Planar Protector
Join Date: Jan 2011
Posts: 5,305
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Found the Rogue Rule set:
http://www.thesafehouse.org/forums/s...highlight=botb
Quote:
Posted in the new "Arena" forum of the Harpy's Head Tavern:
boards.station.sony.com/u...LastLogin=
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I have given much thought to the event my noted rogues, and I am sorry to state that I cannot come up with an event that will truly test all of the skills that make a rogue as versatile as the profession is.
This saddens me, because with a profession as capable in so many different aspects of life, we will only be able to test those skills that define the combat capabilities that each of you possess.
Pickpocket of another character has been disallowed by the gods, therefore would require those individuals that tend to be out of control of the avatars of Norrath. Anytime you are dealing with these beings (NPC) many things can and usually go wrong.
Poisons are a trademark of the rogues, and I have only one request on the topic, this being that no blindness poisons are applied and used against each other. This is to ensure that the matches are based on true skill and trickery, not a false trickery granted by a poison.
Pick Locks, while a needed skill in some of the greatest dungeons in the realm, are far away from the Arena that we hold the events in. This also holds true for Sense and Disarm traps, which are hundreds of miles from the arena zone.
Instill Doubt has been requested to be disallowed by a council of rogues that met in the Arena this past week. After showing that a single success of this skill results in an undoubted win, it was outlawed from the event. This skill should not be considered “useless” by any means, just too strong to be using against each other in this duel.
Disarm, on the other hand, will be allowed in the event. It will take a quick hand to disarm a rogue in motion, and an even quicker hand to pull out another dagger from a nearby sheath. This skill cannot be ignored and will remain in the event.
Activateable items will be disallowed. Needless to say those bringing earrings that can lifetap, potions that can heal or negate poisons will negate damage done to them not out of skill, but out of the wealth of a rogue that can afford such luxuries. Items that have these abilities can still be worn, just not used.
Hide and Sneak is a no-win situation for the judges, contestants, and participants. If we allow hide and sneak, everyone who enters the ring will have see invis gear on so they can engage their opponent at all times. The only thing hide and sneak will accomplish is to take away the event from the crowd who has come to see the greatest rogues fight each other.
Therefore we are going to disallow hide and sneak in this event so that the rogues can wear items that will allow them to increase their combat efficiency and allow everyone to see the great action.
Backstabbing is allowed and encouraged. Since this is normally the most damage that a rogue can do to an opponent, of course it will be allowed.
The use of ranged weapons for the rogues is another profession defining ability. I must state that the bow is not allowed, but other weapons of ranged attacks will be granted. Also be advised that ‘kiting’ will not be allowed.
This leaves a lot of room for interpretation of this statement, so I will make an all encompassing rule that states you can only attack via range once, then reengage with melee. Now if you wish to throw a dagger, melee once, back off, throw another dagger, that is allowed. As long as there is melee between the ranged attacks, you may engage as much as you desire.
There was a rule with the warriors, which stated they must face each other at all times in combat, therefore not allowing for “Constructive Fleeing”. If you wish to turn your back on a fellow rogue, knowing full well their capabilities of attacks from the back, both melee and ranged, you may do so. I expect low life expectancy for those who turn their backs to a rogue, and highly advise against it.
(OOC) The rule of Link-Death has been reviewed, and it was determined to modify the standing of this rule. If you go Link-Dead and are losing, you forfeit the match. If you go Link-Dead and are winning the match, the battle will be reviewed by the GM for a rematch. The option of disqualifying the Link-Dead player is still given to the judge, even if winning, but the Judge has the option to call for a rematch now.
These are the current rules of the event, and I assure you that they are still open for discussion and revision up to the point of the first match (Prexus – Wed at 5pm). I have worked with many rogues to try to find another event that will fit within time restraints so all servers can run them, that spectators can watch the glorious event, and that are fair to the profession that is involved.
Good luck to the Rogues, we shall see you at the event!
Lady Daegarmo
Online Event Coordinator
Verant Interactive
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Also includes confirmation of an additional rule specific to warriors that they have to face each other at all times.
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