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Merchant Mining
After doing some quick tests on an empty merchant confirming that it was not just me I need to bring up the the fact that the merchants are not mechanically accurate of how buy, sell, and show items to the player. Mainly, the way it is implemented now disallows the tradeskill-favoring ability of merchant mining.
To explain merchant mining, it is best to imagine a merchant only showing you the 30 topmost items, or on-the-counter, and the rest of it's inventory it doesn't show you being consider under-the-counter In live, you would be able to tell if a merchant had a certain item under the counter by selling a test item of what I was looking for. Let's say, in this case, it is a High Quality Bearskin. I would go to commons and be shown 30 with-quantity items which are things that players sold (I will forget the exception of the very rare cases a merchant spawns with a finite amount of items). It is all junk, but I could check to see if there were any HQ Bearskins under-the-counter by selling a bearskin. You do this by buying a single item to bring the count to 29 visible and then sell the bearskin. This leads to two results. The bearskin appears as the 30th item: This means the skin you sold was the first bearskin the merchant attained to it's inventory and it has no more; you buy it back. The bearskin disappears: The merchant had, somewhere under-the-counter, at least one bearskin already and has stacked your sold skin with it. You would then "mine" into the merchant buying all the cheap stuff and reopening the view to buy even more junk. Do this until you see the HQ Bearskins and now you have got back your test skin along with the skins that it stacked with. The merchant view is based on a very strict FIFO stack (from what I can see) which, in general, the old game did EXCEPT when selling something the vendor did not have any of where it show you stuff you sold it right away if there was a free on-the-counter slot in your current view. The old game reset all the time so this under-the-counter inventory usually never was populated except for the popular ones (outside dungeons, that lady in the next room over from banker lady in highkeep) or newbie vendors. I think the reason the developers did this was if you accidently sold an item you did not want to sell you would be able to by it right back as long as you didn't close the merchant window. To the developers: Man, I can just imagine implementing a dynamic view like this will be super rough and I apologize. The other thing is the weird nature P1999 where this would help tradeskills immensely but would tank the prices of the things they sell (handmade backpacks for sure) in the end but it would help people recharge items even on a crammed vendor. As prove merchant mining was a thing here is an EQtraders article I used back in the day to get an idea what it was. Note that Paineel merchants don't use this logic. Thanks for a great game and the vast attention to detail! | ||
Last edited by sarsnick; 03-21-2018 at 12:40 PM..
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#2
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OP I think you put this in the wrong place. I don't know why they keep these Velious bug forums around to confuse people, but Velious development is done, so all bugs should go in the main "bugs" forum. P.S. I would not just trust EQTraders, because it's based on Live EQ, which has changed. I think your bug will be better received if you can use something like the Wayback Machine to find information about merchant mining from a source that's from 1999-2001.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#3
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#4
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I don't understand - this is already how it works on P99. Vendor mining is already a thing -- I do it all the time for my faction-questing. The 'in-the-know' folks that do this for tradeskilling always leave 1-2 left of whatever item it is they need so that more can 'grow'. Sometimes I would even compel the vendor to kill themselves to reset their inventory and plant the 'seeds' of whatever I was trying to get on their first page... I call it vendor gardening.
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#5
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Read the part of my post that tells of the way you can tell if a vendor has an item or not. That is the main diff and not how it works (as someone else has already pointed out) Killing vendors ? And kill the supply? Harsh dude lol | |||
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#6
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Sarsnick got it right. The way he described things is not how it works here on p99. You cant guess what is under the counter before buying a bunch of crap.
I dont know if it classic or not but that would be truly awesome for tradeskillers. | ||
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#7
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I have found in era evidence supporting sarsnick's claims to how merchant-diving should work (I think his link showed a created date of 2003). Not sure if possible with Titanium client, but here you are...
Merchant-Diving Explanation (5/10/01): Quote:
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | ||||||
Last edited by Rygar; 05-11-2018 at 03:37 PM..
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||||
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#9
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I know you always tell people not to post here Loramin, but I do see Nilbog making updates based on bugs from this section, so it isn't necessarily a wasteland (I think your mention from Rogean was created before the Velious Beta section was created). I would argue that Velious is technically still in Beta, so maybe there is a goal to leave these open. In the end, I don't know what Nilbog prefers.
To your point though, merchant mining is not an issue specific to Velious, so I do agree it was better placed in the general Bug forum.
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | ||
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#10
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||||
Last edited by loramin; 05-11-2018 at 04:33 PM..
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