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#81
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![]() Typical crazy talk from Solist.
Wizard on any server where DPS-racing is the rule are amazing for exactly that purpose on key targets. Otherwise, it's still their short-term DPS that makes them relevant for raid targets, aside from ports. And ofc for PvP. Mage unquestionably do amazing DPS on a lot of content, especially compared to what others are doing pre-Kunark or for a starter character.
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#82
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![]() Wizard is the only class I've ever played completely AFK. I would go out and dump my entire mana bar, get 20% of my level, and then go outside and work on my garden or mow the yard, and come back and dump my mana again. It felt really cool and like I was barely playing the game, while still easily leveling a character.
I think Dark Elf is OP for Wizard because of this. Being able to hide while you AFK is really nice. Also even if you aren't afk it's really nice because you don't have to waste mana killing random greens that aggro'd you. Magicians and necromancers don't have to worry about this as much because their pet can kill the green for them, but Wizards don't have that luxury. Also people saying that Wizard is boring need to keep in mind that quad kiting is fun and unique, they get some cool clicky nukes that make the class more fun (everyone should get a solist's icy wand asap), and the fact that you can teleport anywhere you want is actually pretty fun. Like I log on some characters, and get bored and log off because I don't feel like riding a boat or running across 6 zones to check something out. With Wizard you don't have to worry about that as much. Also I've never raided as a wizard, but being a major raid dps sounds like fun to me, lol. Magician... is probably fun though. Having a badass pet and being able to solo a lot of stuff does seem cool, don't get me wrong, but I can do the same thing on a Necromancer much easier. Magician is basically a poor man's necromancer and summon bot. Wizard is at least a little bit more unique because they can teleport around, quad kite, play completely afk, still have major appeal to raids etc. I remember when green was new one of my wizard friends got hired by a guild just to teleport people to plane of hate. They also got a ton of free loot.. since no wizards, lol. | ||
Last edited by Wakanda; 08-15-2024 at 05:03 PM..
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#83
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![]() a mage isnt soloing shit that isnt trash farm
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#84
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![]() Mage can solo plenty of difficult NPC's when chain petting is working properly. They need to fix the aggro dump bug.
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#85
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![]() Wizard soloing and small grouping more boring
Mage in raids is boring | ||
#86
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![]() Mage is way less boring in raid. Not cos ur constantly cycling consumables, nor summoning forces. Not even for ‘quadding’, whatever that means.
Its fun cos raid leaders are shouty sperg lords so you can send them off the handle by daring to summon a pet and sending it to dps a mob. | ||
#87
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![]() “I figured I'd ask if Wizzy is more "fun" to play than mage since I do think it suits a casual, semi-afk player perfectly. Thank you”
OP isn’t talk about quad-DA or wizard flurry kiting. I know most games are supposed to be fun from start to finish but EQ isn’t. In a pinch, mages are more fun to group with. Soloing is a worse since you don’t quad. You can find a single spawn and squat it to 60. Outside raiding the mage is a much better rounded class (outside ports). At 60 the mage is a pretty useful green farmer or +1 group player. The wiz with banes is a good raider but otherwise on Lure targets is a mana-limited rogue that can port. With VP or Velk clickies they are more well rounded. Its still easier to get a water staff for a mage off Phinny. Neither are capable of killing much solo at 60. In general, most of the most fun/useful classes are horrible to grind to 60 but people do it for the payoff. The OP should keep pushing the Druid to 60 and figure out how to get an epic. Or pick an enchanter or necro is looking for a fun and capable experience on the cheap. | ||
#88
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![]() Quote:
The earth pet will proc a root fast enough (regardless of agro), and the epic pet will proc a stun in about the same time. Air might work also, but I don't use it. If you do it right (summon a new pet with existing pet, then /pet get lost at the last second before the new pet arrives), the worst case scenario is that you'll take a hit or two before the proc goes off ... but that's what Phantom Armor is for [You must be logged in to view images. Log in or Register.] The only annoying part is trying to /pet get lost at the correct moment. With server lag if you do it it too late your second pet won't get summoned (leaving you with no pet and a mob that's breaking root/stun any second ... a likely death unless you can run), but if you do it too early you waste a lot of your first pet's life.
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#89
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![]() you still aint doing shit with a mage lol
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#90
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![]() Quote:
At least with wizard at 60 I can raid and contribute...and nukes are just my thing. I know charming is way more powerful and torpor+dot is way more powerful, but I don't like the playing styles of either enc or shm. I guess I will keep leveling my wiz to 60 since i like quadding on her (for some odd reason i cant explain, i just dont find quadding as fun on a druid) and then also level up my mage from 56 to 60 so i can find groups with people. i'll have to decide which class to level to 60 between the monk and pally as my solo artist/dungeon crawler, but monk is so dry and boring to me so maybe i'll stick with pally to round it all out... | |||
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