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  #1  
Old 12-15-2021, 08:24 PM
Swish Swish is offline
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Just thought I'd drop by.
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  #2  
Old 12-15-2021, 09:20 PM
starkind starkind is offline
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Red 2.0

Would be better than red 1.0

And blue and green.

Imagine how cool mages would be for the first month of red 2.0
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  #3  
Old 12-16-2021, 12:40 AM
Gustoo Gustoo is offline
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Disappointed today. Imagine a lack of disappointment.
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Old 12-16-2021, 01:07 AM
Imago Imago is offline
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I heard Rogean was waiting for this thread to hit 100 pages before his long awaited announcement of Red 2.0 with a next day release.

I'm doing my part.
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Red99: 60 Ranger / 60 Rogue / 60 Monk / 60 Necro / 55 Wiz / 54 Paladin / 54 Bard / 48 Druid
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  #5  
Old 12-16-2021, 12:00 PM
Tewaz Tewaz is offline
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I still think teams is the answer.
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  #6  
Old 12-16-2021, 03:03 PM
starkind starkind is offline
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I'm super duper cool with rpvp-teams-firiona hybrid.
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  #7  
Old 12-17-2021, 01:20 AM
New_Guy New_Guy is offline
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Quote:
Originally Posted by starkind [You must be logged in to view images. Log in or Register.]
I'm super duper cool with rpvp-teams-firiona hybrid.
Sullon Rules would work better for this server but not enough player's for 3 teams, better to go with two.

On Sullon players used the factions to lock down area's, like the newts all boosted Rivervale Faction and claimed Misty Thicket. While the Evils ruled Freeport and Netkulos.
Goods took over Faydark and Butcherblock.

If they coded the factions just like they did on Sullon so whoever had the higher faction the guards helped, you'd see some awesome map division and player strongholds like we saw there.
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  #8  
Old 12-17-2021, 10:28 AM
Gustoo Gustoo is offline
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Quote:
Originally Posted by New_Guy [You must be logged in to view images. Log in or Register.]
Sullon Rules would work better for this server but not enough player's for 3 teams, better to go with two.

On Sullon players used the factions to lock down area's, like the newts all boosted Rivervale Faction and claimed Misty Thicket. While the Evils ruled Freeport and Netkulos.
Goods took over Faydark and Butcherblock.

If they coded the factions just like they did on Sullon so whoever had the higher faction the guards helped, you'd see some awesome map division and player strongholds like we saw there.
Factions worked like that on all pvp servers. They were weird here to start but I think they function this way now.
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  #9  
Old 12-17-2021, 11:41 AM
New_Guy New_Guy is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
Factions worked like that on all pvp servers. They were weird here to start but I think they function this way now.
Yes on live they did, here no, on live if you had Amiable and the other person had kindly the guards would let that person kill you in the middle of town. And if you swung back at any point the guards would rush you.

That plus the hard coded faction teams on Sullon led people to farm faction like gear. Faction farming area's were actively protected by players of that team and cities acted like the Bazaar for that Faction.

I've never seen players divide the world by teams and factions and actively promote that till the day the server died, only on Sullon. This also added an extra dynamic to illusion pots, items and spells allowing players to use them to infiltrate enemy strongholds.
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  #10  
Old 12-17-2021, 03:11 AM
Swish Swish is offline
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I'd try it.
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