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#1
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#2
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Every single Post of yours is crap. | |||
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#3
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Solution: merge servers. Enable PvP.
My god make it happen. | ||
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#7
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I'll tell ya why population is lower.
Anybody with 70 iq or above can understand. Everything else being equal, PvP massively slows down progression on the red server. Like it or not, progression is the bread and butter of RPGs. PvPers like to talk smack and pretend they're in an alternate universe. But they're not. Players come here to this red server and find that they're getting their a** handed to them by others and their experience bar keeps going backwards. They note that they level up faster on blue and ask themselves WTF are they wasting their time on this red server for if not for some sort of reward? Where is the risk AND reward if the red server is too heavily leaning towards risk? It's out of balance. The "risks" on this pvp server (everything else being equal): 1) You die in pvp and lose experience 2) You get killed by other players; not just NPCs 3) You're anon and others cannot see your level/class; to protect yourself 4) More often than not, you do not group with other guilds; again, to protect yourself The rewards: 1) In theory, PvPers feel PvP is the only reward they need The problem is that PvPers cannot survive solely on killing other players. Furthermore, a lot of players join pvp-servers with PvE in mind. In fact, industry-wide, most players are PvE, not PvP. Boost the reward and it will get better. Must compensate for increased risk. Just imagine that the red server is a much more difficult zone than the normal blue zones. The creatures inside are as smart as humans and even grief. To compensate for the increased difficulty, the developers increase the reward by upping the experience rate or some other progression-related variable (like named spawn rate).
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
Last edited by stormlord; 01-03-2012 at 08:14 PM..
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#8
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__________________
Ksah <Empire>
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Last edited by Zalaerian; 01-03-2012 at 09:37 PM..
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#9
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HEH HEH HEH | |||
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#10
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1) PvP XP loss is so negligible that it doesn't matter. The fact is, most casters are going to scream about it because it keeps them from rushing. (Small deterrent that it is, it works) 2) Anyone that logs into red knows this, c'mon. 3) The LFG problem is real. If Nilbog and team could somehow enable the LFG tool that would rock. Otherwise, people need to use the IRC LFG chat that has been set up for them. 4) Guilds are grouping with all kinds of other guilds. In fact, most guilds are friendly with each other. And any guild you join will tell you what guilds to watch out for. I don't know what kind of PvPers really believe PvP is their only reward, unless they are an unsociable soloing psychopath. (I just described quite a few reds that played emu and are no longer here) PvE is heavily tied into PvP. You have to do one to do the other - unless the game itself is completely destroyed by making XP so easy you can level to 50 in 5 days, allowing people to once again blow past what is the most fun PvP in the game...mid-level PvP. The server is stable. What anyone with an IQ of 70 can understand is that no one new is going to join with all the doom and gloom posts going on. Give it a rest, people. *
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Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | |||
Last edited by Humerox; 01-03-2012 at 08:59 PM..
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