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#1
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#2
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^ great post more in depth than me
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Apophis is closest to earth on 2029 April the 13th (a friday) lol
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#3
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Wow does a lot of things better than EQ. For example, quests.
What wow doesn't do as well, imho, is itemization. There are infinite amount of items you'll use leveling up that you will never remember. Eq has iconic items that you can see without even having to inspect someone. Outside of this, I truly do believe there isn't a single game that feels like EQ besides classic wow. If you can be OK with items not having any true value or meaning until raiding, I think it's a great alternative.
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Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) “This man is using his mind as a weapon …and woe be tide the creature who steps into his garden" -Finch | ||
#4
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Selling junk in wow is a lot easier too. Wish takp had some of that QoL
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Apophis is closest to earth on 2029 April the 13th (a friday) lol
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#5
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Classic WoW was a really fun game, full of many positives. There was a reason it had the highest subscription count at the time. Highest subscriptions ever perhaps?
The game was simplified with just the right amount of complexity to it. Only 2 teams, obviously. So right off the bat you knew who your enemies and allies were. Unlimited level range PVP which made it more of a team sport. Some of those zones were just hot spots for PVP and it was great fun. Battlegrounds made it even better, but also took away some of that organic world PVP at the same time, which wasn't good. The quest system was a good way to make leveling more digestible for people who don't want to just mindlessly grind. It also allowed you to feel like you were making progress and completing zones. This inevitably took away some of that sense of adventure and "sandbox" feel though because quests would essentially handhold the player and tell them where to go next. Overall, many QoL features like flight paths and auction houses, mailboxes, instance raiding, mounts, user friendliness which made it easy to lure friends in. Which were all probably good things.
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#6
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Speaking of CH chains, I always wonder if those were an intended mechanic or just an emergent thing by the playerbase trying to figure out how to kill bosses. Were the devs really thinking "Okay so, for them to kill this boss they'll have to get 20 clerics and have each of them start casting CH one second apart"? Cause that seems like a pretty specific thing to design on purpose.
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#7
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#8
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so then how the hell did they expect us to kill bosses
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#9
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classic and kunark can be killed without CH, 32k hp mobs wizzies go boom boom | |||
#10
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I seem to remember there was some kind of technical limitation that held mobs at 32khp, and then in velious they were able to get around that limit so there are like 1mhp bosses. They could have just kept the dragons at 32k and made them proc something that manataps only clerics or whatever.
I can't remember how long after velious release it took for aow to first be killed, anyone know that? | ||
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