#31
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Also congrats at getting internet at home finally. That is the real best reason to do it. Also in favor of red2.0 while still alive. Pks and antipk sort themselves out and it isn't really a thing until 300+ population anyway. So I'm not on favor of making it harder for anyone to pvp for any reason. Sullon teams would be tons of fun with a good exp bonus, and no exp loss from pve. | |||
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#32
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The PK thing is really trying to overthink things. Do it like Rallos: A piece of paper, note names. Once you go past like level 20 its not like the guy will have 10 different alts. If you cant be bothered to do this youre just not cut out for EQ pvp, even with tweaks.
I would never play a X1 xp server that gets reset. Faster leveling, trying out classes i never played, yes. But dont think itll happen here. | ||
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#33
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/friend list is more like petty revenge list
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pvp 2.0 pls
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#34
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check in each few weeks or month and see what is up can roll and pvp dedicated with ppl on saturdays and no pressure to log in every single day and poop a dragon only way to go for a new pvp server + resets someone mentioned keeping one item from the previous season, sounds good to me | |||
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#35
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If FFA:
Honestly current red rules is ideal I think. Item loot is too scary for the bluebies. If teams: 8 lvl range. No level limits would result in griefing. No item loot. 2-3 teams with RP elements. Good/evil/neutral are good. Would be cool if they could code in ip restrictions for the teams, so you had to delete all your characters if you wanted to switch teams ever. They should be hard coded so you can’t group or guild with enemies. Maybe allow healing and buffing of other teams idk. No xp loss on pvp death Current red lbs rules
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pvp 2.0 pls
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#36
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Current rules effectively disable low
Level pvp while empowering griefers. That’s why Sullon rules would be better than current. Because current low Level pvp is pretty much pointless. With sullon at least you also disable twink PKs. The twink pk dynamic is my favorite thing in games on rallos zek but on this rule set is garbage. Would play it anyways | ||
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#37
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#38
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I think again the perfect ruleset would be item loot with custom no-drop sets so that you can get decked out in no-drop and only take out the drop shit when youre doing like... guild activity. The no-drop shit would be a weaker version of items that drop around that level. | |||
Last edited by Tradesonred; 09-12-2021 at 06:37 PM..
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#39
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Item loot with Firiona Vie server rules- only epics are no drop?
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pvp 2.0 pls
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#40
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I think most pvp servers are a gamble. Its always going to be a lotto of, does one group dominate everyone. I would just say, make or reset more pvp servers /shrugs.
Sullon like rules would be cool if there was consistent strong multiple teams. Then we might as well do TZ/VZ. I thought I was hard on Sullon but I only probably ever pked like 30 noobs, because I would always hide out, and wait for my reputation to diminish. I also was a teenager so he /shrugs. I would say Rallos is more hard than Sullon though. | ||
Last edited by A Knight; 09-12-2021 at 08:45 PM..
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