Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 12-09-2012, 02:23 PM
Hroth Hroth is offline
Aviak


Join Date: Apr 2010
Posts: 69
Default

I also found it strange when I started WoW and mobs would forget me if I ran far enough away. To my memory, that had never happened in classic EQ.

I can't recall hunting much in Seb during Kunark, but I know during Velious hunting in ToV-HoT that the cleric drakes would try to gate and if they succeeded they would heal up a little before running back.
  #22  
Old 12-10-2012, 03:37 PM
Droog007 Droog007 is offline
Fire Giant


Join Date: Aug 2012
Posts: 512
Default

I remember having trouble pulling mobs great distances in some of the Kunark zones, particularly TT. Mobs would warp back to their patrol path - but they didn't forget about you. Once you got back within a certain (large) radius, they would pick up the chase again. I highly doubt anything similar to that was possible in PoFear, having kited large portions of that zone's population for extended periods of time.

Gating mobs always got back some of their health, but they would only attempt gate if they were a certain distance from their spawn point (and then they would ALWAYS try). Similar to the TT scenario above, a gated mob would not immediately come back unless you were inside the "re-aggro" radius. I'm still a noob on this server, so I can't attest to it being any different here.
Last edited by Droog007; 12-10-2012 at 03:40 PM..
  #23  
Old 12-10-2012, 03:48 PM
Lagaidh Lagaidh is offline
Fire Giant

Lagaidh's Avatar

Join Date: Aug 2010
Posts: 763
Default

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
If/when we find a way to make this function with no bugs or exploits, we will.
Oh man! This is one of the little things I've been hoping could be remedied one day. I used to love giving the PoD scarab armor... or hearing the newbies shout to the zone about a giant rat having a fine steel two handed sword =)
__________________
Lagaidh Smif
Proud Paladin of the Rathe
  #24  
Old 12-12-2012, 12:43 AM
Galaa Galaa is offline
Kobold


Join Date: Feb 2012
Posts: 166
Default

Night Blindness not implemented in P99.

I remember it was mentioned that this is a client side effect, therefore its not possible to implement in this server.

Not sure if someone has figured out how to do it already...
  #25  
Old 12-12-2012, 01:34 AM
Marmo Marmo is offline
Aviak

Marmo's Avatar

Join Date: May 2010
Posts: 82
Default

Quote:
Originally Posted by Galaa [You must be logged in to view images. Log in or Register.]
Night Blindness not implemented in P99.

I remember it was mentioned that this is a client side effect, therefore its not possible to implement in this server.

Not sure if someone has figured out how to do it already...
Oh yeah! Kinda the reason I never play humans.
  #26  
Old 12-12-2012, 02:17 AM
Galaa Galaa is offline
Kobold


Join Date: Feb 2012
Posts: 166
Default

Quote:
Originally Posted by Marmo [You must be logged in to view images. Log in or Register.]
Oh yeah! Kinda the reason I never play humans.
My barbarian in classic ALWAYS got lost in the tunnels towards Blackburrows in EF [You must be logged in to view images. Log in or Register.]

I had to camp outside the tunnels and wait for someone to run in, then i follow their light LOL.
  #27  
Old 12-12-2012, 02:28 AM
Ele Ele is offline
Planar Protector

Ele's Avatar

Join Date: Jan 2011
Posts: 5,290
Default

Quote:
Originally Posted by Galaa [You must be logged in to view images. Log in or Register.]
My barbarian in classic ALWAYS got lost in the tunnels towards Blackburrows in EF [You must be logged in to view images. Log in or Register.]

I had to camp outside the tunnels and wait for someone to run in, then i follow their light LOL.
Everyone wanted a GLS in inventory slot!
  #28  
Old 12-12-2012, 05:00 AM
Galaa Galaa is offline
Kobold


Join Date: Feb 2012
Posts: 166
Default

Night blindness is a pretty unique feature of classic imo. Never played any other mmo that have such a disadvantage on certain races. Hope that somehow it can be implemented in P99 one day.
  #29  
Old 12-12-2012, 06:39 AM
mookynuke mookynuke is offline
Decaying Skeleton


Join Date: Dec 2012
Posts: 2
Default

Coin dropping was actually removed due to an exploit. It should have been removed during the beta since the devs at 989 studios knew about it, but for one reason or another, they never got around to it till yr+ later. So I'm fine with it not being ingame.
  #30  
Old 12-12-2012, 08:10 AM
koros koros is offline
Planar Protector


Join Date: Mar 2011
Posts: 1,127
Default

Lord Shin Ree was classic, he was just exceedingly rare on live. Having leveled many chars there in 99 I saw him < 5 times. Probably 1-2% spawn chance, going to be difficult to find a source on that tho.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:37 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.