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  #41  
Old 06-21-2010, 12:26 PM
Micer Micer is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
Evac is there for emergencies. If it cost 70% of a druid or wizards mana... and it's an emergency situation. How often do you think either of these classes would have that much mana?

Also using a percentage makes no sense. A level 40 could have anything from a 1300-2000 mana pool depending on their gear.

How often? Not very that's pretty much the point, it's basically an "oh shit" button for 300 mana that doesn't scale. Which is why I used % instead of a hard number. As mana increases it trivializes the situational aspect of the spell even further.

I'll meet you half way and say that it should lower cast time, and 50% total mana.
  #42  
Old 06-21-2010, 12:44 PM
Gandite Gandite is offline
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Quote:
Originally Posted by Micer [You must be logged in to view images. Log in or Register.]
How often? Not very that's pretty much the point, it's basically an "oh shit" button for 300 mana that doesn't scale. Which is why I used % instead of a hard number. As mana increases it trivializes the situational aspect of the spell even further.

I'll meet you half way and say that it should lower cast time, and 50% total mana.
And if the caster doesn't have that much mana when OH SHIT happens? You're also forgetting that evac is far from perfect in that it can and does sometimes leave people behind. It also still takes 9 seconds to cast and in an OH SHIT moment 9 seconds is an eternity.

This is an abortion of a thread and the vast majority of these ideas are rubbish.
  #43  
Old 06-21-2010, 01:02 PM
Dantes Dantes is offline
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Minor change that would supply some amusement: Make the bladed thulian claw dual-wieldable!
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  #44  
Old 06-21-2010, 01:23 PM
Feiel Feiel is offline
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Quote:
Originally Posted by Dantes [You must be logged in to view images. Log in or Register.]
Minor change that would supply some amusement: Make the bladed thulian claw dual-wieldable!
To piggy back off of that... I would add a new race that takes on the aspects of Goro from Mortal Kombat. At that point, he could quad the claws.
  #45  
Old 06-21-2010, 02:08 PM
veldamirx veldamirx is offline
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Quote:
Originally Posted by Tocs [You must be logged in to view images. Log in or Register.]
I liked everything after Velious [You must be logged in to view images. Log in or Register.]
AA's, the raids, the zones (Vex Thal, seru, ssra omg), etc. I had 386 days played in between Velious and Omens of War expansions.
Agree, altho I quit after PoP... RZTW was a hell of a fight, prenerf...

I'd bring back the original tutorial level! 100% better than the "new" tutorial area SOE put in later.
  #46  
Old 06-21-2010, 02:12 PM
pickled_heretic pickled_heretic is offline
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Oh, and I'd remove all the nonsensical Exp penalties. (some of them do make sense)
  #47  
Old 06-21-2010, 04:54 PM
Braelyn Braelyn is offline
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Quote:
Originally Posted by Braelyn [You must be logged in to view images. Log in or Register.]
All of us on these boards love EQ (and project1999), otherwise we wouldn't be here, but if you had to choose just one about EQ that you could change, what would it be?

For me, it's obvious: Allow pvp players to be healed and buffed by pve players in their own groups I've never understood this rule, and I wish something could be done about it.
Any chance of this happening in Project 1999?
  #48  
Old 06-21-2010, 05:13 PM
Derpus Derpus is offline
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remove the /who command
  #49  
Old 06-21-2010, 06:51 PM
astuce999 astuce999 is offline
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I would do a memory blur IRL to all the players that currently play and start all over from scratch, so that no one would remember anything about EQ and would have to discover it all over again.

The nostaligia on p99 is awesome, but it still pales in comparison to what it was the first time around, when no one knew anything about drops, quests, zones, and every day was a new discovery!

cheers

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  #50  
Old 06-21-2010, 06:55 PM
Kinamur1999 Kinamur1999 is offline
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I would give melee a SHITLOAD more disciplines. When soe first started doing the disc revamp there were a lot of new discs that relied on player reaction, mob dodges a few abilities open up.

This was never implemented, why I'm not sure, however I would LOVE to see melees with more to do than just taunt, or backstab, or flying kick.
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