![]() |
|
|
|
#1
|
||||
|
Quote:
/duck | |||
|
|
||||
|
#2
|
||||
|
Quote:
I see the problem with simulating it while people are still able to access the server. That's fair. But if you do what I suggested (just respawning raid mobs every X number of patch days, where X is how many times more patch days we have compared to Live during the classic time period), then you don't have that problem. It wouldn't take long for someone to research what "X" is. Hell, I'll even do it if you want, it surely wouldn't take that much work. Also, the fact that *most* patches happen at night, seems like an easy problem to solve, since that's largely a choice on your part (except in the case of emergency patches, which probably shouldn't count towards "X" mentioned earlier), and I'm pretty sure some arrangement could be made where you guys mix it up a little. Granted, it would make you the target of even more silly conspiracy theories as people try and allege that you're purposely restarting the server while some guilds have the least members on, so I can see why that wouldn't be fun. I still think we don't necessarily have to always patch during the time where the least players are on, and I don't think this is such a ludicrous idea that it shouldn't be considered further.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
|
|
||||
|
#3
|
||||
|
Quote:
__________________
The taller you would build the tower, the stronger you must build the foundation." - Chris Thomas
Donate a water filter in Haiti. Click Here | |||
|
|
||||
|
#4
|
||||
|
Quote:
Raiders who might be inconvenienced by a change in the status quo by your own admission are a minority, and you want more players. Yet you turn around and say you are not going to alter anything to inconvenience the masses? The masses are inconvenienced by this supposed minority. Instead of just popping in at random and defeating everyones suggestions flatly, is there a current roundtable discussion amongst the "dev's" to resolve this issue? | |||
|
|
||||
|
#5
|
||||
|
Quote:
Here is my ideal situation. I am thinking about a script that can run in the background. It should have maybe a 3% chance of triggering each day at noon eastern, but not unless it has been at least 8 days since it last triggered. When the script triggers, it should do the following: 1. changes the server MOTD to some text similar to "Fake Patch Day Tomorrow - Not really a patch, we're just respawning the raid mobs, haha" 2. the following morning at 8am eastern, it will broadcast "Fake Patch starting, estimated raid mob repop is XXX" where XXX is a value between 2 hours and 12 hours and change the Server MOTD to "Fake Patch is underway, estimated raid mob respawn is YYY" where YYY is 8am eastern + XXX. 3. the script will decide when to do the respawn and that actual time will be XXX +/- 2 hours. 15 min before the script is going to respawn the raid mobs, it should broadcast a message in all planar zones and other zones that will have mobs respawned (sol b, permafrost, kedge, west freeport), that "Zone will be repopped by the Fake Patch in 15 minutes". Then, at the time dictated by the script, the planes will be fully respawned (including the 7 day spawn of the Noble Dojorn). Vox + ice giants, Nagafen + fire giants, Phinigel + swirlspine guardians, and Sir Lucan will respawn and thus reset their spawn timers, and a server broadcast will go out saying something like "Fake patch complete, enjoy your raid mobs." Also, unrelated to the script, all those raid mobs whose spawn timers are a multiple of 24 hours will have variance removed and instead have a flat 6 hours added to their spawn time. With a full repop it would be pretty dangerous in most places to keep your raid force in the plane through the respawn event, although the non-kos islands in sky would be an exception. This proposal will result in about a 10% chance of having 2 or more patches in a month, never closer to each other than 7 days, ~ 60% chance of 1 or more patches a month, and an 84% chance to have at least 1 patch per 60 days. Obviously, the specifics for the chance this can happen could be altered to the developers' taste or to try to match classic patches as closely as possible if someone wants to do more research on exactly how often they happened. My SQL-fu is perhaps not up to the task, at least not without some reading and research which I admit, I do not have the time to do currently. Perhaps someone else in the community would volunteer to help the developers code this? In closing, I believe this proposal will have no impact on the casual playerbase (besides a few lines of text in their chat window ever couple of weeks). This proposal will also mimic the classic patch day spawn races. It will allow for the simultaneous spawning of enough targets to make it much more difficult for a single guild to monopolize. It will reduce camping by making the next spawn time a known time for people and groups that do their scouting. It will also rotate the spawn times through the time zones so that they do not favor one group of players over another based on geography. | |||
|
|
||||
|
#6
|
|||
|
Pretty much any way you simulate patch day repops would be more classic than it is now. I would honestly prefer you remove variance, and do a simulated patch day 0-3 times per week, either in the morning, afternoon, or middle of the night, without notice(since, as you put it, having a patch without the server coming down is not quite fair). Even that, right there, is more accurate to classic than what we have now.
I can't imagine DA and IB would agree with this as well, as they are only set to gain from this, and get more sleep. | ||
|
|
|||
|
#7
|
||||
|
Quote:
Random, unannounced server-wide respawns of raid content still sound really great to me.
__________________
| |||
|
|
||||
|
#8
|
||||
|
Quote:
__________________
![]() <Grunny Swampskin>Retired <Brennard>Retired <Alton> Retired <Vizuni> | |||
|
|
||||
|
#9
|
||||
|
Quote:
| |||
|
Last edited by Molitoth; 01-23-2011 at 06:41 PM..
|
|
|||
|
#10
|
||||
|
Quote:
DA, lacking three guilds worth of talent in their three guilds worth of members. | |||
|
|
||||
![]() |
|
|