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View Poll Results: Why do you like the Red Server/EQ PVP? | |||
I like to gank/grief low level players! |
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8 | 29.63% |
I like to be able to challenge players when they piss me off! |
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7 | 25.93% |
I like the option of be able to kill other guilds that are gatekeeping raid targets. |
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11 | 40.74% |
I'm a sociopath/psychopath that derives pleasure from screwing over other people. |
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11 | 40.74% |
I like to compare how powerful my toon is by directly challenging other players in combat. |
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4 | 14.81% |
Multiple Choice Poll. Voters: 27. You may not vote on this poll |
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#11
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![]() it adds a different element to a game, lets face it at this point that everything is known and min/max'd to a point that everybody knows everything and is the roughly the equivalent of working on an excel spreadsheet and trying to find joy in that. With a pvp mechanic it adds flavor to the soup, many points Jib pointed on are true. Thus taking a higher skill cap and makes the most routine things more exciting, i genuinely see the appeal and find most PvP games fun by that principle. Biggest problem however, is this particular server attracts the bottom of the bottom population as a whole, which that level of toxicity spreads throughout any emu server. Any rational adult will tell you the most important thing on a PvP server is population, you need a healthy balance of predators and prey, mess with that ecosystem and this is the result you get. Subsequently, the mechanics of EQ in general lead itself to this easy fracture. Take for example a pvp mechanic system of DAoC it's a three faction team system which is a system inherently put in place to negate alot of the problems that generate itself in EQ pvp. This isn't to say I don't like EQ PvP, it just has a lot of things going against if you're a casual player.
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#12
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![]() It makes the world feel more real.
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#13
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![]() I think what people may not see, that I see in a game like Classic Everquest, is it's a survival game. This idea may not be great, but it would be like adding in a chance to get hit by a snow avalanche. Technically that is no skill. Technically you didn't die from anything you did. That snow avalanche hitting you was from no error of skill from you. It was all chance and luck!
But it does simulate a good artificial world, when it's more of a survival game like that. Maybe not exactly the avalanche idea. I want to feel like I'm in a world. | ||
#14
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![]() Personally I think the best thing would have been to make raid targets turn you into PVP so like end game raiding was the competitive versino of EQ and the casuals just got to enjoy grouping.
I know that people think that the raiding gameplay in classic EQ is perfect and should have nothing changed whatsoever about it. But I think pvp raiding is more fun than regular raiding. | ||
#15
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![]() PPl on blue and green are lazy and ignorant.
Pll on red are woke and legitimately better people all around. red is the literaly 1% of eq players. | ||
#16
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![]() Quote:
short version: wait till next red server | |||
#17
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![]() I like to keep my options open. Many situations in this game can be solved with PVP, but first there must be the option to do so.
Also EXP bonus. Don't have time for that classic grindfest anymore.
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#18
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![]() im just glad i was here for the glory days of velious release... lets be real, kunark era was boring af and classic was just about who can land the first nuke
anyways a lot of bluebies would enjoy red imo... the exp bonus for grouping is a great mechanic... all the other bs that "can" happen, may, but there's always options for recourse
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Surron / Geom
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#19
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![]() Quote:
This is more or less spot on. | |||
#20
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![]() I'm a sociopath/psychopath that derives pleasure from screwing over other people.
Encroaching Death, Imago, Krazy/sickpuppy, magnetaress, ol chew this is the crew that would dominate red2.0 or purple 99 | ||
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