#1
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The Hole is the new HHK
Change my mind.
Last night Karnors had 6 people.... Six?! Seb had 18... Everyone else 52+ were in the hole. Pre hole it was pretty spread. Also noticed overall the community is less friendly, more abrasive and ignore others. Took 40 min to even find a sow in ec tunnel on an alt. Kindly asked sow casting players with a "please" and most logged. Ignored or went their way. Just an observation. Green will be dead in July.. | ||
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#2
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Mobs gating 90% of the time is not classic. You pull a caller from KC moat, it gets low HP, and gates back to LCY? WTF
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Last edited by Mesocyclone; 01-13-2021 at 09:15 AM..
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#3
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People are grinding to 60 and yes the hole is the place to be! People are overall
Very friendly in the hole where there are a 1000 mobs vs highkeep where there is 6. | ||
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#4
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Just make all the Kunark dungeon ZEMs the same. Need a ZEM patch for Kunark like we had in classic back in May.
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#5
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Server just feels crowded atm. Heck, I went back to OoT on friggin’ tuesday at 13.00 CET and Seafury island must have had more players than Seafury spawns.
The Hole unlike that place can support a heavy number of players tho’. | ||
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#6
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Yeah the hole is nothing like HHK. HHK 2 bards + isa + 2 nobles +50% third noble. Capt and basement chick for those 48-53..7.5 mobs for the zone... vs hole that has 500+ mobs. Hole can have tons of groups in there and not step on others toes. Please stop post like these before they nerf the hole lol.
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Mama Vinelsier Lepermesiah Server 1st 60 Grave Lord(And only The Grave Lord)//Resilak 50 Monk//Tenchi Masaki 50 Wizard//Jaskieer 48 Bard// Heeheehee Teeheehee 57 Mage// Belll Cranel 50 Monkdrackgon 54 rogue, Cuddlezzz 60 shaman
RIP<Gathered Might> | ||
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#7
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invite more wizards to your groups, they solve the gating issue
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#8
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Quote:
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#9
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Toss my vote in for no more zone modifiers..
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#10
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I don't know whether they're chasing classic with the current ZEMs or intentionally trying to make more zones viable. If it's the latter I think they could consider reducing the disparity between the minimum and maximum ZEM and making occasional adjustments based on player behavior.
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