#1
|
|||
|
Rehosted my box. Stasis Classic Adventure.
Tired of all the shit boxes? Tired of pay to win and instances? Going to the moon and then to POP??(after grinding countless hours) Tired of Red99 being too overbearing?
Stasis Classic PVP adventure. GM powers will never be used unless to fix something. Hands off GMing. Say what you want, do what you want. Fast EXP. You get full HP on level up. Should be very smooth levelling 10X Classic era when EQ was fun and not a job. No custom content. Sorry I wish there was a better man than me but apparently there isn't so I'm back into it bitches. | ||
#2
|
|||
|
First Major change I am implementing is.
600 000x exp multiplier I am working with the number but basically you log in kill one mob and ding 50. Just tested Troll SK hitting a white mob ding 50 one kill. I can't expect people to invest really any time grinding a character up here. Instant 50 classic PVP box. | ||
#3
|
|||
|
Can you make it so every mob drops full planar loot too?
__________________
Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | ||
#4
|
|||
|
Drop rates are increased in the Planes yes lol.
Grind forever box is out it's Red99. | ||
#5
|
|||
|
Downloading Perl DBI to work on Leaderboard/YT. Main project atm.
| ||
#6
|
|||
|
Major breakthrough deleted the Global_Player.Lua filed so apparently my perl global script is working now I figured both could chill but apparently it was fucking it up? And I am detecting PVP kills now and that's it the killer only. I just need to work on the actual script now a bit but this is the major break through I needed boys.
I should have working yellow text today or tomorrow. | ||
#7
|
|||
|
sub EVENT_DEATH_COMPLETE
{ quest::gmsay("Killer ID: " . $entity_list->GetClientByID($killer_id)->GetName() . " Killer Damage: $killer_damage Killer Spell: $killer_spell Killer Skill: $killer_skill", 335, 1, 0, 250); } Help a bro out just shape it up a bit | ||
#9
|
|||
|
We.
Have. Fucking. Yellowtext. LETS GO | ||
#10
|
|||
|
what client does this server need
| ||
|
|