#1
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Druid SoV Debuffs
Any Druids had much luck with RFS? I can get FoR to land half the time on various bosses. But RFS seems to get resisted most of the time even after tash and malo on the boss. For example, there has been times where FoR will land, RFS will resist but our Fire nukes will land for full.
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Last edited by Speedi; 10-28-2014 at 12:41 PM..
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#2
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Quote:
Also things that will help it land: Necro Scent Bard Occlusion Bard Chant of Flame DoT Druid Frost Nuke Debuff (likely useless if it's an ice mob) Druid Breath of Ro RFS shouldn't resist any more than a Wildfire should.
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#3
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Yea I know it's fire based, was just pointing out I would wait till tash/malo on before attempting. But I agree Dal, I just don't get it though. Can get FoR to land bout 35% of the time. Fire nukes hit for full mostly, ain't had much luck with RFS though. I been doing all you mentioned above minus Druid cold nuke line. Will try that next. Although I don't remember having to do all that years ago to get it to land. Thanks for the reply
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#5
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2002-09-04 11:33 Changed Resistadj from 0 to -200
http://lucy.allakhazam.com/spellhist...37&source=Live | ||
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#6
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2002-09-04 11:33 Removed Slot 1: Lure(6)
Discussion on Druids Grove after noticing that change on the test server EQCaster's parse from the Trilogy cd spdat (8/22/01): Quote:
Apparently all spells with a -resist mod had a Lure(3/4/5/6) slot prior to PoP. Lure(3/4) spells are labeled as "moderate to resist" and "hard to resist", respectively, in EQCaster, but both correspond to a -100 resist adjust in the Lucy history. Lure(5), which included all the wizard lure nukes, is labeled as "very hard to resist" and oddly corresponds to -300, because the Lure(6) spells, "dragon resistance", are only -150/-200. | |||
Last edited by Technique; 10-28-2014 at 07:44 PM..
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#7
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But technique is on to something. The resist change patch on 2002-9-04 was where they revamped how tesists worked and as Technique explained it goes from a Lure (x) to a -xxx resist mod. I'm inclined to suggest keeping -xxx resist mods unless you can figure out how to implement/balance the Lure component which is basically the same thing just a different way of showing it.
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#8
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Yeah they got rid of the "Lure" component of spells (which were defined variables) and started to use the "resistadj" component to modify the resist mod in Planes of Power beta. Mechanically it was the same it just gave them more freedom to change how spells worked instead of defining "Lure" levels.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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#9
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Bump. This is resisting more than it should, Technique brougthup solid evidence after Nilbog's reply indicating that the 0 to -200 resist adjustment was due to the removal of all Lure (X) effects and replacement via resist adjustment mods.
Can a dev verify that this spell correctly has a resist modifier. This is the spell data from the goldmine of spdata files Ele found: Quote:
Quote:
In Summary: Ro' Fiery Sundering needs a -150-200 resist check added to it to make it damn near unresistable.
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#10
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Yes as I stated months ago, they are very resistant. There are some fights where I can get FoR to land, but not RFS. And RFS is suppose to be -200 check. That right there tells me something wrong. With that said, it still takes repeated casts over and over to get either to stick. I raided during this era on live. And I don't remember them being resisted like this.
Edit: Thank you Dal for digging up some concrete evidence to justify the dev's giving this another look | ||
Last edited by Speedi; 04-08-2015 at 02:16 AM..
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