#1
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Class selection
Hi everyone,
I'm coming back to the game (on blue of course!) Of course, I have no friends, no guild, no money. [You must be logged in to view images. Log in or Register.] I did play EQ since 1999 until 2004 so I know how to play more or less [You must be logged in to view images. Log in or Register.] Wondering if you guys have any suggestions for a class/race combo that would: 1) Allow me to make some money/level quickly 2) Allow for a great social experience I am thinking Wood Elf Druid (there are gahzillions) but wondering if there are any other ideas here. I would be very grateful for your help in picking my 'getting started' class. Thx!
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Officer of <Castle> Naldrin, 54 Cleric of Innoruuk Nalrok, 30 Shaman of Rallos Zek Keyeth, 25 Bard of Tunare Mizzrym, 10 Magician | ||
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#2
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Shaman/ench to farm the money's. Then monk/rogue/bard/cleric
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Nuggie / Celelilly / Zackattacker - not guilded <TAKP> RETIRED Nuggiemag - <Sodden Seakings> formerly Ironborn Nuggie - Undead Mage on Old Blanchy (Classic WoW) RETIRED - Nuggie / Celelilly / Conavar - <Omni> formerly <Vesica Dei> P99 Duggie/Wuggie <Mythic Legends> EQ1-Lanys On to the Future in Pantheon | ||
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#3
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Enchanters are great for soloing once you get in late teens and can farm cash camps easily, they are also always welcome in groups as opposed to druids.
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#4
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Shaman or enchanter does the best job of getting money while still having the potential to provide you with good grouping experiences. They are both in high demand in groups, but can also solo tough things and hold good cash camps.
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Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | ||
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#5
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Anything but yet another swarm kite bard taking advantage of the strafe bug and running everyone out of the zone [You must be logged in to view images. Log in or Register.] again.
But, as far as for "there are gahzillions" it doesn't matter regarding druids imo. Someone is always looking for a port, someone for a sow, and even some for a heal in your group. If you play the class well, you won't have any real problems getting regular groups as you want. And when you don't want a group... you may even level faster [You must be logged in to view images. Log in or Register.] An alt to the druid, maybe a ranger? Not enough of them if that matters to you. Under played class, and some ranger only equipment that sells for less. Ranger is more or less a melee druid if you haven't played it before, so mentioning ranger here. Yeah makes plats, thanks to tracking. Added benefit if you or your alt/main takes up tailoring (tracking), brewing (forage), baking (track and forage), most trades benefit from forage. But really, just play what you want, with whatever end-game plan you have in mind. It's less about too few or too many, just some classes are more ideal to certain end-game goals (e.g. the high-end raiding grind etc.).
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#6
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Just for completeness sake ill add necro here. Obviously a great solo class, but also a real boon for a group if the necro is able to stop using dots for that time (some necros out there who don't know how to group). A good necro can emulate almost every class. Tanking? Pet might be a solution. Healing? Necros can heal better than most people think. DPS? Yea, obviously covered. CC? Well, necros have an all purpose mez and a root and even snare and fear.
For my necro it was never hard to find groups. | ||
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#7
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Quote:
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