#1
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Multiple bolts
Thanks for adding the missile animation [You must be logged in to view images. Log in or Register.]
But there is a bug: if you cast a new bolt while the previous one is still in the air, the first one will never hit
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Retired
Daimadoshi, Arch Magician <Divinity> Kurth, Warlock <Divinity> Kaska, Phantasmist <Divinity> Fuam, Druid 57 <Divinity> Willo, Cleric 54 <Divinity> | ||
#2
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Update: the bug is actually worse than what I initially thought: any new spell cast will "cancel" the bolt.
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Retired
Daimadoshi, Arch Magician <Divinity> Kurth, Warlock <Divinity> Kaska, Phantasmist <Divinity> Fuam, Druid 57 <Divinity> Willo, Cleric 54 <Divinity> | ||
#3
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I was actually looking to see if the missile animation was intentional. Was it like that on live? Because I don't remember seeing it.
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Madigan - DE Mage <Vesica Dei>
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#4
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I remember seeing what I thought were comets flying over the N Ro zone, so yes, it was on Live :-)
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#5
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Didn't it also fail if it passed through players / the ground before reaching its target?
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Lyrik - 32 Bard
Pumbleton - 12 Cleric (Stats on goonquest current wrong until I can verify what I put my points into) Formerly: Imagin Uhaveclarity - Level 67 Gnome Enchanter, Innoruuk (Shortly after Kunark to a couple months before Luclin, back again around LDON through OOW) Tegeril Whitewolf - Level 52 Wood Elf Druid, Innoruuk (Opening of Innoruuk - half of Kunark) | ||
#6
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You would have to be facing your target to begin casting, if you had any terrain in the way of the bolt it would fail, but you also had the random chance it would hit the target twice for some unknown Z-axis reason.
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#7
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Quote:
[You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] Bolts are a work in progress. I don't think the spell particle is correct yet. | |||
#8
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Aye, I swear they had a trail after them.
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#9
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I played a mage a good bit on live. Here's what I remember
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#10
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Might just be old age playing tricks with my memory :-) | |||
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