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  #51  
Old 07-18-2020, 12:08 AM
Woke Locc Woke Locc is offline
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Originally Posted by froomee [You must be logged in to view images. Log in or Register.]
How can the beta be over if mob pathing is still broken?
That's how it was on live
  #52  
Old 07-18-2020, 12:09 AM
froomee froomee is offline
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Originally Posted by Woke Locc [You must be logged in to view images. Log in or Register.]
That's how it was on live
It was never this broken.
  #53  
Old 07-18-2020, 12:10 AM
Snortles Chortles Snortles Chortles is offline
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  #54  
Old 07-18-2020, 12:14 AM
Woke Locc Woke Locc is offline
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Originally Posted by froomee [You must be logged in to view images. Log in or Register.]
It was never this broken.
Which zone are you having trouble with?
  #55  
Old 07-18-2020, 12:27 AM
froomee froomee is offline
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Originally Posted by Woke Locc [You must be logged in to view images. Log in or Register.]
Which zone are you having trouble with?
All of them.

Way too many situations where mobs would somehow get through the walls in places that would never happen back in the day. Also I hear some of the higher level zones have mob paths that are completely wrong.
  #56  
Old 07-18-2020, 12:37 AM
Woke Locc Woke Locc is offline
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Originally Posted by froomee [You must be logged in to view images. Log in or Register.]
All of them.

Way too many situations where mobs would somehow get through the walls in places that would never happen back in the day. Also I hear some of the higher level zones have mob paths that are completely wrong.
you really having trouble in Befallen?

Bro?
  #57  
Old 07-18-2020, 12:47 AM
froomee froomee is offline
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Originally Posted by Woke Locc [You must be logged in to view images. Log in or Register.]
you really having trouble in Befallen?
Don't think I've ever been there.

I understand pathing is difficult for the devs, and they don't want to fix it entirely, cause that wouldn't "be classic" I was just bringing up an example of how the "beta's over" mindset is completely wrong, cause there is still plenty of stuff to improve on Blue.
  #58  
Old 07-18-2020, 01:24 AM
Woke Locc Woke Locc is offline
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Originally Posted by froomee [You must be logged in to view images. Log in or Register.]
Don't think I've ever been there.

I understand pathing is difficult for the devs, and they don't want to fix it entirely, cause that wouldn't "be classic" I was just bringing up an example of how the "beta's over" mindset is completely wrong, cause there is still plenty of stuff to improve on Blue.
Improve bad, classic good
  #59  
Old 07-18-2020, 02:05 AM
froomee froomee is offline
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Originally Posted by Woke Locc [You must be logged in to view images. Log in or Register.]
Improve bad, classic good
I mean improve as in becoming more like classic.
  #60  
Old 07-18-2020, 10:31 AM
spiritsofrock spiritsofrock is offline
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Shut up nirgon
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