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  #31  
Old 02-16-2015, 03:29 PM
Kergan Kergan is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
People arguing against me here have a grand combined total of 0 seconds of variance EQ raiding under their belt
Good point, I am once again against variance.
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Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
  #32  
Old 02-16-2015, 03:30 PM
Nirgon Nirgon is offline
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Gorenaire, Nexona and Hosh are all up and 32k hp Kunark mobs

Enjoy
  #33  
Old 02-16-2015, 03:30 PM
lite lite is offline
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  #34  
Old 02-16-2015, 03:30 PM
daasgoot daasgoot is offline
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i agree that the zerg still has a 100% upper hand if only 1 mob is in window.

when there are multiple mobs in window the zerg has to either choose 1 location to camp their raid force at, or split their force in half to camp at both targets (spit in 3rds for 3 mobs in window etc..)

so, if a smaller guild prioritizes 1 target, it is very feasible to think they could down a mob before the zerg can mobilize to that location if parked at one of the other mobs in window.
  #35  
Old 02-16-2015, 03:33 PM
Kergan Kergan is offline
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Who is camping a raid force? How about a level 1 instead?

Also, the only reason Azrael wants this is to snipe PD. They don't care about anything else. They are willing to shit up the entire raid scene and forgo contesting anything else for slightly increasing their chances of taking a single target once a week.

Fuckin' blubie scums.
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Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
  #36  
Old 02-16-2015, 03:33 PM
RIP The Jacka RIP The Jacka is offline
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Quote:
Originally Posted by lite [You must be logged in to view images. Log in or Register.]
yearly server shut down and variance ... same thing
rushing an uncontested mob to wipe and pvping over mob

...ddifferent things.

8)
  #37  
Old 02-16-2015, 03:34 PM
Swyft Swyft is offline
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Arguing that static timers on steady rotation don't lead to a 1 guild run server is just fucking retarded we've seen it for 3 years with nihilum. We know exactly what static timers leads too, but variance well we never tried variance on red. Which makes the untried choice far more logical than the one we tried and isn't working.
  #38  
Old 02-16-2015, 03:35 PM
lite lite is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Who is camping a raid force? How about a level 1 instead?

Also, the only reason Azrael wants this is to snipe PD. They don't care about anything else. They are willing to shit up the entire raid scene and forgo contesting anything else for slightly increasing their chances of taking a single target once a week.

Fuckin' blubie scums.
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0 understanding of red dynamic
  #39  
Old 02-16-2015, 03:35 PM
daasgoot daasgoot is offline
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also agree with alot of what BK lounge is saying.

PVP'rs can control zones making it difficult for the zerg to actually have trackers in all locations with mobs in window.

more strategy can be implemented with superior positioning, killing off groups of players mobilizing to a target etc..

variance would definitely give smaller guilds a better chance and getting raid mobs.
  #40  
Old 02-16-2015, 03:36 PM
Kergan Kergan is offline
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Variance isn't even what you want. You say it's what you want but it really isn't.

You want simulated repops with all targets up simultaneously.

Personally I would like to see all raid targets spawn once an hour and only drop loot 5% of the time.
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Originally Posted by Archalen View Post
Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
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