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#1
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![]() PvP: Prioritized Agenda / Known Issues
Not going to be fixed
Fixed pending patch
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Last edited by Alecta; 02-18-2014 at 01:56 AM..
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#2
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![]() Suggestions/improvments
Anti plugging system. Skeleton with names showing Guild/group immunity. Able to use Ae's in pvp and pve | ||
#3
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![]() Suggestions/improvements
Dynamic flagging system when an OOR person heals or cast any beneficial spell on a target should become flagged for pvp to anyone in the targets range. PVP death debuff. Once a char dies to pvp a debuff should be added similar to ress effects which should prevent or help bind rushing. | ||
#4
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![]() Don't put non-classic junk on this box. It's moving in the right direction.
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#5
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![]() I'm a HUGE fan of the PvP death debuff.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
#7
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![]() no plugging is the stupidest idea I've ever heard specially with gate pots nerfed
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#8
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![]() lets shake it up and get weird yall
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#9
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![]() bump
Alecta can we get an update on your current status and next steps regarding pvp server improvement? | ||
#10
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![]() Last seen:
03-23-2014, 11:08 PM Wtb return | ||
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