#1
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Input from SKs needed!
Until the class experience penalties are removed (come Velious), the journey to 60 is a long, slow, sometimes painful process. That being said, I was curious if any 50+ Shadow Knights soloed most of their levels, or even during downtime, and the best spots to go by level.
There are several Paladin solo threads, let's see if we can get a list of levels and zones where Shadow Knights, who have taken the solo route, have gone. I will update the OP once input is posted | ||
Last edited by Asap; 01-22-2014 at 07:48 PM..
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#2
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lguk bw skyfire all ez solos
eq so ez | ||
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#3
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So far I've been soloing my ERU SHD (most of the time) and am at level 35 so far.
Levels 1 to 8: No spells yet, solo somewhere you can bum buffs to ease the pain (East Commons). Levels 9 to 14: You have spells, the lifetap is better than nothing. Still stay near East Commons, so try to hunt in NRO/WC and come back once an hour for buff refresh. Levels 15 to 21: You can now fear kite, however I enjoy the shralok orcs in kithicor forest as they are relatively stationary (and tankable) - collect and save all the orc scalps and turn in at HHK to go from 21 to 22 or 23 (they are pretty amazing XP). Levels 22 to 28: The worst! Terrible life tap, no feign death or gather shadows. Fear kite in LOIO near water. Level 29 to 35: I enjoy uncamped areas so like soloing kerra isle, there are a few dark blues at 29 that are tankable (and drop fun items) - there is one named above tiger pit on the south island with 2 dark/light blue assistants, as well as the Shazda turban guy (FD to clear his spawn, beat him down toe to toe). For gear I find the slower the weapon (2h) the better, as this allows you to swing, start a lifetap, swing, repeat...
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#4
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30+ (no damage cap) you can also try snare kiting with:
http://wiki.project1999.com/Weighted_Axe Instead of fearing, just snare. Run through the mob, activate auto attack when you get into melee range, keep running to get out of its range, turn around and repeat. You're doing massive amounts of damage each round and only taking 1 round of hits from the mob. Another strategy is to equip the weighted axe for the first round (since you always swing immediately) then switch to a lower delay/better ratio weapon and face tank/fear kite. Also, just a note: Race penalties always exist. But without the Class penalty it becomes hardly noticable (20% is tiny compared to 68%).
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | ||
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#5
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Oh damn troll sk? I was lucky and had a druid friend with a lumy staff so I just sat around while he quadded spirocs 46-51 so far....stupid crazy xp
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#6
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#7
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I fear kited a lot in DL from 49-54, solo, along the east wall of KC. After I hit 54, the double hell became too much to solo though, though I do remember ravishing drolvargs being dark blue until 56-57 if you want to continue.
BW sucked because of adds at the giant fort and skyfire sucked for me because the assist range on those mobs was huge (so the pulls were long and I ended up zoning some of my pulls because of chromadrac adds). After 54, it was Chardok for me because it was my only real option due to my playtime. Had there been an outdoor zone I could easily solo in, I would have done that instead most likely. The Shadowknight power curve is immense after 50, where you start getting useful spells every single level. The 52 pet basically doubles your DPS when you are fear kiting mobs in DL, if you summon a higher one and give him weapons. The 58 even more so.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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#8
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#9
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1) Become non-kos and get in line with the other 7 pullers waiting for that one guy to finish his 18+ hour turn. If the group allows 68% penalty proxies 2) Farm money and pay for it if the group allows 68% penalty proxies. Personally on my necro I didn't have much problem with adds at BW Fort once I figured out where they pathed to/from. You just need to make sure you periodically let them path back into the crater a bit before reapplying fear. Probably less efficient as an SK since you'd be meleeing them down though.
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | |||
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#10
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You wait in line for chardok - You are next in line to pull, you pull, it does not matter what class/race you are as long as you are a reliable puller. As for BW, because an SK has to melee a mob down, it means we are not medding during kills - it's pretty hard for us to fear/CC more than one mob at a time for any sort of long duration, because Invoke Fear costs a decent chunk of mana that we have no opportunity to med back.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | ||||
Last edited by Yinikren; 01-22-2014 at 08:06 PM..
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