#41
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How often? Not very that's pretty much the point, it's basically an "oh shit" button for 300 mana that doesn't scale. Which is why I used % instead of a hard number. As mana increases it trivializes the situational aspect of the spell even further. I'll meet you half way and say that it should lower cast time, and 50% total mana. | |||
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#42
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This is an abortion of a thread and the vast majority of these ideas are rubbish. | |||
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#43
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Minor change that would supply some amusement: Make the bladed thulian claw dual-wieldable!
__________________
Dantes Infernus
57th Level Champion of Rallos Zek "Life's short and hard like a body building elf." | ||
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#44
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#45
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I'd bring back the original tutorial level! 100% better than the "new" tutorial area SOE put in later. | |||
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#46
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Oh, and I'd remove all the nonsensical Exp penalties. (some of them do make sense)
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#47
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#48
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remove the /who command
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#49
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I would do a memory blur IRL to all the players that currently play and start all over from scratch, so that no one would remember anything about EQ and would have to discover it all over again.
The nostaligia on p99 is awesome, but it still pales in comparison to what it was the first time around, when no one knew anything about drops, quests, zones, and every day was a new discovery! cheers Astuce Subterfuge Bard of the 50th Song Sapientia | ||
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#50
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I would give melee a SHITLOAD more disciplines. When soe first started doing the disc revamp there were a lot of new discs that relied on player reaction, mob dodges a few abilities open up.
This was never implemented, why I'm not sure, however I would LOVE to see melees with more to do than just taunt, or backstab, or flying kick. | ||
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