![]() |
|
#1
|
|||
|
![]() Just thought I'd drop by.
| ||
#2
|
|||
|
![]() Red 2.0
Would be better than red 1.0 And blue and green. Imagine how cool mages would be for the first month of red 2.0 | ||
#3
|
|||
|
![]() Disappointed today. Imagine a lack of disappointment.
| ||
#4
|
|||
|
![]() I heard Rogean was waiting for this thread to hit 100 pages before his long awaited announcement of Red 2.0 with a next day release.
I'm doing my part. | ||
#5
|
|||
|
![]() I still think teams is the answer.
| ||
#6
|
|||
|
![]() I'm super duper cool with rpvp-teams-firiona hybrid.
| ||
#7
|
||||
|
![]() Quote:
On Sullon players used the factions to lock down area's, like the newts all boosted Rivervale Faction and claimed Misty Thicket. While the Evils ruled Freeport and Netkulos. Goods took over Faydark and Butcherblock. If they coded the factions just like they did on Sullon so whoever had the higher faction the guards helped, you'd see some awesome map division and player strongholds like we saw there. | |||
#8
|
||||
|
![]() Quote:
| |||
#9
|
||||
|
![]() Quote:
That plus the hard coded faction teams on Sullon led people to farm faction like gear. Faction farming area's were actively protected by players of that team and cities acted like the Bazaar for that Faction. I've never seen players divide the world by teams and factions and actively promote that till the day the server died, only on Sullon. This also added an extra dynamic to illusion pots, items and spells allowing players to use them to infiltrate enemy strongholds. | |||
#10
|
|||
|
![]() I'd try it.
| ||
![]() |
|
|