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  #81  
Old 01-28-2013, 03:02 AM
Smedy Smedy is offline
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Shit's classic dog, we ain't even mad
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you clean plaque off peoples teeth for a living and are only able to do that because your daddy hired you. your waist is also wider than your shoulders and you’re 5’2.
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  #82  
Old 01-28-2013, 03:08 AM
Cwall 52.0 Cwall 52.0 is offline
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smedy when i saw that you were the latest reply to this thread, i envisioned your post to say this exactly:

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Shit's classic dog
  #83  
Old 01-28-2013, 06:02 AM
Dullah Dullah is offline
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Shit's classic dog, we ain't even mad
Funny, you didn't used to think this way on 2 other EQ emu boards I found you posting on in the last few years.

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Originally Posted by Smedy
Much respect coming out as a monk with t-staff mentioning that it's very overpowered. I couldn't agree more and i did notice the effect (spin) lasted longer then it did on live.

If you think this damage is good just wait till a monk picks up the "ton po" staff with 44/40 damage/dly with the same proc as t-staff, it will not be a fun sight.

I wouldn't wanna nerf the monks best friend but seriously reconsider the "spin" effect to last for the whole duration, like buh said, make it root people like on live, but the spin effect only lasted about 2-3 seconds.
Guess the shoes on the other foot now that you don't play and live only on the forums.
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  #84  
Old 01-28-2013, 06:31 AM
Nirgon Nirgon is offline
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Smedy down, yet here I and classic EQ stand. Let's nerf duelist next because it can one shot casters on demand. Inc defense from you. WoW has lots of balance discussion, this is a classic EQ project.
  #85  
Old 01-28-2013, 07:52 AM
Smedy Smedy is offline
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Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Funny, you didn't used to think this way on 2 other EQ emu boards I found you posting on in the last few years.



Guess the shoes on the other foot now that you don't play and live only on the forums.
Well, there's a ton of shit being overpowered, nerfing tstaff won't solve anything, it will just make monks useless.

Rogues backstabbing for 2k duelist in kunark? Lul... i never saw a rogue backstab with duellist for over 500 in kunark on live. Shit's classic dog i ain't crying just saying

There's one big issue, and it's resist. Fix resist, then consider doing other changes
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Originally Posted by Slathar View Post
you clean plaque off peoples teeth for a living and are only able to do that because your daddy hired you. your waist is also wider than your shoulders and you’re 5’2.
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Wipe it clean.
Last edited by Smedy; 01-28-2013 at 07:58 AM..
  #86  
Old 01-28-2013, 07:57 AM
Nirgon Nirgon is offline
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I saw what you posted first Smedy, you back sliding swede traitor not giving Xantille the staff he rightfully deserves
  #87  
Old 01-28-2013, 08:02 AM
Dullah Dullah is offline
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Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
Well, there's a ton of shit being overpowered, nerfing tstaff won't solve anything, it will just make monks useless.

Fix resists first, then consider doing the other changes.
Shameless backpedaling.

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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Smedy down, yet here I and classic EQ stand. Let's nerf duelist next because it can one shot casters on demand. Inc defense from you. WoW has lots of balance discussion, this is a classic EQ project.
Like I said, the present scene with t-staff monks becoming the predominant majority instead of the extreme minority is not classic. Just like every player recharging and utilizing wands and egg shaped pumice wasn't the majority during classic era, but here everyone would do it. Hence it was changed for the good of the server, and rightly so.

Go ahead and keep saying the same things though, simply for the sake of argument.
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Last edited by Dullah; 01-28-2013 at 08:09 AM..
  #88  
Old 01-28-2013, 08:13 AM
Smedy Smedy is offline
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needs to be as rare as air bow, problem solved

solution

wipe server

fix resists while you're at it
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Quote:
Originally Posted by Slathar View Post
you clean plaque off peoples teeth for a living and are only able to do that because your daddy hired you. your waist is also wider than your shoulders and you’re 5’2.
Videos
Wipe it clean.
  #89  
Old 01-28-2013, 09:41 AM
Nirgon Nirgon is offline
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T-Staff isn't a bug. Item recharge is.
  #90  
Old 02-05-2013, 05:45 AM
compulsion compulsion is offline
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9 pages of flames and opinions on how the game should be, with like 3 people actually citing evidence from live. This seems like one of those items that blue players love because it makes the game so easy, just like the old sword of runes. Proc rate was 10x or higher than it was on live and everyone just abused it to get their loots faster.

So anyhow... if a t-staff monk is basically the most fearsome class on this server, you would imagine monks would really dominate PvP on live, where they would be immune to roots and easily partial the rest with just resist buffs and a few plat diamond rings(avg price 4000 in 2001).

http://web.archive.org/web/200112050...sz_summary.jsp

Wait, what? So 4 months into the server, after evil team got to xp and farm uninterrupted in KC for the first 2 months, only 1 single monk appears in the points leaders(#56 of 60). As a matter of fact, monks are below warriors and rogues in class representation on the SZ leaderboards and are tied with paladins who did not have one single offensive option in the classic resist system.

If live was like this server, evil monks would have been steamrolling everyone with high unresistable damage and a t-staff that procs so often it is basically a stunlock. Since the exact opposite is true and monks appear to have been shit on live PvP, it appears that the t-staff code on this server is completely wrong.

"The DD part of the Proc always happens, the Stun though still not stun Unstunnable Mobs. The Consensus on Monkly Business seems to be that the Stun Lasts for 3 6 or 12 seconds, depending on the mob's level. If you Duel with it it tends to stun other toons for 12."

"Yeah, I must admit I like the 120 DD part never being resisted. As far as I am concerned the Stun part is pretty much a joke anyway, 80% percent of the time it wears off instantly, there was even a time right after a patch you would get the 'wears off' message before the proc message. I have heard that max duration on the stun is supposed to be 12 seconds, but in the year I have had mine I have see that all of about once, usually more in the few seconds time frame if it happens at all"

"The proc rate is very high unresistable , 120dd + 1 - 6 secs stun , but similar like common root series spells , you will recieve a spell fade message from mobs. But , why mobs always start to move or attack before the spell fade message appear?"

I am guessing that someone read that the proc is unresistable, which originally was only the damage, and made the stun as unresistable as well. From castersrealm, jan of 2001(6 mos after kunark release)

http://web.archive.org/web/200205221...em.asp?Id=1255

"Effect Details: This effect causes the target to be stunned while it is rained down with blows delivering 120 hitpoints in damage. It is unresistable. The stun is a variable duration from 1-10 seconds. On high level mobs (54+) it is usually just an instant stun and they wont stay stunned, but will still be interrupted if casting. "

So, according to a credible (castersrealm and allakhazam being *the* EQ resources at the time) period specific source, the duration of the stun should only be 1-10 seconds. Player comments from the era suggest the same thing. On this server the stun is always max duration and according to multiple sources, is also max duration on mobs that it should only act as an interrupt on.

As an aside,

Quote:
Originally Posted by Vayder [You must be logged in to view images. Log in or Register.]
At max dex you get 2 procs per minute.
Currently proc is an unresistable 12 second stun.
While this should be true, procs here seem to frontload. The old sword of runes would fire off multiple procs before the first melee swing even landed. The t-staff and the ranger conflag dagger both proc multiple times at the onset of melee. The t-staff not only almost always procs in the initial swings, but it reliably procs again before the first stun has worn.
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