#101
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And yes Cleric, Chanter, Druid casting spells for plat is poor class balance and bad game design. Yes classes should have buffs. But they should not be caste-able outside of group, and specially on low lev players because that's cheating. You NOT suppose to be running around with +400hp buff at lev 5. I liked how buffs worked in EQ2 - as an aura. A caster has 5 buff slots, and you chose very careful which buffs you want going. Anyone who join the group - gets the buff benefit. No casting 20+ buffs on a lev 1 noob for PL, no selling them for plat. Cleric epic is a horrendous game design. Item that doesn't go obsolete after 20 expansions is Terribad game design.
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#102
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Your example with Merfolk is interesting one, but maybe too pushing. There was a game that tried something like that. I believe in Horizons you could play dragon, but you had to actually MATURE with time, rather than gaining levels, and it took forever, and game mostly failed. And that was even before WoW success. Basically between going ALL LORE RPG and ALL EASY MODE gaming, I want to see a game that is something in between. Where RPG side is pushed to the max, but without becoming an artificial burden of gameplay.
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#103
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I could definitely get behind a fee for using the Wizard spires. Every 20-30 minutes a Wizard appears at the portal and for the next 5 minutes you can give him 20 platinum to be translocated to the spire of your choice. Anyway, the problem with EQ was that by the time they fixed the imbalances in one expansion they had created new ones in the next one, and thus they never really figured it out. Also, once Nilbog & co are done replicating classic EQ I think it might be interesting to try perfecting it. I think late velious balance is actually pretty good, but it could definitely use a few tweaks. | |||
Last edited by Raev; 02-07-2019 at 09:06 PM..
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#104
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Horizons was originally planned as a very ambitious game with tons of great ideas, and would have moved the MMORPG genre in a very beneficial direction. Unfortunately it got ruined by money-hungry people who just wanted to make a quick profit for their own benefit. It was actually going to have a Merfolk race, with restrictions like I was talking about, but that race and the underwater zones got scrapped altogether. I don't know how the Dragons eventually got implemented in the very sad release version, but that's definitely a tricky thing to do.
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#105
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EQ also tried some of this things but they mostly failed: -Ogre Having Front Stun immunity is ridiculously OP for SKs and Shamans in end game. -Iksar on other hands cannot wear plate armor in exchange of rather tiny AC bonus When WoW first started Taurens had +3% hp over total max hp possible. This automatically made them best tank possible in the game. That was bad game design and they removed it.
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#106
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Your example of Taurens in WoW shows how bad their overall design is. If 3% max HP is automatically making someone the best tank in a game, then there has not been enough consideration given to armor class or avoidance or other factors. You could easily slap some kind of downside on a race with a 3% max HP bonus - such as "vulnerable to fire" - and then they would become worse tanks in certain areas.
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#107
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I loved Luclin.
I loved most of the new player models. I played with mix of old and new. AA's made the classes FAR more interesting and viable. Raids and group content actually had MECHANICS and wasnt boring as fuck tank and spank snoozefests. VT key was the guild-sized Epic quest that was difficult but awesome. Gear itemization was finally not dumb as fuck. Focus effects were great. Beastlord class was great addition. The Nexus spires eased the travel time waster just enough to make getting to groups less painful. And no, druids and wizards didnt suddenly go poor or bored. even in PoP, my druid was still making crazy plat doing ports. The poopsockers and neckbeards will whine about the good ol' days but actually the game was never more popular or better. | ||
Last edited by Faxi; 02-08-2019 at 03:01 AM..
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#108
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-My own preference of old models versus new models.
-The expansive world feeling really started to feel compressed when the spires etc took over. -Ssra was great, VT was dull but still a decent time killer by some means, rest not so much. -I also felt the graphics overall took a much uglier turn other than new enemy models. A lot of ugly and uninteresting outdoor zones in luclin. -overall feeling of incompleteness. | ||
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