't work it out on your own. I've seen better conflict resolution from toddlers. I sincerely wish that were a joke.

I am not fucking laughing.

The sad part is that we still go to great lengths to ensure that even the most obstinate, disrespectful, whiny piece of shit gets proper support both in-game and on the forums. We actually demand it from our staff, and require that personal bias be removed from any submitted petition. I request another staff member to check my work if I need to handle a situation involving someone I have built a rapport with, just to be sure I'm not unintentionally showing them favortism. Sirken will often pass petitions on to others if he feels he'll be unable to handle it fairly. Anyone basing their insinuations of "bias" on January's raid dispute talks are unaware that they never would have taken place at all if we hadn't been vocally empathetic to your guilds' situation prior to the changes. Literally nothing would have ever changed if we hadn't continually made it an issue with Rogean, until he grew concerned enough with our frustration to force changes beneficial to all of you.

I've fought hard for your ability to voice your opinion on these forums as long as it's done respectfully, something that hasn't always been possible with older staff. The old "don't talk badly about staff" rules were rigidly enforced prior to my insistence that only the most extreme or excessive opinions be removed. Maybe everyone has forgotten just how bad it's been at times in this servers history. The very same people talking about how horrible and biased we are only do so by the grace of our own ability to not be affected by caustic rhetoric and outright false accusations. You're welcome for the ability to do so, btw. I hope you continue to exercise and enjoy that freedom.

I can more or less see the real truth behind every last bit of Project 1999 drama that has ever occurred on this server stretching back to it's inception. I can confirm without a shadow of a doubt that there is no actual favortism present on the server at this time, and that many of you have never truly experienced the atrocities you now insist ruin the server or affect your enjoyment of the game.

You may now resume your regularly scheduled kicking and screaming and crying while receiving excellent customer support by a caring customer service staff free of bias or an agenda. Please be sure to call for our immediate removal and public ass-fucking any time you're unhappy with a decision we've made, an error occurs, or a mistake is made. As always, we appreciate these tears, as they continue to fuel nilbog's tiny army of half-elf robots currently being prepared to take over the world - at this rate, we'll be able to cover every continent in 1 foot tall laser-equipped metal clad automatons of retribution and violence right around Velious release.

Honestly, even with all the shit that I throw at you, the only reason I don't actively play on the server anymore is because the playerbase itself is just so goddamn toxic. I've never before seen such a dedicated, vocal and patient team and I doubt I'll see the likes of it anywhere else. Ever.

http://i.imgur.com/W4TheTN.png

Uuruk
10-24-2014, 04:30 AM
Some of you really have no idea how unbelievably good you have it with the current staff. Most of us put part-time job hours into CSR work each week as an absolute minimum. It's not unheard or even uncommon to have 40-hour+ CSR weeks. We don't even like handling all your raid bullshit - as far as we are concerned, there is no reason you can't work it out on your own. I've seen better conflict resolution from toddlers. I sincerely wish that were a joke.

I am not fucking laughing.

The sad part is that we still go to great lengths to ensure that even the most obstinate, disrespectful, whiny piece of shit gets proper support both in-game and on the forums. We actually demand it from our staff, and require that personal bias be removed from any submitted petition. I request another staff member to check my work if I need to handle a situation involving someone I have built a rapport with, just to be sure I'm not unintentionally showing them favortism. Sirken will often pass petitions on to others if he feels he'll be unable to handle it fairly. Anyone basing their insinuations of "bias" on January's raid dispute talks are unaware that they never would have taken place at all if we hadn't been vocally empathetic to your guilds' situation prior to the changes. Literally nothing would have ever changed if we hadn't continually made it an issue with Rogean, until he grew concerned enough with our frustration to force changes beneficial to all of you.

I've fought hard for your ability to voice your opinion on these forums as long as it's done respectfully, something that hasn't always been possible with older staff. The old "don't talk badly about staff" rules were rigidly enforced prior to my insistence that only the most extreme or excessive opinions be removed. Maybe everyone has forgotten just how bad it's been at times in this servers history. The very same people talking about how horrible and biased we are only do so by the grace of our own ability to not be affected by caustic rhetoric and outright false accusations. You're welcome for the ability to do so, btw. I hope you continue to exercise and enjoy that freedom.

I can more or less see the real truth behind every last bit of Project 1999 drama that has ever occurred on this server stretching back to it's inception. I can confirm without a shadow of a doubt that there is no actual favortism present on the server at this time, and that many of you have never truly experienced the atrocities you now insist ruin the server or affect your enjoyment of the game.

You may now resume your regularly scheduled kicking and screaming and crying while receiving excellent customer support by a caring customer service staff free of bias or an agenda. Please be sure to call for our immediate removal and public ass-fucking any time you're unhappy with a decision we've made, an error occurs, or a mistake is made. As always, we appreciate these tears, as they continue to fuel nilbog's tiny army of half-elf robots currently being prepared to take over the world - at this rate, we'll be able to cover every continent in 1 foot tall laser-equipped metal clad automatons of retribution and violence right around Velious release.

Welp 5 more petitions lost because deru had to deal with rnf.

Clark
10-24-2014, 04:49 AM
So TMO, after getting all geared, should quit into Velious because you want yours... but aren't willing to earn it?

Derubael
10-24-2014, 07:07 AM
Welp 5 more petitions lost because deru had to deal with rnf.

I only post on the forums in my free-time (read: not assigned "CSR time") so my activity here never cuts into petition work anyway.

Am too drunk to read all of that

It's ok, I make them long on purpose so that I only share my wisdom and insight with the most dedicated and loyal members of the community.

Anyone willing to thoroughly read through one of my multi-paragraph rants or explanations instantly wins D-points, worth absolutely nothing except my silent gratitude. They also help you get laid.

arsenalpow
10-24-2014, 07:21 AM
http://fc08.deviantart.net/fs71/i/2010/087/0/3/Teal_Deer_II_by_Arabidopsis.png

Duckwalk
10-24-2014, 09:04 AM
So TMO, after getting all geared, should quit into Velious because you want yours... but aren't willing to earn it?

Yes, you child, that's exactly what should happen. It's like you don't understand th concept of sharing.

You and your guilds "effort" of wall staring for days on end and waking up at odd hours or going without sleep should grant you first access to content, not total control overtime for 3+ years.

It's been suggested that classic EQ was not casual friendly and this was more or less true depending on the server however, this isn't classic EQ. It should be obvious from recent raid changes that their intention isn't to produce a 99 wild west for a very small minority to dominate.

If this was anything but a online game you would have been sat in the corner and slapped on the hand for being a greedy fuck. Instead this is EQ where the goal isn't only to advance your character but prevent others from doing the same.

TLDR: you are children and take this game way to seriously.

But thanks for some entertainment on a slow work day.

Atalya
10-24-2014, 09:08 AM
You are a fool if you actually believe what your telling yourself. TMO did fuck all for the rest of the server, in fact it got so bad, we were all temporarily raid suspended until we figured out a new alternative to the raid scene. If you'd have let anyone else have a chance at anything, we wouldn't be in the predicament we are in now.

If you want to throw the word 'fact' around, you may as well make sure that what your saying is indeed 'fact', otherwise your useless banter will continue to be equivalent to what you just typed in the quote above.

Goth / pierced women are trailer park trash ugly. Just adding that from your shitty sig

Ravager
10-24-2014, 09:24 AM
So TMO, after getting all geared, should quit into Velious because you want yours... but aren't willing to earn it?

Only an idiot would make artificial work for himself, think he's accomplished something and insist others do the same. You must be mid-level management.

Raev
10-24-2014, 11:18 AM
We don't even like handling all your raid bullshit - as far as we are concerned, there is no reason you can't work it out on your own. I've seen better conflict resolution from toddlers. I sincerely wish that were a joke.

7 repops a month. No normal spawns. No rules other than FTE shouts and training. Problem solved (or even better: 15 repops a month; each mob drops half their normal table).

Also speaking for myself, I don't think the staff have done a very good job of managing the raid scene. But that is not even a close to an excuse for the kind of language that goes on here. Somehow when people talk over the Internet they have this way of forgetting there is an actual person on the other side of the monitor. In my experience Rogean is actually surprisingly good about taking criticism as long as it is politely phrased, and I have no problem with him saying be nice or GTFO. It's a fucking free emulated server. Now if the staff starts banning everyone that disagrees with them, then you'll lose a lot of players.

Raev
10-24-2014, 11:19 AM
Also how many D-points do I get for that

Alarti0001
10-24-2014, 12:00 PM
Yes, you child, that's exactly what should happen. It's like you don't understand th concept of sharing.

You and your guilds "effort" of wall staring for days on end and waking up at odd hours or going without sleep should grant you first access to content, not total control overtime for 3+ years.

It's been suggested that classic EQ was not casual friendly and this was more or less true depending on the server however, this isn't classic EQ. It should be obvious from recent raid changes that their intention isn't to produce a 99 wild west for a very small minority to dominate.

If this was anything but a online game you would have been sat in the corner and slapped on the hand for being a greedy fuck. Instead this is EQ where the goal isn't only to advance your character but prevent others from doing the same.

TLDR: you are children and take this game way to seriously.

But thanks for some entertainment on a slow work day.

Lol you are saying that once someone if fully geared they should quit playing the game they enjoy... and you are calling us children?

Alarti0001
10-24-2014, 12:01 PM
Only an idiot would make artificial work for himself, think he's accomplished something and insist others do the same. You must be mid-level management.

Too bad your statement has nothing to do with what you quoted. You must be unemployed.

Troubled
10-24-2014, 12:09 PM
http://www.youtube.com/watch?v=O5epuPMf-7Y

Ele
10-24-2014, 12:18 PM
bashing staff members will result in a ban, period. if you have a problem with a staff member, you need to contact me (if your problem is with me, then feel free to contact someone over my head), and we will settle it like men. if you choose to bash the staff on the forums, prepare to be banned.

the amount of staff bashing i returned to see is simply unacceptable, and it ends now.

consider this your only warning.

40 hours to CSR
40 hours to RNF
40 hours talking to umbrella on skype

not much time for exercise
confirmed mad, sad, fat



http://i.imgur.com/c4MXjsE.gif

Duckwalk
10-24-2014, 12:21 PM
Lol you are saying that once someone if fully geared they should quit playing the game they enjoy... and you are calling us children?

That's clearly not what I'm saying. I'm suggesting that maybe after gearing a character or two or even three you maybe scale back your immersion and let other people enjoy /experience the content instead of continuing to cockblock/monopolize/deny the rest of the server for 3+ years...

How many alts does TMO have VP equipped and camped out at different zones lines? How many RBBs and other gear (which you constantly brag about) do you have rotting in your bank?

The fact is, after the "monumental" (ridiculous) efforts TMO went through to seize control of the raid scene from IB all those years ago, allowing other player to advance their character without jumping through the hoops you had to cheapens the effort you expended.

In light of that, the we really shouldn't be too suprised to see TMO fighting tooth and nail for every last mob and doing everything in their power to make character advancement as tortuous as possible for the rest of the server as anything less just highlights the absurd "effort" you made to claim control of a free to play emulated version of a 15 year old elf sim.

Clark
10-24-2014, 12:28 PM
7 repops a month. No normal spawns. No rules other than FTE shouts and training. Problem solved (or even better: 15 repops a month; each mob drops half their normal table).

Are you smoking crack? Or are you smoking crack. LOL worst idea ever all you want is free loots it sounds like.

haksum
10-24-2014, 12:28 PM
Yes, you child, that's exactly what should happen. It's like you don't understand th concept of sharing.

I'm not reading back to see what you're arguing about, but if you don't already have Alarti on ignore you should. Stop feeding the trolls. He's going to say whatever he can to rile you up and show everyone how cool he thinks he is. His bit is old and played out.

Alarti0001
10-24-2014, 12:29 PM
That's clearly not what I'm saying. I'm suggesting that maybe after gearing a character or two or even three you maybe scale back your immersion and let other people enjoy /experience the content instead of continuing to cockblock/monopolize/deny the rest of the server for 3+ years...

How many alts does TMO have VP equipped and camped out at different zones lines? How many RBBs and other gear (which you constantly brag about) do you have rotting in your bank?

The fact is, after the "monumental" (ridiculous) efforts TMO went through to seize control of the raid scene from IB all those years ago, allowing other player to advance their character without jumping through the hoops you had to cheapens the effort you expended.

In light of that, the we really shouldn't be too suprised to see TMO fighting tooth and nail for every last mob and doing everything in their power to make character advancement as tortuous as possible for the rest of the server as anything less just highlights the absurd "effort" you made to claim control of a free to play emulated version of a 15 year old elf sim.

You do realize that guilds gain and lose players, and that many of the geared players do play less. Also, the players who might be geared more that do continue playing might have people they would like to help gear, and also some they may feel indebted too since they contributed to gearing them?

Whats the point of a raid guild if you don't raid? Why would someone want to join TMO or IB if they didn't provide raids for those who join? Why not just have 1 server wide guild with a rotating raid force?

You can't possibly be this stupid?

Faron
10-24-2014, 12:32 PM
Alarti furiously getting in last word to every response. Almost 40 replies in this thread.

Lojik
10-24-2014, 12:32 PM
Lol you are saying that once someone if fully geared they should quit playing the game they enjoy... and you are calling us children?

Honestly, if putting all the time and effort you guys do of tracking, waking up at whatever hour and logging on no matter what, buffing and getting "raid" forces ready to down a mob 30 secs even after you've been part of 100+ trakanon kills and however many VP kills is still "fun" to you, then have at it. People really have two options if they want a shot at VP content or high end velious stuff when it comes out:

1) Join an established C guild and get their shot at content while putting forth an unhealthy amount of hours into this game

2) Create their own class c guild and put an even more obscene amount of hours into this game to even try and compete with existing guilds

I don't think either is worth it, end game just isn't satisfying enough for it to be a part time (or full time) job.

If the vast majority of people who are raid capable don't want to do either of those two, they should probably leave the server, as raiding in classic eq is pretty retarded, especially when theres like 2 dozen targets a week or whatever it is. I'd suspect that if most people who were unhappy with the raid scene left the server that the server would be pretty empty, and then those hardcores would probably leave the server too as they have no one to show off their cool gear to.

Oh and I predict the neckbeard levels come Velious are going to increase immensely... the first few months of Velious are going to be terrible, due to no fault of the GM's / devs.

Clark
10-24-2014, 12:33 PM
Oh he can be that stupid. He is a duck.

Raev
10-24-2014, 12:41 PM
Are you smoking crack? Or are you smoking crack. LOL worst idea ever all you want is free loots it sounds like.

How is making every mob FFA free loots?

It's like you morons just post the same shit without even thinking.

kotton05
10-24-2014, 12:46 PM
IF a staff member cant stay out of RNF, how can you possibly defend that rule?

staff members go all out with their slam dunk pics when someone is asking for rules clarification and somehow you cant point out that they might be fat?

get fucked ele

Rnf only forum section that's ever mattered and you seem like your immersion level is critical

Man0warr
10-24-2014, 12:47 PM
How is making every mob FFA free loots?

It's like you morons just post the same shit without even thinking.

Going from C/F/R to C/R means an extra 17% free loots for Casuals!

Duckwalk
10-24-2014, 12:47 PM
You do realize that guilds gain and lose players, and that many of the geared players do play less. Also, the players who might be geared more that do continue playing might have people they would like to help gear, and also some they may feel indebted too since they contributed to gearing them?

Whats the point of a raid guild if you don't raid? Why would someone want to join TMO or IB if they didn't provide raids for those who join? Why not just have 1 server wide guild with a rotating raid force?

You can't possibly be this stupid?

Haha you're such a clown.

You're right nothing every rots, TMO doesn't have guild banks stuff with shit they will never need, they don't have alt armies for old world dragons, TMO never sells pixels nor have they ever killed mobs to prevent others access to keys or quest items!

Daldaen
10-24-2014, 12:48 PM
How is making every mob FFA free loots?

It's like you morons just post the same shit without even thinking.

Pure repops would fix so much stuff.

No poop socking, CotH ducking, too many trackers, FTE with trackers, staring at a wall for 16 hours and calling it competition.

If it were pure FFA with no bag limits it would show who is the superior raid crew. The one that can get kills without zerging and losing tons of people, quickly mobilize between targets, and maximize their haul per Repop.

But last I heard the neckbeards complained that such a system would leave them nothing in-game to do if they don't have the opportunity to track for multiple 16-hour windows a week. Which is quite possibly the most pathetic argument ever made on this server.

100% for a pure FFA repop system that spawns everything together and no class system.

Duckwalk
10-24-2014, 12:48 PM
They only gear up new members!!!

Alarti0001
10-24-2014, 01:00 PM
Honestly, if putting all the time and effort you guys do of tracking, waking up at whatever hour and logging on no matter what, buffing and getting "raid" forces ready to down a mob 30 secs even after you've been part of 100+ trakanon kills and however many VP kills is still "fun" to you, then have at it. People really have two options if they want a shot at VP content or high end velious stuff when it comes out:

1) Join an established C guild and get their shot at content while putting forth an unhealthy amount of hours into this game

2) Create their own class c guild and put an even more obscene amount of hours into this game to even try and compete with existing guilds

I don't think either is worth it, end game just isn't satisfying enough for it to be a part time (or full time) job.

If the vast majority of people who are raid capable don't want to do either of those two, they should probably leave the server, as raiding in classic eq is pretty retarded, especially when theres like 2 dozen targets a week or whatever it is. I'd suspect that if most people who were unhappy with the raid scene left the server that the server would be pretty empty, and then those hardcores would probably leave the server too as they have no one to show off their cool gear to.

Oh and I predict the neckbeard levels come Velious are going to increase immensely... the first few months of Velious are going to be terrible, due to no fault of the GM's / devs.

Its almost like there is more to this game than the raid scence.......

Raev
10-24-2014, 01:02 PM
Pure repops would fix so much stuff.

No poop socking, CotH ducking, too many trackers, FTE with trackers, staring at a wall for 16 hours and calling it competition.

If it were pure FFA with no bag limits it would show who is the superior raid crew. The one that can get kills without zerging and losing tons of people, quickly mobilize between targets, and maximize their haul per Repop.

But last I heard the neckbeards complained that such a system would leave them nothing in-game to do if they don't have the opportunity to track for multiple 16-hour windows a week. Which is quite possibly the most pathetic argument ever made on this server.

100% for a pure FFA repop system that spawns everything together and no class system.

Yep, repops are the only solution IMO. Then you just have your script delete half the loot on the mob and do 4 repops a week. I really don't see how anyone could think this would not be a huge improvement, unless you have 2 brain cells like Clark.

arsenalpow
10-24-2014, 01:02 PM
Haha you're such a clown.

You're right nothing every rots, TMO doesn't have guild banks stuff with shit they will never need, they don't have alt armies for old world dragons, TMO never sells pixels nor have they ever killed mobs to prevent others access to keys or quest items!

Nothing ever rots, it just stacks up in their guildbank so it can them be donated for the cheeeeldren.

Aadill
10-24-2014, 01:02 PM
as you can see from Catherine's raid discussion thread, it gets kind of confusing which posts are actual rules, laws, or mere suggestions.

Yes, but exactly how far do you really need to define not getting instant FTE? "Don't get agro if you are tracking" seems to cover it. Sirken's blanket post doesn't assume anyone has done anything to faction up and leaves it as simple as don't fuck up.

Aadill
10-24-2014, 01:03 PM
Nothing ever rots, it just stacks up in their guildbank so it can them be donated for the cheeeeldren.

I don't have my epic.

Alarti0001
10-24-2014, 01:03 PM
Haha you're such a clown.

You're right nothing every rots, TMO doesn't have guild banks stuff with shit they will never need, they don't have alt armies for old world dragons, TMO never sells pixels nor have they ever killed mobs to prevent others access to keys or quest items!

Clown. How often do you think Crown of Rile drops, Donal's? Wiz Epic staves? Mage Epic pieces?

Sure shit rotts. Its those rare items we need. Do you think Crown of riles or PD robes are going to alts? Does someone who sticks around to help those less geared members get gear not deserve a green scale from sev for some alt they play?

You just seem to think you deserve alot more than you do. Why do you deserve something over others? What makes you special...what effort do you put in?

Ele
10-24-2014, 01:03 PM
IF a staff member cant stay out of RNF, how can you possibly defend that rule?

staff members go all out with their slam dunk pics when someone is asking for rules clarification and somehow you cant point out that they might be fat?

get fucked ele


confirmed mad

Daldaen
10-24-2014, 01:06 PM
Yep, repops are the only solution IMO. Then you just have your script delete half the loot on the mob and do 4 repops a week. I really don't see how anyone could think this would not be a huge improvement, unless you have 2 brain cells like Clark.

I'm a little less sold on 4 repops a week.

I do agree that if Repop rate increases and normal respawn eradicated, the item flow needs to be kept constant.

I think 5-6 repops a month or 1-2 a week should work fine without flooding too many items.

Would be fantastic to never heard the word "tracking" and "effort" in the same sentence again.

Sign me up for RepopQuest please. Actually playing for an hour during a repop is vastly superior to staring at a screen for 15 hours during a window... If you disagree, get a CAT scan.

Atalya
10-24-2014, 01:08 PM
Some of you really have no idea how unbelievably good you have it with the current staff. Most of us put part-time job hours into CSR work each week as an absolute minimum. It's not unheard or even uncommon to have 40-hour+ CSR weeks. We don't even like handling all your raid bullshit - as far as we are concerned, there is no reason you can't work it out on your own. I've seen better conflict resolution from toddlers. I sincerely wish that were a joke.

I am not fucking laughing.

The sad part is that we still go to great lengths to ensure that even the most obstinate, disrespectful, whiny piece of shit gets proper support both in-game and on the forums. We actually demand it from our staff, and require that personal bias be removed from any submitted petition. I request another staff member to check my work if I need to handle a situation involving someone I have built a rapport with, just to be sure I'm not unintentionally showing them favortism. Sirken will often pass petitions on to others if he feels he'll be unable to handle it fairly. Anyone basing their insinuations of "bias" on January's raid dispute talks are unaware that they never would have taken place at all if we hadn't been vocally empathetic to your guilds' situation prior to the changes. Literally nothing would have ever changed if we hadn't continually made it an issue with Rogean, until he grew concerned enough with our frustration to force changes beneficial to all of you.

I've fought hard for your ability to voice your opinion on these forums as long as it's done respectfully, something that hasn't always been possible with older staff. The old "don't talk badly about staff" rules were rigidly enforced prior to my insistence that only the most extreme or excessive opinions be removed. Maybe everyone has forgotten just how bad it's been at times in this servers history. The very same people talking about how horrible and biased we are only do so by the grace of our own ability to not be affected by caustic rhetoric and outright false accusations. You're welcome for the ability to do so, btw. I hope you continue to exercise and enjoy that freedom.

I can more or less see the real truth behind every last bit of Project 1999 drama that has ever occurred on this server stretching back to it's inception. I can confirm without a shadow of a doubt that there is no actual favortism present on the server at this time, and that many of you have never truly experienced the atrocities you now insist ruin the server or affect your enjoyment of the game.

You may now resume your regularly scheduled kicking and screaming and crying while receiving excellent customer support by a caring customer service staff free of bias or an agenda. Please be sure to call for our immediate removal and public ass-fucking any time you're unhappy with a decision we've made, an error occurs, or a mistake is made. As always, we appreciate these tears, as they continue to fuel nilbog's tiny army of half-elf robots currently being prepared to take over the world - at this rate, we'll be able to cover every continent in 1 foot tall laser-equipped metal clad automatons of retribution and violence right around Velious release.

how about less dealing with Catherin the whiney cunt and more unbanning my account thanks

Lojik
10-24-2014, 01:10 PM
Its almost like there is more to this game than the raid scence.......

I think for the most part the rest of classic eq is fun, but the raid scene is awful.

Raev
10-24-2014, 01:11 PM
Repops take 1-2 hours. 4 repops a week means 8 hours a week raiding. The big problem with only 1 a week is that if you miss it you are kinda screwed there.

Alarti0001
10-24-2014, 01:13 PM
I think for the most part the rest of classic eq is fun, but the raid scene is awful.

I can somewhat agree with you here. I do enjoy a competitive raid environment but the new raid rules and mechanics that have been added kind of kill what EQ raiding should be.
Of course the severe extension of the EQ timeline is by far the biggest problem.

Lojik
10-24-2014, 01:15 PM
I can somewhat agree with you here. I do enjoy a competitive raid environment but the new raid rules and mechanics that have been added kind of kill what EQ raiding should be.
Of course the severe extension of the EQ timeline is by far the biggest problem.

Just not enough targets to kill, high level players have nothing to do but roll an alt, farm the same shit over and over in seb or whatever cash camp, or "track." Sorry if I'm playing a game and it's tedious, I'm not playing it anymore...time to do something else

Daldaen
10-24-2014, 01:20 PM
Repops take 1-2 hours. 4 repops a week means 8 hours a week raiding. The big problem with only 1 a week is that if you miss it you are kinda screwed there.

That's not really any different than the current situation. All the mobs could spawn in the 8 hours I'm at work or 6 hours I'm asleep.

I do grasp that a repop is everything at once deal. But there's always next week. Or there could be 2 in a week.

We currently get 4 respawns (7 day respawns) and are supposed to be getting what did they say? 2-4? Repops a month.

So 1-2 a week is total number we get as is.

Glitterati
10-24-2014, 01:24 PM
Repops for everybody!!! You get a repop! You get a repop! You get a repop! Every guild gets it's own repop! Yay!

Aadill
10-24-2014, 01:27 PM
That's not really any different than the current situation. All the mobs could spawn in the 8 hours I'm at work or 6 hours I'm asleep.

I do grasp that a repop is everything at once deal. But there's always next week. Or there could be 2 in a week.

We currently get 4 respawns (7 day respawns) and are supposed to be getting what did they say? 2-4? Repops a month.

So 1-2 a week is total number we get as is.

This is probably the first time anyone has done any math on it.

Duckwalk
10-24-2014, 01:29 PM
Clown. How often do you think Crown of Rile drops, Donal's? Wiz Epic staves? Mage Epic pieces?

Sure shit rotts. Its those rare items we need. Do you think Crown of riles or PD robes are going to alts? Does someone who sticks around to help those less geared members get gear not deserve a green scale from sev for some alt they play?

You just seem to think you deserve alot more than you do. Why do you deserve something over others? What makes you special...what effort do you put in?


Clearly TMO isn't going after just those 4 mobs.

What makes you think that you deserve it ( after 3+ years of locking it down) over the rest of the server? What makes you special?

Clearly there is a point of diminishing returns. If you weren't such assholes snd hadn't shit on the community for so long I'm sure up and coming guilds wouldn't have minded TMO members tagging along, helping and only looking for specific loots.

Instead we have arrogant fucks like you who see no issue with killing mob X for the 100th time for the 1% chance at item A, knowing everything else will rot/be banked.

Aadill
10-24-2014, 01:41 PM
Alarti do you even play?

Alarti0001
10-24-2014, 01:51 PM
Alarti do you even play?

Only raids, and only when I can make them which excludes weekends.

Alarti0001
10-24-2014, 01:54 PM
Clearly TMO isn't going after just those 4 mobs.

What makes you think that you deserve it ( after 3+ years of locking it down) over the rest of the server? What makes you special?

Clearly there is a point of diminishing returns. If you weren't such assholes snd hadn't shit on the community for so long I'm sure up and coming guilds wouldn't have minded TMO members tagging along, helping and only looking for specific loots.

Instead we have arrogant fucks like you who see no issue with killing mob X for the 100th time for the 1% chance at item A, knowing everything else will rot/be banked.

Clearly we do go after more than 4 mobs I didn't think I'd have to list every single one. I gave an example of a top tier mob and a bottom tier mob. Clearly.

Clearly, you didn't answer my question. Clearly nothing makes TMO special, other than the effort we are willing to put in to get those mobs. So if people are inherently equal the ones who try harder will have more success (mostly). So again.. what makes you special?

Can I get a logical response from you; all you seem capable of his e-yelling.

Ravager
10-24-2014, 01:58 PM
Oh and I predict the neckbeard levels come Velious are going to increase immensely... the first few months of Velious are going to be terrible, due to no fault of the GM's / devs.

EQ will be in the news again when someone's heart gives out after playing for 150 consecutive hours.

Troubled
10-24-2014, 02:08 PM
EQ will be in the news again when someone's heart gives out after playing for 150 consecutive hours.

I know some bregans that are going to be taking a few days off at launch.

Duckwalk
10-24-2014, 02:19 PM
Clearly we do go after more than 4 mobs I didn't think I'd have to list every single one. I gave an example of a top tier mob and a bottom tier mob. Clearly.

Clearly, you didn't answer my question. Clearly nothing makes TMO special, other than the effort we are willing to put in to get those mobs. So if people are inherently equal the ones who try harder will have more success (mostly). So again.. what makes you special?

Can I get a logical response from you; all you seem capable of his e-yelling.

Nothing makes me special.

Which is precisely my point. You shouldn't have to be "special" to experience end game content on a free to play version of a 15 year old game. After more than three years the same small minority shouldn't control the majority of content.

I'm calling you greedy. I've been calling you greedy. You're an entitled douche that thinks because they can throw the greatest amount of time at it, they have claim to it as long as the want. Something I was CLEARLY alluding to when commenting that TMO goes after more than 4 mobs.

Ravager
10-24-2014, 02:23 PM
Nothing makes me special.

Which is precisely my point. You shouldn't have to be "special" to experience end game content on a free to play version of a 15 year old game. After more than three years the same small minority shouldn't control the majority of content.

I'm calling you greedy. I've been calling you greedy. You're an entitled douche that thinks because they can throw the greatest amount of time at it, they have claim to it as long as the want. Something I was CLEARLY alluding to when commenting that TMO goes after more than 4 mobs.

Alarti is a special boy.

Duckwalk
10-24-2014, 02:24 PM
Take a step back and realize that your position which is essentially "might is right" is unacceptable in virtually any other social interaction.

TMO is a bully that won't share

Duckwalk
10-24-2014, 02:37 PM
And to clarify just for fun...

They bully by being more willing to spend days staring a walls and waking up at absurd hours.

They won't share pixels in a free to play 15 year old emulator.

Who the fuck would want to "earn" that?

Cecily
10-24-2014, 02:40 PM
Again, your argument held water a year ago. Have you even played P99 since January?

runlvlzero
10-24-2014, 03:05 PM
Take a step back and realize that your position which is essentially "might is right" is unacceptable in virtually any other social interaction.

TMO is a bully that won't share

This is a game of force. Not much more to it. A little bit of politics now and drama. But mostly force.

Duckwalk
10-24-2014, 03:18 PM
Again, your argument held water a year ago. Have you even played P99 since January?

I had assumed we were all discussing setting a Class R rotation in VP too as its been pretty well established that TMO are selfish children that can't share content after 3+ years of dominating it and have to be forced to let others experience it.

Altari has established that not *every single* one of their raiders is fully VP equipped so obviously he has no intention of spreading the pixel love.

Derubael
10-24-2014, 03:21 PM
40 hours to CSR
40 hours to RNF
40 hours talking to umbrella on skype

not much time for exercise
confirmed mad, sad, fat

Thanks for highlighting everything I just said about why people like you don't deserve the privilege of playing here while demonstrating how much I care about people's ability to play here more perfectly than I ever could. We've been able to suspend/ban people for their actions on the forums for quite some time now, yet your account remains active, so at this point you're just screwing yourself before anyone is even able to gawk at your tinfoil theories and poorly constructed insults.

It's like you shoot yourself in an extremity every-time you open your mouth, and it just gets progressively worse as time goes on. Eventually Chest is going to get a call from the coroner explaining how you died from massive blood loss via the impossible ass-reaming you gave yourself while posting on this forum. Doctors will be baffled by this for centuries to come, the completion of the act itself remaining a mystery until the end of time.

I'd never thought I'd say this but I'm going to recommend Kagatob's Forumquest101 course. I've never actually sent anyone there, any he may not even take you, but with some luck and a bit of effort we may just save a young man's life. Good luck.


As a side note, my rant was only aimed at a small minority present on this server. The rest of you guys totally make it all worth it to let you keep enjoying this game we all love. I just kinda assumed everyone understood that, but then anthrax reminded me to never overestimate the intelligence of people on the internet. <3

Duckwalk
10-24-2014, 03:22 PM
This is a game of force. Not much more to it. A little bit of politics now and drama. But mostly force.

It shouldn't be that way in a free to play emulated version of a 15 year old game, especially after they've had unrestricted access to it for over 3 years now. Maybe I missed the memo though were Rogean detailed his plan to develop vanilla EQ raiding but only for people that could devote ungodly amounts of time to it.

Seems to me recent GM interaction doesn't support that theory though.

Locust
10-24-2014, 03:23 PM
It shouldn't be that way in a free to play emulated version of a 15 year old game, especially after they've had unrestricted access to it for over 3 years now. Maybe I missed the memo though were Rogean detailed his plan to develop vanilla EQ raiding but only for people that could devote ungodly amounts of time to it.

Seems to me recent GM interaction doesn't support that theory though.

all you gotta do is join TMO (or maybe IB , not sure who's winning atm)

Frieza_Prexus
10-24-2014, 03:26 PM
Eventually Chest is going to get a call from the coroner explaining how you died from massive blood loss via the impossible ass-reaming you gave yourself while posting on this forum.

Lulz

arsenalpow
10-24-2014, 03:29 PM
Anthrax doesn't even post a quarter of the shit he actually wants to post.

Ele
10-24-2014, 03:34 PM
Thanks for highlighting everything I just said about why people like you don't deserve the privilege of playing here while demonstrating how much I care about people's ability to play here more perfectly than I ever could. We've been able to suspend/ban people for their actions on the forums for quite some time now, yet your account remains active, so at this point you're just screwing yourself before anyone is even able to gawk at your tinfoil theories and poorly constructed insults.

It's like you shoot yourself in an extremity every-time you open your mouth, and it just gets progressively worse as time goes on. Eventually Chest is going to get a call from the coroner explaining how you died from massive blood loss via the impossible ass-reaming you gave yourself while posting on this forum. Doctors will be baffled by this for centuries to come, the completion of the act itself remaining a mystery until the end of time.

I'd never thought I'd say this but I'm going to recommend Kagatob's Forumquest101 course. I've never actually sent anyone there, any he may not even take you, but with some luck and a bit of effort we may just save a young man's life. Good luck.


As a side note, my rant was only aimed at a small minority present on this server. The rest of you guys totally make it all worth it to let you keep enjoying this game we all love. I just kinda assumed everyone understood that, but then anthrax reminded me to never overestimate the intelligence of people on the internet. <3

http://i.imgur.com/2pKojZa.jpg

Cecily
10-24-2014, 03:38 PM
I had assumed we were all discussing setting a Class R rotation in VP too as its been pretty well established that TMO are selfish children that can't share content after 3+ years of dominating it and have to be forced to let others experience it.

Altari has established that not *every single* one of their raiders is fully VP equipped so obviously he has no intention of spreading the pixel love.

TMO, believe it or not, has no say whether or not Class R kills mobs in VP. The staff has maintained that they consider VP a Class C privilege and an incentive for other guilds to move to Class C. We're obviously fine with that, but don't say that we have any iron grip on raid content any more. It simply isn't true.

Uuruk
10-24-2014, 03:45 PM
As much as i want to be wrong this server is going to be a absolute clusterfuck once velious comes out.

Duckwalk
10-24-2014, 03:46 PM
TMO, believe it or not, has no say whether or not Class R kills mobs in VP. The staff has maintained that they consider VP a Class C privilege and an incentive for other guilds to move to Class C. We're obviously fine with that, but don't say that we have any iron grip on raid content any more. It simply isn't true.

It's only not true because you been forced into sharing by GM imposed ruleset. However, that same rule set that keep your from gobbling up all the lower tier raid content also discourages class r guilds from attempting class c content as there is no mechanism to allow them to revert to class r status should they fail.

A better system would be to have all content FFA for a time period after it is introduced and then have it all revert to a rotation past a certain point.

TMO/IB could fight over it for the first year then it would enter a rotation for everyone to experience.

VP being over 3 years old and basically only being farmed by the same small minority is dumb.

Lazie
10-24-2014, 03:55 PM
It's only not true because you been forced into sharing by GM imposed ruleset. However, that same rule set that keep your from gobbling up all the lower tier raid content also discourages class r guilds from attempting class c content as there is no mechanism to allow them to revert to class r status should they fail.

A better system would be to have all content FFA for a time period after it is introduced and then have it all revert to a rotation past a certain point.

TMO/IB could fight over it for the first year then it would enter a rotation for everyone to experience.

VP being over 3 years old and basically only being farmed by the same small minority is dumb.

False. The only thing that really kept more guilds from competing before was the very long variance windows. Also the sim repops helped. The Class C/R/FFA cycle helps, but honestly the things that made the biggest difference for guilds killing more than they did before was the shortening of windows and the repops.

Sure the cycles have supplied an average of about 3 to 4 mobs a week to other guilds, but BDA and Taken were getting 1 or 2 a week before the changes at times. Not consistently all the time, but they had success at times for the mobs they competed for. If the windows were 16 hours then they could have focused efforts on more than 1 mob a week. If Sim repops happened then they would have gotten more kills being prepared for them. They also wouldn't have the restriction of going to a certain class and being locked into a rotation and could kill any mob on a repop if that was in place before.

runlvlzero
10-24-2014, 03:56 PM
If were devolving to tmo bashing, tbh they were a p chill guild back in 2010

Lazie
10-24-2014, 03:57 PM
You guys really don't understand what made the biggest change to helping all guilds in this discussion. Go look at the raid.php it isn't because 3 mobs are marked R this week. It's the windows and repops.

Cecily
10-24-2014, 03:57 PM
I'm not saying we are saints. We certainly weren't. There's just a lot of present day hostility directed at my guild for actions taken during a long ago period of time of zero regulation. Guilds should primarily focused on the best interests of their members. TMO did just that and there's nothing inherently wrong with it.

Lazie
10-24-2014, 03:58 PM
Oops my bad it's 4 this week.

Lazie
10-24-2014, 04:04 PM
It's just funny to me. The obvious reason guilds want repops to be FFA and everything to be C/R outside of that isn't because they don't want to compete. They just want the competition easier and on their terms. Which I say kudos to you for trying to get things on your terms. However, don't expect people not to see through it and don't then turn around and try to pass judgement on others for wanting things on their terms as well.

Raev
10-24-2014, 04:08 PM
False. The only thing that really kept more guilds from competing before was the very long variance windows. Also the sim repops helped. The Class C/R/FFA cycle helps, but honestly the things that made the biggest difference for guilds killing more than they did before was the shortening of windows and the repops.

Obviously false; the R guilds as a unit would have to have a 100% success rate at FFA mobs to make this statement true.

Lazie
10-24-2014, 04:10 PM
Obviously false; the R guilds as a unit would have to have a 100% success rate at FFA mobs to make this statement true.

That just isn't true. Guilds outside of TMO now get their 3 to 4 cycle mobs a week. Some weeks they get 1 FFA mob. So 4 to 5 mobs a week. IF windows were 16 hours before they would have gotten close to that because more guilds can invest time in a 0-16 hour window.

iruinedyourday
10-24-2014, 04:11 PM
I am curious, why are sim repops not just random intervals once a week, and FFA with a big limit for guilds?

Lazie
10-24-2014, 04:12 PM
CT and Trak would have still been a struggle for them though I can give you that. But the kill count per week would have been close if they same amount of guilds that try for FFA mobs now tried for mobs before with the shorter windows. Because in essence that is all the FFA cycle now is...The raiding system we had before with shorter windows.

DetroitVelvetSmooth
10-24-2014, 04:15 PM
I'm not saying we are saints. We certainly weren't. There's just a lot of present day hostility directed at my guild for actions taken during a long ago period of time of zero regulation. Guilds should primarily focused on the best interests of their members. TMO did just that and there's nothing inherently wrong with it.

I've been playing here seriously for the last 6 months and the reputation you have is well deserved.
http://www.thehealthyeverythingtarian.com/wp-content/uploads/2010/12/douchebag-express.jpg

Cecily
10-24-2014, 04:16 PM
Obviously false; the R guilds as a unit would have to have a 100% success rate at FFA mobs to make this statement true.

So... you got more mobs before the shortening of windows and repops? I'm not a mathamagician, I don't see how kills x 0 works out in your head to being more.

Daldaen
10-24-2014, 04:20 PM
I've been playing here seriously for the last 6 months and the reputation you have is well deserved.
http://www.thehealthyeverythingtarian.com/wp-content/uploads/2010/12/douchebag-express.jpg

O'Reily being after Limbaugh is wrong.

Image cannot be accepted.

Cecily
10-24-2014, 04:22 PM
That's just so mean.

Raev
10-24-2014, 04:31 PM
The Class C/R/FFA cycle helps, but honestly the things that made the biggest difference for guilds killing more than they did before was the shortening of windows and the repops.

The C/R/FFA cycle guarantees the R guilds 1/3 of total targets. For your statement to be true, the shortening of windows and repops would have to result in the R guilds killing >1/3 of total targets, which is impossible.

Duckwalk
10-24-2014, 04:35 PM
1/3 of targets is still pathetic. All Kunark and Old World should be rotation. Let Velious be FFA for the first year then rotate it also.

Sorry you might have to wait on that epic piece on your 4th alt you firegiant.

Duckwalk
10-24-2014, 04:36 PM
Throw in Sim Repops that are FFA across all zones /expansions to silence the "competition" crowd.

Cecily
10-24-2014, 04:40 PM
1/3 of targets is still pathetic. All Kunark and Old World should be rotation. Let Velious be FFA for the first year then rotate it also.

Sorry you might have to wait on that epic piece on your 4th alt you firegiant.

Casual guilds have been pushing for that, and the hardcore guilds are absolutely against it. The only way a full rotation will be put into effect is staff intervention and that will be last straw for ALOT of people who remain here.

Duckwalk
10-24-2014, 04:44 PM
Casual guilds have been pushing for that, and the hardcore guilds are absolutely against it. The only way a full rotation will be put into effect is staff intervention and that will be last straw for ALOT of people who remain here.

Haha the last straw for the people that have exploited the server for the last 3 years? What a shame

Raev
10-24-2014, 04:46 PM
Casual guilds have been pushing for that, and the hardcore guilds are absolutely against it. The only way a full rotation will be put into effect is staff intervention and that will be last straw for ALOT of people who remain here.

We know from experience that when TMO can't raid, instead of quitting you guys AFK at the spore king constantly. Pixel addicts don't quit.

Also I don't see where these casual guilds are pushing for a full rotation, the proposed R/C + FFA repops would result in fewer mobs on the R rotation than before. The staff would never enforce a rotation anyway; what's the point of owning an anthill if the ants never riot?

I keep forgetting that RNF exists in some sort of fantasyland where logic and reason do not apply and success is governed by the number of 'rustled' gifs one can post.

DetroitVelvetSmooth
10-24-2014, 04:48 PM
We know from experience that when TMO can't raid, instead of quitting you guys AFK at the spore king constantly. Pixel addicts don't quit.


Is that actually tmo officers/full members that are at king??? Thats so pathetic. I just camp there cos im new here and need plat. What losers.

Duckwalk
10-24-2014, 04:48 PM
Gotta be the best thing I've read yet. The guild that has dominated all the raid content for the last three years is going to throw a tantrum snf quit if some of their pixels are taken away and they are forced to share.

Cecily
10-24-2014, 04:50 PM
Haha the last straw for the people that have exploited the server for the last 3 years? What a shame

I know right? Good riddance. But I mean we probably wouldn't mind losing the casuals either.

Lazie
10-24-2014, 04:50 PM
The C/R/FFA cycle guarantees the R guilds 1/3 of total targets. For your statement to be true, the shortening of windows and repops would have to result in the R guilds killing >1/3 of total targets, which is impossible.


Not even remotely true. What I said was IF the windows had been 16 hours before guilds that spent a lot of time on 1 target a week could spend time on maybe a 2 a week. Guilds that attempted no targets a week would have likely been more prone to attempting 1 target a week as they are on the FFA cycle now. They would have come close to that 33% success rate once they spent time and focused on learning how to approach those targets. They don't have to kill 33% of the targets to make the systems the same in productivity because that was never my argument.

Again the biggest difference was the reduction in windows and repops. They may not have gotten 33% over time with reduced windows and repops but they would have gotten 25% or more over time.That is why that was the biggest change.

Raev
10-24-2014, 04:52 PM
Because in your world 25% is greater than 33%? I mean where do you get this stuff.

I am out - time to get some sunshine.

Cecily
10-24-2014, 04:53 PM
Gotta be the best thing I've read yet. The guild that has dominated all the raid content for the last three years is going to throw a tantrum snf quit if some of their pixels are taken away and they are forced to share.

What I mean is if this server becomes completely GM regulated as what we're allowed to kill... oh wait. Yeah it probably isn't worth playing here anymore, but EQ is fun still. What to do?

Heebo
10-24-2014, 04:53 PM
I don't think I like any of you anymore.

Lazie
10-24-2014, 04:54 PM
It also wouldn't have locked guilds out of attempting any mob on repops they wanted. Which would have drawn them even closer to that 33% mark because there is no R or C mobs to worry about. The guilds not TMO and IB could have gotten together after each repop and said something.

"Hey let's all focus on one mob outside of VP to kill while they fight it out in there on repops"

They could have had more mobs in practice and their rotations just on repops. But they pushed for this system. Which I am thankful it supplied us with more VP mobs with repops.

Thana8088
10-24-2014, 04:55 PM
I don't think I like any of you anymore.

This.

Your fucking stamina at this shit is amazing. Too bad you couldn't use your extraordinary powers for ACTUAL RAIDING.

Lazie
10-24-2014, 04:56 PM
Because in your world 25% is greater than 33%? I mean where do you get this stuff.

I am out - time to get some sunshine.

You really need to expand your mind outside the closed box you think in. The current C/R/FFA cycle actually loses R mobs over time they could have on repops if they weren't restricted from chasing just R and FFA mobs. It would also leave room for growth for new guilds to the server to held kill everything outside of VP before TMO and IB could even get out of there.

Lazie
10-24-2014, 04:56 PM
Help* not held obviously.

arsenalpow
10-24-2014, 05:00 PM
Your fucking stamina at this shit is amazing. Too bad you couldn't use your extraordinary powers for ACTUAL RAIDING.

Sounds like you just don't want to "compete"

Cecily
10-24-2014, 05:00 PM
This.

Your fucking stamina at this shit is amazing. Too bad you couldn't use your extraordinary powers for ACTUAL RAIDING.

Uh what raids are there going on atm? Also, I'm serious. Quit sending me fucking PMs. Speak with me in game or shove your self-righteous indignation up your ass.

Thana8088
10-24-2014, 05:06 PM
Sounds like you just don't want to "compete"

Yes, Chest. You are right, as always. TMO just doesn't want to compete. We liked the days before there were days of 16 hour coth-ducking.

quido
10-24-2014, 05:08 PM
I wish we could still train in VP. It was the ultimate chess game.

Shinko
10-24-2014, 05:09 PM
http://25.media.tumblr.com/e485ca82f8ca8998828a180b0f664f57/tumblr_mh597oOcxY1r8zus8o1_500.gif

arsenalpow
10-24-2014, 05:11 PM
Yes, Chest. You are right, as always. TMO just doesn't want to compete. We liked the days before there were days of 16 hour coth-ducking.

Talking about the forums obv

Alarti0001
10-24-2014, 05:13 PM
Take a step back and realize that your position which is essentially "might is right" is unacceptable in virtually any other social interaction.

TMO is a bully that won't share

Really? Do you live in this world? Take a step back and look at what really happens in today's world.

Take one more step back again and realize this is an EQ EMU not the real world. Tell me in what society does every person have equal access to every good?

Thana8088
10-24-2014, 05:14 PM
Talking about the forums obv

Forumquest went to shit when we started having to log in to view pictures~

Shinko
10-24-2014, 05:15 PM
log in to view pictures?

Alarti0001
10-24-2014, 05:16 PM
I've been playing here seriously for the last 6 months and the reputation you have is well deserved.
http://www.thehealthyeverythingtarian.com/wp-content/uploads/2010/12/douchebag-express.jpg

How is what Cecily said douchey(sp?)... or was it that you just found a cool picture you wanted to post?

Lazie
10-24-2014, 05:18 PM
I'll do the math for you though Loraen since you left. Currently 12 mobs spawn outside of VP on repops. Maestro and Draco aren't major mobs to us, but they still are to guilds that need them. On average we have gotten about 2 repops a month. Lately though obviously there has been less after we had 4 in 4 weeks.

If all guilds not TMO worked together and made a system when all mobs were FFA like they have put together since the raid rules have changed. They likely kill 10 of those mobs relatively easy before PD,Druushk and Hoshkar are dead. VS will still be heavily contested of course because it's VS. So that's 24 mobs spawning on 2 repops a month and the list of R guilds now working together could get 19 to 20 of those dead pretty easily if they were all FFA and working together as well as they do now.

A month on average 9 tracks spawn, 9 Dracos and 9 maestros. 27. 36 other non vp mobs spawn a month which makes around 53 non-repop mobs spawn a month. Combined with repops that's on average of 77 non repop mobs a month. The 20 on repops leaves guilds just needing to kill 5 or 6 of the ther 53 to hit the 33% mark a month. Now imagine if they kill 10 of those 53 or 12 which is an average of 3 a week.

Pretty harsh when someone shows you how your deal screwed yourselves right ?

Lazie
10-24-2014, 05:19 PM
77 total mobs a month I meant obviously.

Alarti0001
10-24-2014, 05:19 PM
1/3 of targets is still pathetic. All Kunark and Old World should be rotation. Let Velious be FFA for the first year then rotate it also.

Sorry you might have to wait on that epic piece on your 4th alt you firegiant.

Do you have any clue what would happen if we started a rotation? You are talking like a 40 slot rotation here. Please try to think.

DetroitVelvetSmooth
10-24-2014, 05:25 PM
How is what Cecily said douchey(sp?)... or was it that you just found a cool picture you wanted to post?

This guy is as dumb as all of you say!! I never referred to anything except her complaint that people seem to hate TMO for ancient crimes. I'm saying that your guild is still stacked with shit. To the Ceceiling. HAHAHAHAHA.

arsenalpow
10-24-2014, 05:25 PM
http://25.media.tumblr.com/e485ca82f8ca8998828a180b0f664f57/tumblr_mh597oOcxY1r8zus8o1_500.gif

which one is you?

Duckwalk
10-24-2014, 05:27 PM
And if all those guilds just team up and form 1 big guild they could displace TMO and get all the loots, its so easy!! Hypothetical scenarios always are!

The best part of your math though is that after 3+ years of getting 95% of those mobs, each month, each respawn, TMO still needs more!

Gotta have that epic for the 4th alt!

Pathetic

Lazie
10-24-2014, 05:31 PM
And if all those guilds just team up and form 1 big guild they could displace TMO and get all the loots, its so easy!! Hypothetical scenarios always are!

The best part of your math though is that after 3+ years of getting 95% of those mobs, each month, each respawn, TMO still needs more!

Gotta have that epic for the 4th alt!

Pathetic

Your moronic ramblings doesn't change what the problems were. It wasn't TMO. It was the variance. TMO/FE/IB were the only guilds that would sit through that variance tracking before the changes on mobs across the board. The cock block was never one guild outside of VP. It was the spawn timers that other guilds wouldn't commit to sit through. IF guilds had simply pushed for more repops and a reduced variance they would have came out better than the current system.

Troubled
10-24-2014, 05:33 PM
Remove variance altogether. Doesn't serve anyone any purpose.

Lazie
10-24-2014, 05:33 PM
Also the members of guilds today are not the same members that were in them 3 years ago. Sure there are still some around that have been there from day 1. However guilds like TMO and IB still have members who have only killed these things since the changes to the raid system. No guild lasts 3 years without turnover.

DetroitVelvetSmooth
10-24-2014, 05:34 PM
which one is you?

Neither is the one wading thru gay porn gifs to make a halfassed insult.

Duckwalk
10-24-2014, 05:38 PM
http://25.media.tumblr.com/e485ca82f8ca8998828a180b0f664f57/tumblr_mh597oOcxY1r8zus8o1_500.gif

Your moronic ramblings doesn't change what the problems were. It wasn't TMO. It was the variance. TMO/FE/IB were the only guilds that would sit through that variance tracking before the changes on mobs across the board. The cock block was never one guild outside of VP. It was the spawn timers that other guilds wouldn't commit to sit through. IF guilds had simply pushed for more repops and a reduced variance they would have came out better than the current system.

My moronic ramblings? Who theory was it that had everyone guild but TMO and IB working together and downing the majority of repops?

But good job on the pure conjecture with nothing to back it up

Lazie
10-24-2014, 05:41 PM
My moronic ramblings? Who theory was it that had everyone guild but TMO and IB working together and downing the majority of repops?

But good job on the pure conjecture with nothing to back it up

That is not what you typed at all. Nice backpedal off the statement though. Making one big guild would give them the numbers to compete in VP and really change the dynamic of the server. 8 individual guilds that are Class R currently is what would make them successful in the system I described. Being one guild is harder to maintain with 1 set of officers trying to kill what they prioritize.

Reguiy
10-24-2014, 05:44 PM
Neither is the one wading thru gay porn gifs to make a halfassed insult.

Bahahahaah.

Duckwalk
10-24-2014, 05:46 PM
That is not what you typed at all. Nice backpedal off the statement though. Making one big guild would give them the numbers to compete in VP and really change the dynamic of the server. 8 individual guilds that are Class R currently is what would make them successful in the system I described. Being one guild is harder to maintain with 1 set of officers trying to kill what they prioritize.

Wtf are you talking about? You can't edit RnF.

The point stands that your only solution is a hypothetical fantasy world where everyone works together to oppose TMO. And only in that way do they get their fair share

Lazie
10-24-2014, 05:53 PM
Wtf are you talking about? You can't edit RnF.

The point stands that your only solution is a hypothetical fantasy world where everyone works together to oppose TMO. And only in that way do they get their fair share

WTF ? Are you completely dense ? That is the like the message Class R guilds put out to the server. "We want to raid the way we want to in a system that suits us". They want the FFA repops now. Try to keep up. They have finally figured out that the system they pushed for actually hurt them worse. They are restricted from what they can go after. It isn't TMO or IB that stops those guilds from going after mobs. It's the classification of mobs and them not wanting to lose their rotation.

I pointed out if they had pushed for just an all FFA system with reduced variance and more repops they would already be killing more mobs than they currently do and over time attempt VP when they feel ready. They just make the repops their rotation. No raid system is going to give anyone "Their fair share". There is no way to measure a fair share between guilds that have 70 members and guilds that have 30 members. Your best bet is to always make a system that presents the same opportunity to everyone and let them earn it. IF Class R had remembered this they would be killing more than 33% of the mobs right now.

Juryiel
10-24-2014, 05:53 PM
Your moronic ramblings doesn't change what the problems were. It wasn't TMO. It was the variance. TMO/FE/IB were the only guilds that would sit through that variance tracking before the changes on mobs across the board. The cock block was never one guild outside of VP. It was the spawn timers that other guilds wouldn't commit to sit through. IF guilds had simply pushed for more repops and a reduced variance they would have came out better than the current system.

To me it sounds again that your various arguments depend on guilds getting the random sim-repop mobs in the window TMO/IB is tied up in VP (correct me if I'm wrong). I don't think you see that Class R guilds and players don't want to be on-call 24/7 until some sim-repop happens and batphone / wake up people in the middle of the night to try to get 10 mobs from TMO in the specific and limited time interval during which they could compete successfully.

I'd imagine that ideally, class R guilds would prefer to have mob pops known well in advance, and have the opportunity to kill them at their own time rather than at the time indicated by sim-repops. If I remember correctly, when I was on the Rathe server on live, we had player-made rotations on everything, and those rotations gave guilds I think a shot to down their rotation mob during their peak play time, not within 2 hours of a random repop while the top guild was busy with the top content. This made playing EQ a lot more manageable for people who don't want to make it their life. You can plan ahead of time which days and times to be on and have a relatively small guild with players that may only play a few hours a week still be able to down mobs by focusing their force during the expected pop of their rotations.

I think it's absolutely absurd right now that even class R guilds have to track their rotation mobs and have a limited window to kill them, which often may not fall during their normal play times, causing players to have to do things like batphone in the middle of the night, to get up from bed, log in, and kill a 15 year old dragon. It baffles me that players and GMs haven't come together in agreement on making this not be the norm on the server for most guilds, especially those in class R.

Lazie
10-24-2014, 05:58 PM
To me it sounds again that your various arguments depend on guilds getting the random sim-repop mobs in the window TMO/IB is tied up in VP (correct me if I'm wrong). I don't think you see that Class R guilds and players don't want to be on-call 24/7 until some sim-repop happens and batphone / wake up people in the middle of the night to try to get 10 mobs from TMO in the specific and limited time interval during which they could compete successfully.

I'd imagine that ideally, class R guilds would prefer to have mob pops known well in advance, and have the opportunity to kill them at their own time rather than at the time indicated by sim-repops. If I remember correctly, when I was on the Rathe server on live, we had player-made rotations on everything, and those rotations gave guilds I think a shot to down their rotation mob during their peak play time, not within 2 hours of a random repop while the top guild was busy with the top content. This made playing EQ a lot more manageable for people who don't want to make it their life. You can plan ahead of time which days and times to be on and have a relatively small guild with players that may only play a few hours a week still be able to down mobs by focusing their force during the expected pop of their rotations.

I think it's absolutely absurd right now that even class R guilds have to track their rotation mobs and have a limited window to kill them, which often may not fall during their normal play times, causing players to have to do things like batphone in the middle of the night, to get up from bed, log in, and kill a 15 year old dragon. It baffles me that players and GMs haven't come together in agreement on making this not be the norm on the server for most guilds, especially those in class R.


Uhm the rotation is not enforced by GM's any Class R guild can break that rotation whenever they want. They aren't restricted to killing mobs in a certain amount of time. They are just vulnerable to lockouts on mobs after they kill them once. Also no what I am saying is on sim repops the mobs that TMO/IB usually chase first are PD/VS/Druushk/Hosh because CT,Inny and Trak are time consuming to go after on a repop when everything is up. Class R guilds in a Full FFA system (There are 8 of them) Just choosing a mob in one zone. If they all 8 down the mobs in those zones they kill 10 mobs (Fear and Hate have 2 mobs each).

Juryiel
10-24-2014, 06:06 PM
Uhm the rotation is not enforced by GM's any Class R guild can break that rotation whenever they want. They aren't restricted to killing mobs in a certain amount of time. They are just vulnerable to lockouts on mobs after they kill them once. Also no what I am saying is on sim repops the mobs that TMO/IB usually chase first are PD/VS/Druushk/Hosh because CT,Inny and Trak are time consuming to go after on a repop when everything is up. Class R guilds in a Full FFA system (There are 8 of them) Just choosing a mob in one zone. If they all 8 down the mobs in those zones they kill 10 mobs (Fear and Hate have 2 mobs each).

I know it's not GM enforced and how class R rotations work, I'm not sure what you mean by that comment, as it doesn't seem to disagree with what I was saying.

And also, I'm not sure why you start your next statement with "Also no" and then proceed to agree with what I said. My point is, if sim-repops, during the time window you guys are tied up in PD/VS/Druusk/Hosh, are the only time class R guilds can get mobs in your hypothetical FFA system, that is actually horrible because 1). Sim-repops are unexpected and will likely fall when a good number of class R guilds don't have a force to do anything with and 2). The time window to even batphone a force online may be small (what, 2 hours?) before TMO/IB are ready to compete outside VP for guilds with smaller rosters. Again, not talking BDA/Taken here. There's also a 3) in that, the idea that people should be on-call in case a sim-repop happens is, as I said, absurd to me and the fact that players and GMs aren't coming together in unanimous agreement is baffling.

Lazie
10-24-2014, 06:08 PM
I think it's absolutely absurd right now that even class R guilds have to track their rotation mobs and have a limited window to kill them, which often may not fall during their normal play times, causing players to have to do things like batphone in the middle of the night, to get up from bed, log in, and kill a 15 year old dragon. It baffles me that players and GMs haven't come together in agreement on making this not be the norm on the server for most guilds, especially those in class R.

This is what I meant. They don't have a limited window and can track any R mob they want. It's because they choose to be on a rotation that they do.

Lazie
10-24-2014, 06:10 PM
I know it's not GM enforced and how class R rotations work, I'm not sure what you mean by that comment, as it doesn't seem to disagree with what I was saying.

And also, I'm not sure why you start your next statement with "Also no" and then proceed to agree with what I said. My point is, if sim-repops, during the time window you guys are tied up in PD/VS/Druusk/Hosh, are the only time class R guilds can get mobs in your hypothetical FFA system, that is actually horrible because 1). Sim-repops are unexpected and will likely fall when a good number of class R guilds don't have a force to do anything with and 2). The time window to even batphone a force online may be small (what, 2 hours?) before TMO/IB are ready to compete outside VP for guilds with smaller rosters. Again, not talking BDA/Taken here. There's also a 3) in that, the idea that people should be on-call in case a sim-repop happens is, as I said, absurd to me and the fact that players and GMs aren't coming together in unanimous agreement is baffling.


Really ? Because most the time now when we get out of VP the only thing left up on repops are Class C mobs. Maybe the larger guilds are killing 2. That still means though that Class R guilds in general would kill more without the class restrictions.

Juryiel
10-24-2014, 06:12 PM
This is what I meant. They don't have a limited window and can track any R mob they want. It's because they choose to be on a rotation that they do.

Right, I agree with you that this is partly class R doing but it seems to be out of necessity because isn't it also the case that class R mobs become FFA if not killed with in X time, where X time is less than 24 hours and may therefore fall during a window when class R guild has no force? So as a result class R tracks mobs to try to down them before that window is up, so as to keep them in class R, because class R itself already only gets 1/3 of mobs and they don't want to lose those to class C as well.

Lazie
10-24-2014, 06:14 PM
Right, I agree with you that this is partly class R doing but it seems to be out of necessity because isn't it also the case that class R mobs become FFA if not killed with in X time, where X time is less than 24 hours and may therefore fall during a window when class R guild has no force? So as a result class R tracks mobs to try to down them before that window is up, so as to keep them in class R, because class R itself already only gets 1/3 of mobs and they don't want to lose those to class C as well.

Not on repops. I mean they change class after 6 hours, but if a guild kills their bag limit they have to wait 6 more hours after that. So you have 12 hours usually before Class C can tough a Class R mob. On normal spawns they turn FFA after 6 hours.

Lazie
10-24-2014, 06:14 PM
touch^

Juryiel
10-24-2014, 06:15 PM
Really ? Because most the time now when we get out of VP the only thing left up on repops are Class C mobs. Maybe the larger guilds are killing 2. That still means though that Class R guilds in general would kill more without the class restrictions.

Yes, smaller class R guilds many times don't haev a force, and when they do they can only contest things like Maestro / Naggy / Vox etc due to smaller roster. The larger class R guilds of course get more and higher value targets, and may under your FFA system get more. This may lead to more class R mobs then, you're right. But those would mostly go to the larger class R guilds too. So I think you may be inadvertently agreeing that BDA / Taken are sacrificing loot so that smaller class R guilds can get some, by having this rotation implemented.

Juryiel
10-24-2014, 06:16 PM
Not on repops. I mean they change class after 6 hours, but if a guild kills their bag limit they have to wait 6 more hours after that. So you have 12 hours usually before Class C can tough a Class R mob. On normal spawns they turn FFA after 6 hours.

No I agree with that, the workings of class R tracking was a separate point about the fact that class R guilds still have to track stuff during their own rotations.

Lazie
10-24-2014, 06:21 PM
Yes, smaller class R guilds many times don't haev a force, and when they do they can only contest things like Maestro / Naggy / Vox etc due to smaller roster. The larger class R guilds of course get more and higher value targets, and may under your FFA system get more. This may lead to more class R mobs then, you're right. But those would mostly go to the larger class R guilds too. So I think you may be inadvertently agreeing that BDA / Taken are sacrificing loot so that smaller class R guilds can get some, by having this rotation implemented.

Oh I never disagreed they weren't. However their are easy mobs. Like Draco/Maestro/Fay/Sev etc. You can do those mobs with limited numbers. Or you can team up with a guild like you guys do now on tougher spawns. You don't face any restrictions either that way to sharing lockouts.

Honestly the whole problem before was less guilds worked together before the raid changes. In this system now there is enough working together to get more done. If you guys had the same guild relations before you could have made a lot of changes without the GM's stepping in.

arsenalpow
10-24-2014, 06:24 PM
Honestly the whole problem before was less guilds worked together before the raid changes.

and this is where you're full of shit

Susano
10-24-2014, 06:25 PM
Nothing makes me special.

Which is precisely my point. You shouldn't have to be "special" to experience end game content on a free to play version of a 15 year old game. After more than three years the same small minority shouldn't control the majority of content.

I'm calling you greedy. I've been calling you greedy. You're an entitled douche that thinks because they can throw the greatest amount of time at it, they have claim to it as long as the want. Something I was CLEARLY alluding to when commenting that TMO goes after more than 4 mobs.

The point is none of us are special, so put in the effort and get the results. You like to throw the insult "entitled" around, but it seems you don't understand it's use as a derogative. Yes, a group of people who put forth more effort should earn more of a reward.

However, a group of people not wanting to put forth as much effort (you and class R in general) are the ones who feel some sort of entitlement to end game content.

Hope this clears things up for you, but I'm sure it won't. Carry on asking for hand outs.

Lazie
10-24-2014, 06:25 PM
and this is where you're full of shit

No. It's the truth whether you like to admit it or not. You just like to pretend you did.

arsenalpow
10-24-2014, 06:29 PM
No. It's the truth whether you like to admit it or not. You just like to pretend you did.

you're an idiot, even if 2-3 guilds worked together with something like CT, TMO would just swoop in and kill it out from whatever guild(s) were chasing it, or Inny, or Maestro, or draco, or Fay, or Sev, etc etc etc

It's wasn't a lack of people/levels to kill the dragon, it was neve being afforded the opportunity because TMO was sooooo concerned with the "thrill of the hunt" and didn't even need the fucking loot.

Lazie
10-24-2014, 06:31 PM
For example Chest...

When servers went down for patches before all these changes.... Did you spend time trying to work with guilds outside your own to setup what mobs to go after when the server came back up ? Did you have the level off of site and off server communication with those guilds that you do now ? You're answers are no without a doubt on both counts.

Face it when changes were for sure coming in brought the guilds not TMO/FE/IB together to work something out. The GM's had told you guys for awhile that if you were smart and worked together you could do more. The variance was a big deterrent to that then though and guilds focused more on themselves and going after single targets. No one faults anyone for that Chest it just was what it was. However if you guys had come together 2 years ago and molded systems for the former raid system you would have had success in numbers.

Lazie
10-24-2014, 06:32 PM
you're an idiot, even if 2-3 guilds worked together with something like CT, TMO would just swoop in and kill it out from whatever guild(s) were chasing it, or Inny, or Maestro, or draco, or Fay, or Sev, etc etc etc

It's wasn't a lack of people/levels to kill the dragon, it was neve being afforded the opportunity because TMO was sooooo concerned with the "thrill of the hunt" and didn't even need the fucking loot.


Oh yes call someone an idiot when they smack you with the truth. The problem was you weren't a guy people sought out and you didn't seek outside help. Your pride continuously got in the way.

DetroitVelvetSmooth
10-24-2014, 06:32 PM
you're an idiot, even if 2-3 guilds worked together with something like CT, TMO would just swoop in and kill it out from whatever guild(s) were chasing it, or Inny, or Maestro, or draco, or Fay, or Sev, etc etc etc

It's wasn't a lack of people/levels to kill the dragon, it was neve being afforded the opportunity because TMO was sooooo concerned with the "thrill of the hunt" and didn't even need the fucking loot.

<Tries to pull your tongue out of TMOs butthole> I can't, too far up there.

arsenalpow
10-24-2014, 06:34 PM
Oh yes call someone an idiot when they smack you with the truth. The problem was you weren't a guy people sought out and you didn't seek outside help. Your pride continuously got in the way.
you are literally clueless, I can't help you, your version of events are so skewed it's absurd

<Tries to pull your tongue out of TMOs butthole> I can't, too far up there.
I feel like you're confused too

Lazie
10-24-2014, 06:37 PM
you are literally clueless, I can't help you, your version of events are so skewed it's absurd


I feel like you're confused too

Oh yes it's everyone elses version of events that are always skewed but your own.


"Nice Train, Thanks TMO"

Get out of your own way man.

Juryiel
10-24-2014, 06:37 PM
Oh I never disagreed they weren't. However their are easy mobs. Like Draco/Maestro/Fay/Sev etc. You can do those mobs with limited numbers. Or you can team up with a guild like you guys do now on tougher spawns. You don't face any restrictions either that way to sharing lockouts.

Honestly the whole problem before was less guilds worked together before the raid changes. In this system now there is enough working together to get more done. If you guys had the same guild relations before you could have made a lot of changes without the GM's stepping in.

But the goal is not to get as many mobs taken away from class C. The goal is to have even smaller guilds be able to put together a force to do harder mobs than Dracon/Maestro/Sev by making it more convenient for them to gather their available forces through things like rotations or other such mechanics, without needing to have an available force 24/7 on-call. I don't see this as a competition of class R and class C, but as allowing more guilds to enjoy the various aspects of the game. So maybe rotations lead to less loot/kills for class R in general, but they prop up smaller guilds and allow them to go harder targets than they otherwise would be able to in an FFA system.

Basically, in my utopian EQ society, any guild capable of taking down a PVE target without outside player interference should have a reasonable number of shots at that target without having to be on-call 24/7 and hitting track for 16 hours. The specific ways to implement this obviously can vary but rotations are a small step in teh right direction.

Lazie
10-24-2014, 06:43 PM
But the goal is not to get as many mobs taken away from class C. The goal is to have even smaller guilds be able to put together a force to do harder mobs than Dracon/Maestro/Sev by making it more convenient for them to gather their available forces through things like rotations or other such mechanics, without needing to have an available force 24/7 on-call. I don't see this as a competition of class R and class C, but as allowing more guilds to enjoy the various aspects of the game. So maybe rotations lead to less loot/kills for class R in general, but they prop up smaller guilds and allow them to go harder targets than they otherwise would be able to in an FFA system.

Basically, in my utopian EQ society, any guild capable of taking down a PVE target without outside player interference should have a reasonable number of shots at that target without having to be on-call 24/7 and hitting track for 16 hours. The specific ways to implement this obviously can vary but rotations are a small step in teh right direction.


That was never EQ. The variance was less in Classic, but you didn't have unlimited shots at mobs. Also I never said the system didn't help smaller guilds. I think it has it's moments in doing that. However, I also see those smaller guilds having to team up with other guilds to get those harder mobs killed. You could do that in the FFA system on repops is my point here. Trust me you have time 9 times out of 10 to send a tell and say "Hey let's team up on this mob".

Juryiel
10-24-2014, 06:45 PM
Just to reply to myself:

For example, imagine all players agreed that even though class mobs become FFA after 6 hours, they would not go after them for 24 hours. I imagine class R might then try to come to an agreement to eliminate tracking within their class entirely. That would mean less mobs for the server in general, but probably a more enjoyable play experience for most people too. I don't know why these things are not prioritized by the server over +10Hp ore whatever :P

Juryiel
10-24-2014, 06:48 PM
That was never EQ. The variance was less in Classic, but you didn't have unlimited shots at mobs. Also I never said the system didn't help smaller guilds. I think it has it's moments in doing that. However, I also see those smaller guilds having to team up with other guilds to get those harder mobs killed. You could do that in the FFA system on repops is my point here. Trust me you have time 9 times out of 10 to send a tell and say "Hey let's team up on this mob".

It was on my server. Not unlimited, but everything was rotated. You had to compete ONCE with the guild currently up for a mob rotation, to show you had a capable force, and most guilds whose turn it was would even let a new guild attempting to enter rotation try without competing unless it was cutting edge content. Then once you were on it, after the mob popped during yoru rotation turn it was left up until you had your peak raid window come up. If you failed, then it either went to the next guild or FFA, I forget. It was glorious.

Lazie
10-24-2014, 06:50 PM
It was on my server. Not unlimited, but everything was rotated. You had to compete ONCE with the guild currently up for a mob rotation, to show you had a capable force, and most guilds whose turn it was would even let a new guild attempting to enter rotation try without competing unless it was cutting edge content. Then once you were on it, after the mob popped during yoru rotation turn it was left up until you had your peak raid window come up. If you failed, then it either went to the next guild or FFA, I forget. It was glorious.

I mean you just used this phrase. Right now on this server the cutting edge content is Kunark. I mean maybe you are thinking of a system that existed in PoP.

arsenalpow
10-24-2014, 06:52 PM
That was never EQ.

stagnating in a single expansion for 3+ years until there was 15 capable guilds wasn't classic either, nothing is classic any longer, it's the most tired excuse that people give

Juryiel
10-24-2014, 06:55 PM
I mean you just used this phrase. Right now on this server the cutting edge content is Kunark. I mean maybe you are thinking of a system that existed in PoP.

Well the point is, while you may not get a free shot on cutting edge content, if you won the race ONCE on cutting edge content then you were on the rotation forever (until you failed twice I think). So if you once managed to kill a mob before the guild currently up did, you were on rotation.

Here's our Ettiquette I dug up (Note the person who posted it was a representative of the server's equivalent of TMO

Rotation Etiquette

- 24 hours from time of spawn to kill the mob (if they go beyond 24 hours, it is considered a "pass")

- Passing is acceptable. The next guild has 24 hours from time of notification to kill. Notification should include: a Pass in a chat channel (if applicable), an update on the Rotation Page, and an in-game /tell to the next guild in line.

Note: a Pass is when a guild skips their turn, and posts a "pass". Allowing another guild to attempt to enter the Rotation or losing a race on their Rotation turn, is NOT a Pass. They keep their place in the Rotation, and the new guild is entered before them.

- Tunare and CT are partial exceptions to the 24 hour rule.
- CT (Cazic Thule, the God, in Fear) depends on clearing Fear first. Fear may be scheduled, and the Rotation Guild has to wait for the scheduled Raid to be completed.
- Tunare depends on clearing PoG first. A guild has 24 hours from the time they enter PoG to kill Tunare.

- The zones of NToV and ST have their own rules, please see the applicable thread.

- The Elemental Planes have their own rules, please see the apllicable thread.

- Getting back onto a Rotation from Auto-Pass. A guild can only get back onto a Rotation in their original spot.

*** Additional note:

This was discussed but never formalized. But with the increased number of guilds on some Rotations, the following is suggested:

If a guild FAILS (not a Pass, not losing a race, not conceding, but failing to kill the mob) on two consequetive rotation turns, that they either ask to be removed from the Rotation, or put themselves on Autopass.

*** Additional note #2:

After a guild is on a Rotation (following the rules for entering said Rotation), they may, at their discretion, invite non-guild players on any subsequent kills.

Pint
10-24-2014, 06:57 PM
log on guys

Juryiel
10-24-2014, 07:01 PM
And here's how people entered roations:

Entering into a Rotation

A Guild enters into a Rotation in one of two ways:

- Race.
Beating the regularly scheduled Guild to the mob.
Having the numbers in place to kill the mob in question.
Either kill or leave.
The regularly scheduled Guild need not wait around until the Racing Guild has the numbers to kill.
The regularly scheduled Guild need not give the Racing Guild "one more chance", nor do they need to help CR.

- Concession.
Having a discussion ahead of time with the regularly scheduled Guild.

---- Additional Note:
A guild or alliance that wishes to enter into a Rotation must kill the mob in question without any additional outside help.

---- Additional Note:
Discussed and formalized: do not back-to-back attempt to enter a Rotation.

---- Additional Note:
If a guild/alliance tries and fails to kill the Mob(s) to enter a Rotation, the regularly scheduled Guild has 24 hours from the announcement of the failure to kill. (This is for non-blowable spawns. AoW has it's own rules.)

Use a little common courtesy to the other Guilds on the Rotation you are attempting to enter. As the Rotations get larger and larger, the wait to enter it will be proportionally longer, in the event of failure.

This is espcially important on de-spawnable mobs, such as the AoW. If a Guild fails against him, he despawns. On a mob such as King Tormax or Dain, a failure can mean the trying Guild can get another chance or seven *on the same try*. This isn't possible on the AoW, and all of the Guilds on the Rotation are affected.

----- Clarification:

Except for the very specific rule about 40 to enter the G/E/C Rotation, which can be found here: pub6.ezboard.com/ftherath...D=12.topic

and the 30 to become a Calendar Posting Entity, which can be found here: pub6.ezboard.com/ftherath...ID=5.topic

there isn't any set number of people for entry into a Rotation.

Except for the above two (2) requirements, a Guild or Alliance can use 6 or 60 people to kill a mob and enter a Rotation. The one priviso is, as stated above, the force used to kill is comprised of only the Guild or Alliance members, without any outside help.

It CAN be done if people want to work together for everyone's benefit rather than maximize loot :P No FTE issues, some drama but much less than here. Tons of small guilds got to experience things on the glory that was the Rathe server.

Alarti0001
10-24-2014, 07:14 PM
Wtf are you talking about? You can't edit RnF.

The point stands that your only solution is a hypothetical fantasy world where everyone works together to oppose TMO. And only in that way do they get their fair share

TO be fair... your solution was a serverwide rotation on all mobs.... incredibly stupid.

Alarti0001
10-24-2014, 07:15 PM
and this is where you're full of shit

How so?

Clark
10-24-2014, 07:21 PM
Late night lawyering with Catherin.

Alarti0001
10-24-2014, 07:30 PM
you are literally clueless, I can't help you, your version of events are so skewed it's absurd


Best example of pot/kettle on this forum....EVER

Faron
10-24-2014, 07:40 PM
big dawg alarti sure has a lot to say for a guy who logs on, casts 4 lures, and logs out.

Uuruk
10-24-2014, 07:46 PM
big dawg alarti sure has a lot to say for a guy who logs on, casts 4 lures, and logs out.

He's just trying to make himself still feel relevant on this server. Gotta boost his self moral somehow.

Raev
10-24-2014, 07:53 PM
I'll do the math for you though Loraen since you left.

Pretty harsh when someone shows you how your deal screwed yourselves right ?

You made a statement about what actually happened that was provably (and obviously to everyone who agrees that 33 is a bigger number than 25) false. To deflect from this you are talking about some sort of fantasyland scenario where VS is worth just as much as Maestro and all of the R guilds decide COH ducking is their favorite thing and where the C guilds decide they aren't going to collaborate to do anything about this.

Ravager
10-24-2014, 07:54 PM
Casual guilds have been pushing for that, and the hardcore guilds are absolutely against it. The only way a full rotation will be put into effect is staff intervention and that will be last straw for ALOT of people who remain here.

All two of the hardcore guilds are against it. Make the rule, let the hard cores get passed and leave, then everyone left on the server will be happy. Also, population will double.

Ravager
10-24-2014, 07:55 PM
All two of the hardcore guilds are against it. Make the rule, let the hard cores get passed and leave, then everyone left on the server will be happy. Also, population will double.

Passed = pissed. My dumb windows tablet doesn't like naughty words.

Aadill
10-24-2014, 07:56 PM
Also, population will double.

That would be a fun rotation.

Ravager
10-24-2014, 07:57 PM
I know right? Good riddance. But I mean we probably wouldn't mind losing the casuals either.

Enjoy farming heiro with Jeremy and Alarti.

Cecily
10-24-2014, 08:19 PM
All two of the hardcore guilds are against it. Make the rule, let the hard cores get passed and leave, then everyone left on the server will be happy. Also, population will double.

I know that sounds reasonable to you, but the staff is interested in providing a play experience to the 200-300 people with a differing play style from your own as well. Please quit hating on me, makes me sad.

Arclyte
10-24-2014, 08:20 PM
have alarti on ignore since 2011

best decision of my internet career

Alarti0001
10-24-2014, 08:20 PM
Enjoy farming heiro with Jeremy and Alarti.

Last time I farmed heiro was like 4 years ago...

Cecily
10-24-2014, 08:21 PM
Enjoy farming heiro with Jeremy and Alarti.

Spending time casually playing a game I love with two of my favorite people on the server? Sounds good haha.

Alarti0001
10-24-2014, 08:23 PM
Spending time casually playing a game I love with two of my favorite people on the server? Sounds good haha.

How fucking dare you enjoy anything on this server... do you realize every time you kill heiro you are denying that opportunity to someone else? For shame...

Cecily
10-24-2014, 08:26 PM
Funny because it's true.

khanable
10-24-2014, 08:28 PM
can't we all just be friends

Lazie
10-24-2014, 08:29 PM
You made a statement about what actually happened that was provably (and obviously to everyone who agrees that 33 is a bigger number than 25) false. To deflect from this you are talking about some sort of fantasyland scenario where VS is worth just as much as Maestro and all of the R guilds decide COH ducking is their favorite thing and where the C guilds decide they aren't going to collaborate to do anything about this.

Wrong you need to reread what I posted. Take your time this time.

Troubled
10-24-2014, 08:33 PM
This message is hidden because khanable is on your ignore list.

Lazie
10-24-2014, 08:35 PM
I said from the start Loraen since you can't keep up. That the possibility to kill more was with a different system. I then posted quite a few posts explaining how R guilds could do it, but with their rotation moved to the repops and being ready for them. They wouldn't have to track as much (Win win for them), but they would have to have characters somewhat prepared for them (Which takes a little more work for more mobs). 10 out of 12 on repops twice in a month and 10 other kills on FFA spawns is more than 33%.

Yes I know doing a little bit more work is too much to ask for you guys to get a few more mobs. I never said that the 3 things together the class system, the repops and the lower variance didn't work well for letting you guys get mobs with minimal effort. I said the repops and the variance alone was the biggest change to the system. That guilds with just that and with work could easily kill more than 33% of the mobs in months that 2 repops happen if they had the same kind of coordination they have with their rotation now.

Ravager
10-24-2014, 08:41 PM
I know that sounds reasonable to you, but the staff is interested in providing a play experience to the 200-300 people with a differing play style from your own as well. Please quit hating on me, makes me sad.

I don't hate you, wood elves forever.

Raev
10-24-2014, 09:25 PM
I am even wrong than usual, so I will type as many words as possible in the hope that something will divert attention from this fact

NP, I accept your graceful surrender

Lazie
10-24-2014, 09:31 PM
NP, I accept your graceful surrender

Mhm try to type in english when changing posts. That might be your problem. You struggle with the english language.

Cecily
10-24-2014, 09:32 PM
WTS Prayers of life. Will consider trades that include all of the following: Manastone + Tolan's BP+ Tolan's Greaves + CoF + Seb Dirk + EoN + Fungi Tunic.

Cecily
10-24-2014, 09:33 PM
Oh and a NoS. I really miss that. Regret selling Cec's.

Raev
10-24-2014, 09:44 PM
Mhm try to type in english when changing posts. That might be your problem. You struggle with the english language.

Only trying to replicate your style accurately. It's amazing to me how you don't see these retorts coming.

And Cecily, it may surprise you but I always love it when you guys taunt me about pixels I don't have. It means you have nothing else to say.

Cecily
10-24-2014, 09:55 PM
No, I'm totally serious. Will trade for those things.

Clark
10-24-2014, 10:13 PM
How fucking dare you enjoy anything on this server... do you realize every time you kill heiro you are denying that opportunity to someone else? For shame...

lol

Lazie
10-24-2014, 10:19 PM
Only trying to replicate your style accurately. It's amazing to me how you don't see these retorts coming.

And Cecily, it may surprise you but I always love it when you guys taunt me about pixels I don't have. It means you have nothing else to say.

You have no defense for idiotically putting your foot in your mouth and have resorted to "No you". A solid defense if we were still in the 7th grade.

Jfertal
10-24-2014, 10:53 PM
eh I laughed.

Pokesan
10-24-2014, 11:11 PM
on sirken's stream didn't knix say something like needing a week to recover from contesting FFA spawns or something?

the sickness is real

Raev
10-24-2014, 11:32 PM
Again the biggest difference was the reduction in windows and repops. They may not have gotten 33% over time with reduced windows and repops but they would have gotten 25% or more over time.That is why that was the biggest change.

Explain to me again how 25 is bigger than 33 Lazie.

Servellious
10-24-2014, 11:36 PM
Blah blah bls we want to play tball

Tasslehofp99
10-24-2014, 11:57 PM
Oh and a NoS. I really miss that. Regret selling Cec's.

Bah just wait for velous will be plenty of upgrades over NoS and they won't cost you any platinums

Cecily
10-25-2014, 12:14 AM
There's an appeal to not having to run all 3 of my chars to WW.

Aviann
10-25-2014, 12:39 AM
Bah just wait for velous will be plenty of upgrades over NoS and they won't cost you any platinums

I don't think the majority of TMO would be about waiting for an item. Its the reason they all joined the guild in the first place.

If TMO would disband, half the members would be shit out of luck joining other guilds because of their reputation and personality.

Mac Drettj
10-25-2014, 01:13 AM
http://zebraspot.com/misc/red.png

iruinedyourday
10-25-2014, 02:10 AM
what does SMDB mean?

quido
10-25-2014, 02:15 AM
I don't think the majority of TMO would be about waiting for an item. Its the reason they all joined the guild in the first place.

If TMO would disband, half the members would be shit out of luck joining other guilds because of their reputation and personality.

Do you think another guild would take me?

zanderklocke
10-25-2014, 02:18 AM
Do you think another guild would take me?

Jeremy could join any guild I was in charge of.

Aadill
10-25-2014, 02:23 AM
Do you think another guild would take me?

I would take you.

Lazie
10-25-2014, 08:32 AM
Explain to me again how 25 is bigger than 33 Lazie.

You sir can't read. I made 2 posts in response to your idiotic post explaining how 33% is easily attainable. You responded to only one of them. As I said reread what I posted.

Raev
10-25-2014, 11:21 AM
False. The only thing that really kept more guilds from competing before was the very long variance windows. Also the sim repops helped. The Class C/R/FFA cycle helps, but honestly the things that made the biggest difference for guilds killing more than they did before was the shortening of windows and the repops.

In this sentence you stated that there were two changes that occurred and one of them was more important. It is not a statement that compares our universe against the hypothetical one you keep trying to bring up; it is a statement that compares our universe against the past. It is trivially false. No one is claiming that the repops didn't help the R guidls (the shorter windows really only helped Taken) only that it was, by third grade math, not the primary effect.

However, you are so desperate to avoid preserve what you believe to be your aura of RNF perfection that you have spent 30 Alarti-style posts spinning and deflecting and attempting to twist your words to be about some hypothetical scenario where you are making more and more grandiose claims about what the R guilds would have done had they not been R guilds. To which Alarti himself would reply: prove it. You are simply making shit up. In fact in the post I quoted you suggested the R guilds would be getting +25% mobs from repops/reduced windows, but then you realized that wasn't enough bullshit so you increased your spin level.

The only question here is whether you realize how silly you sound and are simply deflecting as best you can, or whether you just don't understand what you are writing.

Lazie
10-25-2014, 12:40 PM
In this sentence you stated that there were two changes that occurred and one of them was more important. It is not a statement that compares our universe against the hypothetical one you keep trying to bring up; it is a statement that compares our universe against the past. It is trivially false. No one is claiming that the repops didn't help the R guidls (the shorter windows really only helped Taken) only that it was, by third grade math, not the primary effect.

However, you are so desperate to avoid preserve what you believe to be your aura of RNF perfection that you have spent 30 Alarti-style posts spinning and deflecting and attempting to twist your words to be about some hypothetical scenario where you are making more and more grandiose claims about what the R guilds would have done had they not been R guilds. To which Alarti himself would reply: prove it. You are simply making shit up. In fact in the post I quoted you suggested the R guilds would be getting +25% mobs from repops/reduced windows, but then you realized that wasn't enough bullshit so you increased your spin level.

The only question here is whether you realize how silly you sound and are simply deflecting as best you can, or whether you just don't understand what you are writing.

I mean you can keep being wrong. That's fine with me. The only one looking silly here is you as usual when you try to think and post ideas..

Lazie
10-25-2014, 12:52 PM
In this sentence you stated that there were two changes that occurred and one of them was more important. It is not a statement that compares our universe against the hypothetical one you keep trying to bring up; it is a statement that compares our universe against the past. It is trivially false. No one is claiming that the repops didn't help the R guidls (the shorter windows really only helped Taken) only that it was, by third grade math, not the primary effect.

I'll Humor you since you seem clueless one more time. The FFA cycle now that exists IS the raid system we had before with lower variance. Look at the success more guilds have had. Now add the repops that were added where guilds pretty much clean up outside of VP until they hit their bag limits while TMO and IB are busy in VP.

Again my explanation was spot on and plays out every week and every time a repop happens. The only thing that restricts more guilds not TMO and IB from killing more on repops is the class system that was implemented. They can't touch the C mobs on repops. I'm sorry that you can't see the obvious right in front of your face.

However, you are so desperate to avoid preserve what you believe to be your aura of RNF perfection that you have spent 30 Alarti-style posts spinning and deflecting and attempting to twist your words to be about some hypothetical scenario where you are making more and more grandiose claims about what the R guilds would have done had they not been R guilds. To which Alarti himself would reply: prove it. You are simply making shit up. In fact in the post I quoted you suggested the R guilds would be getting +25% mobs from repops/reduced windows, but then you realized that wasn't enough bullshit so you increased your spin level.

The only person desperate here is you to cover the BS you first posted in reply to what I posted. If you can't read several posts that were in response to you explaining simple concepts that is on you not me. I never presumed the R guilds would do anything. In fact I said quite clearly that IF those same guilds had come together like they did for their current rotation (Which with changes being made I am willing to bet they would have) then they would have easily exceeded that 33% of the mob kill rate per month.


The only question here is whether you realize how silly you sound and are simply deflecting as best you can, or whether you just don't understand what you are writing.

Again pull your head out of your own ass and try to think slightly outside your own narrow views. You would see how silly you are trying to say that repops and variance change wasn't the biggest changes made to the raid scene. It makes even the rotation more accessible and more viable. Without the lower variance and the repops and rotation would be starved even further of mobs to spread around.

Lazie
10-25-2014, 12:55 PM
^The rotation would be starved further^

Juryiel
10-25-2014, 01:42 PM
Honest question here, why would the rotation be starved with higher variance? If the mean time between pops is the same, the average number of mobs that go to class R is the same regardless if variance is high or low (there's a 6 hour window so generally one of the larger class R guild will kill pops by then). Class R will always get 33% of mobs in the rotation, and the actual number that constitutes 33% is determined by the mean repop time but independent of the variance (again, unless the claim is that some class R mobs would be left up for over 6 hours, which I think would be unlikely and would only happen on occasion, given guilds like BDA and Taken can come clean up at hour 5).

Lower variance only helps class R get mobs from class C during non-sim-repop FFA situations as far as I see.

I'm not sure how sim repops play into this though, that one is pretty big since it's both extra mobs and ties up class C in VP for 2 hours.

Lazie
10-25-2014, 01:49 PM
Honest question here, why would the rotation be starved with higher variance? If the mean time between pops is the same, the average number of mobs that go to class R is the same regardless if variance is high or low (there's a 6 hour window so generally one of the larger class R guild will kill pops by then). Class R will always get 33% of mobs in the rotation, and the actual number that constitutes 33% is determined by the mean repop time but independent of the variance (again, unless the claim is that some class R mobs would be left up for over 6 hours, which I think would be unlikely and would only happen on occasion, given guilds like BDA and Taken can come clean up at hour 5).

Lower variance only helps class R get mobs from class C during non-sim-repop FFA situations as far as I see.

I'm not sure how sim repops play into this though, that one is pretty big since it's both extra mobs and ties up class C in VP for 2 hours.

Longer windows and extended variance. Ask FE and TMO about a few mobs that extended several times. With shorter windows they spawn quicker. Mob goes in window it spawns within 16 hours. Before it was withing 72 hours with a chance to extend.

Lazie
10-25-2014, 01:50 PM
within^

I mean it's simple math. A mob before could be in window 3 days or longer. Now its 16 hours.

Juryiel
10-25-2014, 02:15 PM
within^

I mean it's simple math. A mob before could be in window 3 days or longer. Now its 16 hours.

But variance is symmetric (assuming it really is variance).

So like, a mob spawns every 3 days +/-1 hour. Or a mob spawns every 3 days +/- 1 day, in either case, over a long period of time you can expect to get one mob every 3 days.

Juryiel
10-25-2014, 02:16 PM
In the one case, a mob spawns almost exactly every 3 days. In the other case, the mob may spawn at day 4, but may also spawn at day 2. As long as that spawn is locked to class R for 6 hours, some R guild will get it 90% of the time or more, even if it isn't the one currently up on rotation.

Lazie
10-25-2014, 02:18 PM
But variance is symmetric (assuming it really is variance).

So like, a mob spawns every 3 days +/-1 hour. Or a mob spawns every 3 days +/- 1 day, in either case, over a long period of time you can expect to get one mob every 3 days.

That isn't how it played out in practice. The longer variance always made for fewer spawns over the long term.

Juryiel
10-25-2014, 02:24 PM
That isn't how it played out in practice. The longer variance always made for fewer spawns over the long term.

Right, there's assumptions in my claim (of symmetric distribution, as opposed to a distribution whose mean scales with variance). I guess they may be doing something more complicated if that's the case.

Lazie
10-25-2014, 02:36 PM
Right, there's assumptions in my claim (of symmetric distribution, as opposed to a distribution whose mean scales with variance). I guess they may be doing something more complicated if that's the case.

Yeah. I mean if they put an even smaller variance with the same no sock rules it would open up things even wider. Maybe even expand on the no sock rules with penalties. You wouldn't need the class system without a doubt. Everyone would have the short windows and learn how to engage based on the rules. I am sure there would still be disputes and a few headaches, but it would make raid widely approachable in any form.

Lazie
10-25-2014, 02:37 PM
raiding^

Juryiel
10-25-2014, 02:49 PM
Yeah. I mean if they put an even smaller variance with the same no sock rules it would open up things even wider. Maybe even expand on the no sock rules with penalties. You wouldn't need the class system without a doubt. Everyone would have the short windows and learn how to engage based on the rules. I am sure there would still be disputes and a few headaches, but it would make raid widely approachable in any form.

I don't think making penalties for socking is the way to go. People will always stop doing things that don't reward them. They could just make socking not effective (e.g. announce spawns in broadcast, longer windows in class R in which to kill such as a 24 hour window would mean no one in R would sock non FFA targets) etc. Not saying those are the solutions, just giving examples of how you can effectively get people to do what you want without creating a billion little rules about stuff.

Kushie
10-25-2014, 03:11 PM
73 pages deep and I still don't know what's going on.

Aviann
10-25-2014, 03:19 PM
73 pages deep and I still don't know what's going on.



http://scottlocklin.files.wordpress.com/2010/05/yougohorse.gif

Mac Drettj
10-25-2014, 05:16 PM
http://zebraspot.com/misc/red.png

Solutio to all ur javquest mage coh fte javquest trackers at spawn point autofire wait in line class abc rotation problems

Cecily
10-25-2014, 05:28 PM
Javs? We're much more civilized on blue these days. Who goes first is settled by an old fashioned foot race, whereupon the winners are congratulated and friendly banter ensues afterwards.

Mac Drettj
10-25-2014, 05:31 PM
Oh. Ok. And here I thought this was 75 page thread of interpretation on how to engage a mob.

Estolcles
10-26-2014, 12:31 AM
Oh. Ok. And here I thought this was 75 page thread of interpretation on how to engage a mob.

74 Page. So far.

Arclyte
10-26-2014, 08:05 AM
fat hideous nerds

Ella`Ella
10-26-2014, 09:48 PM
$15,000 stretch goal

Can't wait to be on stream with you, Chest!