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Old 10-18-2022, 08:04 AM
Stonewallx39 Stonewallx39 is offline
Sarnak


Join Date: Aug 2015
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So Meathook did some parsing with a lvl 60 monk against a cliff golem (not conclusive) but his finding was reducing average hit by 2.6% (depending on class?) per 10 AC. I’ll let you read his whole post but the fact seems to be that you’ll see benefits in stacking more AC on p99 period. Will this matter against AoW, idk probably not, but your a pally so against most group and pally tankable content AC will help.

Original post: https://www.project1999.com/forums/s...t=Warrior+soft
From his analysis:
Armor Class (AC) Summary: Displayed AC is a composite of two different numbers: avoidance AC and mitigation AC. Avoidance AC is primarily a function of AGI. Mitigation AC is primarily a function of worn AC and AC buff spells. This section focuses on mitigation AC. For every 10 mitigation AC, average damage from hits is mitigated by approximately 1.6%.

Details: Spell AC and worn AC both contribute to mitigation AC. However, worn AC is better because different classes have different AC multipliers that apply only to worn AC. For example, if a monk puts on a 10 AC piece of gear, his displayed AC will go up by 16 (1.6 AC multiplier). Meanwhile, a 10 AC buff will only increase his displayed AC by 10. Below are the various AC multipliers for different classes: Note: There may be some rounding errors in your displayed AC. I parsed mitigation AC by having another level 60 monk beat on me. I started at a baseline AC, then added armor in increments to get 15+, 30+, and 40+ of worn AC relative to the baseline: From this parse, we can see that higher mitigation AC does not affect chance-to-hit. Evades prevented approximately 24% of incoming hits across all tests. Of the other 76% hits that strike through, approximately 52% of them landed, regardless of AC. However, we can clearly see that worn AC mitigates average hit, which in this case was to the tune of 2.6% per 10 AC (10.4% mitigation / 40 AC). But remember, this includes a monk’s AC multiplier of 1.6. If we adjust out for the AC multiplier, we can infer that 6 worn AC (10 / 1.6) mitigates damage by 1.6% (2.6% / 1.6). We can further infer that on classes with 1.6 AC multiplier, 6 worn AC = 10 spell AC = mitigates damage 1.6%. Since we previously parsed that 10 STR = 1.5% increase in average damage, we can further infer: 6 worn AC = 10 spell AC, which mitigates approximately 10 STR dmg. Of course, the ‘worn AC’ part of the equation will change based on each classes’ AC multiplier. In practical terms, this relationship suggests that during a raid encounter, if a mob is hit with a STR reducing spell like Cripple (-75 STR), it has the same function as buffing the tank for approximately 75 AC. This relationship also holds against mobs. Here is my parse of a Cliff Golem beating me off: Cliff Golem AC Avg Hit 991 AC (baseline) 110.4 1038 AC (+30 worn) 102.2 Change -7.4% I parsed with a baseline AC and a +30 worn AC, which translated to 47 displayed AC. The result was average hit damage mitigation of 7.4%, which once again translates to 1.6% hit mitigation per 10 displayed AC. Just like players, mobs also have a minimum hit. The more mitigation AC you stack, the more mobs will hit for their lower range. But there are limits - P99 uses an AC soft-cap system with diminishing returns. Equipping a shield increases this soft-cap. I haven’t been able to find what the actual soft-caps are, but based on older formulas I’ve seen, the soft-cap is upwards of 300-400 raw AC. As Velious progresses on Green and more people get high AC gear, I can revisit this.
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Last edited by Stonewallx39; 10-18-2022 at 08:07 AM..
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