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  #1  
Old 10-01-2011, 09:55 PM
Dfn Dfn is offline
Sarnak


Join Date: Apr 2011
Posts: 294
Default Pets build 0 threat.

Pets will not hold agro, period, end of story.

Send your pet while medding and the mob will come for you. God forbid you punch the gnoll for 4 damage, it will be locked on you for life.
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  #2  
Old 10-01-2011, 10:06 PM
Moonface Moonface is offline
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Sending in pet while sitting = huge fail.
Also if you are crying about aggro use an earth pet.
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  #3  
Old 10-01-2011, 10:38 PM
Sslaesha Sslaesha is offline
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My pet holds aggro like no tomorrow. I can nuke a mob that my pets (necro pet) only done 10% damage to and it still won't aggro me.
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  #4  
Old 10-01-2011, 11:25 PM
Dfn Dfn is offline
Sarnak


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Maybe this is a PvP server only thing?

And this is coming from a Necro. Why would it matter if I'm sitting when I send my pet? I can send my pet and then sit and it's the same result - the mob ignores my pet and beelines for me. Why? I didn't do anything to it - my pet is DAMAGING it and my presence is more threat?

If I fear or snare a mob once my pet will never get agro on it, no matter how long I let it hit the mob.
Last edited by Dfn; 10-01-2011 at 11:29 PM..
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  #5  
Old 10-01-2011, 11:32 PM
Lazortag Lazortag is offline
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...Isn't that a good thing? It just lets you aggro kite mobs easier.

Pet aggro is on their list of things to fix but it's really not that bad. The most salient problem is that sitting causes more aggro than the pet's initial attack which I don't believe was classic (it's also just intuitively a stupid mechanic), but it's not that big of a deal.
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  #6  
Old 10-02-2011, 11:45 AM
Maha Maha is offline
Decaying Skeleton


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Pet agro at lower levels is definatly not as it was in classic and it happens on the blue server too. Level 1 - 8 Mage Pet does not even hold agro against the same amount of damage it did itself, even if I count stuns out and that I should need 130% agro if I am out of melee range.

Sending pet, no matter whether sitting or standing should not result in higher initial agro.

It might be good for higher level necros, not so well for mages, because it breaks their solo mechanics (if it stays like this in higher levels too)
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  #7  
Old 10-02-2011, 12:53 PM
Cfullard Cfullard is offline
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It takes a lot of work for my pet to get a mob off me and when it does if I sit down I usually get aggro right back (stand and it goes back to mob). This is usually resolved with rooting the mob but then it doesn't flee... so... you work with it or you don't.
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  #8  
Old 10-05-2011, 04:01 AM
Connador Connador is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
...Isn't that a good thing? It just lets you aggro kite mobs easier.
I understand your point of view, but (as a necro, anyway) as long as taunt was turned off my pet could never pull agro from me. On p99 though, taunt seems to make no difference.
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  #9  
Old 10-05-2011, 04:39 AM
Seaweedpimp Seaweedpimp is offline
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Quote:
Originally Posted by Connador [You must be logged in to view images. Log in or Register.]
I understand your point of view, but (as a necro, anyway) as long as taunt was turned off my pet could never pull agro from me. On p99 though, taunt seems to make no difference.
Try fighting a mob thats not 1 level below you.


Summon a dark blue pet, send it to a lb mob. You will see it works.


How the hell is a pet supposed to taunt something higher level than its self, when no taunting PC can?
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  #10  
Old 10-05-2011, 06:39 AM
Bockscar Bockscar is offline
Sarnak


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From my limited experience with a low-level enchanter pet, it worked fine. Maybe some of the pet types are broken? The level 4 and 8 enchanter pet's aggro behaved exactly as I would expect it to.
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