Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-22-2009, 11:18 PM
Aeolwind Aeolwind is offline
Developer

Aeolwind's Avatar

Join Date: Oct 2009
Location: Watauga, TN
Posts: 1,641
Send a message via AIM to Aeolwind Send a message via MSN to Aeolwind Send a message via Yahoo to Aeolwind
Default Translocator operation

As an FYI to the masses: Translocators will no longer always be up. They now will despawn after being available for transport for 100 seconds. They have a respawn all less than 13 minutes, and as such you'd have a maximum wait time of 23 minutes.

There are several reasons that this was done. There are several quests, such as the knight card quest among others that had to be curtailed due to the rapid transit that was available. These will now be made more available & actually work. The other is to actually give a benefit to those that choose to play teleporting classes & create more interdependence between players.

Morphnblorsh rejoice.
  #2  
Old 11-22-2009, 11:22 PM
Jify Jify is offline
Fire Giant

Jify's Avatar

Join Date: Oct 2009
Location: Alberta, Canada
Posts: 697
Send a message via MSN to Jify
Default

Awesome. 8D
  #3  
Old 11-22-2009, 11:23 PM
Vonyor Vonyor is offline
Kobold

Vonyor's Avatar

Join Date: Oct 2009
Posts: 104
Default

Thats a clever solution, it should help my teleportation business too
  #4  
Old 11-22-2009, 11:25 PM
messiah_b messiah_b is offline
Sarnak


Join Date: Nov 2009
Posts: 206
Default

In other news a recent investigation shows Aeolwind recently bought into fish bait futures. Insider trader charges pending.

[You must be logged in to view images. Log in or Register.]
  #5  
Old 11-22-2009, 11:26 PM
Aeolwind Aeolwind is offline
Developer

Aeolwind's Avatar

Join Date: Oct 2009
Location: Watauga, TN
Posts: 1,641
Send a message via AIM to Aeolwind Send a message via MSN to Aeolwind Send a message via Yahoo to Aeolwind
Default

Quote:
Originally Posted by messiah_b [You must be logged in to view images. Log in or Register.]
In other news a recent investigation shows Aeolwind recently bought into fish bait futures. Insider trader charges pending.

[You must be logged in to view images. Log in or Register.]
I cannot comment on an on going investigation....
  #6  
Old 11-22-2009, 11:26 PM
yaaaflow yaaaflow is offline
Sarnak

yaaaflow's Avatar

Join Date: Nov 2009
Posts: 299
Default

Wow do I hate this idea so much. That was one of the things I was happy to just look at purely as an improvement over old eq.
  #7  
Old 11-22-2009, 11:33 PM
foxdragoon foxdragoon is offline
Scrawny Gnoll


Join Date: Nov 2009
Posts: 28
Default

The only problem I can see is for the evil races who might agro the wood elf npcs by the ocean of tears dock not having an easy way out by quickly running to the translocator. Of course, you can sometimes avoid them by running to the side, but it seems that a few times you will agro them. This wasn't a problem on old EQ, since you could just stay on the boat. Maybe if the translocator didn't place you in the middle of these two npcs it would help.

We'll see.
  #8  
Old 11-22-2009, 11:37 PM
Aeolwind Aeolwind is offline
Developer

Aeolwind's Avatar

Join Date: Oct 2009
Location: Watauga, TN
Posts: 1,641
Send a message via AIM to Aeolwind Send a message via MSN to Aeolwind Send a message via Yahoo to Aeolwind
Default

Quote:
Originally Posted by foxdragoon [You must be logged in to view images. Log in or Register.]
The only problem I can see is for the evil races who might agro the wood elf npcs by the ocean of tears dock not having an easy way out by quickly running to the translocator. Of course, you can sometimes avoid them by running to the side, but it seems that a few times you will agro them. This wasn't a problem on old EQ, since you could just stay on the boat. Maybe if the translocator didn't place you in the middle of these two npcs it would help.

We'll see.
I foresaw this problem on Sister Isle and there are 2 solutions, one implemented and 1 player "driven".
  #9  
Old 11-22-2009, 11:38 PM
Firrewhisper Firrewhisper is offline
Orc


Join Date: Oct 2009
Posts: 32
Default

My evil enchanter has had no issues with using the translocator's in the Ocean of Tears. Perhaps I was just lucky.
  #10  
Old 11-22-2009, 11:39 PM
Bones Bones is offline
Fire Giant

Bones's Avatar

Join Date: Oct 2009
Posts: 549
Default

Quote:
Originally Posted by yaaaflow [You must be logged in to view images. Log in or Register.]
Wow do I hate this idea so much. That was one of the things I was happy to just look at purely as an improvement over old eq.
Its more of a convenience than an "improvement"
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:34 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.