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  #21  
Old 02-04-2014, 02:00 AM
Potus Potus is offline
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Quote:
Originally Posted by Asap [You must be logged in to view images. Log in or Register.]
Even from a lore standpoint, mages out damaging their pets makes zero sense. A magician is nothing without his elemental, why would he try to outdo it? He wouldn't, a Mage lets his pet do his bidding for him, and sends a nuke to get the finishing blow.
Yeah it really makes no sense. If a mage is supposed to outdamage his pet safely then he's going to be tanking the entire fight. We're talking 60-70% of a mob's health so that you for sure get full exp.

That's really, really unlikely. Necro's fear kiting large HP mobs barely hit that stacking dots. For a mage to do that is complete suicide. Especially on this server where pet aggro is completely broken and non-existent.
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  #22  
Old 02-04-2014, 07:50 AM
phacemeltar phacemeltar is offline
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mage/ranger duo
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  #23  
Old 02-04-2014, 08:49 AM
element08 element08 is offline
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there's a lot of mage duos that would be fun if there was any chance of your pet holding aggro without your partner having to wait until it's half dead to attack/debuff/etc.
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  #24  
Old 02-04-2014, 12:31 PM
tristantio tristantio is offline
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I thought high level pets do innately dual wield?
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  #25  
Old 02-04-2014, 12:39 PM
Velerin Velerin is offline
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I always crack up when people call mage pets OP. Think people just get jealous when they see a mage chilling and medding while pet is fighting/tanking. The pet takes a lot of maintenance with buffs, DS, heals. In every fight you have to decide if its going to be a 1 pet mob or a 2+ pet mob. In the latter case you better not cast anything on the mob at all or the new pet won't be able to aggro it off you. If you nuke you're pot committed and better kill the mob before the pet dies (don't try and rely on earth pet root unless you know nearby clerics).
As people say you also have to kill pet at end and nuke for full exp. This also gets tricky if you're not fighting some place with no chance of new aggro, esp in dungeons. You're taking a risk killing your pet in a dungeon because a mage w/o a pet is a sitting duck. If that nuke resists or the mob is able to wander a bit or a wandering mob (maybe even a greenie) comes by, good luck channeling a 10 second pet summon. Better hope you have some charged root nets.
Having a quadding charmed pet that rarely ever breaks while locking down full rooms of mobs with 3 min roots and mezzes is OP. Mage pets are far from OP.
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  #26  
Old 02-04-2014, 01:29 PM
Raavak Raavak is offline
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1) find another mage to group with
2) mow down shit
3) $profit$
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  #27  
Old 02-04-2014, 01:33 PM
Asap Asap is offline
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Quote:
Originally Posted by Raavak [You must be logged in to view images. Log in or Register.]
1) find another mage to group with
2) mow down shit
3) $profit$
While this is correct, it doesn't help when you are actually choosing to solo.

On the bright side, the pets seem to hold there own at 44. The fire pet can easily take down a Spectre with 50% hp remaining. I just feel like it shouldn't take 44 levels for the pets to start to shine.
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  #28  
Old 02-04-2014, 01:53 PM
Iumuno Iumuno is offline
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Quote:
Originally Posted by Asap [You must be logged in to view images. Log in or Register.]
While this is correct, it doesn't help when you are actually choosing to solo.

On the bright side, the pets seem to hold there own at 44. The fire pet can easily take down a Spectre with 50% hp remaining. I just feel like it shouldn't take 44 levels for the pets to start to shine.
Don't worry they will unshine in the mid 50s.
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  #29  
Old 02-04-2014, 02:10 PM
Velerin Velerin is offline
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The pinnacle of mage life is level 49. That pet is a beast when you get it (almost double hp of 44 pet). Then things dwindle down from there.
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  #30  
Old 02-04-2014, 02:22 PM
Asap Asap is offline
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Quote:
Originally Posted by Iumuno [You must be logged in to view images. Log in or Register.]
Don't worry they will unshine in the mid 50s.
lmao.

That epic pet tho
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