#21
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I also found it strange when I started WoW and mobs would forget me if I ran far enough away. To my memory, that had never happened in classic EQ.
I can't recall hunting much in Seb during Kunark, but I know during Velious hunting in ToV-HoT that the cleric drakes would try to gate and if they succeeded they would heal up a little before running back. | ||
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#22
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I remember having trouble pulling mobs great distances in some of the Kunark zones, particularly TT. Mobs would warp back to their patrol path - but they didn't forget about you. Once you got back within a certain (large) radius, they would pick up the chase again. I highly doubt anything similar to that was possible in PoFear, having kited large portions of that zone's population for extended periods of time.
Gating mobs always got back some of their health, but they would only attempt gate if they were a certain distance from their spawn point (and then they would ALWAYS try). Similar to the TT scenario above, a gated mob would not immediately come back unless you were inside the "re-aggro" radius. I'm still a noob on this server, so I can't attest to it being any different here. | ||
Last edited by Droog007; 12-10-2012 at 03:40 PM..
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#23
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Quote:
__________________
Lagaidh Smif
Proud Paladin of the Rathe | |||
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#24
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Night Blindness not implemented in P99.
I remember it was mentioned that this is a client side effect, therefore its not possible to implement in this server. Not sure if someone has figured out how to do it already... | ||
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#25
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Quote:
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#26
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Quote:
I had to camp outside the tunnels and wait for someone to run in, then i follow their light LOL. | |||
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#27
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Quote:
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#28
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Night blindness is a pretty unique feature of classic imo. Never played any other mmo that have such a disadvantage on certain races. Hope that somehow it can be implemented in P99 one day.
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#29
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Coin dropping was actually removed due to an exploit. It should have been removed during the beta since the devs at 989 studios knew about it, but for one reason or another, they never got around to it till yr+ later. So I'm fine with it not being ingame.
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#30
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Lord Shin Ree was classic, he was just exceedingly rare on live. Having leveled many chars there in 99 I saw him < 5 times. Probably 1-2% spawn chance, going to be difficult to find a source on that tho.
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