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| View Poll Results: Is variance still needed? | |||
| Yes, it promotes "competition" |
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75 | 29.18% |
| No, its an unneccesary non-classic time sink |
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182 | 70.82% |
| Voters: 257. You may not vote on this poll | |||
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#1
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#2
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#3
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And, honestly, I don't have many personal in-game interests left. I've been 60 since June '11. I've experienced all the content. What interest I have left is seeing that the rest of my guild doesn't get shit on, and that we preserve the competitive nature of classic EQ for p99.
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#4
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If you don't want to start arguments then maybe you should think about what you say before you spew out the same old garbage you normally flood into these threads. Raiding with variance is not classic. You and your 50 man "skilled" raid force wouldn't be in such a dominant position if the raiding here was more like classic. Now that Rogean and crew are working on a solution you start complaining saying they are messing things up to make the game easier for unskilled(people that can't track 18 hours a day or log on at 3am for a batphone) players when they are in fact trying to make it as close to classic as they can without cause a big shitstorm.
TL;DR - Fountree, shut up...
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Sweetbaby Jesus - 60 Halfling Cleric Rustytaco - 60 Human Monk Rustymule - EC trader RED Node Red - [ANONYMOUS] Chun Li - [ANONYMOUS] | ||
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#5
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Maybe you're right about that Rusty, but we didn't have any say whether variance was the best option or not (I personally think it is). We worked within the framework that already existed, even though it "sucked", like previous raiding guilds before us. So...I don't see your point.
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#6
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My point is that they are trying to implement a solution to the problem that was formed by putting variance in in the first place. It's broken and needs a fix. Period. You can say thy are babying the rest of the server if you want but you are wrong. The ones being catered to are the ones taking adavtage of variance by being in a zerg guild. When they roll out the new changes and you see taken, divinity, chaos, full circle, flawless victory, and other guilds killing targets with 3 or 4 groups that's players working together using their skills to win. That's what eq raiding should be. Not see who can log 50 people in on top of a boss the quickest.
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Sweetbaby Jesus - 60 Halfling Cleric Rustytaco - 60 Human Monk Rustymule - EC trader RED Node Red - [ANONYMOUS] Chun Li - [ANONYMOUS] | ||
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#7
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Again, I don't see your point, we've killed every Kunark target at one time or another with ~25 players or less, even VP mobs (Nexona with 27 comes to mind, and that was with the beefed up AoE). Not our fault we have a lot of members who like to play [You must be logged in to view images. Log in or Register.]
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#8
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Oh and in honor of this thread I've decided to raffle off my 39 mage pots bound account today in EC. Look for my post in EC forums later today.
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#9
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Well yeah sure your zerg force keeps running off any sliver of competition that pops up. I'm not saying you guys don't have good players. I'm simply saying the other good players aren't getting a chance cause of the unclassic variance. GMa are trying to find a way to fix this and you keep saying they are just messing the server up by trying to baby everyone outside of TMO.
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Sweetbaby Jesus - 60 Halfling Cleric Rustytaco - 60 Human Monk Rustymule - EC trader RED Node Red - [ANONYMOUS] Chun Li - [ANONYMOUS] | ||
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#10
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And also it is very much TMOs own fault they gave so many players that want to raid. You guys could beat IB back in the day on equal ground so you absorbed another guild so that you could just out do them with numbers. That led to IB forming their relationship with VD to bolster their numbers to compete in the level that you guys took it to. Correct me if I'm wrong...
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Sweetbaby Jesus - 60 Halfling Cleric Rustytaco - 60 Human Monk Rustymule - EC trader RED Node Red - [ANONYMOUS] Chun Li - [ANONYMOUS] | ||
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