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  #31  
Old 11-05-2022, 01:14 PM
Ooloo Ooloo is offline
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Originally Posted by Kich867 [You must be logged in to view images. Log in or Register.]
Anyone who played on live know, did anyone even do VP in kunark era with the quest this difficult? Looking at the timeline, people had 7-8 months to hit 60, figure out this quest even exists, how to do it, and key enough people to even attempt it. Or was it mostly done in Velious?

I see a lot of people camping this for 40-80 hours, a lot of the ground spawns are 8 hour timers, a lot of the other mobs are 8 hour timers or equally as rare (according to the wiki) as pained soul, Trak only spawned once a week-ish and only drops so many teeth and the same guild isn't guaranteed to get it each time. On average, you should see each of these mobs within about 11 hours, maybe longer for VKR. So assuming everything goes average, it might take one person like 50-60ish hours to get keyed?

How did anyone actually get a raid force keyed before velious came out? Even if every single person was playing 24/7 that's only enough time to key like 70 people and odds are not all those keys are ending up in the same guild.

Was this quest easier on live than it is here?
I've often wondered the same thing. From what I remember of pre-velious kunark, most people were still figuring the quest out. People knew VP existed but I don't remember dragons actually being killed there prior to velious, at least not on my server (Povar). Epics also came out during kunark, so between all the epic quests and the VP key quest I just don't see how any single guild could get enough people keyed for it.

It always drives me nuts how short of a timeline kunark got considering how much content there is. I remember it being advertised as "You can level 1-60 without ever leaving kunark!", which is true, and then like... 8 months after kunark launch velious comes out.

From a business perspective I can see why the devs wanted to keep cranking out new content, but I really wish kunark got a full year. If they ever launch another green it would be really cool if they just made it a nice simple one year for vanilla, then one year for kunark, then velious can go however long.

Or if not that, it would be cool if a new green followed the original launch schedule (vanilla coming out in march), cause then velious comes out during the actual winter like it did originally, for maximum nerd immersion factor.
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  #32  
Old 11-07-2022, 11:06 AM
Toxigen Toxigen is offline
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the big brain play is leveling a character at pained soul camp

plenty of other mobs around between spawn timers, too
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  #33  
Old 11-07-2022, 12:08 PM
Jimjam Jimjam is offline
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Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
the big brain play is leveling a character at pained soul camp

plenty of other mobs around between spawn timers, too
Did a huge chunk of xp 55-59 on RS/PS PHers et environs for my green war. Got a VP key out of it too (eventually). Very glad I didn’t wait till 60!
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  #34  
Old 11-07-2022, 12:36 PM
Toxigen Toxigen is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Did a huge chunk of xp 55-59 on RS/PS PHers et environs for my green war. Got a VP key out of it too (eventually). Very glad I didn’t wait till 60!
Aye I did big chunks at both on my necro too. Veddi gucci.
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  #35  
Old 11-08-2022, 05:00 AM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Kich867 [You must be logged in to view images. Log in or Register.]
Anyone who played on live know, did anyone even do VP in kunark era with the quest this difficult? Looking at the timeline, people had 7-8 months to hit 60, figure out this quest even exists, how to do it, and key enough people to even attempt it. Or was it mostly done in Velious?
Only 1 guild per server max was doing Veeshan's Peak before Velious. Some people in the top raiding guilds weren't even Level 60 before Velious.

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Originally Posted by Ooloo [You must be logged in to view images. Log in or Register.]
If they ever launch another green it would be really cool if they just made it a nice simple one year for vanilla, then one year for kunark, then velious can go however long for 1 year before recycling
Yes that would be nice. If they actually fix the game to make it worth playing in the first place.
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  #36  
Old 11-08-2022, 03:00 PM
Ooloo Ooloo is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Yes that would be nice. If they actually fix the game to make it worth playing in the first place.
Hmm well, I and the other people currently playing do seem to feel it's worth playing, flaws notwithstanding!
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  #37  
Old 12-22-2022, 04:37 PM
Samven Samven is offline
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still camping this dang mob. at 91.5 hours sitting at #1. they Definitely misplaced the decimal on the spawn chance of this mob. no reason for 1 mob to take 2+ work weeks to spawn. even 1 per day would be a drastic increase in spawn rate on this mob (which is 0.5% spawn chance)
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  #38  
Old 12-22-2022, 05:11 PM
Toxigen Toxigen is offline
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Originally Posted by Samven [You must be logged in to view images. Log in or Register.]
still camping this dang mob. at 91.5 hours sitting at #1. they Definitely misplaced the decimal on the spawn chance of this mob. no reason for 1 mob to take 2+ work weeks to spawn. even 1 per day would be a drastic increase in spawn rate on this mob (which is 0.5% spawn chance)
I've seen 2 Pained Souls in less than 1 hour.

Hope this helps.
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  #39  
Old 12-22-2022, 05:50 PM
Samven Samven is offline
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what sorcery is this!
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  #40  
Old 12-22-2022, 07:01 PM
Ooloo Ooloo is offline
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I've camped many pained souls between blue and green, I think the shortest one was about 45 min, and that was after somebody else got him and I was next in line. I think the longest one was about 45 hours total over several sessions.

Yeah he's just rare and rng is rng. On green I've seen two pop back to back before, but I wasn't #1 or 2 on list so wompwomp.
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