#21
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You can actually get up to three different colours for names with the titanium client (one for each team), but not four. You might be able to have it so that everyone who isn't on your team has a red name, but you'd have to ask Secrets.
Releasing Paineel at the start is doable, they did it on this server I think (probably because very few people know the exact make-up of Erudin when Necros were allowed to start there). Evil humans are definitely way too strong under your setup, but it's an interesting suggestion.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#22
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team servers are gonna fail, you cant split a 500 person pop. into 4 teams.
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#23
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Why not make it 1 team
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#24
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Quote:
Please know wtf you're talking about before you hurp-durp your way into a thread with carebear statements like this. Dark Team PvE'd for gear and did so without 'must have' classes. If this is going to be like TZ / VZ it needs to look like this. Human Team - Humans Barbarians Erudite Freeport, Qeynos, Halas, Erudin, Paineel Elven Team - Wood Elf, Half Elf, High Elf Kelethin, Felwithe Short Team Dwarf, Halfling, Gnome Kaladim, Akanon, Rivervale Evil Team Trolls, Ogres, Dark Elf (Kunark, Iksar) Neriak, Grobb, Oggok, Cabalis It worked, it just did, and in truth I wish it would stay this way because for those of us who did TZ/VZ this is what we are used to. Also, if I remember correctly it was Humans - Blue names Elves - Yellow Names Evil - Orange name Shorts - Purple | |||
Last edited by Cfullard; 06-02-2011 at 06:05 PM..
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#25
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Quote:
Soft-coded teams would also solve Knuckle's issue. If you can group and guild across teams, you don't have to worry about the population being too thinly divided among hard coded teams. Then you have the political dynamic of purist guilds vs. cross teamers and may the biggest ballsack win. | |||
Last edited by Aenor; 06-02-2011 at 06:15 PM..
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#26
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taking all the light races on tallon equaled how many people played dark races. SO even though lights had more races to use darks had more people playing
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#27
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You're ignoring, however, the information curves that we've all overcome. IE- people rolling toons back then didn't realize the magnitude of the team they were picking, most people picked a team for other reasons than class balance. If you made this server today teams without bards would get shit on. Quite frankly, it's a waste of time to even be talking about this. Quote:
VZ & TZ are *DEAD* move on, nerds. | ||||
Last edited by solid; 06-02-2011 at 06:21 PM..
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#29
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Quote:
And I agree Mr. #1 rogue on a dead server, it is a waste of time for you to talk about this. Move along. Your reasoning for being an expert on this is like saying you were the number 1 mage on the vztz server. Any slow child with half a brain could play a mage on that. Sullon Zek was a crap server that wasn't balanced at all. Goods got shit on from day 1 due to the fact they could not level anywhere without getting run over. Everyone played Neutrals and Evils and all the emo Linkin Park kids ran to Evil so they could be on the cool side. Hell I remember Faydark was an absolute GRIEF zone because goods couldn't even level there without getting run over by evils sitting in all the spots where people did their grinding. You hide to literally go hide in places WAY out of the way before you could do any leveling. Evils pretty much leveled with impunity because there was just so many freaking many of them, so again, don't pat yourself on the back too much about being the # 1 rogue on that garbage box. | |||
Last edited by Cfullard; 06-02-2011 at 07:47 PM..
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#30
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Quote:
Anyway, trying to make a server verbatim to what you remember from your fuzzy memories of the past and implying that it will work, because: Quote:
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