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#22
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Last edited by Syft-X; 06-05-2015 at 11:04 AM..
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looks classic to me, move to resolved | |||
#24
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So 500 max per stab with duelist
Dont think so pal We got Ehunogor ss's in Velious doing over 700 on one backstab with ragebringer If you think rogue is so great, make one | ||
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Last edited by Technique; 06-05-2015 at 11:45 AM..
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#26
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Technique/Cecily you guys need to stop and read and realize you actually agree with each other.
Also I don't think this thread is about melee max damage, but hit rates and ATK, i.e. if you aren't sitting the chance for both backstabs to land for high damage should be small. Especially melee hit rates are something like 90% vs casters which seems a bit high, but then I don't know of any PVP logs to check with. | ||
#27
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Agree with Tech. 1106 max should be possible from a single duelist stab.
Sit damage needs to be fixed is the only issue I see present here. Thanks for good links proving this is classic and makes life scary for a caster Casters would get 1 shot in DAoC with bubble down. Fragile stealthers gibbing casters isn't new in MMO PvP. At least with see invis in this game you can see them coming. | ||
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#29
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I guess the better question is, how much would you like to be hit for by a level 60 rogue using their ultimate damage discipline?
A 1200 duelist round is two ~median stabs landed. 300 *2, 300 * 2. Might wanna run if you see someone's eyes gleam with energy in the future. | ||
#30
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Nirgon, I don't get it. I thought you were about classic above all else, but it seems like you want to turn the bug forums into RNF. The OP is saying that melee hit rates and attack damage are way too high, and while I don't have classic PVP logs I'm inclined to agree with him.
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zonko@vanderboom:/stuff/projects/eq/logs/oldlogs12$ grep "hits YOU" eqlog_Loraen_project1999.txt | grep -v "magical skin" | grep -v "air elemental" | grep -v "willowisp" | wc -l 384 zonko@vanderboom:/stuff/projects/eq/logs/oldlogs12$ grep "tries to hit YOU" eqlog_Loraen_project1999.txt | grep -v "magical skin" | grep -v "air elemental" | grep -v "willowisp" | wc -l 192 zonko@vanderboom:/stuff/projects/eq/logs/oldlogs12$ grep "hits YOU" eqlog_Loraen_project1999.txt | grep "A helot spectre" | wc -l 29 zonko@vanderboom:/stuff/projects/eq/logs/oldlogs12$ grep "hits YOU" eqlog_Loraen_project1999.txt | grep "A helot spectre" | grep 148 | wc -l 4 I believe the wiki gets their AC numbers from ShowEQ. If so, take look at this:
In other words, the main difference between a L60 NPC and a L60 PC should be HP, not AC or hit/miss rates. Meanwhile, melee here hit like 85% of the time and for max like 50% of the time. I don't pretend to be a PVP expert, but everything I know about EQ's combat mechanics suggests that those percentages are way too high. | |||
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