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  #11  
Old 02-20-2013, 01:26 PM
Splorf22 Splorf22 is offline
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Regen is simply a ridiculous stat. On Sakuragi with iksar regen+fungi tunic clerics would never complain about my tankability - they would complain about my shitty aggro with 125 dex unbuffed and sarnak warhammer/silken whip vs all the epic monks and rogues [You must be logged in to view images. Log in or Register.]

Two other things: I did forget to add the effect of stamina for the CH. It's probably another 45-50 hp which makes the dwarven bp a lot closer (but still slightly worse).

Also all of these tests are based on Sakuragi fighting the undead foreman in OT (i.e. a reasonable xp mob at 60). It's a linear approximation. Here is the actual data.

"AC: 1053 Max: 140 (10.0%) Min: 32 (15.7%) Avg: 79. AvgDI: 80. PredDI: 86. Z: 0.43 ATK: 1857"
"AC: 1016 Max: 140 (8.0%) Min: 32 (22.7%) Avg: 76. AvgDI: 84. PredDI: 86. Z: 0.41 ATK: 1725"
"AC: 960 Max: 140 (12.1%) Min: 32 (18.2%) Avg: 83. AvgDI: 86. PredDI: 86. Z: 0.47 ATK: 1807"
"AC: 874 Max: 140 (24.7%) Min: 32 (8.6%) Avg: 91. AvgDI: 81. PredDI: 86. Z: 0.55 ATK: 1944"
"AC: 1040 Max: 325 (42.3%) Min: 110 (3.8%) Avg: 253. AvgDI: 207. PredDI: 218. Z: 0.66 ATK: 3103"
"AC: 1040 Max: 217 (48.6%) Min: 110 (0.0%) Avg: 192. AvgDI: 169. PredDI: 164. Z: 0.77 ATK: 4515"
"AC: 1040 Max: 325 (50.8%) Min: 110 (0.0%) Avg: 274. AvgDI: 220. PredDI: 218. Z: 0.76 ATK: 4348"
"AC: 1060 Max: 217 (41.7%) Min: 110 (0.0%) Avg: 186. AvgDI: 164. PredDI: 164. Z: 0.71 ATK: 3693"
"AC: 680 Max: 140 (19.6%) Min: 32 (7.8%) Avg: 89. AvgDI: 81. PredDI: 86. Z: 0.52 ATK: 1427"
"AC: 593 Max: 140 (20.5%) Min: 32 (9.4%) Avg: 93. AvgDI: 87. PredDI: 86. Z: 0.56 ATK: 1360"
"AC: 702 Max: 140 (18.8%) Min: 32 (14.1%) Avg: 87. AvgDI: 84. PredDI: 86. Z: 0.51 ATK: 1443"
"AC: 515 Max: 140 (23.3%) Min: 32 (10.3%) Avg: 93. AvgDI: 86. PredDI: 86. Z: 0.57 ATK: 1184"

The ones in the middle with 110 are Sakuragi vs Overking Bathezid (some are with defensive and some with evasive). The ones at the end are Loraen vs the undead foreman. You can see that the data is still pretty noisy. Also not pictured here but AC seems to affect the NPCs chances to miss as well. Last point: I can see why people don't think AC works correctly on this server. My enchanter with 700 AC gets hit for max 20% of the time, min 10% of the time, and randomly in the damage interval 70% of the time. My warrior with 1050 AC gets hit for max 10% of the time, min 20% of the time, and randomly in the damage interval 70% of the time. So the only difference is that 10% of those max hits become min hits. And on my warrior I only take maybe 15% less damage per swing than on my enchanter.
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Last edited by Splorf22; 02-20-2013 at 01:32 PM..
  #12  
Old 02-20-2013, 09:55 PM
Quiksilver Quiksilver is offline
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God I do love ur maths
  #13  
Old 02-21-2013, 02:44 PM
Danth Danth is offline
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"Also not pictured here but AC seems to affect the NPCs chances to miss as well. "

Some AC does, some doesn't. The AC you see on your character sheet is a composite number. AC from defense skill and agility affects miss. AC From gear and AC buffs affects mitigation. This of course assumes P1999 AC operates like it did on Live.

Keep in mind the numbers you post make AC look even worse when you factor in the Warrior's innate mitigation bonus.

I think it's fairly common knowledge that AC versus mob damage output is somewhat off here, particularly at low levels. It probably isn't possible to get this sort of thing spot-on perfect.

Danth
  #14  
Old 02-21-2013, 04:54 PM
Splorf22 Splorf22 is offline
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Well i should look up the numbers but I wasn't changing agility or defense skill in these tests, just ac buffs like shielding or bulwark of faith and taking off gear.

I didn't play a tank on live but I don't feel like AC is some sort of god stat.

I just acquired a Shield of Elders (40AC) so I will try and do some tests on the Spiroc Lord with and without the shield.
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  #15  
Old 02-21-2013, 06:22 PM
Danth Danth is offline
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This isn't the easiest thing to test.

My own personal experience is that AC tends to become more valuable the more you stack it. I noticed relatively little difference going from 900 to 1000, and a lot of difference going from 1050 to 1100+. I didn't test hard numbers, though, so that's purely subjective and unscientific.

Your numbers for AC in your post look pretty low for a level 60. ~900 AC is in the range that Rangers, Clerics, and such can hit. Even 1050 is mediocre; with regular buffs a Warrior can reach 1100+ almost in his sleep and can probably hit up near, possibly a bit over 1200 with some work.

On a different note, are Warriors really reaching 5600+ health with Kunark gear? Here I was thinking 4500 was decent and 5K was near top of the line with a bit over 3K unbuffed. An I out of touch?

Mobs, particularly named, in Plane of Sky often have rather high ATK which would tend to improve the relative value of HP over AC. High-end Velious named (hello, Avatar of War) exhibit the same tendency.

Danth
  #16  
Old 02-21-2013, 09:25 PM
Splorf22 Splorf22 is offline
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I have an iksar warrior; stop rubbing it in dammit
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  #17  
Old 02-22-2013, 06:15 AM
Nogdar Nogdar is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
I have an iksar warrior; stop rubbing it in dammit
x)
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  #18  
Old 02-22-2013, 10:04 AM
Sylexis Sylexis is offline
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It looks like the Fence so to speak, or the ac softcap is somewhere between your 874 and 960, there's still some returns on the AC after that but not as much as the 88 ac increase causing a 10% reduction in max hits and what looks like almost an exact increase in min hits. That's 108 less damage 10% of the time during that fight. Nice info on kunark mobs thanks!

"AC: 1053 Max: 140 (10.0%) Min: 32 (15.7%) Avg: 79. AvgDI: 80. PredDI: 86. Z: 0.43 ATK: 1857"
"AC: 1016 Max: 140 (8.0%) Min: 32 (22.7%) Avg: 76. AvgDI: 84. PredDI: 86. Z: 0.41 ATK: 1725"
"AC: 960 Max: 140 (12.1%) Min: 32 (18.2%) Avg: 83. AvgDI: 86. PredDI: 86. Z: 0.47 ATK: 1807"
"AC: 874 Max: 140 (24.7%) Min: 32 (8.6%) Avg: 91. AvgDI: 81. PredDI: 86. Z: 0.55 ATK: 1944"
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