#1
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zoning optimization?
Has anyone done any research on this?
Bandwidth or HDD speed dependent? Luck of the draw? Server load? Curious, thanks I have a good SSD, wondering if there are any tips ? | ||
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#2
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turn on memory cache, use the smallest (default) texture files, maybe look into eqplaynice. honestly anything under 1 minute is totally NOT CLASSIC
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#3
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Ram disk.
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#5
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Loading textures is definitely the most time-consuming part by far (and why the caching option is there). Mass-spawning mobs is probably second, but not much you can do there.
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#6
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Quote:
__________________
crabby old man playing 4000 year old goblin sim
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#7
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How does one turn on the memory cache?
__________________
Doil Boil - 60 Druid
Sssoil Boil - 56 Monk | ||
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#8
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Doesn't the load/popping into an initial zone depend on the 6 second server tick as well?
For instance, if the following occurs: 12:00:00 - Server tick 12:00:01 - You hit zone line 12:00:06 - Next server tick 12:00:06 - You enter next zone Which would mean in an optimal case (fast SSD or running in a ramdisk) you're still looking at an average of ~3 second load time? (some slower, some faster)
__________________
Realtime auction logger: http://ahungry.com/eqauctions/
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#9
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#10
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Quote:
__________________
Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | |||
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