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#61
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#62
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It was a really elegant solution.
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Gorgen (Blue) - Agnostic Troll Warrior of the XXX Dung | |||
#63
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#64
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![]() It has been posted before. The devs mentioned wishing they had time to fix newbie yards before green was released. Maybe it is forgotten again.
I just recorded a quick lofi video demonstrating the mechanic. Jump to 1:05 for the good stuff... apologies for not muting combat music!
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Gorgen (Blue) - Agnostic Troll Warrior of the XXX Dung | ||
Last edited by Jimjam; 05-15-2023 at 08:25 AM..
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#65
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![]() Man, I missed the Gates of Discord discussion. I love Gates of Discord discussion!
Iirc, Gates of Discord and Omens of War started off at the same expansion before being divided up into separate expansions. Gates may have been designed around level 70 play - which would make sense as to why mid-tier 6man content was hitting as hard as Plane of Time raid encounters (in terms of raw numeric value; not factoring in ATK/rate obviously). EQ pumped out expansions q6-12 months, so my guess is that it was too late in the development cycle to go back and adjust most content back to level 65. EQ didn't really have players beta test much prior to pumping out the expansion either. I don't recall guilds being asked to test encounters until LDoN. And even then, it was usually the first tier. We (a guild one-daying PoTime) had tested one of the Vex Thal - level Ruj Raids in LDoN (as opposed to Elemental or PoTime level). For GoD, I think we were asked to test Ikkinz 1 or 2? In retrospect, most of the tuning problems in GoD had to do with trash mobs and encounter adds hitting way too hard. In other words, adds hitting for 3k when bosses hit for 4k. Contrasted with say POP having adds hit for 1k when bosses hit for 3k. So, they may have had time to adjust the bosses damage tables, but I think adds/trash were left alone. The OG Uqua death-spawns quadded for 3k which usually meant a wipe if someone died.
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#66
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I played chanter there and the way we played/pulled there wasn't any time to handle a pet, let alone handle one, when you are taking care of 5 other mobs in camp, or worse yet, handle a Charm break. Sure you could charm and sure you could be lucky ... for a while. But then you would have some bad luck, eat dust and leave your group without CC possibly to whipe or at best with a Chanter that has to med up after Rez ---> no good CC for a while. Not talking about outdoors/snared pets which is childsplay, there you can charm to your hearts content with little risk (other than running out of mana, which would usually happen, because charm broke more often). And yes we stacked Charisma too back in the day, I just remember it as: can work for a while, usually too much tax on Mana, not worth the risk. | |||
#67
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![]() I do feel like root was far less reliable on live than here. Like I’d rarely use higher level roots because the chances of an advanced root to last longer than the duration of the basic root felt slim.
I’m not confident in that memory- perhaps I was rooting the wrong level mobs, roots were being dispelled or broken by nukes/aoe. /shrug.
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Gorgen (Blue) - Agnostic Troll Warrior of the XXX Dung | ||
#68
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||
#69
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||||
#70
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![]() >castersrealm noob guides taken as definitive proof
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